Intel Arc A310E vs Intel Arc Graphics 112EU Mobile Comparison

Intel
GPU

Intel Arc A310E

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 2000 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2024
VS
Intel
GPU

Arc Graphics 112EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 2200 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023

Analysis: Intel Arc A310E vs Intel Arc Graphics 112EU Mobile

Head-to-Head Benchmarks

The recorded data shows no direct head-to-head benchmark results between the Intel Arc A310E and the Intel Arc Graphics 112EU Mobile. Both entries in the database contain empty benchmark arrays, meaning no comparative framerate, compute, or synthetic test scores are available for a direct numerical comparison. The wins counter for each part is also zero. This absence of measured data means any performance assessment must be derived from the architectural specifications and feature sets recorded for each device.

What the data does provide is a clear divergence in raw compute potential. The Arc Graphics 112EU Mobile lists an FP32 throughput of 3.942 TFLOPS, which is 28.3% higher than the Arc A310E's 3.072 TFLOPS. This advantage extends to texturing work, where the mobile part reaches 123.2 GTexel/s against 64.00 GTexel/s for the discrete A310E, a 92.5% gap in texture fillrate. Pixel throughput also favors the integrated part: 52.80 GPixel/s versus 32.00 GPixel/s. These figures indicate that the 112EU Mobile holds a consistent lead in raw shading, texturing, and rasterization throughput.

The Arc A310E counters with a fixed memory subsystem. It uses 4 GB of dedicated GDDR6 memory on a 64-bit bus, delivering 124.0 GB/s of bandwidth. The Arc Graphics 112EU Mobile relies on system shared memory, with bandwidth listed as system dependent and no fixed capacity. For workloads that require predictable memory access and dedicated VRAM, the A310E provides a concrete advantage that the shared-memory part cannot match, though the database does not quantify the performance delta for this scenario.

Clock behavior also differs. The A310E runs at a flat 2000 MHz base and boost, while the 112EU Mobile starts at 300 MHz base and boosts to 2200 MHz. The boost ceiling for the mobile part is 10% higher than the A310E's fixed clock, but the actual sustained frequency depends on thermal and power limits within the host laptop. No benchmark data exists to confirm how often that 2200 MHz boost is held.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The Intel Arc Graphics 112EU Mobile. It records 3.942 TFLOPS FP32, which is 28.3% higher than the Arc A310E's 3.072 TFLOPS.

Q: Does the Arc A310E have dedicated video memory?

A: Yes. The A310E uses 4 GB of GDDR6 on a 64-bit bus with 124.0 GB/s bandwidth. The Arc Graphics 112EU Mobile uses system shared memory, with bandwidth dependent on the host system.

Q: What is the boost clock difference between the two?

A: The Arc Graphics 112EU Mobile boosts to 2200 MHz, which is 10% above the Arc A310E's 2000 MHz fixed clock. The mobile part's base clock is much lower at 300 MHz.

Q: How do the two compare in texture fillrate?

A: The Arc Graphics 112EU Mobile delivers 123.2 GTexel/s, which is 92.5% higher than the Arc A310E's 64.00 GTexel/s.

Q: Which part has more shading units?

A: The Arc Graphics 112EU Mobile has 896 shading units, while the Arc A310E has 768. The mobile part also has 56 TMUs versus 32, and 24 ROPs versus 16.

Q: Are both GPUs based on the same architecture?

A: No. The Arc A310E uses Xe-HPG architecture on a 6 nm TSMC process with the DG2-128 chip. The Arc Graphics 112EU Mobile uses Xe-LPG architecture on a 10 nm Intel process with the Meteor Lake chip.

The Verdict

The data points to the Intel Arc Graphics 112EU Mobile as the stronger compute part. It leads in FP32 throughput, texture rate, pixel rate, shading units, TMUs, ROPs, and boost clock. For any workload measured by raw shader output, the mobile integrated GPU holds a clear statistical advantage. The 28.3% FP32 lead and 92.5% texture fillrate lead are substantial margins.

The Intel Arc A310E remains relevant for scenarios where dedicated memory matters. Its 4 GB GDDR6 with 124.0 GB/s bandwidth provides a fixed resource pool that the shared-memory mobile part cannot guarantee. The A310E also has a fixed 2000 MHz clock, which means no reliance on system thermals or power delivery for its rated speed. The 112EU Mobile's 300 MHz base clock and system dependent memory bandwidth introduce variability that the discrete card does not face.

For a builder selecting between these two, the decision hinges on memory architecture. If the workload benefits from guaranteed dedicated VRAM and stable clock behavior, the A310E is the defensible choice. If raw compute throughput is the priority and the host platform can sustain the mobile part's boost state, the 112EU Mobile has the superior numbers.

Specification Differences

The two GPUs differ across nearly every measured specification. The Arc A310E uses a DG2-128 chip on 6 nm TSMC process with 7,200 million transistors and a 157 mm² die size. The Arc Graphics 112EU Mobile uses the Meteor Lake chip on 10 nm Intel process; its transistor count, die size, and density are not recorded in the database.

Memory separates them sharply. The A310E has 4 GB GDDR6, 64-bit bus, and 124.0 GB/s bandwidth at 1937 MHz (15.5 Gbps effective). The mobile part uses system shared memory on all fronts, with bandwidth listed as system dependent. Clock speeds differ: the A310E runs at 2000 MHz fixed, while the mobile part has a 300 MHz base and 2200 MHz boost.

Compute resources favor the mobile part. It has 896 shading units, 56 TMUs, and 24 ROPs against the A310E's 768, 32, and 16. The A310E includes 6 ray tracing cores; the mobile part's ray tracing core count is not recorded. FP32 output is 3.942 TFLOPS versus 3.072 TFLOPS. FP16 output is 7.885 TFLOPS versus 6.144 TFLOPS, both at 2:1 ratio.

Power and form factor differ. The A310E is a single-slot card rated at 75 W TDP with no power connectors and a suggested 250 W PSU. It measures 168 mm by 69 mm by 20 mm. The mobile part is an IGP rated at 65 W TDP with no dimensions, power connector, or suggested PSU recorded. The A310E uses PCIe 4.0 x8 and has 4x mini-DisplayPort 2.0 outputs. The mobile part uses a ring bus interface and its display outputs are listed as portable device dependent.

DirectX support differs slightly. The A310E supports DirectX 12 Ultimate (12_2), while the mobile part supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The A310E is end-of-life with a release date of 2024-03-31; the mobile part is active with a release date of 2023-12-13. Their predecessors also differ: Xe Graphics for the A310E, HD Graphics-M for the mobile part. The A310E lists Battlemage as its successor; the mobile part has no successor recorded.

Architecture Differences

The Arc A310E is built on Xe-HPG architecture, the design used for Intel's discrete Alchemist generation. It uses the DG2-128 chip fabricated by TSMC on a 6 nm process. The database records 7,200 million transistors on a 157 mm² die, yielding a density of 45.9 million transistors per square millimeter. This is a dedicated discrete GPU with its own memory interface and PCIe connection.

The Arc Graphics 112EU Mobile uses Xe-LPG architecture on the Meteor Lake chip, fabricated by Intel on a 10 nm process. This is an integrated GPU that shares system memory and connects via ring bus. Its transistor count and die size are not recorded, so the density cannot be compared. The Xe-LPG architecture lacks the dedicated ray tracing core count that the A310E records at 6 RT cores. Both parts implement 2:1 FP16 ratio and support DirectX 12, OpenGL 4.6, and Vulkan 1.4, though the A310E's DirectX 12 Ultimate (12_2) feature level is one step higher than the mobile part's DirectX 12 (12_1).

The A310E's memory architecture is fixed and independent from the host system. GDDR6 at 1937 MHz yields 124.0 GB/s. The mobile part's memory bandwidth is entirely dependent on the host laptop's system memory configuration, which the database lists as system dependent. This architectural difference is the fundamental distinguishing factor: one is a self-contained discrete accelerator, the other is a flexible but variable integrated solution.

Where Each One Wins

The Intel Arc Graphics 112EU Mobile wins in all recorded compute throughput categories. Its 3.942 TFLOPS FP32 is 28.3% ahead of the A310E. Its 123.2 GTexel/s texture rate is 92.5% ahead. Its 52.80 GPixel/s pixel rate is 65% ahead. It has more shading units, TMUs, and ROPs, plus a 10% higher boost clock. For rendering workloads that scale with shader count and clock speed, the mobile part is the superior option in the recorded data.

The Intel Arc A310E wins in memory determinism and platform independence. Its 4 GB dedicated GDDR6 with 124.0 GB/s bandwidth is a fixed resource that does not fluctuate based on host system memory. Its 2000 MHz fixed clock is stable across operation. The A310E also has 6 ray tracing cores, a feature count the mobile part does not record. It supports DirectX 12 Ultimate (12_2), one feature level above the mobile part's 12_1. For applications that require guaranteed VRAM capacity, consistent bandwidth, or the higher DirectX feature level, the A310E holds the advantage.

Use-case split follows from these data points. The mobile part suits scenarios where raw shader throughput dominates and system memory is sufficient. The discrete part suits scenarios where dedicated memory, fixed clocks, and the higher DirectX feature level matter more than raw TFLOPS.

DETAILED SPECIFICATIONS

SPECIFICATION
A310E
Graphics 112EU Mobile
Core Specs
Shading Units
768
896 +16.7%
Shaders
768
896 +16.7%
TMUs
32
56 +75.0%
ROPs
16
24 +50.0%
Execution Units
96
112 +16.7%
Clocks
Base Clock
2000 MHz
300 MHz
Boost Clock
2000 MHz
2200 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
System Shared
Memory
Memory Size
4 GB
System Shared
VRAM (MB)
4,096
Memory Type
GDDR6
System Shared
Memory Bus
64 bit
System Shared
Bandwidth
124.0 GB/s
System Dependent
Cache
L2 Cache
4 MB
Performance
Pixel Rate
32.00 GPixel/s
52.80 GPixel/s
Texture Rate
64.00 GTexel/s
123.2 GTexel/s
FP32 (TFLOPS)
3.072 TFLOPS
3.942 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:4)
FP16 (TFLOPS)
6.144 TFLOPS (2:1)
7.885 TFLOPS (2:1)
AI/RT
RT Cores
6
XMX Cores
96
Power
TDP
75 W
65 W
TDP (W)
75
65 -13.3%
Suggested PSU
250 W
Power Connectors
None
Architecture
Architecture
Xe-HPG
Xe-LPG
GPU Name
DG2-128
Meteor Lake
Generation
Alchemist (Arc 3)
Arc Graphics-M (Meteor Lake)
Process Size
6 nm
10 nm
Transistors
7,200 million
Die Size
157 mm²
Foundry
TSMC
Intel
Density
45.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.6
6.6
Physical
Slot Width
Single-slot
IGP
Length
168 mm 6.6 inches
Height
69 mm 2.7 inches
Outputs
4x mini-DisplayPort 2.0
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
Ring Bus
Other
Production
End-of-life
Active
Predecessor
Xe Graphics
HD Graphics-M
Successor
Battlemage
View Arc A310E Details View Arc Graphics 112EU Mobile Details