Intel Arc Graphics 32EU vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison

Intel
GPU

Intel Arc Graphics 32EU

CORE STATE Arrow Lake-S
VRAM System Shared
CLOCK SPEED 1950 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Ti Mobile

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 1447 MHz
TDP 60 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
733
N/A
geekbench_opencl
N/A
143,870
geekbench_vulkan
N/A
139,213
passmark_directx_10
N/A
151
passmark_directx_11
N/A
237
passmark_directx_12
N/A
102
passmark_directx_9
N/A
259
passmark_g2d
N/A
981
passmark_g3d
N/A
24,004
passmark_gpu_compute
N/A
10,101

Analysis: Intel Arc Graphics 32EU vs NVIDIA GeForce RTX 5070 Ti Mobile

The Verdict

The Intel Arc Graphics 32EU and the NVIDIA GeForce RTX 5070 Ti Mobile occupy entirely different segments of the GPU spectrum, and the recorded data confirms this split without ambiguity. The Intel part is an integrated graphics solution with a single DirectX 12 benchmark score of 733, placing it in the 3rd percentile of all GPUs. The NVIDIA part is a discrete mobile processor with an average benchmark score of 35,435, placing it in the 80th percentile. The Intel Arc Graphics 32EU is for basic display output and light computational tasks, while the RTX 5070 Ti Mobile is for serious gaming and compute workloads. The data shows no overlap in their intended use cases; the RTX 5070 Ti Mobile delivers roughly 48 times the average benchmark score of the Intel part.

Architecture Differences

The two GPUs stem from different architectural lineages. The Intel Arc Graphics 32EU uses the Xe-LPG architecture on the Arrow Lake-S chip, built on a 3 nm process at TSMC. It integrates 17,800 million transistors on a 243 mm² die, resulting in a transistor density of 73.3M per mm². The NVIDIA GeForce RTX 5070 Ti Mobile uses the Blackwell 2.0 architecture on the GB205 chip, manufactured on a 5 nm process, also at TSMC. It packs 31,100 million transistors onto a 263 mm² die, achieving a higher density of 118.3M per mm². The NVIDIA chip has nearly double the transistor count, which supports its larger execution engine.

The compute resources diverge sharply. The Intel part has 256 shading units, 16 texture mapping units, and 8 ROPs. It has no dedicated ray tracing cores and no tensor cores. The NVIDIA part has 5,888 shading units, 184 TMUs, and 80 ROPs. It includes 46 ray tracing cores and 184 tensor cores, enabling hardware-accelerated ray tracing and AI workloads. The Intel GPU's FP32 throughput is 998.4 GFLOPS, while the NVIDIA GPU reaches 17.04 TFLOPS. The Intel GPU's FP16 rate is 1.997 TFLOPS with a 2:1 ratio, while the NVIDIA GPU achieves 17.04 TFLOPS at a 1:1 ratio. The pixel and texture rates also differ: 15.60 GPixel/s and 31.20 GTexel/s for Intel, versus 115.8 GPixel/s and 266.2 GTexel/s for NVIDIA.

Memory configuration is another fundamental split. The Intel part uses system shared memory with a system-dependent bandwidth, meaning its performance scales with the host platform's RAM. The NVIDIA part has 12 GB of dedicated GDDR7 memory on a 192-bit bus, delivering 672.0 GB/s of bandwidth. The NVIDIA GPU also employs a 1750 MHz memory clock with 28 Gbps effective transfer rate. The Intel GPU relies on the motherboard for display outputs, while the NVIDIA GPU's outputs are portable device dependent. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, but the NVIDIA part adds dedicated hardware for features the Intel part lacks.

Head-to-Head Benchmarks

The database contains one benchmark for the Intel Arc Graphics 32EU and multiple benchmarks for the NVIDIA GeForce RTX 5070 Ti Mobile. The Intel part scored 733 in the 3DMark Steel Nomad DX12 test, which is its only recorded result. The NVIDIA part has no corresponding 3DMark Steel Nomad score, but its other results are decisive. In Geekbench OpenCL, the RTX 5070 Ti Mobile scored 143,870. In Geekbench Vulkan, it scored 139,213. These figures dwarf the Intel part's single score by a factor of roughly 190 to 196, depending on the test.

The Passmark suite shows a mixed picture for the NVIDIA GPU across different API generations. Its Passmark G3D score is 24,004, and its Passmark GPU Compute score is 10,101. The DirectX 9 result is 259, DirectX 10 is 151, DirectX 11 is 237, and DirectX 12 is 102. The G2D score is 981. The Intel part's 733 score in 3DMark Steel Nomad is not directly comparable to any of these Passmark numbers, but the percentile ranks provide context: Intel sits at the 3rd percentile, NVIDIA at the 80th. The nearest rivals for the Intel part include the Intel Arc Graphics 24EU and 64EU, both with identical average scores of 733 and 0% delta. The AMD Radeon HD 6470M scores 723, which is 1.4% behind the Intel part. The NVIDIA GeForce GT 415M scores 751, which is 2.4% ahead. The RTX 5070 Ti Mobile's nearest rivals are much higher performers: the NVIDIA Quadro GV100 scores 35,520 (0.2% ahead), the AMD Radeon Pro Duo scores 35,860 (1.2% ahead), the NVIDIA A2 scores 34,690 (2.1% behind), and the NVIDIA T1000 scores 36,289 (2.4% ahead). These rival clusters confirm that the Intel part competes with decade-old mobile GPUs, while the NVIDIA part trades blows with professional workstation cards.

FAQ

Q: How much faster is the NVIDIA GeForce RTX 5070 Ti Mobile than the Intel Arc Graphics 32EU?

A: The NVIDIA part's average benchmark score is 35,435, while the Intel part's only score is 733. That is approximately 48 times higher for the NVIDIA GPU. Its percentile rank is 80 versus 3 for the Intel part.

Q: Does the Intel Arc Graphics 32EU support ray tracing hardware?

A: No. The Intel part has no dedicated ray tracing cores listed in the database. The NVIDIA GeForce RTX 5070 Ti Mobile includes 46 ray tracing cores.

Q: What memory does each GPU use?

A: The Intel part uses system shared memory with no dedicated VRAM, and its bandwidth is system dependent. The NVIDIA part has 12 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth.

Q: Which GPU has more shading units?

A: The NVIDIA GeForce RTX 5070 Ti Mobile has 5,888 shading units. The Intel Arc Graphics 32EU has 256 shading units. The NVIDIA part also has 184 tensor cores, which the Intel part lacks entirely.

Q: Are both GPUs on the same manufacturing process?

A: No. The Intel part uses a 3 nm process, while the NVIDIA part uses a 5 nm process. Both are fabricated by TSMC, but the Intel chip has a smaller transistor count at 17,800 million versus 31,100 million for NVIDIA.

Q: What is the direct comparison from the nearest rivals for each GPU?

A: The Intel part's closest rival is the Intel Arc Graphics 24EU or 64EU, both with identical scores of 733. The NVIDIA part's closest rival is the NVIDIA Quadro GV100, which is 0.2% ahead with a score of 35,520.

Where Each One Wins

The Intel Arc Graphics 32EU wins in scenarios where minimal power draw and integrated simplicity are the only requirements. Its TDP is 65 W, and it uses the system's existing memory, so there is no separate VRAM allocation. It supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, matching the NVIDIA part's API coverage. For basic desktop rendering, video playback, or legacy applications, the Intel part's 733 score in 3DMark Steel Nomad is sufficient. Its nearest rivals, the Intel Arc Graphics 24EU and 64EU, all share the same 733 score, indicating that the 32EU configuration does not offer a measurable advantage over its own family in this test. The AMD Radeon HD 6470M trails by 1.4%, and the NVIDIA GeForce GT 415M leads by 2.4%, so the Intel part sits in a narrow performance band around these older parts.

The NVIDIA GeForce RTX 5070 Ti Mobile wins in every demanding workload category. Its Passmark G3D score of 24,004 is more than 32 times the Intel part's 3DMark score, though the tests differ. Its Geekbench OpenCL score of 143,870 and Vulkan score of 139,213 indicate strong compute and graphics API performance. The 46 ray tracing cores and 184 tensor cores provide hardware support for ray-traced rendering and AI inference, which the Intel part cannot do at all. The 12 GB GDDR7 memory with 672.0 GB/s bandwidth eliminates any system memory bottlenecks, while the Intel part's bandwidth depends entirely on the host platform's RAM. The NVIDIA GPU's TDP is 60 W, slightly lower than the Intel part's 65 W, making it a power-efficient choice for a discrete solution. Its 80th percentile rank places it among the top fifth of all GPUs, whereas the Intel part ranks in the bottom 3rd percentile.

Specification Differences

The two GPUs differ in nearly every measurable specification. The Intel Arc Graphics 32EU has a base clock of 300 MHz and a boost clock of 1950 MHz. The NVIDIA GeForce RTX 5070 Ti Mobile has a base clock of 847 MHz and a boost clock of 1447 MHz. The Intel part's memory is system shared with no dedicated size, type, bus width, or bandwidth. The NVIDIA part has 12 GB, GDDR7, 192 bit, and 672.0 GB/s. The Intel part has 256 shading units, 16 TMUs, and 8 ROPs. The NVIDIA part has 5,888 shading units, 184 TMUs, and 80 ROPs. The Intel part has no RT cores or tensor cores. The NVIDIA part has 46 RT cores and 184 tensor cores.

The pixel rate is 15.60 GPixel/s for Intel and 115.8 GPixel/s for NVIDIA. The texture rate is 31.20 GTexel/s for Intel and 266.2 GTexel/s for NVIDIA. The FP32 performance is 998.4 GFLOPS versus 17.04 TFLOPS. The FP16 performance is 1.997 TFLOPS (2:1) versus 17.04 TFLOPS (1:1). The process node is 3 nm for Intel and 5 nm for NVIDIA. The transistor count is 17,800 million versus 31,100 million. The die size is 243 mm² versus 263 mm². The transistor density is 73.3M per mm² versus 118.3M per mm². The TDP is 65 W for Intel and 60 W for NVIDIA. The bus interface is Ring Bus for Intel and PCIe 5.0 x16 for NVIDIA. The Intel part has no power connectors, and the NVIDIA part also has none. Display outputs are motherboard dependent for Intel and portable device dependent for NVIDIA. The release dates differ as well: Intel's part launched on 2024-10-23, and NVIDIA's on 2025-02-28.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 32EU
RTX 5070 Ti Mobile
Core Specs
Shading Units
256
5,888 +2200.0%
Shaders
256
5,888 +2200.0%
TMUs
16
184 +1050.0%
ROPs
8
80 +900.0%
SM Count
—
46
Execution Units
32
—
Clocks
Base Clock
300 MHz
847 MHz
Boost Clock
1950 MHz
1447 MHz
Memory Clock
System Shared
1750 MHz 28 Gbps effective
Memory
Memory Size
System Shared
12 GB
VRAM (MB)
—
12,288
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
672.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
48 MB
Performance
Pixel Rate
15.60 GPixel/s
115.8 GPixel/s
Texture Rate
31.20 GTexel/s
266.2 GTexel/s
FP32 (TFLOPS)
998.4 GFLOPS
17.04 TFLOPS
FP64 (TFLOPS)
—
266.2 GFLOPS (1:64)
FP16 (TFLOPS)
1.997 TFLOPS (2:1)
17.04 TFLOPS (1:1)
AI/RT
RT Cores
—
46
Tensor Cores
—
184
Power
TDP
65 W
60 W
TDP (W)
65
60 -7.7%
Power Connectors
—
None
Architecture
Architecture
Xe-LPG
Blackwell 2.0
GPU Name
Arrow Lake-S
GB205
Generation
Arc Graphics-M (Arrow Lake)
GeForce 50 Mobile
Process Size
3 nm
5 nm
Transistors
17,800 million
31,100 million
Die Size
243 mm²
263 mm²
Foundry
TSMC
TSMC
Density
73.3M / mm²
118.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
GeForce 40 Mobile
View Arc Graphics 32EU Details View GeForce RTX 5070 Ti Mobile Details