Intel Arc 140V Mobile vs NVIDIA H20 Comparison
Intel Arc 140V Mobile
H20
Analysis: Intel Arc 140V Mobile vs NVIDIA H20
Head-to-Head Benchmarks
The recorded database contains no head-to-head benchmark entries for the Intel Arc 140V Mobile and the NVIDIA H20. Both products show zero wins in direct comparisons, and neither has a populated benchmark score list. The absence of measured data is itself informative: these two devices occupy entirely different segments of the GPU market, and no standardized test in the database has run both through the same workload suite.
The Intel Arc 140V Mobile carries an average benchmark score of 0 and sits at the 50th percentile among all GPUs. The NVIDIA H20 also records an average benchmark score of 0 and the same 50th percentile placement. With no nearest rivals listed for either product, the database offers no indirect comparison points either. The percentile values indicate that both sit at the median of the recorded GPU population, though this is a statistical artifact of the empty benchmark fields rather than a meaningful performance equivalence.
What can be extracted from the data is the theoretical compute ceiling. The NVIDIA H20 delivers 39.54 TFLOPS of FP32 throughput, which is approximately 9.9 times the 3.994 TFLOPS of the Intel Arc 140V Mobile. In FP16, the H20 reaches 79.07 TFLOPS versus 7.987 TFLOPS for the Intel part, again a roughly 9.9x advantage. These ratios are direct consequences of the shading unit counts: 9984 for the H20 versus 1024 for the Arc 140V, a 9.75x difference. The texture rate gap is even larger, with the H20 producing 617.8 GTexel/s against 124.8 GTexel/s for the Intel chip, a factor of 4.95x. The pixel rates tell a different story, the Intel part reaches 62.40 GPixel/s while the H20 manages 47.52 GPixel/s, meaning the mobile integrated GPU holds a 31% lead in pixel throughput despite being vastly smaller in raw compute resources.
Architecture Differences
The two chips come from fundamentally different design philosophies. The Intel Arc 140V Mobile uses the Lunar Lake chip with the Xe2-LPG architecture, part of the Arc Graphics-M (Lunar Lake) generation. It is fabricated on a 3 nm process at TSMC with a die size of 172 mm². The NVIDIA H20 uses the GH100 chip with the Hopper architecture, belonging to the Server Hopper (Hxx) generation, built on a 5 nm process at TSMC with an 814 mm² die. The transistor counts are starkly different: the H20 packs 80,000 million transistors, while the Arc 140V lists its transistor count as unknown. The H20 achieves a transistor density of 98.3M per mm², a figure not available for the Intel part.
Memory architecture divides the two completely. The Arc 140V uses system shared memory, with shared size, type, bus width, and system-dependent bandwidth. Its memory clock is listed as "System Shared" and its boost clock is 1950 MHz with a 300 MHz base. The H20 has 96 GB of HBM3 memory on a 6144 bit bus, delivering 4.03 TB/s of bandwidth. Its memory operates at 1313 MHz with 5.3 Gbps effective speed, with base and boost clocks of 1830 MHz and 1980 MHz respectively.
The compute block configurations differ substantially. The Intel chip contains 1024 shading units, 64 TMUs, 32 ROPs, and 8 ray tracing cores, with no tensor cores listed. The NVIDIA chip contains 9984 shading units, 312 TMUs, 24 ROPs, and 312 tensor cores, with no dedicated ray tracing cores listed. The H20 has 13 times the TMUs of the Arc 140V, while the Intel part has 1.33 times the ROP count of the H20. API support also diverges: the Arc 140V supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, while the H20 lists N/A for all three APIs, indicating it is not designed for conventional graphics workloads.
Power and physical specifications reinforce the different intended environments. The Arc 140V has a 37 W TDP and is an IGP with a slot width of "IGP", using the IGP bus interface. The H20 has a 500 W TDP, is an SXM Module with a PCIe 5.0 x16 bus interface, and requires a suggested PSU of 900 W. The Intel part has display outputs described as "Portable Device Dependent," while the H20 has no outputs at all. Release dates show the H20 arrived first on 2024-01-31, followed by the Arc 140V on 2024-09-23.
The Verdict
The data supports a clear segmentation. The NVIDIA H20 is a server accelerator with no display outputs, no graphics API support, and compute resources oriented toward tensor operations and massive memory bandwidth. Its 96 GB of HBM3 with 4.03 TB/s bandwidth and 312 tensor cores position it for data center workloads where graphics rendering is irrelevant. The Intel Arc 140V Mobile is an integrated GPU for portable devices, with display outputs dependent on the host device, full graphics API support including DirectX 12 Ultimate, and a 37 W TDP suitable for battery-powered systems.
The compute ratio is decisive for any workload that uses FP32 or FP16 math: the H20 delivers roughly 9.9 times the throughput of the Arc 140V in both precisions. The texture rate advantage for the H20 is 4.95 times. The Intel part wins only in pixel rate, 62.40 GPixel/s versus 47.52 GPixel/s, and in ROP count, 32 versus 24. These wins are relevant for rasterized graphics rendering, but the H20 is not designed to render graphics at all, as its N/A API entries confirm.
The production status of both is Active, meaning both remain current products in their respective categories. The H20's predecessor is Server Ada and its successor is Server Blackwell, while the Arc 140V's predecessor is HD Graphics-M with no successor listed. The H20 launched on 2024-01-31, and the Arc 140V launched on 2024-09-23, so the server part predates the mobile part by roughly eight months. Neither product has a launch MSRP in the database.
FAQ
Q: Which GPU has more shading units?
A: The NVIDIA H20 has 9984 shading units, while the Intel Arc 140V Mobile has 1024, a difference of 8960 units in favor of the H20.
Q: Can the NVIDIA H20 be used for gaming?
A: The database shows N/A for DirectX, OpenGL, and Vulkan support on the H20, and it has no display outputs, indicating it is not intended for graphics rendering workloads.
Q: How much memory bandwidth does each GPU provide?
A: The H20 provides 4.03 TB/s from 96 GB of HBM3 on a 6144 bit bus, while the Arc 140V uses system shared memory with system-dependent bandwidth.
Q: What is the power draw difference?
A: The Arc 140V Mobile has a 37 W TDP, while the H20 has a 500 W TDP and a suggested PSU of 900 W.
Q: Which GPU supports DirectX 12 Ultimate?
A: The Intel Arc 140V Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The H20 lists N/A for all graphics APIs.
Q: What are the manufacturing process nodes?
A: The Intel Arc 140V Mobile uses a 3 nm process, and the NVIDIA H20 uses a 5 nm process, both fabricated at TSMC.
Where Each One Wins
The Intel Arc 140V Mobile wins in pixel throughput, producing 62.40 GPixel/s compared to 47.52 GPixel/s for the H20, a margin of 31%. It also has more ROPs, 32 versus 24, and a higher base clock of 300 MHz versus 1830 MHz is not a win for Intel, the base clock comparison actually favors the H20. The Arc 140V wins on power efficiency in absolute terms, with a 37 W TDP versus 500 W, and it supports a full graphics API stack with display output capability. It is built on a smaller 3 nm node versus 5 nm, and its die is 172 mm² versus 814 mm².
The NVIDIA H20 wins decisively in compute throughput: 39.54 TFLOPS FP32 against 3.994 TFLOPS, 79.07 TFLOPS FP16 against 7.987 TFLOPS, and 617.8 GTexel/s against 124.8 GTexel/s. It has 9984 shading units versus 1024, 312 TMUs versus 64, and 312 tensor cores where the Intel part has none. Its memory subsystem dwarfs the Intel chip: 96 GB of HBM3 versus system shared memory, 4.03 TB/s bandwidth, and a 6144 bit bus. The H20 also has a higher boost clock at 1980 MHz versus 1950 MHz, and its transistor count is documented at 80,000 million while the Arc 140V's is unknown.
The pixel rate win for the Intel part is notable because it occurs despite the H20 having 8 times the shading units and 13 times the TMUs. This suggests the Arc 140V's ROP configuration, 32 versus 24, and its graphics-oriented architecture allow it to excel at the final stage of the rendering pipeline. The H20's lower ROP count and lack of display outputs indicate it prioritizes compute and memory throughput over rasterization efficiency.
Specification Differences
The two GPUs differ in nearly every recorded specification. The process nodes are 3 nm for the Intel part and 5 nm for the NVIDIA part. The H20 has a documented transistor count of 80,000 million and a density of 98.3M per mm², while the Arc 140V's transistor count is unknown. Die sizes are 172 mm² for the Intel chip and 814 mm² for the H20. Base clocks are 300 MHz for the Arc 140V and 1830 MHz for the H20. Boost clocks are 1950 MHz and 1980 MHz respectively. The memory clock for the H20 is 1313 MHz at 5.3 Gbps effective, while the Arc 140V uses system shared memory.
Memory specifications show 96 GB of HBM3 on a 6144 bit bus with 4.03 TB/s bandwidth for the H20, versus system shared memory with system-dependent bandwidth for the Intel part. Shading units number 1024 for Intel and 9984 for NVIDIA. TMUs are 64 versus 312. ROPs are 32 versus 24. Ray tracing cores are 8 for the Intel chip and not listed for the H20. Tensor cores are not listed for the Intel part and 312 for the H20. Pixel rates are 62.40 GPixel/s for Intel and 47.52 GPixel/s for NVIDIA. Texture rates are 124.8 GTexel/s and 617.8 GTexel/s. FP32 performance is 3.994 TFLOPS versus 39.54 TFLOPS. FP16 performance is 7.987 TFLOPS versus 79.07 TFLOPS.
TDP values are 37 W for the Arc 140V and 500 W for the H20. Slot widths are IGP for the Intel part and SXM Module for the NVIDIA part. The suggested PSU is listed only for the H20 at 900 W. Bus interfaces are IGP for Intel and PCIe 5.0 x16 for NVIDIA. Display outputs are "Portable Device Dependent" for Intel and "No outputs" for NVIDIA. API support includes DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4 for Intel, with N/A entries for all three on NVIDIA. Release dates are 2024-09-23 for the Intel part and 2024-01-31 for the NVIDIA part. The predecessor entries are HD Graphics-M for Intel and Server Ada for NVIDIA, with the H20 listing Server Blackwell as its successor while the Intel part has none.