Intel Arc G3 Extreme vs Intel Arc Graphics 112EU Mobile Comparison

Intel
GPU

Intel Arc G3 Extreme

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2500 MHz
TDP 80 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
Intel
GPU

Arc Graphics 112EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 2200 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023

Analysis: Intel Arc G3 Extreme vs Intel Arc Graphics 112EU Mobile

Head-to-Head Benchmarks

The database contains no recorded benchmark results for either the Intel Arc G3 Extreme or the Intel Arc Graphics 112EU Mobile. Both entries show an average benchmark score of zero, and no head-to-head benchmark data is available for comparison. Consequently, no exact performance deltas can be calculated from recorded measurements.

The absence of benchmark data means that direct numerical comparisons between these two integrated graphics processors cannot be established. Both hold an identical percentile rank of 50 among all GPUs in the database, which places them at the median of the recorded distribution. This equal percentile position does not indicate equivalent performance, as the percentile field reflects relative position in the overall database rather than a measured score.

Specification-derived estimates can provide a partial picture. The Arc G3 Extreme delivers 7.680 TFLOPS of FP32 compute, while the Arc Graphics 112EU Mobile delivers 3.942 TFLOPS. This represents a 94.8% advantage in raw shader throughput for the G3 Extreme, nearly doubling the FP32 output of the 112EU part. Pixel fill rates show 60.00 GPixel/s versus 52.80 GPixel/s, a 13.6% lead for the G3 Extreme. Texture fill rates tell a different story: the G3 Extreme reaches 120.0 GTexel/s, while the 112EU Mobile reaches 123.2 GTexel/s, giving the older part a 2.7% edge in texture throughput.

FP16 compute follows the same pattern as FP32. The G3 Extreme achieves 15.36 TFLOPS using a 2:1 ratio, while the 112EU Mobile achieves 7.885 TFLOPS. The G3 Extreme leads by 94.8% here as well, consistent with its higher shading unit count.

Where Each One Wins

The Arc G3 Extreme wins in raw compute workloads. Its 1536 shading units produce 7.680 TFLOPS FP32 and 15.36 TFLOPS FP16, figures that are roughly double those of the 112EU Mobile. Applications that scale with shader throughput, such as general compute tasks and higher resolution rendering, benefit from this configuration. The G3 Extreme also holds a higher boost clock at 2500 MHz versus 2200 MHz, and a higher pixel rate at 60.00 GPixel/s versus 52.80 GPixel/s.

The Arc Graphics 112EU Mobile wins in texture throughput. Its 56 texture mapping units operate at a 123.2 GTexel/s rate, slightly ahead of the G3 Extreme's 48 TMUs at 120.0 GTexel/s. Texture-heavy workloads, such as certain filtering operations or scenes with dense texel sampling, may favor the 112EU part despite its lower overall shader count. Both parts have identical ROP counts at 24, so pixel output is not a differentiator in raw ROP capacity.

The 112EU Mobile also holds a lower TDP at 65 W versus 80 W. For power-constrained mobile designs, this 15 W difference may allow for thinner thermal solutions or longer battery life in sustained loads. The G3 Extreme's higher TDP aligns with its larger shader array and higher boost clock.

Architecture Differences

The two GPUs come from different Intel architecture generations. The Arc G3 Extreme uses the Xe3-LPG architecture on the Panther Lake chip, while the Arc Graphics 112EU Mobile uses the Xe-LPG architecture on the Meteor Lake chip. This is a generational jump from Xe-LPG to Xe3-LPG, reflecting Intel's newer graphics microarchitecture.

Process technology differs significantly. The G3 Extreme is fabricated on a 3 nm node, while the 112EU Mobile uses a 10 nm node. Both are manufactured by Intel. The smaller process node in the G3 Extreme enables higher transistor density for the same die area, though the database does not record transistor counts or die sizes for either part.

Ray tracing support marks a clear architectural split. The G3 Extreme includes 12 dedicated ray tracing cores, while the 112EU Mobile lists no ray tracing cores in the database. This means hardware-accelerated ray tracing is available on the G3 Extreme and absent on the 112EU Mobile.

API support differs as well. The G3 Extreme supports DirectX 12 Ultimate (12_2), while the 112EU Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The DirectX 12_2 feature level on the G3 Extreme enables additional DXR and mesh shader capabilities relative to the 12_1 feature level of the 112EU Mobile.

Specification Differences

The two parts diverge on several recorded specifications. Shading units number 1536 on the G3 Extreme versus 896 on the 112EU Mobile, a difference of 640 units. Texture mapping units number 48 versus 56, with the 112EU Mobile having 8 more TMUs. Raster operation units are equal at 24 for both.

Ray tracing cores are present only on the G3 Extreme, with 12 units recorded. The 112EU Mobile has no ray tracing core entry. Clock speeds differ: base clock is 300 MHz for both, but boost clock reaches 2500 MHz on the G3 Extreme versus 2200 MHz on the 112EU Mobile.

Compute throughput values reflect the shader and clock differences. FP32 is 7.680 TFLOPS versus 3.942 TFLOPS. FP16 is 15.36 TFLOPS versus 7.885 TFLOPS, both using a 2:1 ratio. Pixel rate is 60.00 GPixel/s versus 52.80 GPixel/s. Texture rate is 120.0 GTexel/s versus 123.2 GTexel/s.

TDP is 80 W for the G3 Extreme and 65 W for the 112EU Mobile. Both use system shared memory with system dependent bandwidth. Both are integrated graphics processors with portable device dependent display outputs. The bus interface differs: the G3 Extreme uses IGP, while the 112EU Mobile uses Ring Bus. The G3 Extreme has no power connectors, while the 112EU Mobile records no power connector data.

Release dates differ by roughly two and a half years. The 112EU Mobile was released in December 2023, while the G3 Extreme is dated May 2026. The 112EU Mobile lists HD Graphics-M as its predecessor in the database, while the G3 Extreme has no predecessor or successor recorded. Both are listed as Active in production status.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The Intel Arc G3 Extreme delivers 7.680 TFLOPS FP32, which is 94.8% higher than the 3.942 TFLOPS of the Intel Arc Graphics 112EU Mobile.

Q: Does the Intel Arc Graphics 112EU Mobile support hardware ray tracing?

A: No. The database lists no ray tracing cores for the 112EU Mobile. The Arc G3 Extreme includes 12 ray tracing cores.

Q: What DirectX versions do these GPUs support?

A: The Arc G3 Extreme supports DirectX 12 Ultimate (12_2), while the Arc Graphics 112EU Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

Q: Which GPU has more texture mapping units?

A: The Arc Graphics 112EU Mobile has 56 TMUs, compared to 48 TMUs on the Arc G3 Extreme. The 112EU Mobile also has a slightly higher texture fill rate at 123.2 GTexel/s versus 120.0 GTexel/s.

Q: Are there any recorded benchmark scores for these GPUs?

A: No. Both entries show an average benchmark score of zero, and no head-to-head benchmark data exists in the database. Both hold a percentile rank of 50 among all GPUs.

Q: What are the TDP differences between the two?

A: The Arc G3 Extreme has a TDP of 80 W, while the Arc Graphics 112EU Mobile has a TDP of 65 W, a difference of 15 W.

The Verdict

The data supports a clear performance hierarchy. The Arc G3 Extreme offers nearly double the FP32 compute, double the FP16 compute, a higher boost clock, more shading units, dedicated ray tracing cores, a newer architecture, a smaller process node, and a higher DirectX feature level. It also carries a higher TDP of 80 W versus 65 W.

The Arc Graphics 112EU Mobile counters with more texture mapping units, a slightly higher texture fill rate, and lower power consumption. Its 123.2 GTexel/s texture rate edges out the G3 Extreme's 120.0 GTexel/s, and its 56 TMUs exceed the G3 Extreme's 48 TMUs.

For compute-heavy workloads, modern rendering features, and ray tracing, the Arc G3 Extreme is the stronger part on paper. For texture-bound tasks and power-sensitive mobile designs, the Arc Graphics 112EU Mobile holds specific advantages. The lack of recorded benchmark data prevents validation of these specification-derived conclusions, so the analysis rests entirely on the listed hardware characteristics.

DETAILED SPECIFICATIONS

SPECIFICATION
G3 Extreme
Graphics 112EU Mobile
Core Specs
Shading Units
1,536
896 -41.7%
Shaders
1,536
896 -41.7%
TMUs
48
56 +16.7%
ROPs
24
24 0.0%
Execution Units
12
112 +833.3%
Clocks
Base Clock
300 MHz
300 MHz
Boost Clock
2500 MHz
2200 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Cache
L1 Cache
64 KB (per EU)
—
L2 Cache
16 MB
—
Performance
Pixel Rate
60.00 GPixel/s
52.80 GPixel/s
Texture Rate
120.0 GTexel/s
123.2 GTexel/s
FP32 (TFLOPS)
7.680 TFLOPS
3.942 TFLOPS
FP64 (TFLOPS)
960.0 GFLOPS (1:8)
—
FP16 (TFLOPS)
15.36 TFLOPS (2:1)
7.885 TFLOPS (2:1)
AI/RT
RT Cores
12
—
XMX Cores
96
—
Power
TDP
80 W
65 W
TDP (W)
80
65 -18.8%
Power Connectors
None
—
Architecture
Architecture
Xe3-LPG
Xe-LPG
GPU Name
Panther Lake
Meteor Lake
Generation
Arc Graphics-M (Panther Lake)
Arc Graphics-M (Meteor Lake)
Process Size
3 nm
10 nm
Transistors
unknown
—
Die Size
unknown
—
Foundry
Intel
Intel
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.9
6.6
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
Ring Bus
Other
Production
Active
Active
Predecessor
—
HD Graphics-M
View Arc G3 Extreme Details View Arc Graphics 112EU Mobile Details