Intel Arc Graphics 32EU vs NVIDIA B300 SXM6 AC Comparison

Intel
GPU

Intel Arc Graphics 32EU

CORE STATE Arrow Lake-S
VRAM System Shared
CLOCK SPEED 1950 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

B300 SXM6 AC

CORE STATE GB110
VRAM 288 GB
CLOCK SPEED 2032 MHz
TDP 1100 W
BUS WIDTH 8192 bit
ARCHITECTURE Blackwell Ultra
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
733
N/A
geekbench_opencl
N/A
369,831

Analysis: Intel Arc Graphics 32EU vs NVIDIA B300 SXM6 AC

Head-to-Head Benchmarks

The recorded data places these two processors at opposite extremes of the graphics performance spectrum. The Intel Arc Graphics 32EU delivers a 3DMark Steel Nomad DX12 score of 733, while the NVIDIA B300 SXM6 AC produces a Geekbench OpenCL score of 369,831. Direct numerical comparison is impossible due to different benchmark suites, but the percentile rankings clarify the gap: the Intel part sits at the 3rd percentile of all GPUs, while the NVIDIA part reaches the 100th percentile.

Against its nearest rivals, the Intel Arc Graphics 32EU shows a narrow competitive band. It scores identically (733) to both the Intel Arc Graphics 24EU and the Intel Arc Graphics 64EU, indicating that within this integrated graphics family, the 32EU configuration neither gains nor loses against its smaller and larger siblings in this specific workload. The AMD Radeon HD 6470M trails by 1.4% (723 vs. 733), placing the Intel part slightly ahead. The NVIDIA GeForce GT 415M leads by 2.4% (751 vs. 733), meaning the Intel integrated solution falls just short of that older discrete mobile part.

The NVIDIA B300 SXM6 AC, by contrast, operates in an entirely different performance class. Its nearest rival, the NVIDIA B200, scores 345,482, which is 7% lower. The NVIDIA H200 NVL reaches 334,891, a 10.4% deficit. The AMD Instinct MI300X posts 317,994, sitting 16.3% behind. The NVIDIA L40S, at 295,763, trails by a full 25%. These deltas show a consistent, widening performance advantage for the B300 SXM6 AC as the comparison moves down the rival list, though all four competitors are themselves high-end server accelerators.

Where Each One Wins

The Intel Arc Graphics 32EU wins exclusively in the integrated graphics domain. It is an IGP with a 65 W TDP, designed for motherboards with Ring Bus integration, and its display outputs are motherboard dependent. Its 3DMark Steel Nomad DX12 score of 733, while modest in absolute terms, represents a functional DirectX 12 Ultimate implementation with support for Vulkan 1.4 and OpenGL 4.6. For systems requiring a built-in graphics solution without a discrete card, this part provides a baseline 3D capability.

The NVIDIA B300 SXM6 AC wins decisively in raw compute throughput. Its 76.99 TFLOPS FP32 and 76.99 TFLOPS FP16 (1:1 ratio) dwarf the Intel part's 998.4 GFLOPS FP32 and 1.997 TFLOPS FP16 (2:1 ratio). The B300 also delivers 8.19 TB/s of memory bandwidth from 288 GB of HBM3e across an 8192-bit bus, compared to the Intel part's system-shared memory with system-dependent bandwidth. The B300's pixel rate of 48.77 GPixel/s and texture rate of 1,202.9 GTexel/s exceed the Intel part's 15.60 GPixel/s and 31.20 GTexel/s respectively.

The B300 SXM6 AC is a server module with no display outputs, PCIe 6.0 x16 interface, and a 1100 W TDP requiring a 1500 W suggested PSU. It is built for compute workloads, not rendering to a screen. The Intel part, conversely, is built for everyday graphical output where a discrete GPU is unnecessary.

Architecture Differences

The two processors share a foundry but diverge in nearly every architectural decision. Both use TSMC fabrication, but the Intel Arc Graphics 32EU is built on a 3 nm process while the NVIDIA B300 SXM6 AC uses a 5 nm node. The Intel chip, Arrow Lake-S, contains 17,800 million transistors on a 243 mm² die, yielding a transistor density of 73.3M per mm². The NVIDIA chip, GB110, packs 208,000 million transistors onto a 1628 mm² die, achieving 127.8M per mm². The B300's die is nearly seven times larger and holds over eleven times the transistor count.

Intel's Xe-LPG architecture (Arc Graphics-M generation) employs 256 shading units, 16 texture mapping units, and 8 raster output pipelines. It has no dedicated ray tracing cores and no tensor cores. The NVIDIA Blackwell Ultra architecture (Server Blackwell generation) deploys 18,944 shading units, 592 TMUs, and 24 ROPs. It includes 592 tensor cores, though no dedicated RT core count is listed. The shading unit ratio is 74:1 in favor of NVIDIA, while the TMU ratio is 37:1 and the ROP ratio is 3:1.

Memory architecture differs fundamentally. The Intel part uses system-shared memory with a system-shared bus width and system-dependent bandwidth, reflecting its IGP nature. The NVIDIA part uses 288 GB of HBM3e with an 8192-bit bus and a fixed 8.19 TB/s bandwidth. Clock behavior also differs: the Intel part runs at a 300 MHz base and 1950 MHz boost, while the NVIDIA part operates at 1665 MHz base and 2032 MHz boost, with memory at 2000 MHz (8 Gbps effective).

API support marks another divergence. The Intel part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA part lists N/A for DirectX, OpenGL, and Vulkan, indicating it is not designed for conventional graphics APIs. The B300 uses a PCIe 6.0 x16 bus interface, while the Intel part uses Ring Bus. The NVIDIA module is an SXM form factor with no display outputs; the Intel part is an IGP with motherboard-dependent outputs.

Production timelines also differ. The Intel Arc Graphics 32EU was released on 2024-10-23, succeeding HD Graphics-M and remaining active with no listed successor. The NVIDIA B300 SXM6 AC was released on 2025-09-10, succeeding Server Hopper and preceding Server Rubin, also remaining active. The power envelopes are 65 W for Intel versus 1100 W for NVIDIA, a 17-fold difference that reflects the distinct target platforms.

The Verdict

The data shows two products with no meaningful overlap in purpose or performance class. The Intel Arc Graphics 32EU, at the 3rd percentile of all GPUs, is an entry-level integrated solution. Its 733 Steel Nomad score ties its 24EU and 64EU siblings, edges the AMD Radeon HD 6470M by 1.4%, and trails the NVIDIA GeForce GT 415M by 2.4%. These are incremental differences among low-end parts, suggesting that for basic 3D acceleration in an integrated context, the 32EU configuration delivers parity with its direct alternatives.

The NVIDIA B300 SXM6 AC, at the 100th percentile, is a top-tier server accelerator. Its 369,831 OpenCL score leads the NVIDIA B200 by 7%, the H200 NVL by 10.4%, the AMD Instinct MI300X by 16.3%, and the L40S by 25%. Each successive rival falls further behind, confirming the B300's position as the performance leader in its recorded comparison set. The 592 tensor cores, 76.99 TFLOPS FP16 at 1:1 ratio, and 8.19 TB/s memory bandwidth align with server-class compute demands.

Selection depends entirely on the platform. For a desktop or laptop motherboard requiring integrated graphics, the Intel Arc Graphics 32EU provides DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6 support within a 65 W envelope. For a server rack requiring maximum compute throughput, the B300 SXM6 AC offers 25% more OpenCL performance than the L40S and 7% more than the B200, with no display output and a 1100 W power draw. The data does not support treating these as competitors; they are separate products for separate systems.

FAQ

Q: How does the Intel Arc Graphics 32EU compare to its closest rivals in the database?

A: It scores 733 in 3DMark Steel Nomad DX12, matching the Intel Arc Graphics 24EU and 64EU exactly. It leads the AMD Radeon HD 6470M by 1.4% and trails the NVIDIA GeForce GT 415M by 2.4%.

Q: What benchmark score does the NVIDIA B300 SXM6 AC achieve and where does it rank?

A: It achieves 369,831 in Geekbench OpenCL, placing it at the 100th percentile of all GPUs in the database.

Q: How much faster is the B300 SXM6 AC than the NVIDIA B200?

A: The B300 leads the B200 by 7%, with scores of 369,831 versus 345,482.

Q: Does the Intel Arc Graphics 32EU support modern graphics APIs?

A: Yes, it supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What memory configuration does the NVIDIA B300 SXM6 AC use?

A: It uses 288 GB of HBM3e with an 8192-bit bus and 8.19 TB/s bandwidth.

Q: What is the power requirement for the NVIDIA B300 SXM6 AC?

A: Its TDP is 1100 W, and the suggested PSU rating is 1500 W. The Intel Arc Graphics 32EU, by contrast, has a 65 W TDP.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 32EU
B300 SXM6 AC
Core Specs
Shading Units
256
18,944 +7300.0%
Shaders
256
18,944 +7300.0%
TMUs
16
592 +3600.0%
ROPs
8
24 +200.0%
SM Count
—
148
Execution Units
32
—
Clocks
Base Clock
300 MHz
1665 MHz
Boost Clock
1950 MHz
2032 MHz
Memory Clock
System Shared
2000 MHz 8 Gbps effective
Memory
Memory Size
System Shared
288 GB
VRAM (MB)
—
294,912
Memory Type
System Shared
HBM3e
Memory Bus
System Shared
8192 bit
Bandwidth
System Dependent
8.19 TB/s
Cache
L1 Cache
—
256 KB (per SM)
L2 Cache
—
126 MB
Performance
Pixel Rate
15.60 GPixel/s
48.77 GPixel/s
Texture Rate
31.20 GTexel/s
1,202.9 GTexel/s
FP32 (TFLOPS)
998.4 GFLOPS
76.99 TFLOPS
FP64 (TFLOPS)
—
1,202.9 GFLOPS (1:64)
FP16 (TFLOPS)
1.997 TFLOPS (2:1)
76.99 TFLOPS (1:1)
AI/RT
Tensor Cores
—
592
Power
TDP
65 W
1100 W
TDP (W)
65
1,100 +1592.3%
Suggested PSU
—
1500 W
Architecture
Architecture
Xe-LPG
Blackwell Ultra
GPU Name
Arrow Lake-S
GB110
Generation
Arc Graphics-M (Arrow Lake)
Server Blackwell (Bxx)
Process Size
3 nm
5 nm
Transistors
17,800 million
208,000 million
Die Size
243 mm²
1628 mm²
Foundry
TSMC
TSMC
Density
73.3M / mm²
127.8M / mm²
API Support
DirectX
12 Ultimate (12_2)
—
OpenGL
4.6
—
Vulkan
1.4
—
OpenCL
3.0
3.0
CUDA
—
10.3
Shader Model
6.8
—
Physical
Slot Width
IGP
SXM Module
Outputs
Motherboard Dependent
No outputs
Bus Interface
Ring Bus
PCIe 6.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
Server Hopper
Successor
—
Server Rubin
View Arc Graphics 32EU Details View B300 SXM6 AC Details