AMD Xbox Series X 6nm GPU vs Intel Arc Pro B370 Comparison
AMD Xbox Series X 6nm GPU
Arc Pro B370
Analysis: AMD Xbox Series X 6nm GPU vs Intel Arc Pro B370
Head-to-Head Benchmarks
The recorded data contains no direct head-to-head benchmark scores for either the AMD Xbox Series X 6nm GPU or the Intel Arc Pro B370. Both entries in the database show an average benchmark score of zero, indicating that no measured performance samples have been logged for these parts. Consequently, the wins column registers zero victories for each product. This absence of measured data means that any performance comparison must rely entirely on the architectural specifications and theoretical throughput figures recorded in the database.
The raw compute figures, however, provide a clear starting point. The AMD part delivers 12.15 TFLOPS of FP32 throughput, while the Intel Arc Pro B370 delivers 6.144 TFLOPS. That places the AMD Xbox Series X 6nm GPU at roughly 1.98 times the FP32 throughput of the Intel part, effectively double the raw shader compute. The FP16 figures follow the same ratio: 24.29 TFLOPS for the AMD GPU versus 12.29 TFLOPS for the Intel Arc Pro B370, both operating at a 2:1 ratio relative to their FP32 rates.
Texture and pixel throughput show an even wider gulf. The AMD GPU records 379.6 GTexel/s of texture fill rate, compared to 96.00 GTexel/s for the Intel part. That is a ratio of approximately 3.95 to 1. Pixel fill rate tells a similar story: 116.8 GPixel/s for the AMD GPU versus 48.00 GPixel/s for the Intel Arc Pro B370, a 2.43 to 1 advantage for the AMD silicon.
Memory bandwidth, where present, reinforces the separation. The AMD Xbox Series X 6nm GPU uses 10 GB of GDDR6 memory on a 320-bit bus, yielding 560.0 GB/s of bandwidth. The Intel Arc Pro B370 relies on system shared memory with bandwidth listed as system dependent, so no fixed bandwidth figure exists for comparison. The AMD GPU has a decisive advantage in dedicated memory bandwidth, while the Intel part is constrained by whatever the host platform provides.
Both parts claim support for DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan. The Intel part lists Vulkan 1.4 support, while the AMD GPU lists Vulkan 1.2. The Intel Arc Pro B370 includes 10 ray tracing cores, while the AMD GPU does not list a ray tracing core count in the database.
The Verdict
The database shows two products with different target roles. The AMD Xbox Series X 6nm GPU is a console-class part with a 200 W TDP, a 301 mm length, and a launch MSRP of 599 USD. The Intel Arc Pro B370 is an integrated graphics processor with a 25 W TDP, no power connectors, and no launch MSRP recorded.
For raw compute workloads, the data favors the AMD GPU. Its FP32 throughput of 12.15 TFLOPS is nearly double the 6.144 TFLOPS of the Intel part. Its texture rate of 379.6 GTexel/s is roughly four times the 96.00 GTexel/s of the Intel Arc Pro B370. Its pixel rate of 116.8 GPixel/s is more than double the 48.00 GPixel/s of the Intel part. Any application that stresses shader compute, texture sampling, or rasterization will favor the AMD GPU based on these recorded specifications.
The Intel Arc Pro B370, however, has advantages that are not expressed in raw throughput. It runs on a 3 nm process node from Intel, compared to the 6 nm TSMC node of the AMD GPU. Its TDP of 25 W is one-eighth the 200 W TDP of the AMD part. It is an integrated processor with no separate card dimensions, no power connectors, and a bus interface listed as IGP. The AMD GPU is a discrete-style component with a 301 mm length, a 151 mm height, a 151 mm width, and a single HDMI 2.1 display output.
The verdict from the data is straightforward: the AMD Xbox Series X 6nm GPU is the higher-throughput component by every recorded compute metric, while the Intel Arc Pro B370 is the lower-power integrated solution with a newer process node and a more recent Vulkan version. Neither part has measured benchmark scores in the database, so the verdict rests on specification analysis.
Architecture Differences
The AMD Xbox Series X 6nm GPU uses the RDNA 2.0 architecture on a chip designated Scarlett 6nm. It is manufactured by TSMC on a 6 nm process node and contains 15,300 million transistors. The die size is listed as unknown in the database. The Intel Arc Pro B370 uses the Xe3-LPG architecture on a chip designated Panther Lake. It is manufactured by Intel on a 3 nm process node, and its transistor count is listed as unknown.
The AMD GPU has 3328 shading units, 208 texture mapping units, and 64 ROPs. The Intel Arc Pro B370 has 1280 shading units, 40 texture mapping units, and 20 ROPs. The Intel part lists 10 ray tracing cores, while the AMD GPU has no ray tracing core count recorded. Neither part lists tensor cores.
Memory architecture differs substantially. The AMD GPU uses 10 GB of GDDR6 on a 320-bit bus with 560.0 GB/s of bandwidth and a memory clock of 1750 MHz, described as 14 Gbps effective. The Intel Arc Pro B370 uses system shared memory with a system dependent bandwidth. The AMD GPU has no base or boost clock recorded, only the memory clock. The Intel part has a base clock of 300 MHz and a boost clock of 2400 MHz.
The API support differs in one notable way. Both support DirectX 12 Ultimate (12_2) and OpenGL 4.6. The AMD GPU supports Vulkan 1.2, while the Intel Arc Pro B370 supports Vulkan 1.4. The Intel part is the successor to HD Graphics-WM in its product line, while the AMD GPU has no predecessor or successor listed.
The power and physical characteristics are strongly divergent. The AMD GPU has a TDP of 200 W, dimensions of 301 mm by 151 mm by 151 mm, and a single HDMI 2.1 output. The Intel Arc Pro B370 has a TDP of 25 W, no dimensions recorded, no power connectors, and display outputs described as portable device dependent. The Intel part is classified as an IGP with a bus interface of IGP.
FAQ
Q: Which GPU has higher FP32 compute throughput?
A: The AMD Xbox Series X 6nm GPU records 12.15 TFLOPS of FP32 throughput, which is approximately double the 6.144 TFLOPS recorded for the Intel Arc Pro B370.
Q: What memory configurations do the two GPUs use?
A: The AMD Xbox Series X 6nm GPU uses 10 GB of GDDR6 memory on a 320-bit bus with 560.0 GB/s of bandwidth. The Intel Arc Pro B370 uses system shared memory with bandwidth listed as system dependent.
Q: What are the TDP figures for each GPU?
A: The AMD Xbox Series X 6nm GPU has a TDP of 200 W. The Intel Arc Pro B370 has a TDP of 25 W, which is one-eighth of the AMD part's TDP.
Q: Which GPU supports a newer Vulkan version?
A: The Intel Arc Pro B370 supports Vulkan 1.4, while the AMD Xbox Series X 6nm GPU supports Vulkan 1.2. Both support DirectX 12 Ultimate (12_2) and OpenGL 4.6.
Q: Does either GPU include ray tracing cores in the database?
A: The Intel Arc Pro B370 lists 10 ray tracing cores. The AMD Xbox Series X 6nm GPU has no ray tracing core count recorded.
Q: What process nodes are used for each GPU?
A: The AMD Xbox Series X 6nm GPU is manufactured on a 6 nm process node by TSMC. The Intel Arc Pro B370 is manufactured on a 3 nm process node by Intel.
Where Each One Wins
The AMD Xbox Series X 6nm GPU wins in every recorded compute throughput category. Its FP32 rate of 12.15 TFLOPS doubles the 6.144 TFLOPS of the Intel Arc Pro B370. Its FP16 rate of 24.29 TFLOPS doubles the 12.29 TFLOPS of the Intel part. Its texture rate of 379.6 GTexel/s is nearly four times the 96.00 GTexel/s of the Intel Arc Pro B370. Its pixel rate of 116.8 GPixel/s is 2.43 times the 48.00 GPixel/s of the Intel part. It also carries 3328 shading units against 1280 for the Intel part, 208 TMUs against 40, and 64 ROPs against 20. The AMD GPU has dedicated GDDR6 memory with 560.0 GB/s of bandwidth, while the Intel part depends on system shared memory. Applications that demand raw shader throughput, high texture fill, high pixel fill, or dedicated memory bandwidth will favor the AMD GPU.
The Intel Arc Pro B370 wins in efficiency and integration. Its TDP of 25 W is one-eighth of the 200 W TDP of the AMD GPU. It is built on a 3 nm process node from Intel, compared to the 6 nm TSMC node of the AMD part. It has no power connectors, no recorded dimensions, and a bus interface of IGP, making it a fully integrated solution. Its display outputs are described as portable device dependent, which indicates deployment in mobile or integrated contexts rather than fixed console hardware. The Intel part also lists 10 ray tracing cores, a feature not recorded for the AMD GPU, and supports Vulkan 1.4 compared to Vulkan 1.2 for the AMD part. Its base clock of 300 MHz and boost clock of 2400 MHz are recorded, while the AMD GPU has no base or boost clock listed. Use cases that prioritize low power draw, integrated packaging, newer process technology, or newer Vulkan features will favor the Intel Arc Pro B370.
Specification Differences
The two GPUs differ across nearly every recorded specification field.
The AMD Xbox Series X 6nm GPU uses the RDNA 2.0 architecture with a Scarlett 6nm chip, while the Intel Arc Pro B370 uses the Xe3-LPG architecture with a Panther Lake chip. The AMD part is manufactured by TSMC on a 6 nm process and contains 15,300 million transistors. The Intel part is manufactured by Intel on a 3 nm process with an unknown transistor count. Both have unknown die sizes.
The AMD GPU has 3328 shading units, 208 TMUs, and 64 ROPs. The Intel Arc Pro B370 has 1280 shading units, 40 TMUs, and 20 ROPs. The Intel part lists 10 ray tracing cores; the AMD part lists none. Neither lists tensor cores.
Clock specifications differ. The AMD GPU has no base or boost clock recorded, only a memory clock of 1750 MHz, described as 14 Gbps effective. The Intel part has a base clock of 300 MHz and a boost clock of 2400 MHz, with memory clock listed as system shared.
Memory configurations differ completely. The AMD GPU uses 10 GB of GDDR6 on a 320-bit bus with 560.0 GB/s of bandwidth. The Intel part uses system shared memory with system dependent bandwidth.
Rates and throughput differ. The AMD GPU records 116.8 GPixel/s pixel rate, 379.6 GTexel/s texture rate, 12.15 TFLOPS FP32, and 24.29 TFLOPS FP16. The Intel part records 48.00 GPixel/s pixel rate, 96.00 GTexel/s texture rate, 6.144 TFLOPS FP32, and 12.29 TFLOPS FP16.
Power and physical specs differ. The AMD GPU has a TDP of 200 W, dimensions of 301 mm by 151 mm by 151 mm, and a single HDMI 2.1 output. The Intel part has a TDP of 25 W, no dimensions, no power connectors, and portable device dependent display outputs. The Intel part has an IGP slot width and IGP bus interface. The AMD GPU has no slot width, power connectors, suggested PSU, or bus interface recorded.
API support is similar with one exception. Both support DirectX 12 Ultimate (12_2) and OpenGL 4.6. The AMD GPU supports Vulkan 1.2. The Intel Arc Pro B370 supports Vulkan 1.4.
Release timing differs. The AMD GPU has a release date of 2024-10-14 and a launch MSRP of 599 USD. The Intel Arc Pro B370 has a release date of 2026-01-26 and no launch MSRP recorded. The Intel part lists a predecessor, HD Graphics-WM. The AMD part has no predecessor or successor listed. Both are listed as active production parts.