AMD Steam Machine GPU vs Intel Arc 130V Mobile Comparison

AMD
RADEON

AMD Steam Machine GPU

CORE STATE Navi 33
VRAM 8 GB
CLOCK SPEED 2450 MHz
TDP 110 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 3.0
nm
PROCESS 6 nm
LAUNCH DATE 2026
VS
Intel
GPU

Arc 130V Mobile

CORE STATE Lunar Lake
VRAM System Shared
CLOCK SPEED 1850 MHz
TDP 37 W
BUS WIDTH System Shared
ARCHITECTURE Xe2-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2024

Analysis: AMD Steam Machine GPU vs Intel Arc 130V Mobile

Head-to-Head Benchmarks

The recorded data for this comparison is limited to the specification sheets, as no direct head-to-head benchmark scores are available in the database. Both products hold an identical percentile position of 50 against all GPUs, and neither has an average benchmark score recorded. This means the analysis must rely on the architectural and performance parameters that are documented.

The most significant gap between the two lies in raw compute throughput. The AMD Steam Machine GPU delivers 17.56 TFLOPS of FP32 performance, while the Intel Arc 130V Mobile reaches 3.315 TFLOPS. That places the AMD part at roughly 5.3 times the single-precision throughput of the Intel part. In FP16 workloads, the AMD GPU again posts 17.56 TFLOPS with a 1:1 ratio, while the Intel GPU shows 6.630 TFLOPS with a 2:1 ratio, meaning the Intel part achieves its higher FP16 number by halving the precision per operation. The AMD GPU is still ahead in FP16 by a factor of about 2.65.

Texture and pixel throughput tell a similar story. The AMD GPU renders 274.4 GTexel/s and 156.8 GPixel/s, compared to 103.6 GTexel/s and 51.80 GPixel/s for the Intel part. The AMD GPU is 2.65 times faster in texture fill and just over 3 times faster in pixel fill. These figures directly reflect the larger hardware resources: the AMD GPU uses 1792 shading units, 112 texture mapping units, and 64 render output units, versus 896 shading units, 56 TMUs, and 28 ROPs on the Intel side. The AMD GPU has exactly double the shading units, double the TMUs, and double the ROPs.

Memory bandwidth is another area where the two diverge sharply. The AMD Steam Machine GPU uses 8 GB of dedicated GDDR6 memory on a 128-bit bus, producing 288.0 GB/s of bandwidth. The Intel Arc 130V Mobile relies on system shared memory, with bandwidth listed as system dependent. No fixed number exists for the Intel part, so a direct comparison cannot be quantified, but the architectural difference is clear: the AMD GPU has a dedicated memory pool with a fixed bandwidth figure, while the Intel GPU depends on the host system's memory configuration.

Clock behavior also differs. The AMD GPU runs at a 1720 MHz base clock with a 2250 MHz game clock and a 2450 MHz boost clock. The Intel part has a 300 MHz base clock and an 1850 MHz boost clock. The AMD GPU's base clock alone is close to the Intel GPU's boost clock, which explains much of the compute gap despite the Intel part using a more advanced process node.

The power envelope is the one metric where the Intel part is clearly ahead. The AMD GPU has a TDP of 110 W, while the Intel Arc 130V Mobile is rated at 37 W. That is a 73 W difference, roughly a 3 to 1 ratio in favor of the Intel part. For systems where power draw is the primary constraint, the Intel GPU offers dramatically lower consumption, though at the cost of substantially lower throughput.

The Verdict

The data shows two products aimed at different segments of the market. The AMD Steam Machine GPU is a discrete console GPU with dedicated memory, a 110 W power draw, and roughly 5.3 times the FP32 throughput of the Intel part. The Intel Arc 130V Mobile is an integrated GPU with a 37 W TDP, system shared memory, and a much smaller physical footprint. Anyone prioritizing raw rendering performance should select the AMD GPU. Anyone prioritizing low power consumption in a compact, integrated package should select the Intel part.

The percentile data offers no separation: both sit at the 50th percentile against all GPUs, and both have an average benchmark score of zero. The database does not currently contain enough performance measurements to rank one above the other in real-world workloads. The verdict therefore rests on the documented specifications. The AMD GPU wins every measurable performance category: shading units, TMUs, ROPs, ray tracing cores, pixel rate, texture rate, FP32, FP16, and memory bandwidth. The Intel GPU wins only in power draw and in being an integrated part with no additional power connectors required.

For a console-style system where space and power are less constrained, the AMD GPU is the only logical choice from this data. For an ultraportable laptop or a low-power embedded system, the Intel Arc 130V Mobile is the only viable option. The two do not compete for the same socket or chassis, and the benchmark database does not suggest they should be cross-shopped.

Architecture Differences

The AMD Steam Machine GPU uses the Navi 33 chip built on RDNA 3.0 architecture, codenamed Hotpink Bonefish. It belongs to the Console GPU (Valve) generation and is manufactured on a 6 nm process at TSMC. The die contains 13,300 million transistors on a 204 mm² die, giving a transistor density of 65.2M per mm². The Intel Arc 130V Mobile uses the Lunar Lake chip built on Xe2-LPG architecture and belongs to the Arc Graphics-M (Lunar Lake) generation. It is manufactured on a 3 nm process, also at TSMC, with a die size of 172 mm². The transistor count for the Intel part is listed as unknown in the database.

The process node difference is significant: 6 nm versus 3 nm. The Intel part uses a newer, denser manufacturing process, which helps explain how it fits an integrated GPU into a 37 W envelope. The AMD part uses a larger, older node but compensates with a much higher power budget and a dedicated memory interface.

Ray tracing hardware differs as well. The AMD GPU includes 28 ray tracing cores, while the Intel part includes 7. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so the API feature sets are identical. The AMD GPU doubles the Intel part in shading units, TMUs, and ROPs, as noted earlier.

Memory architecture is fundamentally different. The AMD GPU uses 8 GB of GDDR6 on a 128-bit bus with a fixed 288.0 GB/s bandwidth. The Intel GPU uses system shared memory, with the type, bus width, and bandwidth all listed as system dependent. This means the Intel part's memory performance varies with the host laptop or handheld's RAM configuration, while the AMD part has a fixed, predictable memory subsystem.

The AMD GPU has no power connectors listed and uses a 110 W TDP. The Intel part is an IGP with a 37 W TDP, no power connectors listed, and a bus interface of IGP. The AMD GPU does not list a bus interface in the database. Physical dimensions are documented for the AMD part: 156 mm in length, 152 mm in height, and 162 mm in width. The Intel part has no dimensions listed, consistent with it being an integrated component.

The release dates differ by nearly two years. The Intel Arc 130V Mobile was released on 2024-09-23, while the AMD Steam Machine GPU has a release date of 2026-06-28. The Intel part has a listed predecessor, HD Graphics-M, while the AMD part has no predecessor or successor listed. Both are marked as active production status.

FAQ

Q: Which GPU has higher FP32 performance?

A: The AMD Steam Machine GPU delivers 17.56 TFLOPS of FP32, while the Intel Arc 130V Mobile delivers 3.315 TFLOPS. The AMD part is approximately 5.3 times faster in single-precision compute.

Q: How do the power requirements compare?

A: The AMD Steam Machine GPU has a TDP of 110 W, and the Intel Arc 130V Mobile has a TDP of 37 W. The Intel part consumes about one third of the power.

Q: What memory does each GPU use?

A: The AMD Steam Machine GPU uses 8 GB of GDDR6 on a 128-bit bus with 288.0 GB/s of bandwidth. The Intel Arc 130V Mobile uses system shared memory, with bandwidth listed as system dependent.

Q: Do both GPUs support the same APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: Which GPU has more ray tracing cores?

A: The AMD Steam Machine GPU has 28 ray tracing cores, while the Intel Arc 130V Mobile has 7.

Q: What process nodes are used?

A: The AMD Steam Machine GPU uses a 6 nm process at TSMC. The Intel Arc 130V Mobile uses a 3 nm process, also at TSMC.

Where Each One Wins

The AMD Steam Machine GPU wins in every measured performance category. It has double the shading units (1792 versus 896), double the TMUs (112 versus 56), double the ROPs (64 versus 28), and four times the ray tracing cores (28 versus 7). Its FP32 output of 17.56 TFLOPS dwarfs the Intel part's 3.315 TFLOPS. Its FP16 output of 17.56 TFLOPS at 1:1 ratio also exceeds the Intel part's 6.630 TFLOPS at 2:1 ratio. The pixel rate of 156.8 GPixel/s and texture rate of 274.4 GTexel/s are roughly three times and 2.65 times the Intel figures, respectively. The dedicated 8 GB GDDR6 memory with 288.0 GB/s bandwidth provides a predictable memory subsystem that the Intel part cannot match with system shared memory.

The Intel Arc 130V Mobile wins in power efficiency and integration. Its 37 W TDP is less than a third of the AMD GPU's 110 W. It is an IGP with no separate power connectors, no chassis space required, and no dimensions to account for. It occupies no slot width, whereas the AMD part is a discrete component with a 156 mm by 152 mm by 162 mm footprint. The Intel part also uses a more advanced 3 nm process, which contributes to its lower power draw. For systems where the GPU must share the motherboard and draw from the system's existing power budget, the Intel part is the only option that fits.

The use-case split is clean. The AMD Steam Machine GPU belongs in a dedicated console or small form factor system with room for a discrete card and a 110 W power allocation. The Intel Arc 130V Mobile belongs in a laptop, handheld, or low-power embedded device where the GPU must be integrated and the power budget is tight. The benchmark database shows no overlap in physical design, power class, or memory architecture. The choice between them is determined by the platform, not by performance preference.

Specification Differences

The two GPUs differ in nearly every specification field. The AMD Steam Machine GPU uses the Navi 33 chip with RDNA 3.0 architecture, while the Intel Arc 130V Mobile uses the Lunar Lake chip with Xe2-LPG architecture. The process nodes are 6 nm for AMD and 3 nm for Intel. The AMD die is 204 mm² with 13,300 million transistors, while the Intel die is 172 mm² with an unknown transistor count. Transistor density is 65.2M per mm² for AMD and not listed for Intel.

Clock speeds differ substantially. The AMD GPU has a 1720 MHz base clock, a 2250 MHz game clock, and a 2450 MHz boost clock. The Intel GPU has a 300 MHz base clock and an 1850 MHz boost clock, with no game clock listed. Memory clocks are 2250 MHz (18 Gbps effective) for AMD, while Intel's memory clock is listed as system shared.

Memory specifications are entirely different. The AMD GPU has 8 GB of GDDR6 on a 128-bit bus with 288.0 GB/s of bandwidth. The Intel GPU has system shared memory with system shared type, bus width, and system dependent bandwidth.

Compute resources differ by a factor of two across the board. The AMD GPU has 1792 shading units, 112 TMUs, 64 ROPs, and 28 ray tracing cores. The Intel GPU has 896 shading units, 56 TMUs, 28 ROPs, and 7 ray tracing cores. Pixel rates are 156.8 GPixel/s versus 51.80 GPixel/s. Texture rates are 274.4 GTexel/s versus 103.6 GTexel/s. FP32 is 17.56 TFLOPS versus 3.315 TFLOPS. FP16 is 17.56 TFLOPS (1:1) versus 6.630 TFLOPS (2:1).

Power and physical specifications also differ. The AMD GPU has a 110 W TDP, no power connectors listed, and dimensions of 156 mm by 152 mm by 162 mm. The Intel GPU has a 37 W TDP, is an IGP with no slot width, and has no dimensions listed. Both support the same APIs: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Display outputs are 1x HDMI 2.1 and 1x DisplayPort 2.1 for the AMD GPU, while the Intel GPU's outputs are listed as portable device dependent.

DETAILED SPECIFICATIONS

SPECIFICATION
Steam Machine GPU
130V Mobile
Core Specs
Shading Units
1,792
896 -50.0%
Shaders
1,792
896 -50.0%
TMUs
112
56 -50.0%
ROPs
64
28 -56.3%
Compute Units
28
Execution Units
112
Clocks
Base Clock
1720 MHz
300 MHz
Boost Clock
2450 MHz
1850 MHz
Game Clock
2250 MHz
Memory Clock
2250 MHz 18 Gbps effective
System Shared
Memory
Memory Size
8 GB
System Shared
VRAM (MB)
8,192
Memory Type
GDDR6
System Shared
Memory Bus
128 bit
System Shared
Bandwidth
288.0 GB/s
System Dependent
Cache
L1 Cache
128 KB per Array
L2 Cache
2 MB
4 MB
L3 Cache
32 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
156.8 GPixel/s
51.80 GPixel/s
Texture Rate
274.4 GTexel/s
103.6 GTexel/s
FP32 (TFLOPS)
17.56 TFLOPS
3.315 TFLOPS
FP64 (TFLOPS)
548.8 GFLOPS (1:32)
828.8 GFLOPS (1:4)
FP16 (TFLOPS)
17.56 TFLOPS (1:1)
6.630 TFLOPS (2:1)
AI/RT
RT Cores
28
7 -75.0%
XMX Cores
112
Matrix Cores
56
Power
TDP
110 W
37 W
TDP (W)
110
37 -66.4%
Power Connectors
None
Architecture
Architecture
RDNA 3.0
Xe2-LPG
GPU Name
Navi 33
Lunar Lake
Codename
Hotpink Bonefish
Generation
Console GPU (Valve)
Arc Graphics-M (Lunar Lake)
Process Size
6 nm
3 nm
Transistors
13,300 million
unknown
Die Size
204 mm²
172 mm²
Foundry
TSMC
TSMC
Density
65.2M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.2
3.0
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Length
156 mm 6.1 inches
Height
152 mm 6 inches
Outputs
1x HDMI 2.1a1x DisplayPort 2.1
Portable Device Dependent
Bus Interface
IGP
Other
Production
Active
Active
Predecessor
HD Graphics-M
View Steam Machine GPU Details View Arc 130V Mobile Details