Intel Arc Graphics 112EU Mobile vs NVIDIA GeForce RTX 5070 Mobile Comparison

Intel
GPU

Intel Arc Graphics 112EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 2200 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
122,238
geekbench_vulkan
N/A
116,960
passmark_directx_10
N/A
129
passmark_directx_11
N/A
192
passmark_directx_12
N/A
93
passmark_directx_9
N/A
214
passmark_g2d
N/A
896
passmark_g3d
N/A
20,355
passmark_gpu_compute
N/A
8,279

Analysis: Intel Arc Graphics 112EU Mobile vs NVIDIA GeForce RTX 5070 Mobile

Head-to-Head Benchmarks

The recorded data for the Intel Arc Graphics 112EU Mobile contains no benchmark scores, while the NVIDIA GeForce RTX 5070 Mobile submits a full suite of results. This creates a one-sided comparison, but the magnitude of the NVIDIA part's scores still offers a useful reference point.

In Geekbench OpenCL, the RTX 5070 Mobile records 122,238 points. Its Vulkan result sits at 116,960, which is 4.3% lower than the OpenCL score, indicating a modest API preference on this platform. Passmark results tell a different story. The DirectX 9 score of 214 is the highest among the four DirectX tests, followed by DirectX 11 at 192, DirectX 10 at 129, and DirectX 12 at 93. The DirectX 12 score is 56.5% lower than the DirectX 9 result, which suggests that older API workloads do not translate directly into newer API performance. The Passmark G3D score of 20,355 and GPU Compute score of 8,279 show a compute-to-graphics ratio of roughly 0.41, meaning the graphics workload outpaces the compute workload by a wide margin.

The average benchmark score for the RTX 5070 Mobile is 29,928. Its nearest rivals cluster tightly around this figure. The NVIDIA GeForce RTX 3070 Ti averages 29,945, which is only 0.1% higher, placing the RTX 5070 Mobile effectively at parity with that card. The NVIDIA GeForce RTX 2080 Ti averages 29,783, a 0.5% deficit relative to the RTX 5070 Mobile, so the newer mobile part edges out the older flagship. The AMD Radeon RX 6800 averages 30,095, which is 0.6% above the RTX 5070 Mobile, and the AMD Radeon RX 6700 averages 30,433, a 1.7% lead. In short, the RTX 5070 Mobile sits in a competitive band where no rival in the database is more than 1.7% away from its average score.

The Intel part has no recorded benchmark data, so it cannot be placed in this same scoring band. The percentile field for the Intel GPU is 50, meaning it sits at the median of all GPUs in the database, while the RTX 5070 Mobile sits at the 75th percentile. That gap is substantial, but without actual Intel scores, the percentile alone must carry the interpretation.

Architecture Differences

The two GPUs come from different manufacturers, different process nodes, and different design philosophies. The Intel Arc Graphics 112EU Mobile uses the Meteor Lake chip with Xe-LPG architecture, built on Intel's 10 nm process. The NVIDIA GeForce RTX 5070 Mobile uses the GB206 chip with Blackwell 2.0 architecture, built by TSMC on a 5 nm process. Both are integrated-type parts with an IGP slot width, but their internal resources diverge sharply.

Intel fields 896 shading units, 56 texture mapping units, and 24 raster output pipelines. NVIDIA counters with 4,608 shading units, 144 TMUs, and 48 ROPs. The shading unit count is 5.1 times higher on the NVIDIA side, while TMUs are 2.6 times higher and ROPs are 2.0 times higher. NVIDIA also includes 36 RT cores and 144 tensor cores, while the Intel part lists no RT cores or tensor cores in the database. This means hardware-accelerated ray tracing and tensor-based workloads are available on the RTX 5070 Mobile but not represented in the Intel specification.

Clock behavior also differs. The Intel GPU has a base clock of 300 MHz and a boost clock of 2200 MHz, which is a 7.3x boost range. The RTX 5070 Mobile has a base clock of 907 MHz and a boost clock of 1425 MHz, a much narrower 1.57x range. The Intel part relies on a high boost ceiling to extract performance, while NVIDIA runs a higher base clock and a modest boost. The NVIDIA boost clock is 35.2% lower than the Intel boost clock, yet the NVIDIA part still delivers far higher throughput figures due to its larger execution resource pool.

Memory handling is fundamentally different. The Intel GPU uses system shared memory with a system dependent bandwidth figure, making its memory performance entirely reliant on the host platform. The RTX 5070 Mobile has 8 GB of dedicated GDDR7 memory on a 128-bit bus, with 384.0 GB/s of bandwidth. The memory clock is listed at 1500 MHz with 24 Gbps effective data rate. The Intel part has no dedicated memory clock, no bus width, and no fixed bandwidth, so its memory subsystem cannot be compared on equal terms.

The bus interface also differs. Intel uses a Ring Bus, while NVIDIA uses PCIe 5.0 x16. The RTX 5070 Mobile draws up to 50 W TDP with no power connectors listed, while the Intel part is rated at 65 W TDP. This is notable: the NVIDIA GPU, despite the higher transistor count, is rated for lower power draw. The RTX 5070 Mobile has 21,900 million transistors on a 181 mm² die, giving a transistor density of 121.0M per mm². The Intel part lists no transistor count or die size, so density cannot be compared.

API support shows a clear split. Both parts support OpenGL 4.6 and Vulkan 1.4. Intel supports DirectX 12 (12_1), while NVIDIA supports DirectX 12 Ultimate (12_2). That additional feature level on the NVIDIA side aligns with its RT and tensor core hardware.

The Verdict

The data points to a decisive outcome. The Intel Arc Graphics 112EU Mobile has no benchmark scores in the database, while the NVIDIA GeForce RTX 5070 Mobile has nine recorded results and an average score of 29,928. The RTX 5070 Mobile also sits at the 75th percentile of all GPUs, compared to the Intel part at the 50th percentile. That 25 percentile gap is the single most direct comparison available.

The RTX 5070 Mobile outperforms the Intel part in every measurable category where data exists. It has more shading units, more TMUs, more ROPs, dedicated ray tracing hardware, tensor cores, dedicated GDDR7 memory, and a higher FP32 throughput of 13.13 TFLOPS versus 3.942 TFLOPS for the Intel part. The NVIDIA part delivers 3.3 times the FP32 compute of the Intel part. Its pixel rate is 68.40 GPixel/s versus 52.80 GPixel/s, and its texture rate is 205.2 GTexel/s versus 123.2 GTexel/s. The Intel part's higher boost clock does not compensate for the resource gap.

For a system builder, the RTX 5070 Mobile is the clear choice when the workload involves modern DirectX 12 Ultimate features, ray tracing, or compute-heavy tasks. The Intel part may be acceptable for lightweight or legacy workloads, but the database contains no benchmark evidence to support that claim.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The NVIDIA GeForce RTX 5070 Mobile has an average benchmark score of 29,928. The Intel Arc Graphics 112EU Mobile has no recorded benchmark scores in the database.

Q: How does the RTX 5070 Mobile compare to its nearest rivals?

A: The RTX 5070 Mobile averages 29,928, which is 0.1% below the RTX 3070 Ti, 0.5% above the RTX 2080 Ti, 0.6% below the RX 6800, and 1.7% below the RX 6700.

Q: What is the memory configuration of each GPU?

A: The Intel GPU uses system shared memory with system dependent bandwidth. The RTX 5070 Mobile uses 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth.

Q: Do both GPUs support the same DirectX version?

A: No. The Intel part supports DirectX 12 (12_1). The NVIDIA part supports DirectX 12 Ultimate (12_2).

Q: Which GPU has more shading units?

A: The NVIDIA GeForce RTX 5070 Mobile has 4,608 shading units. The Intel Arc Graphics 112EU Mobile has 896 shading units.

Q: What is the TDP of each GPU?

A: The Intel Arc Graphics 112EU Mobile is rated at 65 W. The NVIDIA GeForce RTX 5070 Mobile is rated at 50 W.

Where Each One Wins

The NVIDIA GeForce RTX 5070 Mobile wins in every benchmark category available in the database. It has nine recorded benchmark scores, all of which belong exclusively to the NVIDIA part. The Intel Arc Graphics 112EU Mobile has zero recorded benchmark scores, so it cannot claim a single measured win.

Looking at specific workloads, the RTX 5070 Mobile shows its strongest relative performance in DirectX 9, where it scores 214 in Passmark. DirectX 11 follows at 192, then DirectX 10 at 129, and DirectX 12 at 93. The GPU compute score of 8,279 and G3D score of 20,355 indicate that graphics rendering tasks produce higher scores than compute tasks. The Geekbench OpenCL score of 122,238 and Vulkan score of 116,960 show that the GPU performs well in cross-platform compute and graphics APIs.

In terms of hardware capability, the RTX 5070 Mobile wins on memory bandwidth with 384.0 GB/s versus system dependent bandwidth on the Intel part. It wins on FP32 throughput at 13.13 TFLOPS versus 3.942 TFLOPS. It wins on pixel rate at 68.40 GPixel/s versus 52.80 GPixel/s. It wins on texture rate at 205.2 GTexel/s versus 123.2 GTexel/s. It wins on ray tracing hardware, tensor cores, dedicated VRAM, and PCIe 5.0 x16 connectivity.

The Intel part has no arena where it leads. Its only numerical advantages are a higher boost clock of 2200 MHz versus 1425 MHz, a higher TDP rating of 65 W versus 50 W, and a smaller process node claim of 10 nm versus 5 nm. None of these translate into a measured performance win.

Specification Differences

The table below lists only the fields where the two GPUs differ.

| Field | Intel Arc Graphics 112EU Mobile | NVIDIA GeForce RTX 5070 Mobile |

|---|---|---|

| Architecture | Xe-LPG | Blackwell 2.0 |

| Process node | 10 nm | 5 nm |

| Foundry | Intel | TSMC |

| Transistors | Not listed | 21,900 million |

| Die size | Not listed | 181 mm² |

| Transistor density | Not listed | 121.0M / mm² |

| Base clock | 300 MHz | 907 MHz |

| Boost clock | 2200 MHz | 1425 MHz |

| Memory size | System Shared | 8 GB |

| Memory type | System Shared | GDDR7 |

| Memory bus width | System Shared | 128 bit |

| Memory bandwidth | System Dependent | 384.0 GB/s |

| Memory clock | System Shared | 1500 MHz, 24 Gbps effective |

| Shading units | 896 | 4,608 |

| TMUs | 56 | 144 |

| ROPs | 24 | 48 |

| RT cores | Not listed | 36 |

| Tensor cores | Not listed | 144 |

| Pixel rate | 52.80 GPixel/s | 68.40 GPixel/s |

| Texture rate | 123.2 GTexel/s | 205.2 GTexel/s |

| FP32 | 3.942 TFLOPS | 13.13 TFLOPS |

| FP16 | 7.885 TFLOPS (2:1) | 13.13 TFLOPS (1:1) |

| TDP | 65 W | 50 W |

| Bus interface | Ring Bus | PCIe 5.0 x16 |

| DirectX | 12 (12_1) | 12 Ultimate (12_2) |

| Release date | 2023-12-13 | 2025-04-14 |

| Predecessor | HD Graphics-M | GeForce 40 Mobile |

| Percentile | 50 | 75 |

| Average benchmark score | 0 | 29,928 |

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 112EU Mobile
RTX 5070 Mobile
Core Specs
Shading Units
896
4,608 +414.3%
Shaders
896
4,608 +414.3%
TMUs
56
144 +157.1%
ROPs
24
48 +100.0%
SM Count
—
36
Execution Units
112
—
Clocks
Base Clock
300 MHz
907 MHz
Boost Clock
2200 MHz
1425 MHz
Memory Clock
System Shared
1500 MHz 24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
32 MB
Performance
Pixel Rate
52.80 GPixel/s
68.40 GPixel/s
Texture Rate
123.2 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
3.942 TFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
—
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
7.885 TFLOPS (2:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
—
36
Tensor Cores
—
144
Power
TDP
65 W
50 W
TDP (W)
65
50 -23.1%
Power Connectors
—
None
Architecture
Architecture
Xe-LPG
Blackwell 2.0
GPU Name
Meteor Lake
GB206
Generation
Arc Graphics-M (Meteor Lake)
GeForce 50 Mobile
Process Size
10 nm
5 nm
Transistors
—
21,900 million
Die Size
—
181 mm²
Foundry
Intel
TSMC
Density
—
121.0M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.6
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
GeForce 40 Mobile
View Arc Graphics 112EU Mobile Details View GeForce RTX 5070 Mobile Details