Intel Arc Graphics 32EU vs NVIDIA GeForce RTX 5080 SUPER Comparison

Intel
GPU

Intel Arc Graphics 32EU

CORE STATE Arrow Lake-S
VRAM System Shared
CLOCK SPEED 1950 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5080 SUPER

CORE STATE GB203
VRAM 24 GB
CLOCK SPEED 2617 MHz
TDP 415 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
733
3,075

Analysis: Intel Arc Graphics 32EU vs NVIDIA GeForce RTX 5080 SUPER

The Verdict

The benchmark data is unambiguous: the NVIDIA GeForce RTX 5080 SUPER is the decisive winner in this comparison. In the single recorded DirectX 12 test, 3DMark Steel Nomad, the RTX 5080 SUPER scores 3075, while the Intel Arc Graphics 32EU scores 733. This represents a delta of -76.2% for the Intel part, meaning the NVIDIA GPU delivers more than four times the performance. The RTX 5080 SUPER also holds a higher percentile rank among all GPUs at 19, versus the Intel Arc Graphics 32EU at 3. The data clearly indicates that the RTX 5080 SUPER is designed for a completely different performance tier. The Intel Arc Graphics 32EU, with its integrated design and 65 W TDP, is positioned for basic graphical output, while the RTX 5080 SUPER, with a 415 W TDP and dedicated dual-slot cooler, is built for demanding, high-fidelity workloads.

Where Each One Wins

The recorded results show a single benchmark, so the use-case split is derived directly from the hardware specifications and the one performance metric. The Intel Arc Graphics 32EU wins in the category of system integration. It is an IGP (integrated graphics processor) using a Ring Bus interface, meaning it requires no separate card, no power connectors, and its display outputs are motherboard dependent. This makes it suitable for systems where a dedicated GPU is unnecessary, such as basic office tasks, media playback, or light computing. Its 65 W TDP also indicates minimal power draw, a clear advantage for power-conscious builds.

The NVIDIA GeForce RTX 5080 SUPER wins in every performance-related category. It uses a PCIe 5.0 x16 interface, a dual-slot cooler, and a 1x 16-pin power connector, indicating a high-power, high-performance add-in card. It has a dedicated 24 GB GDDR7 memory pool with a 256-bit bus and 1.02 TB/s bandwidth. The Intel part uses system-shared memory, making its bandwidth system dependent. The RTX 5080 SUPER also has dedicated ray tracing cores (84) and tensor cores (336), features entirely absent from the Intel Arc Graphics 32EU. For any workload that leverages these features, such as ray-traced gaming or AI-accelerated tasks, the RTX 5080 SUPER is the only viable option in this comparison.

Architecture Differences

The two GPUs are built on fundamentally different architectures, nodes, and scales. The Intel Arc Graphics 32EU is based on the Xe-LPG architecture, part of the Arc Graphics-M (Arrow Lake) generation. It is built on a 3 nm process at TSMC and features 17,800 million transistors on a 243 mm² die. Its transistor density is 73.3M / mm². In contrast, the NVIDIA GeForce RTX 5080 SUPER is based on the Blackwell 2.0 architecture, part of the GeForce 50-series. It uses a 5 nm process at TSMC but features a much larger chip: 45,600 million transistors on a 378 mm² die, resulting in a higher transistor density of 120.6M / mm².

The execution resources differ dramatically. The Intel part has 256 shading units, 16 texture mapping units (TMUs), and 8 raster output units (ROPs). It has no dedicated ray tracing or tensor cores. The NVIDIA part has 10,752 shading units, 336 TMUs, 112 ROPs, 84 ray tracing cores, and 336 tensor cores. This scale difference is reflected in the compute rates. The Intel Arc Graphics 32EU delivers 998.4 GFLOPS of FP32 compute and 1.997 TFLOPS of FP16 (2:1), while the RTX 5080 SUPER delivers 56.28 TFLOPS of FP32 and 56.28 TFLOPS of FP16 (1:1). The RTX 5080 SUPER also has far higher fill rates, with a pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s, compared to the Intel part's 15.60 GPixel/s and 31.20 GTexel/s.

Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, but the NVIDIA part is a discrete card, while the Intel part is an integrated solution. The RTX 5080 SUPER also has a significantly higher base clock (2295 MHz vs 300 MHz) and boost clock (2617 MHz vs 1950 MHz). The memory systems are entirely different: the Intel part shares system memory, while the RTX 5080 SUPER has its own GDDR7 memory.

FAQ

Q: Which GPU has a higher benchmark score in the database?

A: The NVIDIA GeForce RTX 5080 SUPER scores 3075 in the 3DMark Steel Nomad DX12 test, while the Intel Arc Graphics 32EU scores 733.

Q: Does the Intel Arc Graphics 32EU have dedicated memory?

A: No, it uses system-shared memory, meaning its memory size, type, and bus width are all listed as system shared, and bandwidth is system dependent.

Q: What is the transistor count difference between the two GPUs?

A: The Intel Arc Graphics 32EU has 17,800 million transistors, while the NVIDIA GeForce RTX 5080 SUPER has 45,600 million transistors.

Q: Does the NVIDIA GPU support ray tracing?

A: Yes, the NVIDIA GeForce RTX 5080 SUPER has 84 dedicated ray tracing cores, a feature not present on the Intel Arc Graphics 32EU.

Q: What is the power draw difference according to the data?

A: The Intel Arc Graphics 32EU has a TDP of 65 W, while the NVIDIA GeForce RTX 5080 SUPER has a TDP of 415 W.

Q: How does the Intel part's nearest rival compare to its own score?

A: The Intel Arc Graphics 32EU's nearest rival, the Intel Arc Graphics 24EU, has an identical average score of 733, a delta of 0%, while the NVIDIA GeForce GT 415M has a score of 751, which is 2.4% higher.

Head-to-Head Benchmarks

The only direct head-to-head test recorded is the 3DMark Steel Nomad DX12 benchmark. In this test, the NVIDIA GeForce RTX 5080 SUPER scores 3075, outperforming the Intel Arc Graphics 32EU's score of 733. The delta percentage is -76.2% for the Intel part, indicating a massive performance gap. To contextualize the Intel result, its nearest rivals in the database include the Intel Arc Graphics 24EU and 64EU, both with identical average scores of 733, and the AMD Radeon HD 6470M at 723, which is 1.4% slower. The NVIDIA GeForce GT 415M scores 751, which is 2.4% faster than the 32EU part. This places the Intel integrated GPU at the very low end of the performance spectrum.

The NVIDIA GeForce RTX 5080 SUPER, on the other hand, has a score that places it in a higher tier. Its nearest rivals include the NVIDIA Quadro P1000 with a score of 3163 (2.8% faster), the Intel Arc Pro B60 with a score of 3182 (3.4% faster), and the NVIDIA GeForce 820A at 2983 (3.1% slower). The RTX 5080 SUPER's score is consistent with a high-end discrete GPU, but the data shows it is not the absolute fastest in its immediate peer group, as two rivals in the database post slightly higher scores. The 3075 score is over four times the 733 score of the Intel part, confirming the RTX 5080 SUPER as the clear winner in this comparison.

Specification Differences

The specification sheets for the two GPUs differ across nearly every field.

Chip and Process: The Intel Arc Graphics 32EU uses the Arrow Lake-S chip on a 3 nm process, while the NVIDIA GeForce RTX 5080 SUPER uses the GB203 chip on a 5 nm process.

Transistors and Die: The Intel part has 17,800 million transistors on a 243 mm² die (73.3M / mm²). The NVIDIA part has 45,600 million transistors on a 378 mm² die (120.6M / mm²).

Clocks: The Intel Arc Graphics 32EU has a base clock of 300 MHz and a boost clock of 1950 MHz. The RTX 5080 SUPER has a base clock of 2295 MHz and a boost clock of 2617 MHz. The RTX 5080 SUPER's memory clock is 2000 MHz (32 Gbps effective), while the Intel part's memory clock is system shared.

Memory: The Intel part uses system-shared memory with system-dependent bandwidth. The RTX 5080 SUPER has 24 GB of GDDR7 memory on a 256-bit bus with 1.02 TB/s bandwidth.

Core Configuration: The Intel part has 256 shading units, 16 TMUs, and 8 ROPs. It has no RT or tensor cores. The RTX 5080 SUPER has 10,752 shading units, 336 TMUs, 112 ROPs, 84 RT cores, and 336 tensor cores.

Performance Rates: The Intel part's pixel rate is 15.60 GPixel/s, texture rate is 31.20 GTexel/s, FP32 is 998.4 GFLOPS, and FP16 is 1.997 TFLOPS (2:1). The RTX 5080 SUPER's pixel rate is 293.1 GPixel/s, texture rate is 879.3 GTexel/s, FP32 is 56.28 TFLOPS, and FP16 is 56.28 TFLOPS (1:1).

Power and Physical: The Intel part has a TDP of 65 W and is an IGP with a Ring Bus interface, no power connectors, and motherboard-dependent display outputs. The RTX 5080 SUPER has a TDP of 415 W, is dual-slot, uses a PCIe 5.0 x16 interface, requires a 1x 16-pin power connector, and has 1x HDMI 2.1b and 3x DisplayPort 2.1b outputs. Its dimensions are 304 mm (12 inches) in length, 137 mm (5.4 inches) in height, and 40 mm (1.6 inches) in width.

Release and API: The Intel part was released on 2024-10-23, while the RTX 5080 SUPER is dated 2025-12-31. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The launch MSRP for the RTX 5080 SUPER is 999 USD.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 32EU
RTX 5080 SUPER
Core Specs
Shading Units
256
10,752 +4100.0%
Shaders
256
10,752 +4100.0%
TMUs
16
336 +2000.0%
ROPs
8
112 +1300.0%
Execution Units
32
Clocks
Base Clock
300 MHz
2295 MHz
Boost Clock
1950 MHz
2617 MHz
Memory Clock
System Shared
2000 MHz 32 Gbps effective
Memory
Memory Size
System Shared
24 GB
VRAM (MB)
24,576
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
1.02 TB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
64 MB
Performance
Pixel Rate
15.60 GPixel/s
293.1 GPixel/s
Texture Rate
31.20 GTexel/s
879.3 GTexel/s
FP32 (TFLOPS)
998.4 GFLOPS
56.28 TFLOPS
FP64 (TFLOPS)
879.3 GFLOPS (1:64)
FP16 (TFLOPS)
1.997 TFLOPS (2:1)
56.28 TFLOPS (1:1)
AI/RT
RT Cores
84
Tensor Cores
336
Power
TDP
65 W
415 W
TDP (W)
65
415 +538.5%
Power Connectors
1x 16-pin
Architecture
Architecture
Xe-LPG
Blackwell 2.0
GPU Name
Arrow Lake-S
GB203
Generation
Arc Graphics-M (Arrow Lake)
GeForce 50
Process Size
3 nm
5 nm
Transistors
17,800 million
45,600 million
Die Size
243 mm²
378 mm²
Foundry
TSMC
TSMC
Density
73.3M / mm²
120.6M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.8
6.8
Physical
Slot Width
IGP
Dual-slot
Length
304 mm 12 inches
Height
137 mm 5.4 inches
Outputs
Motherboard Dependent
1x HDMI 2.1b 3x DisplayPort 2.1b
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Launch Price
999 USD
Production
Active
Active
Predecessor
HD Graphics-M
View Arc Graphics 32EU Details View GeForce RTX 5080 SUPER Details