Intel Arc Graphics 112EU Mobile vs Intel Arc Pro B60 Dual Comparison

Intel
GPU

Intel Arc Graphics 112EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 2200 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
Intel
GPU

Arc Pro B60 Dual

CORE STATE BMG-G21
VRAM 24 GB
CLOCK SPEED 2400 MHz
TDP 400 W
BUS WIDTH 192 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2025

Analysis: Intel Arc Graphics 112EU Mobile vs Intel Arc Pro B60 Dual

Where Each One Wins

The recorded data separates these two Intel graphics products into distinct use cases. The Intel Arc Graphics 112EU Mobile is an integrated graphics processor (IGP) built for portable devices, while the Intel Arc Pro B60 Dual is a dual-slot, professional-grade add-in card with a 24 GB frame buffer. There are no head-to-head benchmark entries in the database for these two parts, so the win analysis relies entirely on their architectural and specification differences.

The Arc Graphics 112EU Mobile wins in the category of system integration and power envelope. Its 65 W TDP, IGP slot width, and Ring Bus interface mean it fits directly into a Meteor Lake processor package without requiring a separate power connector or a dedicated expansion slot. The mobile part also uses System Shared memory, which eliminates the need for dedicated VRAM modules and reduces overall system cost and complexity. This makes it the only choice for thin-and-light portables where space and thermal limits are stringent.

The Arc Pro B60 Dual wins in every raw performance metric that the database records. Its shading unit count is 2560 versus 896 for the mobile part, a 2.86x advantage. Texture mapping units number 160 versus 56, a 2.86x advantage. Raster output units are 80 versus 24, a 3.33x advantage. The Pro B60 also has 20 dedicated ray tracing cores, while the mobile part lists none. Pixel rate is 192.0 GPixel/s versus 52.80 GPixel/s, a 3.64x advantage. Texture rate is 384.0 GTexel/s versus 123.2 GTexel/s, a 3.12x advantage. FP32 throughput is 12.29 TFLOPS versus 3.942 TFLOPS, a 3.12x advantage. FP16 throughput is 24.58 TFLOPS versus 7.885 TFLOPS, also a 3.12x advantage.

Memory capacity is another decisive win for the Pro B60. It carries 24 GB of GDDR6 on a 192-bit bus with 456.0 GB/s bandwidth. The mobile part shares system memory with a bandwidth listed as System Dependent. The Pro B60 also has a larger process node advantage: 5 nm TSMC versus 10 nm Intel, with 19,600 million transistors on a 272 mm² die.

The Verdict

The data indicates that these two products target completely different market segments. The Intel Arc Graphics 112EU Mobile is for portable devices that need basic to moderate graphics capability within a 65 W thermal envelope. It is an IGP, meaning it cannot be installed in a desktop or upgraded separately. Its performance class, as measured by its FP32 and texture rates, suits everyday graphics, video playback, and light 3D workloads.

The Intel Arc Pro B60 Dual is for professional workstations and content creation systems that require high compute throughput, large memory capacity, and dedicated ray tracing support. Its 400 W TDP, 800 W suggested PSU, and 1x 16-pin power connector indicate a serious power delivery requirement. The 24 GB GDDR6 frame buffer with 456.0 GB/s bandwidth is suited for large datasets, high-resolution textures, and GPU-accelerated rendering tasks. The 12.29 TFLOPS FP32 figure is 3.12x the mobile part's capability.

Users with a Meteor Lake laptop or mini PC should stay with the integrated Arc Graphics 112EU Mobile, as it is the only option that fits their platform. Users building or upgrading a professional workstation with a PCIe 5.0 x8 slot and sufficient power supply should choose the Arc Pro B60 Dual. The 20 ray tracing cores and DirectX 12 Ultimate support give the Pro B60 a feature set the mobile part cannot match. The database also records a launch MSRP of 1,199 USD for the Pro B60, which positions it as a professional tool rather than a consumer part.

Head-to-Head Benchmarks

The database contains no head-to-head benchmark entries for these two products. This absence is expected given their fundamentally different form factors and target platforms. However, the specification sheet provides direct numerical comparisons that quantify the performance gap.

The largest single-metric win for the Pro B60 is pixel rate. At 192.0 GPixel/s, it is 3.64x the mobile part's 52.80 GPixel/s. This translates directly to fill-rate-limited workloads such as high-resolution rendering with heavy overdraw. The next largest win is in ROP count: 80 versus 24, a 3.33x difference. This affects final pixel throughput and anti-aliasing performance.

FP32 compute shows a 3.12x advantage for the Pro B60: 12.29 TFLOPS versus 3.942 TFLOPS. FP16 follows the same ratio: 24.58 TFLOPS versus 7.885 TFLOPS. Texture rate also shows a 3.12x gap: 384.0 GTexel/s versus 123.2 GTexel/s. These ratios align with the shading unit and TMU counts, confirming that the Pro B60 scales proportionally across the entire execution pipeline.

Memory bandwidth is the most extreme difference. The Pro B60 delivers 456.0 GB/s from dedicated GDDR6, while the mobile part's bandwidth is System Dependent, meaning it varies with the host system's memory configuration. In a typical Meteor Lake laptop with dual-channel LPDDR5, the effective bandwidth would be far below 456.0 GB/s, though the database does not record a specific figure for the mobile part.

Clock speeds also favor the Pro B60. Its base clock is 2000 MHz versus 300 MHz for the mobile part. Boost clocks are 2400 MHz versus 2200 MHz. The memory clock for the Pro B60 is 2375 MHz with 19 Gbps effective data rate, while the mobile part's memory clock is System Shared. The Pro B60 also has a higher pixel rate per clock, as its 80 ROPs at 2400 MHz produce 192.0 GPixel/s, while the mobile part's 24 ROPs at 2200 MHz produce 52.80 GPixel/s.

FAQ

Q: What is the process node difference between the two products?

A: The Intel Arc Graphics 112EU Mobile uses a 10 nm process from Intel foundry. The Intel Arc Pro B60 Dual uses a 5 nm process from TSMC.

Q: How much memory does each product have?

A: The mobile part uses System Shared memory with no dedicated VRAM. The Pro B60 has 24 GB of GDDR6 on a 192-bit bus with 456.0 GB/s bandwidth.

Q: Do either of these products support ray tracing?

A: The Pro B60 has 20 dedicated ray tracing cores. The mobile part lists no ray tracing cores in the database.

Q: What is the power consumption of each product?

A: The mobile part has a 65 W TDP. The Pro B60 has a 400 W TDP and requires a suggested 800 W power supply.

Q: Which DirectX version does each product support?

A: The mobile part supports DirectX 12 (12_1). The Pro B60 supports DirectX 12 Ultimate (12_2).

Q: What is the bus interface for each product?

A: The mobile part uses a Ring Bus interface, consistent with its integrated design. The Pro B60 uses PCIe 5.0 x8.

Architecture Differences

The two products come from different Intel graphics generations. The mobile part is based on the Meteor Lake chip with Xe-LPG architecture, part of the Arc Graphics-M generation. The Pro B60 uses the BMG-G21 chip with Xe2-HPG architecture, part of the Battlemage Pro Series generation.

The mobile part has 896 shading units, 56 TMUs, and 24 ROPs. It has no dedicated ray tracing cores. The Pro B60 has 2560 shading units, 160 TMUs, 80 ROPs, and 20 ray tracing cores. The shading unit count difference is 2.86x, which directly scales FP32 throughput.

The Pro B60's Xe2-HPG architecture introduces hardware ray tracing, which is absent in the mobile part's Xe-LPG design. This is a fundamental architectural difference, not just a clock speed or memory size difference. The Pro B60 also supports DirectX 12 Ultimate (12_2), while the mobile part is limited to DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

The mobile part's memory architecture is System Shared, meaning it relies on the host CPU's memory controller. The Pro B60 uses dedicated GDDR6 with a 192-bit bus. This changes how memory latency and bandwidth behave under load. The Pro B60's memory bandwidth of 456.0 GB/s is fixed and predictable, while the mobile part's bandwidth is System Dependent.

The process node difference is also significant. The mobile part uses 10 nm Intel foundry, while the Pro B60 uses 5 nm TSMC. The Pro B60 packs 19,600 million transistors into a 272 mm² die, giving a transistor density of 72.1M per mm². The mobile part's transistor count and die size are not recorded in the database.

Specification Differences

The following specifications differ between the two products:

Clock speeds: The mobile part has a base clock of 300 MHz and a boost clock of 2200 MHz. The Pro B60 has a base clock of 2000 MHz and a boost clock of 2400 MHz. The Pro B60's memory clock is 2375 MHz with 19 Gbps effective data rate, while the mobile part's memory clock is System Shared.

Memory: The mobile part uses System Shared memory with System Dependent bandwidth. The Pro B60 has 24 GB GDDR6, 192-bit bus, and 456.0 GB/s bandwidth.

Compute units: The mobile part has 896 shading units, 56 TMUs, and 24 ROPs. The Pro B60 has 2560 shading units, 160 TMUs, and 80 ROPs. The Pro B60 also has 20 ray tracing cores; the mobile part has none.

Performance rates: The mobile part delivers 52.80 GPixel/s pixel rate, 123.2 GTexel/s texture rate, 3.942 TFLOPS FP32, and 7.885 TFLOPS FP16. The Pro B60 delivers 192.0 GPixel/s, 384.0 GTexel/s, 12.29 TFLOPS FP32, and 24.58 TFLOPS FP16.

Power and cooling: The mobile part has a 65 W TDP and IGP slot width. The Pro B60 has a 400 W TDP, dual-slot width, 1x 16-pin power connector, and an 800 W suggested PSU.

Physical dimensions: The Pro B60 measures 300 mm in length, 110 mm in height, and 40 mm in width. The mobile part's dimensions are not recorded because it is an IGP.

Bus interface: The mobile part uses Ring Bus. The Pro B60 uses PCIe 5.0 x8.

Display outputs: The mobile part's outputs are Portable Device Dependent. The Pro B60 has 4x mini-DisplayPort 2.1.

Process and die: The mobile part is 10 nm from Intel. The Pro B60 is 5 nm from TSMC, with 19,600 million transistors on a 272 mm² die and a density of 72.1M per mm².

Release dates: The mobile part was released on 2023-12-13. The Pro B60 was released on 2025-09-04. The Pro B60 has a recorded launch MSRP of 1,199 USD; the mobile part has no launch MSRP recorded.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 112EU Mobile
Pro B60 Dual
Core Specs
Shading Units
896
2,560 +185.7%
Shaders
896
2,560 +185.7%
TMUs
56
160 +185.7%
ROPs
24
80 +233.3%
Execution Units
112
20 -82.1%
Clocks
Base Clock
300 MHz
2000 MHz
Boost Clock
2200 MHz
2400 MHz
Memory Clock
System Shared
2375 MHz 19 Gbps effective
Memory
Memory Size
System Shared
24 GB
VRAM (MB)
24,576
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
456.0 GB/s
Cache
L2 Cache
10 MB
Performance
Pixel Rate
52.80 GPixel/s
192.0 GPixel/s
Texture Rate
123.2 GTexel/s
384.0 GTexel/s
FP32 (TFLOPS)
3.942 TFLOPS
12.29 TFLOPS
FP64 (TFLOPS)
3.072 TFLOPS (1:4)
FP16 (TFLOPS)
7.885 TFLOPS (2:1)
24.58 TFLOPS (2:1)
AI/RT
RT Cores
20
XMX Cores
160
Power
TDP
65 W
400 W
TDP (W)
65
400 +515.4%
Suggested PSU
800 W
Power Connectors
1x 16-pin
Architecture
Architecture
Xe-LPG
Xe2-HPG
GPU Name
Meteor Lake
BMG-G21
Generation
Arc Graphics-M (Meteor Lake)
Battlemage (Pro Series)
Process Size
10 nm
5 nm
Transistors
19,600 million
Die Size
272 mm²
Foundry
Intel
TSMC
Density
72.1M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.6
6.6
Physical
Slot Width
IGP
Dual-slot
Length
300 mm 11.8 inches
Height
110 mm 4.3 inches
Outputs
Portable Device Dependent
4x mini-DisplayPort 2.1
Bus Interface
Ring Bus
PCIe 5.0 x8
Other
Launch Price
1,199 USD
Production
Active
Active
Predecessor
HD Graphics-M
View Arc Graphics 112EU Mobile Details View Arc Pro B60 Dual Details