Intel Arc Pro B370 vs Intel UHD Graphics 710 Mobile Comparison

Intel
GPU

Intel Arc Pro B370

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2400 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
Intel
GPU

UHD Graphics 710 Mobile

CORE STATE Raptor Lake
VRAM System Shared
CLOCK SPEED 1200 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.2
nm
PROCESS 10 nm
LAUNCH DATE 2023

Analysis: Intel Arc Pro B370 vs Intel UHD Graphics 710 Mobile

Where Each One Wins

The recorded benchmark data contains no completed workload results for either the Intel Arc Pro B370 or the Intel UHD Graphics 710 Mobile. Both entries show an average benchmark score of zero, and the head-to-head comparison table is empty. The wins counter for each part stands at zero, meaning there is no measured basis to declare a workload-specific winner in any category such as rasterization, compute, or media encoding.

What the database does show is a structural advantage for the Arc Pro B370 that would, in principle, translate to wins across most GPU-bound tasks. It carries 1280 shading units against the UHD 710 Mobile's 128, a 10-to-1 ratio. Its texture mapping units total 40 versus 8, and its render output units total 20 versus 4. Those ratios align with its theoretical throughput figures: 6.144 TFLOPS FP32 versus 307.2 GFLOPS, 96.00 GTexel/s versus 9.600 GTexel/s, and 48.00 GPixel/s versus 4.800 GPixel/s. In every measured throughput category, the Arc Pro B370 holds a 20x advantage in pixel rate, a 10x advantage in texture rate, and a 20x advantage in FP32 compute.

The UHD Graphics 710 Mobile does not win in any recorded specification category. The only areas where the two parts are equal are the system-shared memory architecture, the 300 MHz base clock, the IGP form factor, and the API support for OpenGL 4.6 and Vulkan 1.4. The database therefore places both parts at the 50th percentile of all GPUs, but that percentile reflects the absence of measured scores rather than equivalence in capability.

Architecture Differences

The two processors come from different Intel generations and use different graphics architectures. The Arc Pro B370 is built on the Panther Lake chip and uses the Xe3-LPG architecture, placed in the Arc Graphics-WM (Panther Lake) generation. The UHD Graphics 710 Mobile is built on the Raptor Lake chip and uses the Generation 12.2 architecture, placed in the HD Graphics-M (Raptor Lake) generation.

The manufacturing process differs substantially. The Arc Pro B370 is fabricated on a 3 nm node, while the UHD Graphics 710 Mobile uses a 10 nm node. Both are produced by Intel, but the newer 3 nm process allows the Arc part to pack 1280 shading units into a 25 W TDP envelope. The UHD part, with 128 shading units, carries a 15 W TDP.

Ray tracing support separates the two clearly. The Arc Pro B370 includes 10 dedicated ray tracing cores. The UHD Graphics 710 Mobile lists no ray tracing cores at all. That means the Arc part can execute hardware-accelerated ray traversal, while the UHD part cannot. The DirectX support reflects this split: the Arc Pro B370 supports DirectX 12 Ultimate (12_2), while the UHD Graphics 710 Mobile supports DirectX 12 (12_1). The 12_2 feature level is the higher tier and includes ray tracing and mesh shader requirements.

The bus interface also differs. The Arc Pro B370 uses an IGP bus interface, while the UHD Graphics 710 Mobile uses a Ring Bus interface. Both are integrated parts with no power connectors, and both route their memory through the system. The memory type, bus width, and size are listed as system shared for both, with bandwidth marked system dependent.

The release timeline shows a clear generational gap. The UHD Graphics 710 Mobile entered production on 2023-01-03, and its successor is listed as Arc Graphics-M. The Arc Pro B370 entered production on 2026-01-26, and its predecessor is listed as HD Graphics-WM. The Arc part is active in production, and the UHD part remains active as well.

Head-to-Head Benchmarks

With no completed head-to-head benchmark entries in the database, the comparison must rest on the recorded architectural throughput figures and the clock behavior of each part.

The boost clock is the first major differentiator. The Arc Pro B370 boosts to 2400 MHz, exactly double the UHD Graphics 710 Mobile's 1200 MHz boost. Both parts idle at a 300 MHz base clock. The higher boost clock, combined with the larger execution resource count, drives the theoretical throughput numbers.

In FP32 compute, the Arc Pro B370 delivers 6.144 TFLOPS. The UHD Graphics 710 Mobile delivers 307.2 GFLOPS. That is a 20x gap. In FP16, the Arc part reaches 12.29 TFLOPS with a 2:1 ratio, while the UHD part reaches 614.4 GFLOPS with the same 2:1 ratio. The FP16 advantage is also 20x.

Texture throughput shows a 10x gap. The Arc Pro B370 processes 96.00 GTexel/s, and the UHD Graphics 710 Mobile processes 9.600 GTexel/s. Pixel throughput shows a 20x gap. The Arc part renders 48.00 GPixel/s, and the UHD part renders 4.800 GPixel/s.

The TMU and ROP counts explain the throughput ratios precisely. The Arc Pro B370 has 40 TMUs and 20 ROPs. The UHD Graphics 710 Mobile has 8 TMUs and 4 ROPs. Multiplying the TMU count by the boost clock gives the texture rate in both cases: 40 TMUs at 2400 MHz equals 96.00 GTexel/s, and 8 TMUs at 1200 MHz equals 9.600 GTexel/s. The same multiplication applies to pixel rate: 20 ROPs at 2400 MHz equals 48.00 GPixel/s, and 4 ROPs at 1200 MHz equals 4.800 GPixel/s. The clock and unit counts therefore combine to produce the recorded rates.

The shading unit count does not scale directly to the FP32 figure because the 1280 shading units on the Arc part operate at 2400 MHz, while the 128 shading units on the UHD part operate at 1200 MHz. The 10x unit advantage and 2x clock advantage together produce the 20x FP32 advantage.

The TDP difference of 25 W versus 15 W means the Arc Pro B370 uses more power for its substantially higher throughput. The data does not include any efficiency metric, so a per-watt comparison cannot be calculated from the recorded figures.

Specification Differences

The two parts differ in the following recorded fields:

  • Chip: Panther Lake versus Raptor Lake
  • Architecture: Xe3-LPG versus Generation 12.2
  • Generation: Arc Graphics-WM (Panther Lake) versus HD Graphics-M (Raptor Lake)
  • Process node: 3 nm versus 10 nm
  • Shading units: 1280 versus 128
  • TMUs: 40 versus 8
  • ROPs: 20 versus 4
  • Ray tracing cores: 10 versus none
  • Boost clock: 2400 MHz versus 1200 MHz
  • Pixel rate: 48.00 GPixel/s versus 4.800 GPixel/s
  • Texture rate: 96.00 GTexel/s versus 9.600 GTexel/s
  • FP32: 6.144 TFLOPS versus 307.2 GFLOPS
  • FP16: 12.29 TFLOPS (2:1) versus 614.4 GFLOPS (2:1)
  • TDP: 25 W versus 15 W
  • Bus interface: IGP versus Ring Bus
  • DirectX: 12 Ultimate (12_2) versus 12 (12_1)
  • Release date: 2026-01-26 versus 2023-01-03
  • Predecessor/successor: HD Graphics-WM predecessor for the Arc part; Arc Graphics-M successor for the UHD part

Fields that are identical include the 300 MHz base clock, system shared memory type and size, system dependent bandwidth, IGP slot width, no power connectors, portable device dependent display outputs, OpenGL 4.6, Vulkan 1.4, and the active production status. Neither part has a recorded launch MSRP, series name, codename, transistor count, die size, or power supply recommendation.

FAQ

Q: Which GPU has more shading units?

A: The Intel Arc Pro B370 has 1280 shading units. The Intel UHD Graphics 710 Mobile has 128 shading units.

Q: Does the Intel UHD Graphics 710 Mobile support ray tracing?

A: No. The UHD Graphics 710 Mobile lists no ray tracing cores. The Arc Pro B370 includes 10 ray tracing cores and supports DirectX 12 Ultimate (12_2), which includes ray tracing requirements.

Q: What is the FP32 compute difference between the two?

A: The Arc Pro B370 delivers 6.144 TFLOPS FP32. The UHD Graphics 710 Mobile delivers 307.2 GFLOPS FP32. The Arc part has exactly 20 times the FP32 throughput.

Q: Are both GPUs integrated into the processor?

A: Yes. Both are listed as IGP slot width, both use system shared memory, and both have no power connectors. The Arc Pro B370 uses an IGP bus interface, while the UHD Graphics 710 Mobile uses a Ring Bus interface.

Q: Which GPU has the higher boost clock?

A: The Arc Pro B370 boosts to 2400 MHz. The UHD Graphics 710 Mobile boosts to 1200 MHz. Both have a 300 MHz base clock.

Q: When was each GPU released?

A: The UHD Graphics 710 Mobile was released on 2023-01-03. The Arc Pro B370 was released on 2026-01-26. The UHD part's successor is listed as Arc Graphics-M.

The Verdict

The database records no benchmark scores for either GPU, so the verdict rests entirely on the specification sheet. The Intel Arc Pro B370 is the stronger part by every recorded performance metric. It has 10 times the shading units, 5 times the TMUs, 5 times the ROPs, double the boost clock, 20 times the FP32 throughput, 20 times the pixel rate, and 10 times the texture rate compared to the UHD Graphics 710 Mobile. It also adds 10 ray tracing cores and a DirectX 12 Ultimate feature level that the UHD part cannot match. The 3 nm process node and 2026 release date place it in a newer generation than the 10 nm Raptor Lake part from 2023.

The UHD Graphics 710 Mobile is the lower-power part at 15 W TDP versus 25 W, and it uses an older Generation 12.2 architecture. It shares the system shared memory design and the 300 MHz base clock with the Arc part, but nothing else of performance consequence. Its successor, Arc Graphics-M, indicates that Intel has moved the integrated graphics lineup forward, and the Arc Pro B370 represents that newer direction.

For a system where integrated graphics must handle modern rendering workloads, raytraced content, or high-resolution pixel output, the data points to the Arc Pro B370 without qualification. For a system where the absolute lowest power draw is the priority and graphics throughput is secondary, the UHD Graphics 710 Mobile remains an active option, but its recorded specifications show a 20x deficit in compute and pixel throughput. The choice, based strictly on the recorded data, is between 25 W and 6.144 TFLOPS on one side, or 15 W and 307.2 GFLOPS on the other.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro B370
UHD Graphics 710 Mobile
Core Specs
Shading Units
1,280
128 -90.0%
Shaders
1,280
128 -90.0%
TMUs
40
8 -80.0%
ROPs
20
4 -80.0%
Execution Units
10
16 +60.0%
Clocks
Base Clock
300 MHz
300 MHz
Boost Clock
2400 MHz
1200 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Cache
L1 Cache
64 KB (per EU)
L2 Cache
16 MB
1024 KB
L3 Cache
8 MB
Performance
Pixel Rate
48.00 GPixel/s
4.800 GPixel/s
Texture Rate
96.00 GTexel/s
9.600 GTexel/s
FP32 (TFLOPS)
6.144 TFLOPS
307.2 GFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:8)
76.80 GFLOPS (1:4)
FP16 (TFLOPS)
12.29 TFLOPS (2:1)
614.4 GFLOPS (2:1)
AI/RT
RT Cores
10
XMX Cores
80
Power
TDP
25 W
15 W
TDP (W)
25
15 -40.0%
Power Connectors
None
Architecture
Architecture
Xe3-LPG
Generation 12.2
GPU Name
Panther Lake
Raptor Lake
Generation
Arc Graphics-WM (Panther Lake)
HD Graphics-M (Raptor Lake)
Process Size
3 nm
10 nm
Transistors
unknown
Die Size
unknown
Foundry
Intel
Intel
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.9
6.6
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
Ring Bus
Other
Production
Active
Active
Predecessor
HD Graphics-WM
Successor
Arc Graphics-M
View Arc Pro B370 Details View UHD Graphics 710 Mobile Details