GEFORCE

NVIDIA GeForce RTX 4080 Max-Q

NVIDIA graphics card specifications and benchmark scores

12 GB
VRAM
1350
MHz Boost
60W
TDP
192
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 12 GB
Boost Clock 1,350 MHz
Shaders 7,424
Bus Width 192-bit
TDP 60W
Memory Type GDDR6
RT Cores 58
Architecture Ada Lovelace
nm
Process 5 nm
Released Jan 2023

NVIDIA GeForce RTX 4080 Max-Q Specifications

GeForce RTX 4080 Max-Q GPU Core

Shader units and compute resources

The NVIDIA GeForce RTX 4080 Max-Q GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
7,424
Shaders
7,424
TMUs
232
ROPs
80
SM Count
58

RTX 4080 Max-Q Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce RTX 4080 Max-Q's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce RTX 4080 Max-Q by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
795 MHz
Base Clock
795 MHz
Boost Clock
1350 MHz
Boost Clock
1,350 MHz
Memory Clock
2250 MHz 18 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce RTX 4080 Max-Q Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce RTX 4080 Max-Q's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
12 GB
VRAM
12,288 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
192 bit
Bus Width
192-bit
Bandwidth
432.0 GB/s

GeForce RTX 4080 Max-Q by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RTX 4080 Max-Q, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB (per SM)
L2 Cache
48 MB

RTX 4080 Max-Q Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce RTX 4080 Max-Q against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
20.04 TFLOPS
FP64 (Double)
313.2 GFLOPS (1:64)
FP16 (Half)
20.04 TFLOPS (1:1)
Pixel Rate
108.0 GPixel/s
Texture Rate
313.2 GTexel/s

GeForce RTX 4080 Max-Q Ray Tracing & AI

Hardware acceleration features

The NVIDIA GeForce RTX 4080 Max-Q includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX 4080 Max-Q capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
58
Tensor Cores
232

Ada Lovelace Architecture & Process

Manufacturing and design details

The NVIDIA GeForce RTX 4080 Max-Q is built on NVIDIA's Ada Lovelace architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX 4080 Max-Q will perform in GPU benchmarks compared to previous generations.

Architecture
Ada Lovelace
GPU Name
AD104
Process Node
5 nm
Foundry
TSMC
Transistors
35,800 million
Die Size
294 mm²
Density
121.8M / mm²

NVIDIA's GeForce RTX 4080 Max-Q Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce RTX 4080 Max-Q determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce RTX 4080 Max-Q to maintain boost clocks without throttling.

TDP
60 W
TDP
60W
Power Connectors
None

GeForce RTX 4080 Max-Q by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce RTX 4080 Max-Q are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 4.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce RTX 4080 Max-Q. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
8.9
Shader Model
6.8

GeForce RTX 4080 Max-Q Product Information

Release and pricing details

The NVIDIA GeForce RTX 4080 Max-Q is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce RTX 4080 Max-Q by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2023
Production
Active
Predecessor
GeForce 30 Mobile
Successor
GeForce 50 Mobile

GeForce RTX 4080 Max-Q Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce RTX 4080 Max-Q

The NVIDIA GeForce RTX 4080 Max-Q is a GeForce 40-series mobile GPU built on the AD104 chip with Ada Lovelace architecture. TSMC fabricates the die on a 5 nm process, integrating 35,800 million transistors on a 294 mm² package, for a transistor density of 121.8M / mm². Released 2023-01-02, the SKU remains in active production. The database lists a 60 W TDP, no external power connectors, and an IGP slot width rather than a discrete card form factor.

Power and Cooling

The TDP for this part is 60 W. That is the thermal envelope listed for the RTX 4080 Max-Q, making it a low-power member of the GeForce 40-series mobile lineup. The slot width is listed as "IGP," which means the part is designed for integration into portable systems rather than installation as a standalone expansion card.

The power connector field reads "None," so the database reports no external power connector requirement for this GPU. Because the suggested PSU field is null, there is no PSU recommendation in the database. No wattage guidance is therefore available from the data. The absence of a PSU suggestion is consistent with a mobile part that does not use add-in card power inputs. The bus interface is PCIe 4.0 x16, which defines the host connection rather than a power interface.

The 5 nm process places the power envelope in context. A 294 mm² die containing 35,800 million transistors at a density of 121.8M / mm² suggests a highly packed design. Still, the 60 W TDP is the only thermal number in the record, and no cooler specifications are listed. The database does not provide any temperature or cooling solution details, so cooling behavior cannot be quantified beyond the stated TDP. In practical terms, the power requirements are modest by desktop standards, but this is a portable-device GPU, and the "None" connector field reinforces that it is not powered by separate cables.

Ray Tracing and Feature Set

The RTX 4080 Max-Q is built around the Ada Lovelace architecture using the AD104 chip. Ray tracing hardware is present: the GPU contains 58 RT cores. Tensor hardware is also present, with 232 tensor cores. The shading array consists of 7424 shading units, 232 texture mapping units, and 80 ROPs. These core counts indicate a feature set oriented toward both conventional rasterization and hardware-accelerated ray tracing.

Memory is another part of the feature set. The GPU has 12 GB of GDDR6 memory on a 192-bit bus. Memory bandwidth is 432.0 GB/s. The memory clock is listed at 2250 MHz, with an effective data rate of 18 Gbps. This memory configuration provides a high-bandwidth frame buffer for a mobile SKU, but again the data are specifications rather than tested game performance.

API support is wide. The GPU supports DirectX 12 Ultimate, specifically the 12_2 feature level. It also supports OpenGL 4.6 and Vulkan 1.4. These API listings cover the major modern graphics interfaces, including the DirectX ray tracing tier associated with DirectX 12 Ultimate. The presence of both RT cores and tensor cores, combined with DirectX 12 Ultimate support, gives the part a feature baseline for ray-traced and shader-based workloads. No additional ray tracing or AI-specific benchmark data is present in the pack.

Benchmark Performance

The benchmark section of this database record is empty. The benchmarks array contains no entries, and the average benchmark score is 0. The percentile versus all GPUs is listed as 50. Because no actual benchmark scores are recorded, the 50th-percentile figure cannot be treated as an empirical performance rank. With an average score of zero, the percentile is effectively a placeholder rather than a measured result.

There are no nearestRivals entries for this GPU. That means no rival names, no rival scores, and no percentage deltas are available in the database. Without that data, no exact comparative statements such as "30% ahead" or "10% behind" can be made. The absence of a populated nearestRivals list also prevents any percentile-based comparisons against nearby GPUs.

What the record does contain are compute rates. The FP32 throughput is 20.04 TFLOPS, and FP16 throughput is also 20.04 TFLOPS with a 1:1 ratio. The texture rate is 313.2 GTexel/s, and the pixel rate is 108.0 GPixel/s. The base clock is 795 MHz, and the boost clock is 1350 MHz. Memory bandwidth is 432.0 GB/s. These are theoretical throughput figures drawn from the clock, core count, and memory configuration. They describe the GPU's raw capacity, but they are not substitutes for benchmark scores from real workloads.

Given the empty benchmark array, the strongest quantitative statements available are specification-based. The GPU has a 20.04 TFLOPS FP32 peak, a 313.2 GTexel/s texture rate, and a 432.0 GB/s memory pipe. These numbers can be used to gauge class, but they cannot be used to calculate deltas against specific rivals. Any attempt to rank this GPU against other products from the database would require benchmark data that is not present.

FAQ

Q: What is the TDP of the NVIDIA GeForce RTX 4080 Max-Q?

A: The TDP is listed as 60 W. The power connector field is "None," and the database reports no suggested PSU.

Q: How much memory does this GPU have, and what is its bandwidth?

A: It has 12 GB of GDDR6 memory on a 192-bit bus. Memory bandwidth is 432.0 GB/s, with a memory clock of 2250 MHz and an effective data rate of 18 Gbps.

Q: What ray tracing and tensor core counts are listed?

A: The GPU has 58 RT cores and 232 tensor cores. It also has 7424 shading units, 232 TMUs, and 80 ROPs.

Q: Which graphics APIs are supported?

A: The supported APIs are DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What process node and die information is on record?

A: The GPU is manufactured by TSMC on a 5 nm process. The die size is 294 mm², with 35,800 million transistors and a transistor density of 121.8M / mm².

Q: What host interface and display outputs are listed?

A: The bus interface is PCIe 4.0 x16. Display outputs are listed as "Portable Device Dependent," meaning the specific ports depend on the portable device design.

How It Compares

The database contains no nearestRivals entries for the RTX 4080 Max-Q. As a result, a rival-by-rival comparison cannot be constructed from the record. There are no nearest-rival names, scores, or deltaPct values to analyze. The only placement information available comes from the product lineage: the predecessor is GeForce 30 Mobile, and the successor is GeForce 50 Mobile. The GPU sits within the GeForce 40 Mobile generation and remains in active production.

Because the benchmark array is empty and the average benchmark score is 0, no percentile deltas against any other GPU can be reported. The percentile versus all GPUs is 50, but with no score behind it, that percentile has no comparative weight. The compute specifications can be used to contextualize the part: 20.04 TFLOPS FP32, 313.2 GTexel/s texture fill, 108.0 GPixel/s pixel fill, 12 GB of GDDR6 memory, and 432.0 GB/s of bandwidth. These numbers define the theoretical performance envelope, but they do not create a direct comparison with any rival.

In the absence of rival data, the clearest comparison is against the broader product structure. The RTX 4080 Max-Q is a 60 W mobile GPU with no external power connector, an IGP slot width, and PCIe 4.0 x16 connectivity. Those traits distinguish it from typical add-in cards and from higher-TDP mobile parts. The feature set includes 58 RT cores, 232 tensor cores, and DirectX 12 Ultimate (12_2) support. For a database user looking for benchmark rankings, the key limitation is the missing score data. For a user looking at specifications, the record provides a complete picture of clocks, memory, cores, and API compatibility.

The AMD Equivalent of GeForce RTX 4080 Max-Q

Looking for a similar graphics card from AMD? The AMD Radeon RX 7900 XTX offers comparable performance and features in the AMD lineup.

AMD Radeon RX 7900 XTX

AMD • 24 GB VRAM

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