Intel Arc 140V Mobile vs NVIDIA GeForce RTX 3050 A Mobile Comparison

Intel
GPU

Intel Arc 140V Mobile

CORE STATE Lunar Lake
VRAM System Shared
CLOCK SPEED 1950 MHz
TDP 37 W
BUS WIDTH System Shared
ARCHITECTURE Xe2-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
52,998
passmark_directx_10
N/A
61
passmark_directx_11
N/A
94
passmark_directx_12
N/A
55
passmark_directx_9
N/A
152
passmark_g2d
N/A
526
passmark_g3d
N/A
11,664
passmark_gpu_compute
N/A
4,419

Analysis: Intel Arc 140V Mobile vs NVIDIA GeForce RTX 3050 A Mobile

Intel Arc 140V Mobile and NVIDIA GeForce RTX 3050 A Mobile represent two different approaches to integrated graphics for portable systems. The Arc 140V uses Intel's Lunar Lake platform with Xe2-LPG architecture, while the RTX 3050 A is an Ampere-based part from NVIDIA. The database contains benchmark results only for the NVIDIA GPU, with no recorded measurements for the Intel Arc 140V. As a result, the analysis below relies on architectural specifications and the available NVIDIA benchmark data.

Where Each One Wins

The recorded benchmark data shows no direct comparison between these two GPUs, as the Intel Arc 140V has no benchmark scores listed in the database. The NVIDIA GeForce RTX 3050 A Mobile has eight recorded benchmark results, covering DirectX 9, 10, 11, and 12 performance, general 2D and 3D graphics, and compute workloads.

Within its own benchmark profile, the RTX 3050 A shows clear strengths in legacy DirectX workloads. The PassMark DirectX 9 score of 152 is the highest among all its recorded graphics tests, while DirectX 10 scores 61, DirectX 11 scores 94, and DirectX 12 scores 55. This pattern suggests the GPU delivers its best relative performance in older API environments, likely due to the mature driver path for those interfaces.

The compute-oriented tests tell a different story. The PassMark GPU Compute score is 4419, and the Geekbench OpenCL score is 52998. The general 3D graphics score of 11664 sits well above the compute score, indicating that this GPU processes traditional raster graphics more effectively than raw compute workloads. The G2D score of 526 is modest, reflecting typical integrated graphics performance for 2D desktop operations.

Since no benchmark data exists for the Intel Arc 140V, it is not possible to determine where it wins or loses based on measured results. The architecture suggests it would compete in the same integrated GPU space, but the database does not provide scores to confirm any specific advantage.

Architecture Differences

The two GPUs employ fundamentally different manufacturing and design strategies. The Intel Arc 140V uses a 3 nm process node from TSMC, with a die size of 172 mm². The NVIDIA GeForce RTX 3050 A Mobile uses an 8 nm process from Samsung and has a larger die measuring 276 mm². NVIDIA's chip contains 12,000 million transistors, resulting in a transistor density of 43.5 million per mm². Intel's transistor count is not recorded in the database.

The Intel part integrates its memory as System Shared, meaning the GPU uses the system's main memory rather than dedicated VRAM. Its memory bus width and type are likewise System Shared, and bandwidth is listed as System Dependent. The NVIDIA GPU, by contrast, has 4 GB of dedicated GDDR6 memory on a 128-bit bus, delivering 192.0 GB/s of bandwidth.

Shading resources differ significantly. The Arc 140V has 1024 shading units, 64 texture mapping units, and 32 raster operation units. The RTX 3050 A has more shading units at 1792, but fewer texture units at 56, and the same 32 ROPs. Ray tracing hardware also differs: Intel includes 8 ray tracing cores, while NVIDIA includes 14. NVIDIA additionally has 56 tensor cores, a feature that is not listed for the Intel GPU.

Clock behavior shows a notable divergence. The Arc 140V has a base clock of 300 MHz and a boost clock of 1950 MHz. The RTX 3050 A runs at a higher base of 1065 MHz but a lower boost of 1343 MHz. This suggests Intel's design relies on aggressive boosting to reach performance, while NVIDIA maintains a more steady clock profile.

Compute throughput figures reflect the shading unit counts. The RTX 3050 A achieves 4.813 TFLOPS for both FP32 and FP16, the latter at a 1:1 ratio. The Arc 140V delivers 3.994 TFLOPS FP32 and 7.987 TFLOPS FP16 at a 2:1 ratio. Intel's FP16 throughput is notably higher than its FP32, while NVIDIA maintains equal rates.

The NVIDIA GPU has a higher thermal design power at 45 W compared to Intel's 37 W. Both are classified as IGP or integrated graphics, and neither uses external power connectors. The bus interface differs: Intel uses IGP while NVIDIA uses PCIe 4.0 x8. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Head-to-Head Benchmarks

No head-to-head benchmark results exist in the database for these two GPUs. The wins counter shows zero for both parts, and the head-to-head benchmark array is empty. The only recorded data belongs to the NVIDIA GeForce RTX 3050 A Mobile.

The RTX 3050 A's PassMark G3D score of 11664 places it at the 44th percentile among all GPUs in the database. Its average benchmark score is 8746. The nearest rivals provide context for this figure. The NVIDIA GeForce GTX 460 v2 scores 8743, a delta of 0 percent. The NVIDIA Quadro P2200 scores 8686, which is 0.7 percent lower. The AMD Radeon R9 M265X scores 8851, putting it 1.2 percent higher, and the AMD Radeon Pro WX 5100 scores 8863, 1.3 percent higher.

These deltas show that the RTX 3050 A Mobile performs within a narrow band of older desktop and workstation GPUs. The GTX 460 v2 from a much earlier generation matches it almost exactly at 8743, differing by just 0 percent. The AMD competitors are only slightly faster, within 1.3 percent. This clustering indicates that the RTX 3050 A's overall performance is comparable to mid-range GPUs from roughly a decade ago, despite being a modern mobile part.

The individual PassMark scores show the distribution of performance across API generations. DirectX 9 leads at 152, followed by DirectX 11 at 94, DirectX 10 at 61, and DirectX 12 at 55. The DirectX 12 score being lower than DirectX 9 suggests that the GPU does not scale as well with modern API features, possibly due to its mobile power constraints. The GPU Compute score of 4419 is roughly 38 percent of the G3D score, indicating that compute workloads are not the GPU's primary strength.

FAQ

Q: Does the Intel Arc 140V have any recorded benchmark scores in the database?

A: No. The database lists no benchmarks for the Intel Arc 140V Mobile, with an average benchmark score of 0 and no nearest rival data.

Q: What is the RTX 3050 A Mobile's percentile ranking among all GPUs?

A: The RTX 3050 A Mobile sits at the 44th percentile among all GPUs in the database, with an average benchmark score of 8746.

Q: How does the RTX 3050 A Mobile compare to its nearest rivals?

A: The NVIDIA GeForce GTX 460 v2 matches it almost exactly at 8743 with a 0 percent delta. The NVIDIA Quadro P2200 is 0.7 percent slower, while the AMD Radeon R9 M265X and AMD Radeon Pro WX 5100 are 1.2 percent and 1.3 percent faster, respectively.

Q: Which GPU has more shading units?

A: The NVIDIA GeForce RTX 3050 A Mobile has 1792 shading units, compared to 1024 on the Intel Arc 140V.

Q: What memory configurations do the two GPUs use?

A: The Intel Arc 140V uses System Shared memory with System Dependent bandwidth. The NVIDIA RTX 3050 A Mobile uses 4 GB of GDDR6 memory on a 128-bit bus with 192.0 GB/s bandwidth.

Q: What is the FP16 compute capability of each GPU?

A: The Intel Arc 140V delivers 7.987 TFLOPS FP16 at a 2:1 ratio, while the NVIDIA RTX 3050 A Mobile delivers 4.813 TFLOPS FP16 at a 1:1 ratio.

The Verdict

The database does not contain benchmark scores for the Intel Arc 140V Mobile, so a direct performance verdict based on measurements is impossible. The recorded data only covers the NVIDIA GeForce RTX 3050 A Mobile, which demonstrates a clear performance profile: strongest in DirectX 9 workloads with a score of 152, moderate in DirectX 11 at 94, and weaker in DirectX 12 at 55 and DirectX 10 at 61.

For the RTX 3050 A Mobile, the data indicates a GPU that performs at a level comparable to older desktop parts. Its average score of 8746 places it within 1.3 percent of the AMD Radeon R9 M265X and AMD Radeon Pro WX 5100, and exactly level with the NVIDIA GeForce GTX 460 v2. The 44th percentile ranking confirms a mid-range position in the overall GPU landscape.

The Intel Arc 140V offers certain architectural advantages on paper. Its 3 nm process node is substantially more advanced than NVIDIA's 8 nm node, and its FP16 throughput of 7.987 TFLOPS is 66 percent higher than the RTX 3050 A's 4.813 TFLOPS. The lower 37 W TDP compared to 45 W suggests greater efficiency potential. However, without benchmark results, the database cannot confirm whether these specifications translate into real-world performance advantages.

Users selecting between these two GPUs should note that the RTX 3050 A Mobile has measurable performance data, while the Arc 140V does not. The RTX 3050 A is also listed as End-of-life in production status, whereas the Arc 140V is Active. The Arc 140V was released on 2024-09-23, while the RTX 3050 A's release date is 2023-12-31. Based strictly on the available data, the RTX 3050 A is the only one of the two with demonstrated performance, while the Arc 140V remains an unverified entry in the database.

Specification Differences

| Specification | Intel Arc 140V Mobile | NVIDIA GeForce RTX 3050 A Mobile |

|---|---|---|

| Process Node | 3 nm | 8 nm |

| Foundry | TSMC | Samsung |

| Die Size | 172 mm² | 276 mm² |

| Transistors | unknown | 12,000 million |

| Transistor Density | not listed | 43.5M / mm² |

| Base Clock | 300 MHz | 1065 MHz |

| Boost Clock | 1950 MHz | 1343 MHz |

| Memory Size | System Shared | 4 GB |

| Memory Type | System Shared | GDDR6 |

| Memory Bus Width | System Shared | 128 bit |

| Memory Bandwidth | System Dependent | 192.0 GB/s |

| Shading Units | 1024 | 1792 |

| TMUs | 64 | 56 |

| ROPs | 32 | 32 |

| RT Cores | 8 | 14 |

| Tensor Cores | not listed | 56 |

| FP32 | 3.994 TFLOPS | 4.813 TFLOPS |

| FP16 | 7.987 TFLOPS (2:1) | 4.813 TFLOPS (1:1) |

| Pixel Rate | 62.40 GPixel/s | 42.98 GPixel/s |

| Texture Rate | 124.8 GTexel/s | 75.21 GTexel/s |

| TDP | 37 W | 45 W |

| Bus Interface | IGP | PCIe 4.0 x8 |

| Production Status | Active | End-of-life |

| Release Date | 2024-09-23 | 2023-12-31 |

| Predecessor | HD Graphics-M | GeForce 20 Mobile |

DETAILED SPECIFICATIONS

SPECIFICATION
140V Mobile
RTX 3050 A Mobile
Core Specs
Shading Units
1,024
1,792 +75.0%
Shaders
1,024
1,792 +75.0%
TMUs
64
56 -12.5%
ROPs
32
32 0.0%
SM Count
—
14
Execution Units
128
—
Clocks
Base Clock
300 MHz
1065 MHz
Boost Clock
1950 MHz
1343 MHz
Memory Clock
System Shared
1500 MHz 12 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
—
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
192.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
4 MB
2 MB
Performance
Pixel Rate
62.40 GPixel/s
42.98 GPixel/s
Texture Rate
124.8 GTexel/s
75.21 GTexel/s
FP32 (TFLOPS)
3.994 TFLOPS
4.813 TFLOPS
FP64 (TFLOPS)
998.4 GFLOPS (1:4)
75.21 GFLOPS (1:64)
FP16 (TFLOPS)
7.987 TFLOPS (2:1)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
8
14 +75.0%
Tensor Cores
—
56
XMX Cores
128
—
Power
TDP
37 W
45 W
TDP (W)
37
45 +21.6%
Power Connectors
—
None
Architecture
Architecture
Xe2-LPG
Ampere
GPU Name
Lunar Lake
GA106
Generation
Arc Graphics-M (Lunar Lake)
GeForce 30 Mobile
Process Size
3 nm
8 nm
Transistors
unknown
12,000 million
Die Size
172 mm²
276 mm²
Foundry
TSMC
Samsung
Density
—
43.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.6
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
HD Graphics-M
GeForce 20 Mobile
View Arc 140V Mobile Details View GeForce RTX 3050 A Mobile Details