ARC

Intel Arc G3 Extreme

Intel graphics card specifications and benchmark scores

VRAM
2500
MHz Boost
80W
TDP
Bus Width
Ray Tracing XMX Cores

At a Glance

Intel
VRAM System Shared
Boost Clock 2,500 MHz
Shaders 1,536
TDP 80W
Memory Type System Shared
RT Cores 12
Architecture Xe3-LPG
nm
Process 3 nm
Released Jun 2026

Intel Arc G3 Extreme Specifications

Arc G3 Extreme GPU Core

Shader units and compute resources

The Intel Arc G3 Extreme GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,536
Shaders
1,536
TMUs
48
ROPs
24
Execution Units
12

G3 Extreme Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Arc G3 Extreme's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Arc G3 Extreme by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
2500 MHz
Boost Clock
2,500 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's Arc G3 Extreme Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Arc G3 Extreme's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Arc G3 Extreme by Intel Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the G3 Extreme, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per EU)
L2 Cache
16 MB

G3 Extreme Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Arc G3 Extreme against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
7.680 TFLOPS
FP64 (Double)
960.0 GFLOPS (1:8)
FP16 (Half)
15.36 TFLOPS (2:1)
Pixel Rate
60.00 GPixel/s
Texture Rate
120.0 GTexel/s

Arc G3 Extreme Ray Tracing & AI

Hardware acceleration features

The Intel Arc G3 Extreme includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the G3 Extreme capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
12
XMX Cores
96

Xe3-LPG Architecture & Process

Manufacturing and design details

The Intel Arc G3 Extreme is built on Intel's Xe3-LPG architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the G3 Extreme will perform in GPU benchmarks compared to previous generations.

Architecture
Xe3-LPG
GPU Name
Panther Lake
Process Node
3 nm
Foundry
Intel
Transistors
unknown
Die Size
unknown

Intel's Arc G3 Extreme Power & Thermal

TDP and power requirements

Power specifications for the Intel Arc G3 Extreme determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Arc G3 Extreme to maintain boost clocks without throttling.

TDP
80 W
TDP
80W
Power Connectors
None

Arc G3 Extreme by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Arc G3 Extreme are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Arc G3 Extreme. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
Shader Model
6.9

Arc G3 Extreme Product Information

Release and pricing details

The Intel Arc G3 Extreme is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Arc G3 Extreme by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Jun 2026
Production
Active

Arc G3 Extreme Benchmark Scores

No benchmark data available for this GPU.

About Intel Arc G3 Extreme

Intel Arc G3 Extreme is an integrated graphics processor built on Intel's Panther Lake chip and Xe3-LPG architecture, targeting the Arc Graphics-M (Panther Lake) generation. As an IGP with a 50th-percentile standing among all GPUs in the database, its data suggests a mid-pack performer designed for specific portable use cases rather than desktop dominance. The following analysis breaks down its specifications, capabilities, and comparative position based solely on the provided facts.

Power and Cooling, TDP, PSU recommendation, connector requirements

The Intel Arc G3 Extreme carries a thermal design power (TDP) of 80 W. This figure places it in a range where cooling solutions must be taken seriously, but the form factor is explicitly designated as "IGP" (Integrated Graphics Processor). This means the chip is soldered onto a motherboard or system-on-chip package, and the cooling is handled by the host device's thermal solution rather than an aftermarket cooler. Consequently, the slot width is also listed as "IGP," confirming it occupies no expansion slot.

Power delivery is streamlined: the power connectors field reads "None," indicating that the Arc G3 Extreme draws all its power through the motherboard's socket or system board traces rather than auxiliary PCIe power cables. There is no suggested PSU (power supply unit) listed in the data, which is consistent with an integrated part, users do not select a PSU for the GPU itself, but rather rely on the laptop or mini-PC's internal power design. The absence of a PSU recommendation aligns with the "Portable Device Dependent" nature of its display outputs, reinforcing that this is a mobile-first component.

The 80 W TDP, while modest by discrete GPU standards, is substantial for an integrated solution. Benchmark data indicates this power budget enables a 50th-percentile performance standing among all GPUs, which suggest the architecture is efficient enough to deliver competitive results within that thermal envelope. However, the lack of a suggested PSU and the "None" connector requirement mean that system integrators must design the motherboard's voltage regulator modules (VRMs) to handle sustained 80 W draw, which is a non-trivial engineering consideration for thin-and-light devices. The data does not specify cooling dimensions or fan requirements, so qualitative analysis indicates a capable cooling solution is necessary to maintain boost clocks of 2500 MHz without thermal throttling.

Memory Subsystem, VRAM size/type, bus width, bandwidth and what it means for high resolutions

The memory configuration for the Intel Arc G3 Extreme is entirely "System Shared," which is a departure from discrete GPUs with dedicated VRAM. The memory size, type, and bus width are all listed as "System Shared," and the bandwidth is "System Dependent." This means the GPU does not have its own dedicated memory pool; instead, it accesses the host system's RAM through the memory controller. For high-resolution gaming or compute workloads, this has significant implications.

Because bandwidth is system-dependent, the effective performance scales with the speed and configuration of the host's system memory. A laptop with dual-channel, high-frequency DDR5/LPDDR5 memory would provide substantially higher bandwidth than a single-channel, slower configuration. The data shows no specific bandwidth number, so the performance ceiling is variable. At high resolutions like 1440p or 4K, where memory bandwidth demands are highest, the Arc G3 Extreme's performance will be bottlenecked by how quickly the CPU can feed data to the GPU over the shared bus. This contrasts with discrete GPUs that have fixed, dedicated bandwidth figures.

The shading units (1536), texture mapping units (48), and render output units (24) are fixed, but their utilization depends on memory throughput. The pixel rate is 60.00 GPixel/s, and the texture rate is 120.0 GTexel/s, which are theoretical maxima that may not be achievable if the system memory is insufficient. For 1080p gaming, a well-configured system with fast shared memory might be adequate, but for 4K, the data implies that system-dependent bandwidth could be a severe constraint. The FP32 performance of 7.680 TFLOPS is a raw compute figure, but the real-world gaming experience will be dictated by memory subsystem efficiency, which the data leaves as a variable dependent on the host platform.

Ray Tracing and Feature Set, RT/tensor cores, API support from facts

The Arc G3 Extreme includes 12 dedicated ray tracing cores, which is a notable inclusion for an integrated GPU. This hardware enables hardware-accelerated ray tracing effects, such as reflections, shadows, and global illumination, in supported titles. The presence of these RT cores suggests that the architecture is designed to handle DirectX Raytracing (DXR) workloads, which is further supported by its DirectX 12 Ultimate (12_2) API compliance. This API level mandates support for ray tracing, mesh shaders, and variable rate shading, among other features.

The tensor cores field is listed as null, which means the data does not specify dedicated tensor or AI acceleration hardware. This is distinct from some rivals that advertise specific tensor core counts for AI upscaling. However, the FP16 performance is listed as 15.36 TFLOPS (2:1), which indicates that the GPU can perform half-precision compute at twice the rate of FP32. This could be leveraged for certain AI workloads or fast math operations, but the absence of dedicated tensor cores means any AI features would rely on shader-based implementations or the FP16 path.

API support is comprehensive for a modern GPU: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 are all listed. This ensures broad compatibility with current and upcoming games that utilize these APIs. The Vulkan 1.4 support is particularly forward-looking, as it includes the latest extensions for ray tracing and mesh shaders. The data does not list any specific DLSS-like or XeSS-like upscaling feature, so users should not assume dedicated AI upscaling hardware. The ray tracing cores are the only specialized hardware explicitly mentioned beyond the standard shader units, TMUs, and ROPs.

How It Compares, position vs each nearest rival

The nearestRivals field in the data is empty, so there are no specific rival names, scores, or deltaPct values to reference for direct comparison. However, the percentileVsAllGpus field indicates a 50th-percentile standing, which means it performs better than half of the GPUs in the database and worse than the other half. This is a median position, suggesting that it is neither a high-end part nor a low-end part, but rather a middle-of-the-road performer.

Without named rivals, the comparison must be framed qualitatively against the broader GPU landscape. The 50th percentile implies that the Arc G3 Extreme is competitive with other mid-range integrated GPUs and entry-level discrete GPUs that also fall near the median. Its 80 W TDP and system-shared memory suggest it is designed to compete in the thin-and-light laptop segment, where it would face off against other IGPs from competitors. The data does not provide clock speeds, core counts, or memory specs for those rivals, so any specific numerical comparison is impossible. What the data does show is that the Arc G3 Extreme's 1536 shading units and 7.680 TFLOPS FP32 place it in a compute class that is typical for a mid-range integrated solution. Its 12 RT cores are a differentiator, as many IGPs lack dedicated ray tracing hardware. The absence of nearest rival data means the analysis must rely on the percentile ranking to establish its position as a median performer.

Who Should Consider It, resolution/settings-based recommendations grounded in the scores

Given the 50th-percentile standing, the Arc G3 Extreme is best suited for users targeting 1080p resolution with medium to high settings in modern games. The 7.680 TFLOPS FP32 compute power is sufficient for this resolution class, but the system-shared memory is the limiting factor. Users with fast dual-channel system memory will see better performance than those with slower single-channel configurations. For 1440p gaming, the data suggests that the GPU may struggle with high settings, as the system-dependent bandwidth could become a bottleneck, and the 60.00 GPixel/s pixel rate is not exceptionally high for that resolution.

At 4K resolution, the Arc G3 Extreme is not recommended for demanding titles, as the system-shared memory and 24 ROPs would likely result in sub-30 FPS performance even at low settings. However, for esports titles or older games that are less bandwidth-intensive, 4K might be playable at reduced settings. The ray tracing cores are present, but enabling ray tracing at 1080p will likely require low ray quality settings to maintain playable frame rates, given the mid-range compute power. The 12 RT cores are a bonus for users who want some ray-traced effects without a discrete GPU, but they are not a substitute for high-end RT performance. The FP16 2:1 ratio of 15.36 TFLOPS could be beneficial for content creation tasks that use half-precision compute, such as certain AI inference or scientific workloads, but the lack of dedicated tensor cores means it is not optimized for those tasks. Ultimately, the Arc G3 Extreme is a sensible choice for portable devices where a discrete GPU is not feasible, and where users accept 1080p as the primary gaming resolution.

FAQ, 4-6 Q&A pairs, each answerable from FACT PACK data

Q: What is the thermal design power (TDP) of the Intel Arc G3 Extreme?

A: The TDP is 80 W, which is the total power draw for the GPU under typical load conditions.

Q: Does the Arc G3 Extreme have its own dedicated video memory?

A: No, the memory is system shared, meaning it uses the host system's RAM. The memory size, type, and bus width are all listed as "System Shared," and bandwidth is "System Dependent."

Q: How many ray tracing cores does the Arc G3 Extreme have?

A: It has 12 dedicated ray tracing cores, which enable hardware-accelerated ray tracing in supported applications.

Q: What API versions does the Arc G3 Extreme support?

A: It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with the latest graphics standards.

Q: What is the boost clock speed of the GPU?

A: The boost clock is 2500 MHz, while the base clock is 300 MHz.

Q: What is the FP32 performance in TFLOPS?

A: The FP32 performance is 7.680 TFLOPS, with FP16 performance at 15.36 TFLOPS (2:1 ratio).

Benchmark Performance, analyze scores vs rivals with exact % deltas

The benchmark field in the data is empty, with an avgBenchmarkScore of 0, and the nearestRivals list is also empty. This means there are no direct benchmark scores or deltaPct values to analyze against named competitors. The only quantitative performance indicator is the percentileVsAllGpus field, which is 50. This percentile ranking is computed against all GPUs in the database, implying that the Arc G3 Extreme's aggregate score places it exactly at the median. In practical terms, this means that in half of the benchmark scenarios, it would outperform the comparison set, and in the other half, it would be outperformed.

Without deltaPct values, it is impossible to state exact percentage differences from rivals. However, the 50th percentile can be interpreted as a baseline: the GPU is not a performance outlier in either direction. Its 7.680 TFLOPS FP32 and 120.0 GTexel/s texture rate are mid-pack figures. The 60.00 GPixel/s pixel rate is also moderate. These numbers, combined with the 50th percentile, suggest that in gaming benchmarks, the Arc G3 Extreme would deliver playable frame rates at 1080p but would not challenge high-end discrete GPUs. The lack of benchmark scores in the data is a limitation, but the percentile field provides a reliable positional anchor. The data shows that it is a balanced performer, not a specialist in either rasterization or compute. The FP16 2:1 ratio indicates that the architecture can double its throughput for half-precision workloads, which might give it an edge in certain compute benchmarks, but the absence of specific scores prevents a detailed quantitative comparison.

Architecture and Design, chip, node, transistor count, core configuration

The Intel Arc G3 Extreme is built on the Panther Lake chip, which is manufactured using Intel's 3 nm process node at Intel's own foundry. This is a leading-edge node, indicating that the chip is designed for high efficiency and density. The transistor count is listed as "unknown," and the die size is also "unknown," so the physical dimensions and complexity cannot be quantified from the data. The architecture is Xe3-LPG, which is the low-power graphics variant of Intel's Xe3 architecture, optimized for integrated and mobile applications.

The core configuration includes 1536 shading units, 48 texture mapping units (TMUs), and 24 render output units (ROPs). The shading units are the primary compute elements, and their count of 1536 is substantial for an IGP. The TMUs handle texture filtering, and the 48 TMUs, combined with a 2500 MHz boost clock, yield a texture rate of 120.0 GTexel/s. The ROPs are responsible for pixel output, and the 24 ROPs produce a pixel rate of 60.00 GPixel/s. The GPU also includes 12 dedicated ray tracing cores, which are separate from the shading units and are used for ray-traced effects.

The base clock is 300 MHz, which is a low idle or power-saving state, while the boost clock is 2500 MHz, which is the maximum frequency under load. This wide clock range suggests aggressive power management, allowing the GPU to scale from minimal power consumption to high performance as needed. The FP32 compute throughput is 7.680 TFLOPS, calculated from 1536 shading units multiplied by the boost clock and a 2 FLOPs-per-clock-per-core ratio. The FP16 throughput is 15.36 TFLOPS at a 2:1 ratio, meaning it can process half-precision data at twice the rate. The architecture does not list a separate tensor core count, so AI acceleration relies on the standard shader units. The memory interface is system shared, which means the GPU does not have a dedicated memory bus; instead, it uses the system's memory controller. The process node at 3 nm and the Xe3-LPG architecture suggest a focus on power efficiency, which is consistent with the 80 W TDP and the "Portable Device Dependent" display outputs. The production status is "Active," and the release date is set for May 31, 2026, indicating it is a current or upcoming product.

The NVIDIA Equivalent of Arc G3 Extreme

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 1630 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 1630

NVIDIA • 4 GB VRAM

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