Intel Arc B580 vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison

Intel
GPU

Intel Arc B580

CORE STATE BMG-G21
VRAM 12 GB
CLOCK SPEED 2670 MHz
TDP 190 W
BUS WIDTH 192 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Ti Mobile

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 1447 MHz
TDP 60 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
3,068
N/A
geekbench_opencl
92,821
143,870
geekbench_vulkan
109,672
139,213
passmark_directx_10
76
151
passmark_directx_11
128
237
passmark_directx_12
76
102
passmark_directx_9
183
259
passmark_g2d
709
981
passmark_g3d
15,748
24,004
passmark_gpu_compute
7,729
10,101

Analysis: Intel Arc B580 vs NVIDIA GeForce RTX 5070 Ti Mobile

Head-to-Head Benchmarks

The recorded data shows a decisive sweep: the NVIDIA GeForce RTX 5070 Ti Mobile wins all nine head-to-head comparisons against the Intel Arc B580. The widest margin appears in the PassMark DirectX 10 test, where NVIDIA scores 151 against Intel's 76, a 49.7% advantage. DirectX 11 follows with NVIDIA at 237 versus 128, a 46% gap. These legacy API results indicate that the NVIDIA part maintains strong performance even in older workloads where its desktop-oriented rival might be expected to fare better.

The compute-oriented tests also favor NVIDIA substantially. In Geekbench OpenCL, the RTX 5070 Ti Mobile records 143870 points, which is 35.5% ahead of the Arc B580's 92821. The Vulkan result is closer but still firmly in NVIDIA's favor: 139213 versus 109672, a 21.2% lead. GPU compute through PassMark shows NVIDIA at 10101 against 7729, a 23.5% margin. These numbers suggest that the NVIDIA mobile GPU delivers more raw compute throughput across both vendor-agnostic and vendor-specific APIs.

The 3D gaming-oriented benchmarks reinforce the pattern. PassMark G3D shows NVIDIA at 24004 versus Intel's 15748, a 34.4% lead. DirectX 12 results are less lopsided: NVIDIA scores 102 while Intel scores 76, a 25.5% gap. DirectX 9 shows NVIDIA at 259 against 183, a 29.3% advantage. The 2D test, PassMark G2D, gives NVIDIA 981 points against Intel's 709, a 27.7% margin. Every category, from legacy APIs to modern ones, from compute to rasterization, lands in favor of the RTX 5070 Ti Mobile.

The average benchmark score tells a similar story. The NVIDIA GPU averages 35435 across all recorded tests, while the Intel Arc B580 averages 23021. That difference places the two cards in different competitive tiers. The Arc B580's nearest rivals include the AMD Radeon RX 580 2048SP, which scores 23061 (0.2% ahead), and the NVIDIA GeForce RTX 3080 at 23172 (0.7% ahead). The RTX 5070 Ti Mobile sits alongside the NVIDIA Quadro GV100 at 35520 (0.2% ahead) and the AMD Radeon Pro Duo at 35860 (1.2% ahead). In other words, the Intel card competes with last-generation desktop parts, while the NVIDIA mobile GPU trades blows with professional workstation-class hardware.

Where Each One Wins

The RTX 5070 Ti Mobile wins every recorded benchmark, so the use-case split is straightforward. Its strongest relative advantages come in older DirectX APIs, where it beats the Arc B580 by nearly half in DirectX 10 and by 46% in DirectX 11. That makes it the better choice for legacy application compatibility and for games that still rely on those render paths. Modern DirectX 12 workloads show a narrower gap of 25.5%, but NVIDIA still holds the lead.

Compute performance is another clear win for NVIDIA. The Geekbench OpenCL result of 143870 is the single highest score recorded for either card in any test, and it beats the Arc B580 by 35.5%. The Vulkan score of 139213 is similarly strong. Users running GPU-accelerated compute tasks, whether through OpenCL or Vulkan, will see a meaningful performance advantage on the NVIDIA part. The PassMark GPU compute score of 10101 versus 7729 confirms this trend.

The Arc B580 does not win any category, but its closest relative performance comes in DirectX 12, where the deficit is 25.5%, and in Vulkan, where it trails by 21.2%. Its absolute scores are still respectable: 109672 in Vulkan and 15748 in PassMark G3D place it well above entry-level GPUs. The percentile data reinforces this. The Arc B580 sits at the 68th percentile among all GPUs, while the RTX 5070 Ti Mobile sits at the 80th percentile. Both are above average, but NVIDIA occupies a higher tier.

For users constrained to the Arc B580's performance envelope, the data shows it is most competitive in modern, low-level APIs like Vulkan and DirectX 12, where the architectural advantages of Xe2-HPG partially offset the raw compute deficit. In legacy APIs and in compute-heavy workloads, the gap widens considerably.

Architecture Differences

The two GPUs come from different architectural lineages. The Intel Arc B580 uses the Xe2-HPG architecture, built on the BMG-G21 chip, and belongs to the Battlemage generation under the Arc 5 series. The NVIDIA GeForce RTX 5070 Ti Mobile uses the Blackwell 2.0 architecture, built on the GB205 chip, and belongs to the GeForce 50 Mobile series.

Both chips are fabricated on a 5 nm process at TSMC, but the transistor counts differ dramatically. The NVIDIA GB205 packs 31,100 million transistors on a 263 mm² die, yielding a transistor density of 118.3 million per mm². The Intel BMG-G21 contains 19,600 million transistors on a slightly larger 272 mm² die, giving a density of 72.1 million per mm². The NVIDIA chip achieves nearly 59% more transistors per square millimeter, which contributes to its higher compute throughput despite the smaller physical die.

The shader configurations diverge sharply. The NVIDIA GPU has 5888 shading units, 184 texture mapping units, and 80 raster output units. The Intel GPU has 2560 shading units, 160 TMUs, and 80 ROPs. NVIDIA's shading unit count is more than double Intel's, while TMU counts are closer. Both cards have identical ROP counts at 80.

Ray tracing and tensor hardware also differ. The RTX 5070 Ti Mobile includes 46 ray tracing cores and 184 tensor cores. The Arc B580 has 20 ray tracing cores and no tensor core field recorded in the database. NVIDIA's ray tracing core count is more than double Intel's, and the tensor cores add dedicated AI acceleration hardware that the Intel part lacks entirely.

Clock behavior reflects the different design targets. The Intel Arc B580 runs at a constant 2670 MHz for both base and boost clocks. The NVIDIA mobile GPU runs at 847 MHz base and 1447 MHz boost. Despite running at roughly half the clock speed, the NVIDIA GPU delivers higher FP32 throughput at 17.04 TFLOPS versus 13.67 TFLOPS for Intel. This is a direct consequence of the much higher shader count. The FP16 picture is more complicated: Intel reaches 27.34 TFLOPS using a 2:1 ratio, while NVIDIA achieves 17.04 TFLOPS at a 1:1 ratio.

Specification Differences

The memory subsystems differ in type and bandwidth but share size and bus width. Both cards have 12 GB of memory on a 192-bit bus. The Intel Arc B580 uses GDDR6 at 2375 MHz with 19 Gbps effective speed, producing 456.0 GB/s of bandwidth. The NVIDIA RTX 5070 Ti Mobile uses GDDR7 at 1750 MHz with 28 Gbps effective speed, producing 672.0 GB/s. NVIDIA's memory bandwidth is 47% higher, which helps feed its larger shader array.

Power and physical design show the starkest differences. The Intel Arc B580 is a dual-slot desktop card with a 190 W TDP, a single 8-pin power connector, and a suggested 450 W PSU. Its dimensions are 272 mm in length, 115 mm in height, and 45 mm in width. The NVIDIA RTX 5070 Ti Mobile is an integrated graphics package for laptops with a 60 W TDP, no power connectors, and no recorded dimensions. The database lists its slot width as IGP, meaning it is soldered into the laptop rather than installed as a discrete card. The power disparity is enormous: the NVIDIA mobile part draws less than one-third the power of the Intel desktop card while delivering significantly higher performance.

The bus interfaces also differ. Intel uses PCIe 4.0 x8, while NVIDIA uses PCIe 5.0 x16. The NVIDIA interface offers more lanes and a newer standard, which matters for bandwidth-sensitive workloads. Display outputs are another differentiator: the Arc B580 provides 1x HDMI 2.1a and 3x DisplayPort 2.1, while the RTX 5070 Ti Mobile's outputs are listed as portable device dependent, reflecting its laptop integration.

API support is identical across both cards. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Release dates are close: the Intel GPU launched on December 12, 2024, and the NVIDIA GPU launched on February 28, 2025. The Intel card lists a launch MSRP of 249 USD; the NVIDIA card has no recorded MSRP. Production status for both is active. The Intel card's predecessor is Alchemist, while the NVIDIA card's predecessor is GeForce 40 Mobile.

FAQ

Q: Which GPU has higher raw compute performance?

A: The NVIDIA GeForce RTX 5070 Ti Mobile delivers 17.04 TFLOPS of FP32 performance, while the Intel Arc B580 delivers 13.67 TFLOPS. NVIDIA's lead is roughly 25%.

Q: How much memory bandwidth does each card have?

A: The Intel Arc B580 has 456.0 GB/s of bandwidth using GDDR6 memory. The NVIDIA RTX 5070 Ti Mobile has 672.0 GB/s using GDDR7. Both use a 192-bit bus and 12 GB capacity.

Q: What is the power consumption difference?

A: The Intel Arc B580 has a 190 W TDP and requires a 450 W suggested PSU with a single 8-pin connector. The NVIDIA RTX 5070 Ti Mobile has a 60 W TDP and requires no power connectors, as it is an integrated laptop GPU.

Q: Which GPU has more shading units?

A: The NVIDIA RTX 5070 Ti Mobile has 5888 shading units. The Intel Arc B580 has 2560. NVIDIA also leads in TMUs (184 versus 160) and ray tracing cores (46 versus 20).

Q: How do the two GPUs compare in DirectX 12 performance?

A: In the PassMark DirectX 12 test, the NVIDIA GPU scores 102 points to Intel's 76, a 25.5% advantage for NVIDIA.

Q: What is the transistor density difference between the chips?

A: The NVIDIA GB205 chip has 31,100 million transistors on a 263 mm² die, for a density of 118.3 million per mm². The Intel BMG-G21 has 19,600 million transistors on a 272 mm² die, for a density of 72.1 million per mm².

DETAILED SPECIFICATIONS

SPECIFICATION
B580
RTX 5070 Ti Mobile
Core Specs
Shading Units
2,560
5,888 +130.0%
Shaders
2,560
5,888 +130.0%
TMUs
160
184 +15.0%
ROPs
80
80 0.0%
SM Count
46
Execution Units
20
Clocks
Base Clock
2670 MHz
847 MHz
Boost Clock
2670 MHz
1447 MHz
Memory Clock
2375 MHz 19 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
12 GB
12 GB
VRAM (MB)
12,288
12,288 0.0%
Memory Type
GDDR6
GDDR7
Memory Bus
192 bit
192 bit
Bandwidth
456.0 GB/s
672.0 GB/s
Cache
L1 Cache
256 KB (per EU)
128 KB (per SM)
L2 Cache
18 MB
48 MB
Performance
Pixel Rate
213.6 GPixel/s
115.8 GPixel/s
Texture Rate
427.2 GTexel/s
266.2 GTexel/s
FP32 (TFLOPS)
13.67 TFLOPS
17.04 TFLOPS
FP64 (TFLOPS)
854.4 GFLOPS (1:16)
266.2 GFLOPS (1:64)
FP16 (TFLOPS)
27.34 TFLOPS (2:1)
17.04 TFLOPS (1:1)
AI/RT
RT Cores
20
46 +130.0%
Tensor Cores
184
XMX Cores
160
Power
TDP
190 W
60 W
TDP (W)
190
60 -68.4%
Suggested PSU
450 W
Power Connectors
1x 8-pin
None
Architecture
Architecture
Xe2-HPG
Blackwell 2.0
GPU Name
BMG-G21
GB205
Generation
Battlemage (Arc 5)
GeForce 50 Mobile
Process Size
5 nm
5 nm
Transistors
19,600 million
31,100 million
Die Size
272 mm²
263 mm²
Foundry
TSMC
TSMC
Density
72.1M / mm²
118.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.6
6.9
Physical
Slot Width
Dual-slot
IGP
Length
272 mm 10.7 inches
Height
115 mm 4.5 inches
Outputs
1x HDMI 2.1a3x DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Launch Price
249 USD
Production
Active
Active
Predecessor
Alchemist
GeForce 40 Mobile
View Arc B580 Details View GeForce RTX 5070 Ti Mobile Details