Intel Arc B580 vs NVIDIA Quadro RTX 5000 Comparison

Intel
GPU

Intel Arc B580

CORE STATE BMG-G21
VRAM 12 GB
CLOCK SPEED 2670 MHz
TDP 190 W
BUS WIDTH 192 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

Quadro RTX 5000

CORE STATE TU104
VRAM 16 GB
CLOCK SPEED 1815 MHz
TDP 230 W
BUS WIDTH 256 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2018

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
3,068
N/A
geekbench_opencl
92,821
78,999
geekbench_vulkan
109,672
92,309
passmark_directx_10
76
113
passmark_directx_11
128
140
passmark_directx_12
76
59
passmark_directx_9
183
195
passmark_g2d
709
709
passmark_g3d
15,748
15,616
passmark_gpu_compute
7,729
6,525

Analysis: Intel Arc B580 vs NVIDIA Quadro RTX 5000

Intel Arc B580 and NVIDIA Quadro RTX 5000 represent two very different design philosophies separated by six years of GPU evolution. One is a modern mainstream gaming card built on a high-end 5 nm process, while the other is a professional workstation part from the Turing era with a much larger die and higher price point. The benchmark data reveals a surprisingly competitive picture, with the newer Intel card taking the majority of head-to-head wins while the older NVIDIA card holds ground in specific legacy workloads. This analysis examines what the numbers actually show, where each card excels, and who should consider which based strictly on the measured performance data.

Head-to-Head Benchmarks

The head-to-head results show Intel Arc B580 winning 6 out of 9 benchmarks, with decisive victories in compute-heavy and modern API tests. The largest margin comes in Passmark DirectX 12, where the Arc B580 scores 76 against the Quadro RTX 5000's 59, a 28.8% advantage. This suggests Intel's Xe2-HPG architecture is significantly better optimized for the latest graphics API, which aligns with its newer design. In Geekbench Vulkan, the Arc B580 posts 109672 versus 92309, an 18.8% lead, and in Geekbench OpenCL it scores 92821 against 78999, a 17.5% advantage. These compute-oriented results indicate the Intel card has a substantial edge in general-purpose GPU workloads, likely due to its higher FP32 throughput of 13.67 TFLOPS compared to the Quadro's 11.15 TFLOPS.

The Passmark GPU Compute test reinforces this pattern, with the Arc B580 scoring 7729 versus 6525, an 18.5% win. Even in the overall Passmark G3D test, the Intel card edges ahead by 0.8% (15748 vs 15616), showing that despite the Quadro's professional pedigree, the Arc B580 is at least comparable in rasterized gaming performance. The G2D test is a perfect tie at 709, indicating no difference in 2D desktop acceleration.

However, the NVIDIA Quadro RTX 5000 fights back in legacy DirectX tests. Its biggest win is in Passmark DirectX 10, where it scores 113 against the Arc B580's 76, a 32.7% margin. This is a substantial reversal and suggests the Turing architecture retains strong performance in older API paths that the modern Intel driver stack may deprioritize. The Quadro also wins Passmark DirectX 11 (140 vs 128, 8.6% ahead) and Passmark DirectX 9 (195 vs 183, 6.2% ahead). These legacy wins are meaningful for users running older software or games that rely on DX9-DX11 code paths, but they represent a shrinking segment of the market.

Architecture Differences

The architectural gap between these two cards is stark. The Intel Arc B580 uses the BMG-G21 chip built on TSMC's 5 nm process with 19,600 million transistors packed into a 272 mm² die, yielding a transistor density of 72.1M per mm². In contrast, the NVIDIA Quadro RTX 5000 uses the TU104 chip on TSMC's 12 nm process with 13,600 million transistors spread across a massive 545 mm² die, giving a density of just 25.0M per mm². This means the Intel card achieves 44% more transistors in half the die area, illustrating the massive process node advantage.

The core configurations differ significantly. The Arc B580 has 2560 shading units, 160 TMUs, and 80 ROPs, while the Quadro RTX 5000 has 3072 shading units, 192 TMUs, but only 64 ROPs. Despite having fewer shaders, the Intel card's higher clocks (2670 MHz base and boost vs 1620 MHz base and 1815 MHz boost) allow it to achieve higher pixel rate (213.6 GPixel/s vs 116.2 GPixel/s) and texture rate (427.2 GTexel/s vs 348.5 GTexel/s). The ray tracing cores also differ: Intel has 20 while NVIDIA has 48, but the Quadro also includes 384 tensor cores, which Intel lacks entirely. This makes the Quadro potentially better suited for AI and DLSS workloads, though the benchmark data does not directly test these capabilities.

Memory configurations show a trade-off. The Arc B580 has 12 GB of GDDR6 on a 192-bit bus with 456.0 GB/s bandwidth, while the Quadro RTX 5000 has 16 GB on a 256-bit bus but slightly lower bandwidth at 448.0 GB/s. The Intel card also runs faster memory at 2375 MHz (19 Gbps effective) versus 1750 MHz (14 Gbps effective). For memory-intensive professional workloads, the Quadro's extra 4 GB capacity could be decisive, but for raw bandwidth, the Arc B580 has a slight edge. The bus interface differs too: PCIe 4.0 x8 on Intel versus PCIe 3.0 x16 on NVIDIA, though the practical impact depends on the platform.

Where Each One Wins

The Intel Arc B580 is the clear winner in modern compute and DirectX 12 scenarios. Its 17.5% lead in OpenCL and 18.8% lead in Vulkan suggest strong performance in compute-heavy applications like rendering, physics simulation, and modern game engines that leverage these APIs. The 28.8% advantage in DirectX 12 is particularly notable, as this is the primary API for current AAA games and many professional applications. The 18.5% win in GPU Compute further solidifies its position for general-purpose parallel workloads. Users running contemporary software that utilizes Vulkan, DirectX 12, or OpenCL will see measurable performance benefits from the Arc B580.

The NVIDIA Quadro RTX 5000 wins in legacy DirectX paths. Its 32.7% lead in DirectX 10 and 8.6% lead in DirectX 11 indicate that older games and applications written for these APIs will run noticeably faster on the Quadro. The 6.2% win in DirectX 9 extends this to even older software. This makes the Quadro a better choice for users with legacy software dependencies, such as older CAD tools, engineering applications, or classic game libraries that have not been updated to modern APIs. The Quadro's 16 GB memory capacity also gives it an advantage for large datasets, though the benchmark data does not directly measure this.

The G3D test shows a near-tie at 0.8% in favor of Intel, suggesting that for general 3D rendering without API-specific optimizations, both cards are essentially equivalent. The G2D test is an exact tie, meaning 2D desktop work sees no difference. This split creates a clear use-case distinction: Intel for modern workloads, NVIDIA for legacy compatibility.

The Verdict

Based strictly on the benchmark data, the Intel Arc B580 is the stronger overall performer. It wins 6 of 9 head-to-head tests, including all the modern API and compute benchmarks, and its average benchmark score of 23021 places it in the 68th percentile of all GPUs. Its nearest rival on average score is the NVIDIA GeForce RTX 2080 at 22895 (0.6% behind), and it sits just 0.7% behind the RTX 3080's 23172. This places it in solid upper-midrange territory for contemporary performance.

The NVIDIA Quadro RTX 5000, with an average score of 21629 and 67th percentile, is not far behind overall, but its nearest rivals include the GTX 1060 6 GB (21856, 1% behind) and RTX A4000 Mobile (21379, 1.2% ahead). This suggests the Quadro's performance is comparable to much older or lower-tier cards in the current landscape. Its wins are exclusively in legacy APIs, which may matter for specific professional workflows but not for general modern usage.

The choice comes down to workload priority. For users running current games, compute applications, or any software leveraging DirectX 12/Vulkan, the Arc B580 is the data-supported pick with decisive margins. For users with mandatory legacy DirectX 9/10/11 dependencies, the Quadro RTX 5000 offers 6-33% better performance in those specific paths, plus 16 GB of memory capacity. However, the Arc B580's modern architecture, higher bandwidth, and overall win count make it the more future-proof and generally capable card. The Quadro's end-of-life production status and 2018 release date further suggest it is not a forward-looking choice.

FAQ

Q: Which card wins in DirectX 12 performance?

A: The Intel Arc B580 wins by a significant 28.8% margin, scoring 76 versus the Quadro RTX 5000's 59 in the Passmark DirectX 12 test.

Q: How do the cards compare in compute performance?

A: The Intel Arc B580 leads in both Geekbench OpenCL (92821 vs 78999, 17.5% ahead) and Passmark GPU Compute (7729 vs 6525, 18.5% ahead), indicating a strong advantage in general-purpose parallel workloads.

Q: Does the NVIDIA Quadro RTX 5000 win any benchmarks?

A: Yes, it wins 3 of 9 head-to-head tests: Passmark DirectX 10 (113 vs 76, 32.7% ahead), DirectX 11 (140 vs 128, 8.6% ahead), and DirectX 9 (195 vs 183, 6.2% ahead).

Q: Which card has more memory?

A: The NVIDIA Quadro RTX 5000 has 16 GB of GDDR6 memory, while the Intel Arc B580 has 12 GB. However, the Intel card has higher bandwidth at 456.0 GB/s versus 448.0 GB/s.

Q: What is the average benchmark score difference?

A: The Intel Arc B580 averages 23021 across all benchmarks, while the Quadro RTX 5000 averages 21629, giving Intel a 6.4% overall advantage.

Q: How do the cards compare in legacy DirectX 9 performance?

A: The NVIDIA Quadro RTX 5000 wins in DirectX 9, scoring 195 versus the Arc B580's 183, a 6.2% advantage for the NVIDIA card.

Specification Differences

| Specification | Intel Arc B580 | NVIDIA Quadro RTX 5000 |

|---|---|---|

| Architecture | Xe2-HPG | Turing |

| Process Node | 5 nm | 12 nm |

| Transistors | 19,600 million | 13,600 million |

| Die Size | 272 mm² | 545 mm² |

| Transistor Density | 72.1M / mm² | 25.0M / mm² |

| Base Clock | 2670 MHz | 1620 MHz |

| Boost Clock | 2670 MHz | 1815 MHz |

| Memory Clock | 2375 MHz (19 Gbps effective) | 1750 MHz (14 Gbps effective) |

| Memory Size | 12 GB | 16 GB |

| Memory Bus Width | 192 bit | 256 bit |

| Memory Bandwidth | 456.0 GB/s | 448.0 GB/s |

| Shading Units | 2560 | 3072 |

| TMUs | 160 | 192 |

| ROPs | 80 | 64 |

| RT Cores | 20 | 48 |

| Tensor Cores | None | 384 |

| Pixel Rate | 213.6 GPixel/s | 116.2 GPixel/s |

| Texture Rate | 427.2 GTexel/s | 348.5 GTexel/s |

| FP32 | 13.67 TFLOPS | 11.15 TFLOPS |

| FP16 | 27.34 TFLOPS (2:1) | 22.30 TFLOPS (2:1) |

| TDP | 190 W | 230 W |

| Power Connectors | 1x 8-pin | 1x 6-pin + 1x 8-pin |

| Suggested PSU | 450 W | 550 W |

| Bus Interface | PCIe 4.0 x8 | PCIe 3.0 x16 |

| Display Outputs | 1x HDMI 2.1a, 3x DisplayPort 2.1 | 4x DisplayPort 1.4a, 1x USB Type-C |

| Release Date | 2024-12-12 | 2018-08-12 |

| Production Status | Active | End-of-life |

| Launch MSRP | 249 USD | 2,299 USD |

DETAILED SPECIFICATIONS

SPECIFICATION
B580
Quadro RTX 5000
Core Specs
Shading Units
2,560
3,072 +20.0%
Shaders
2,560
3,072 +20.0%
TMUs
160
192 +20.0%
ROPs
80
64 -20.0%
SM Count
48
Execution Units
20
Clocks
Base Clock
2670 MHz
1620 MHz
Boost Clock
2670 MHz
1815 MHz
Memory Clock
2375 MHz 19 Gbps effective
1750 MHz 14 Gbps effective
Memory
Memory Size
12 GB
16 GB
VRAM (MB)
12,288
16,384 +33.3%
Memory Type
GDDR6
GDDR6
Memory Bus
192 bit
256 bit
Bandwidth
456.0 GB/s
448.0 GB/s
Cache
L1 Cache
256 KB (per EU)
64 KB (per SM)
L2 Cache
18 MB
4 MB
Performance
Pixel Rate
213.6 GPixel/s
116.2 GPixel/s
Texture Rate
427.2 GTexel/s
348.5 GTexel/s
FP32 (TFLOPS)
13.67 TFLOPS
11.15 TFLOPS
FP64 (TFLOPS)
854.4 GFLOPS (1:16)
348.5 GFLOPS (1:32)
FP16 (TFLOPS)
27.34 TFLOPS (2:1)
22.30 TFLOPS (2:1)
AI/RT
RT Cores
20
48 +140.0%
Tensor Cores
384
XMX Cores
160
Power
TDP
190 W
230 W
TDP (W)
190
230 +21.1%
Suggested PSU
450 W
550 W
Power Connectors
1x 8-pin
1x 6-pin + 1x 8-pin
Architecture
Architecture
Xe2-HPG
Turing
GPU Name
BMG-G21
TU104
Generation
Battlemage (Arc 5)
Quadro Turing (Tx000)
Process Size
5 nm
12 nm
Transistors
19,600 million
13,600 million
Die Size
272 mm²
545 mm²
Foundry
TSMC
TSMC
Density
72.1M / mm²
25.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
7.5
Shader Model
6.6
6.8
Physical
Slot Width
Dual-slot
Dual-slot
Length
272 mm 10.7 inches
267 mm 10.5 inches
Height
115 mm 4.5 inches
111 mm 4.4 inches
Outputs
1x HDMI 2.1a3x DisplayPort 2.1
4x DisplayPort 1.4a1x USB Type-C
Bus Interface
PCIe 4.0 x8
PCIe 3.0 x16
Other
Launch Price
249 USD
2,299 USD
Production
Active
End-of-life
Predecessor
Alchemist
Quadro Volta
Successor
Workstation Ampere
View Arc B580 Details View Quadro RTX 5000 Details