Intel Arc G3 Extreme vs Intel Arc Graphics 64EU Comparison

Intel
GPU

Intel Arc G3 Extreme

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2500 MHz
TDP 80 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
Intel
GPU

Arc Graphics 64EU

CORE STATE Arrow Lake-S
VRAM System Shared
CLOCK SPEED 1900 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
733

Analysis: Intel Arc G3 Extreme vs Intel Arc Graphics 64EU

Where Each One Wins

The recorded data presents a clear asymmetry between these two Intel integrated graphics solutions. The Intel Arc G3 Extreme, built for the Panther Lake platform, carries substantially higher raw compute resources and clock speeds. The Intel Arc Graphics 64EU, part of the Arrow Lake-S family, operates with a more modest configuration. Across every measured specification, the Arc G3 Extreme holds the advantage; there are no benchmark categories where the 64EU variant wins outright.

The Arc G3 Extreme delivers 7.680 TFLOPS of FP32 compute against 1.946 TFLOPS for the 64EU part. That is a nearly 4x difference in raw shader throughput. The G3 Extreme also boosts to 2500 MHz compared to 1900 MHz for the 64EU, a 31.6% higher peak clock. Pixel throughput stands at 60.00 GPixel/s versus 30.40 GPixel/s, and texture rate is 120.0 GTexel/s versus 60.80 GTexel/s. These figures indicate that the G3 Extreme is positioned for significantly heavier graphics workloads, while the 64EU is a more conservative integrated solution.

The 64EU unit does hold one advantage in the database: it has a recorded benchmark score. Its 3DMark Steel Nomad DX12 result is 733, placing it at the 3rd percentile among all GPUs. The Arc G3 Extreme has no benchmark entries in the database, so its percentile is listed as 50 with an average score of 0. This absence of data means the G3 Extreme cannot be directly compared on the same test yet. However, based on the architectural specifications, the G3 Extreme should deliver far higher frame rates in any scenario where the GPU is the limiting factor.

The use-case split is therefore straightforward. The Arc G3 Extreme targets demanding integrated graphics workloads such as modern DirectX 12 Ultimate titles, ray-traced content, and high-resolution rendering. The Arc Graphics 64EU handles lighter duties: desktop compositing, legacy games, and basic media playback. The 64EU's nearest rivals in the database are the Intel Arc Graphics 32EU and 24EU, both with identical scores of 733, plus the AMD Radeon HD 6470M at 723 and the NVIDIA GeForce GT 415M at 751. The 64EU sits within 2.4% of the GT 415M and 1.4% ahead of the HD 6470M, confirming its position as an entry-level integrated part.

Architecture Differences

The two GPUs share the same Xe-LPG architecture family but diverge in implementation details. The Arc G3 Extreme uses the Xe3-LPG variant, built on a 3 nm process at Intel's own foundry. The chip is called Panther Lake. The Arc Graphics 64EU uses the Xe-LPG baseline architecture, also on a 3 nm process, but fabricated by TSMC. Its chip is Arrow Lake-S.

The G3 Extreme integrates 1536 shading units, 48 texture mapping units, and 24 raster output pipelines. It also includes 12 ray tracing cores, a feature the 64EU lacks entirely. The 64EU has 512 shading units, 32 TMUs, and 16 ROPs, with no ray tracing hardware listed. This is a fundamental capability gap: the G3 Extreme can accelerate ray-traced effects in hardware, while the 64EU cannot.

The transistor counts differ sharply. The 64EU's Arrow Lake-S die contains 17,800 million transistors on a 243 mm² die, yielding a transistor density of 73.3M per mm². The G3 Extreme's transistor count and die size are listed as unknown in the database. The 64EU also has a predecessor, HD Graphics, while the G3 Extreme has none recorded. Release timing differs as well: the 64EU launched on October 23, 2024, while the G3 Extreme is dated May 31, 2026.

Both parts share the same API support: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Both use system shared memory with system dependent bandwidth. Both are integrated graphics processors with an IGP slot width and no power connectors. The bus interface differs: the G3 Extreme uses IGP, while the 64EU uses Ring Bus. Display outputs are portable device dependent for the G3 Extreme and motherboard dependent for the 64EU. Power draw is 80 W for the G3 Extreme and 65 W for the 64EU.

FAQ

Q: Which GPU has more shading units?

A: The Intel Arc G3 Extreme has 1536 shading units, while the Intel Arc Graphics 64EU has 512 shading units.

Q: Does either GPU support hardware ray tracing?

A: The Arc G3 Extreme includes 12 ray tracing cores. The Arc Graphics 64EU has no ray tracing cores listed in the database.

Q: What is the clock speed difference?

A: Both have a 300 MHz base clock. The Arc G3 Extreme boosts to 2500 MHz, while the Arc Graphics 64EU boosts to 1900 MHz.

Q: How do their FP32 compute performances compare?

A: The Arc G3 Extreme delivers 7.680 TFLOPS of FP32 compute. The Arc Graphics 64EU delivers 1.946 TFLOPS, which is roughly one quarter of the G3 Extreme's throughput.

Q: What benchmark data exists for the 64EU?

A: The 64EU has a 3DMark Steel Nomad DX12 score of 733, placing it at the 3rd percentile among all GPUs. Its nearest rivals are the Intel Arc Graphics 32EU and 24EU with identical 733 scores, the AMD Radeon HD 6470M at 723, and the NVIDIA GeForce GT 415M at 751.

Q: What are the power requirements?

A: The Arc G3 Extreme has a TDP of 80 W. The Arc Graphics 64EU has a TDP of 65 W. Neither requires external power connectors.

Specification Differences

| Specification | Intel Arc G3 Extreme | Intel Arc Graphics 64EU |

|---|---|---|

| Chip | Panther Lake | Arrow Lake-S |

| Architecture | Xe3-LPG | Xe-LPG |

| Generation | Arc Graphics-M (Panther Lake) | Arc Graphics (Arrow Lake) |

| Foundry | Intel | TSMC |

| Transistors | Unknown | 17,800 million |

| Die Size | Unknown | 243 mm² |

| Transistor Density | Unknown | 73.3M / mm² |

| Boost Clock | 2500 MHz | 1900 MHz |

| Shading Units | 1536 | 512 |

| TMUs | 48 | 32 |

| ROPs | 24 | 16 |

| Ray Tracing Cores | 12 | None |

| Pixel Rate | 60.00 GPixel/s | 30.40 GPixel/s |

| Texture Rate | 120.0 GTexel/s | 60.80 GTexel/s |

| FP32 | 7.680 TFLOPS | 1.946 TFLOPS |

| FP16 | 15.36 TFLOPS (2:1) | 3.891 TFLOPS (2:1) |

| TDP | 80 W | 65 W |

| Bus Interface | IGP | Ring Bus |

| Display Outputs | Portable Device Dependent | Motherboard Dependent |

| Release Date | 2026-05-31 | 2024-10-23 |

| Predecessor | None | HD Graphics |

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark results between the Arc G3 Extreme and the Arc Graphics 64EU. The only recorded benchmark belongs to the 64EU, which scored 733 in 3DMark Steel Nomad DX12. That result places it at the 3rd percentile among all GPUs. Its nearest rivals are all older or lower-tier parts: the Intel Arc Graphics 32EU and 24EU match its 733 score exactly, the AMD Radeon HD 6470M trails by 1.4%, and the NVIDIA GeForce GT 415M leads by 2.4%.

In lieu of direct test data, the specification sheet provides the strongest available comparison. The Arc G3 Extreme's FP32 throughput of 7.680 TFLOPS is 3.95 times the 64EU's 1.946 TFLOPS. The pixel rate advantage is 60.00 GPixel/s versus 30.40 GPixel/s, a 97.4% lead. Texture rate is 120.0 GTexel/s versus 60.80 GTexel/s, also a 97.4% advantage. The G3 Extreme's boost clock of 2500 MHz exceeds the 64EU's 1900 MHz by 600 MHz. Shader count is triple: 1536 versus 512.

The most consequential difference is ray tracing. The G3 Extreme has 12 dedicated ray tracing cores. The 64EU has none. This means games with ray-traced effects will run with hardware acceleration on the G3 Extreme and must fall back to software or disabled ray tracing on the 64EU. The G3 Extreme also supports FP16 at 15.36 TFLOPS with a 2:1 ratio, versus 3.891 TFLOPS for the 64EU.

Power consumption scales with capability. The G3 Extreme draws 80 W, while the 64EU draws 65 W. Both are integrated parts with no external power connectors, so the difference in power draw reflects the higher compute density of the G3 Extreme. The 64EU's predecessor, HD Graphics, indicates a lineage of basic integrated graphics; the G3 Extreme has no predecessor listed, suggesting a new tier of integrated performance.

Given the 3rd percentile ranking of the 64EU and the G3 Extreme's 50th percentile placeholder (based on no recorded benchmarks), the G3 Extreme is clearly the higher-performing part on paper. The 733 score of the 64EU puts it in the company of mobile GPUs from over a decade ago. The G3 Extreme's specifications place it in a different class entirely, one that should handle modern titles at playable settings on integrated graphics. Until a benchmark entry appears for the G3 Extreme, the 64EU's 733 score and its rival deltas remain the only direct performance measurements in this comparison.

DETAILED SPECIFICATIONS

SPECIFICATION
G3 Extreme
Graphics 64EU
Core Specs
Shading Units
1,536
512 -66.7%
Shaders
1,536
512 -66.7%
TMUs
48
32 -33.3%
ROPs
24
16 -33.3%
Execution Units
12
64 +433.3%
Clocks
Base Clock
300 MHz
300 MHz
Boost Clock
2500 MHz
1900 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Cache
L1 Cache
64 KB (per EU)
L2 Cache
16 MB
Performance
Pixel Rate
60.00 GPixel/s
30.40 GPixel/s
Texture Rate
120.0 GTexel/s
60.80 GTexel/s
FP32 (TFLOPS)
7.680 TFLOPS
1.946 TFLOPS
FP64 (TFLOPS)
960.0 GFLOPS (1:8)
FP16 (TFLOPS)
15.36 TFLOPS (2:1)
3.891 TFLOPS (2:1)
AI/RT
RT Cores
12
XMX Cores
96
Power
TDP
80 W
65 W
TDP (W)
80
65 -18.8%
Power Connectors
None
Architecture
Architecture
Xe3-LPG
Xe-LPG
GPU Name
Panther Lake
Arrow Lake-S
Generation
Arc Graphics-M (Panther Lake)
Arc Graphics (Arrow Lake)
Process Size
3 nm
3 nm
Transistors
unknown
17,800 million
Die Size
unknown
243 mm²
Foundry
Intel
TSMC
Density
73.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Motherboard Dependent
Bus Interface
IGP
Ring Bus
Other
Production
Active
Active
Predecessor
HD Graphics
View Arc G3 Extreme Details View Arc Graphics 64EU Details