Intel Arc Graphics 32EU vs NVIDIA GeForce RTX 5070 Mobile Comparison

Intel
GPU

Intel Arc Graphics 32EU

CORE STATE Arrow Lake-S
VRAM System Shared
CLOCK SPEED 1950 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
733
N/A
geekbench_opencl
N/A
122,238
geekbench_vulkan
N/A
116,960
passmark_directx_10
N/A
129
passmark_directx_11
N/A
192
passmark_directx_12
N/A
93
passmark_directx_9
N/A
214
passmark_g2d
N/A
896
passmark_g3d
N/A
20,355
passmark_gpu_compute
N/A
8,279

Analysis: Intel Arc Graphics 32EU vs NVIDIA GeForce RTX 5070 Mobile

The Verdict

The data separates these two processors into entirely different performance classes. The Intel Arc Graphics 32EU records an average benchmark score of 733, placing it in the 3rd percentile of all GPUs in the database. The NVIDIA GeForce RTX 5070 Mobile records an average score of 29928, placing it in the 75th percentile. The RTX 5070 Mobile sits within 1.7% of desktop-class rivals like the AMD Radeon RX 6700 and matches the NVIDIA GeForce RTX 3070 Ti almost exactly, with a delta of -0.1%. The Intel part sits statistically level with other Intel Arc Graphics variants (24EU and 64EU both score 733) and trades places with decade-old mobile parts like the AMD Radeon HD 6470M and NVIDIA GeForce GT 415M.

The integrated graphics solution is for systems where display output and basic acceleration are the only requirements. Its benchmark data shows no capacity for modern 3D workloads beyond entry-level expectations. The RTX 5070 Mobile is a discrete-class mobile processor whose recorded scores indicate it can handle demanding rendering, compute, and DirectX 12 workloads. Any user whose work or play requires substantial GPU throughput should choose the RTX 5070 Mobile based on the recorded data. The Intel Arc Graphics 32EU is appropriate only for lightweight tasks on systems without a discrete GPU.

Architecture Differences

The Intel Arc Graphics 32EU is built on the Xe-LPG architecture, manufactured on a 3 nm process at TSMC. It is part of the Arc Graphics-M (Arrow Lake) generation and uses the Arrow Lake-S chip. The GPU contains 17,800 million transistors on a 243 mm² die, yielding a transistor density of 73.3M per mm². It integrates 256 shading units, 16 texture mapping units, and 8 raster output pipelines. The part operates with a base clock of 300 MHz and a boost clock of 1950 MHz. Its memory subsystem is fully system-shared, with no dedicated VRAM, bus width, or bandwidth figures; bandwidth is listed as system dependent. Pixel rate is 15.60 GPixel/s, texture rate is 31.20 GTexel/s, and FP32 throughput is 998.4 GFLOPS. FP16 performance is 1.997 TFLOPS with a 2:1 ratio. The TDP is 65 W, and it connects via Ring Bus. The display outputs are motherboard dependent. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. It uses the HD Graphics-M as its predecessor.

The NVIDIA GeForce RTX 5070 Mobile uses the Blackwell 2.0 architecture on a 5 nm TSMC process, built around the GB206 chip. It belongs to the GeForce 50-series and the GeForce 50 Mobile generation. The chip contains 21,900 million transistors on a 181 mm² die, with a transistor density of 121.0M per mm². The GPU has 4608 shading units, 144 texture mapping units, 48 ROPs, 36 ray tracing cores, and 144 tensor cores. Base clock is 907 MHz, boost clock is 1425 MHz, and memory runs at 1500 MHz with 24 Gbps effective. It has 8 GB of GDDR7 memory on a 128-bit bus, delivering 384.0 GB/s of bandwidth. Pixel rate is 68.40 GPixel/s, texture rate is 205.2 GTexel/s, and FP32 throughput reaches 13.13 TFLOPS. FP16 performance is identical at 13.13 TFLOPS with a 1:1 ratio. The TDP is 50 W, lower than the Intel part despite far higher throughput. It uses PCIe 5.0 x16 and has no power connectors. Display outputs are portable device dependent. It supports the same API set: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Its predecessor is the GeForce 40 Mobile.

The architectural gap is wide. The RTX 5070 Mobile has 18 times more shading units, 9 times more TMUs, 6 times more ROPs, dedicated ray tracing and tensor hardware, and a dedicated GDDR7 frame buffer. The Intel part relies on shared system memory and has no RT or tensor core counts recorded. The RTX 5070 Mobile delivers roughly 13 times the FP32 throughput and over 4 times the pixel rate despite a lower TDP of 50 W versus 65 W. The Intel die is larger in area but uses fewer transistors per mm², reflecting its integrated nature and simpler compute layout.

Head-to-Head Benchmarks

The database does not contain direct head-to-head benchmark entries between these two parts, and the win count is 0 for both. However, the recorded benchmark suites for each GPU provide a clear comparative picture.

The Intel Arc Graphics 32EU has a single recorded benchmark: 3DMark Steel Nomad DX12, with a score of 733. That score places it in the 3rd percentile of all GPUs. Its nearest rivals in the database are the Intel Arc Graphics 24EU at 733 (0% delta), Intel Arc Graphics 64EU at 733 (0% delta), AMD Radeon HD 6470M at 723 (1.4% faster), and NVIDIA GeForce GT 415M at 751 (2.4% slower). The Intel part is effectively tied with both lower and higher EU-count variants in the same family, which suggests that in this specific workload, the 32EU configuration does not translate into a measurable advantage over the 24EU or 64EU parts. It also indicates that the GPU is operating in a performance bracket where even a NVIDIA GeForce GT 415M, a much older mobile part, records a higher score.

The RTX 5070 Mobile has a much broader benchmark footprint. Its Geekbench OpenCL score is 122238, and its Geekbench Vulkan score is 116960. In PassMark tests, it scores 129 in DirectX 10, 192 in DirectX 11, 93 in DirectX 12, and 214 in DirectX 9. Its PassMark G2D score is 896, G3D score is 20355, and GPU compute score is 8279. The average benchmark score across all recorded tests is 29928, placing it in the 75th percentile of all GPUs.

Relative to its nearest rivals, the RTX 5070 Mobile matches the NVIDIA GeForce RTX 3070 Ti (29945, delta -0.1%), edges out the NVIDIA GeForce RTX 2080 Ti (29783, delta 0.5%), and trails the AMD Radeon RX 6800 (30095, delta -0.6%) and AMD Radeon RX 6700 (30433, delta -1.7%). Every rival in this group is a desktop GPU, and the RTX 5070 Mobile's average score sits within 1.7% of all of them. That places the mobile part in desktop performance territory according to the database.

The difference in raw average score is stark: 29928 versus 733. That is roughly 40.8 times higher for the RTX 5070 Mobile. The Intel part's single benchmark score is only slightly above the lowest recorded scores of the RTX 5070 Mobile's PassMark DirectX tests, none of which exceed 214. The Intel GPU's entire average score is smaller than the RTX 5070 Mobile's lowest individual test result.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce RTX 5070 Mobile has an average benchmark score of 29928, while the Intel Arc Graphics 32EU has an average score of 733.

Q: How does the Intel Arc Graphics 32EU compare to its nearest rivals?

A: It scores exactly 733, matching the Intel Arc Graphics 24EU and Intel Arc Graphics 64EU at 0% delta. It is 1.4% faster than the AMD Radeon HD 6470M and 2.4% slower than the NVIDIA GeForce GT 415M.

Q: What desktop GPUs does the RTX 5070 Mobile compete with?

A: Its average score of 29928 places it within 0.1% of the NVIDIA GeForce RTX 3070 Ti, 0.5% above the RTX 2080 Ti, 0.6% below the AMD Radeon RX 6800, and 1.7% below the AMD Radeon RX 6700.

Q: What memory configurations do these GPUs use?

A: The RTX 5070 Mobile uses 8 GB of GDDR7 memory on a 128-bit bus with 384.0 GB/s bandwidth. The Intel Arc Graphics 32EU uses system shared memory with system dependent bandwidth and no dedicated VRAM.

Q: Which GPU has more shading units and compute throughput?

A: The RTX 5070 Mobile has 4608 shading units and 13.13 TFLOPS FP32 performance. The Intel Arc Graphics 32EU has 256 shading units and 998.4 GFLOPS FP32 performance.

Q: Do both GPUs support the same graphics APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Where Each One Wins

The Intel Arc Graphics 32EU wins in integration simplicity. It is an IGP with a Ring Bus interface, motherboard dependent display outputs, and no power connectors. The system shared memory design means no dedicated VRAM allocation is required. Its 65 W TDP is higher than the RTX 5070 Mobile's 50 W, but it requires no separate graphics card slot and no external power connection. The data shows it is tied with the Intel Arc Graphics 24EU and 64EU in 3DMark Steel Nomad DX12, all scoring 733, which indicates that in this particular workload, additional execution units in the same family do not change the outcome. The recorded performance percentile of 3 confirms this part occupies the lowest tier of the database.

The RTX 5070 Mobile wins in every measured performance category. Its Geekbench OpenCL score of 122238 and Vulkan score of 116960 demonstrate strong compute and cross-API performance. Its PassMark G3D score of 20355 and GPU compute score of 8279 show substantial rendering and general purpose compute capability. The PassMark DirectX 9 score of 214 is the highest among its own PassMark DirectX results, while DirectX 12 scores 93, which is lower than DirectX 10 and DirectX 11 scores. That pattern suggests legacy API workloads run relatively better than modern API workloads on this part, but all results are far above the Intel part's entire average.

The RTX 5070 Mobile also wins on memory bandwidth. Its 384.0 GB/s of dedicated GDDR7 bandwidth is a fixed resource, whereas the Intel part's bandwidth is system dependent and shared. The RTX 5070 Mobile's 36 ray tracing cores and 144 tensor cores give it hardware acceleration paths the Intel part lacks entirely, as no RT or tensor core counts are recorded for the Intel GPU.

The RTX 5070 Mobile wins on efficiency relative to performance. It delivers 13.13 TFLOPS FP32 while drawing 50 W, while the Intel part delivers 998.4 GFLOPS at 65 W. The RTX 5070 Mobile produces over 13 times the FP32 throughput at a lower power draw. It also has a higher transistor density at 121.0M per mm² versus 73.3M per mm², and a smaller die at 181 mm² versus 243 mm², despite carrying more transistors.

The Intel part wins only in the narrow category of integrated deployment and system simplicity. The RTX 5070 Mobile is a portable device dependent output solution with no power connectors, but it requires PCIe 5.0 x16 connectivity and a dedicated 8 GB GDDR7 memory array. For any workload that uses the GPU for rendering, compute, or modern DirectX 12 titles, the recorded data gives every advantage to the RTX 5070 Mobile. The Intel Arc Graphics 32EU remains a baseline integrated option whose benchmark results place it at the very bottom of the database distribution.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 32EU
RTX 5070 Mobile
Core Specs
Shading Units
256
4,608 +1700.0%
Shaders
256
4,608 +1700.0%
TMUs
16
144 +800.0%
ROPs
8
48 +500.0%
SM Count
36
Execution Units
32
Clocks
Base Clock
300 MHz
907 MHz
Boost Clock
1950 MHz
1425 MHz
Memory Clock
System Shared
1500 MHz 24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
32 MB
Performance
Pixel Rate
15.60 GPixel/s
68.40 GPixel/s
Texture Rate
31.20 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
998.4 GFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
1.997 TFLOPS (2:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
36
Tensor Cores
144
Power
TDP
65 W
50 W
TDP (W)
65
50 -23.1%
Power Connectors
None
Architecture
Architecture
Xe-LPG
Blackwell 2.0
GPU Name
Arrow Lake-S
GB206
Generation
Arc Graphics-M (Arrow Lake)
GeForce 50 Mobile
Process Size
3 nm
5 nm
Transistors
17,800 million
21,900 million
Die Size
243 mm²
181 mm²
Foundry
TSMC
TSMC
Density
73.3M / mm²
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
GeForce 40 Mobile
View Arc Graphics 32EU Details View GeForce RTX 5070 Mobile Details