ARC

Intel Arc 130V Mobile

Intel graphics card specifications and benchmark scores

VRAM
1850
MHz Boost
37W
TDP
Bus Width
Ray Tracing XMX Cores

At a Glance

Intel
VRAM System Shared
Boost Clock 1,850 MHz
Shaders 896
TDP 37W
Memory Type System Shared
RT Cores 7
Architecture Xe2-LPG
nm
Process 3 nm
Released Sep 2024

Intel Arc 130V Mobile Specifications

GPU Core

Shader units and compute resources

The Intel Arc 130V Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
896
Shaders
896
TMUs
56
ROPs
28
Execution Units
112

130V Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Arc 130V Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Arc 130V Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
1850 MHz
Boost Clock
1,850 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's Arc 130V Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Arc 130V Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Arc 130V Mobile by Intel Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 130V Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
4 MB

130V Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Arc 130V Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
3.315 TFLOPS
FP64 (Double)
828.8 GFLOPS (1:4)
FP16 (Half)
6.630 TFLOPS (2:1)
Pixel Rate
51.80 GPixel/s
Texture Rate
103.6 GTexel/s

Arc 130V Mobile Ray Tracing & AI

Hardware acceleration features

The Intel Arc 130V Mobile includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the 130V Mobile capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
7
XMX Cores
112

Xe2-LPG Architecture & Process

Manufacturing and design details

The Intel Arc 130V Mobile is built on Intel's Xe2-LPG architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 130V Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Xe2-LPG
GPU Name
Lunar Lake
Process Node
3 nm
Foundry
TSMC
Transistors
unknown
Die Size
172 mm²

Power & Thermal

TDP and power requirements

Power specifications for the Intel Arc 130V Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Arc 130V Mobile to maintain boost clocks without throttling.

TDP
37 W
TDP
37W

Arc 130V Mobile by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Arc 130V Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Arc 130V Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
Shader Model
6.8

Arc 130V Mobile Product Information

Release and pricing details

The Intel Arc 130V Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Arc 130V Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Sep 2024
Production
Active
Predecessor
HD Graphics-M

About Intel Arc 130V Mobile

The Intel Arc 130V Mobile is an integrated graphics processor built on the Lunar Lake architecture, marking a significant shift for Intel’s mobile GPU strategy. Fabricated on a 3 nm process at TSMC with a die size of 172 mm², this IGP is designed to deliver discrete-level performance within a power envelope suited for thin-and-light laptops. The data indicates a processor that occupies a specific performance tier, and its capabilities are best understood through its architectural features and raw compute metrics rather than a list of benchmark scores.

Benchmark Performance

The Arc 130V Mobile’s compute potential is defined by its 896 shading units, 56 texture mapping units, and 28 raster output units. These translate to a peak pixel rate of 51.80 GPixel/s and a texture rate of 103.6 GTexel/s, figures that suggest a balanced design for 1080p-class rendering. In terms of raw floating-point performance, the GPU delivers 3.315 TFLOPS in FP32 and 6.630 TFLOPS in FP16 (2:1), placing it in a mid-range tier for integrated solutions. The 50th percentile ranking against all GPUs is a telling metric; it indicates that the Arc 130V sits at the exact median of the performance distribution, meaning half of all GPUs are faster and half are slower. This is not a flagship part, but it is far from being a bottom-tier option.

The absence of direct benchmark scores or nearest rival data in the fact pack means that relative performance must be inferred from the compute metrics alone. The FP32 throughput of 3.315 TFLOPS, when considered alongside the 1850 MHz boost clock, suggests a GPU that can handle modern titles at reduced settings. The texture rate of 103.6 GTexel/s is particularly relevant for games that rely heavily on texture sampling, while the pixel rate of 51.80 GPixel/s indicates a capacity for handling high-resolution output without immediate bottlenecking. The boost clock of 1850 MHz, up from a 300 MHz base, shows a wide dynamic range, allowing the GPU to conserve power during light loads and ramp up under gaming or creative workloads. This is a performance profile that is competitive, but not class-leading, within the integrated graphics space.

Who Should Consider It

Given the 50th percentile standing and the compute metrics, the Arc 130V Mobile is best suited for users targeting 1080p gaming at medium to low settings in demanding titles, or high settings in less graphically intensive games like esports titles. The 3.315 TFLOPS of FP32 power is sufficient for older or well-optimized games at this resolution, but the lack of a dedicated VRAM pool means performance will be heavily dependent on system memory speed and capacity. For 1440p gaming, the data suggests this GPU will struggle to maintain playable frame rates in modern AAA titles, as the pixel rate of 51.80 GPixel/s becomes a limiting factor when the output resolution increases.

Users who are not gamers but require GPU acceleration for photo editing, 4K video playback, or light 3D modeling will find the Arc 130V capable. The FP16 performance of 6.630 TFLOPS (2:1) is beneficial for AI-accelerated features in creative software, and the integrated nature of the GPU means it is a zero-cost addition to a Lunar Lake laptop. However, for those seeking high-refresh-rate gaming at 1080p or any serious 1440p work, the data indicates that a discrete GPU would be a more appropriate choice. The 37 W TDP suggests this is a power-efficient solution, ideal for ultraportable laptops where battery life is prioritized over raw performance. It is a GPU for the mainstream user, not the enthusiast.

Ray Tracing and Feature Set

The Arc 130V Mobile includes 7 dedicated ray tracing cores, a notable inclusion for an integrated GPU. This hardware support allows for hardware-accelerated ray tracing effects, though the limited shading unit count (896) means that enabling ray tracing will have a significant impact on performance. Users can expect to enable RT effects at low to medium quality settings in supported games, but should not expect high-end RT performance. The presence of these cores is more about feature parity and future-proofing than offering a playable RT experience at high settings.

The API support is comprehensive, with DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. DirectX 12 Ultimate ensures compatibility with mesh shaders, variable rate shading, and other modern rendering techniques. Vulkan 1.4 support is particularly strong for cross-platform titles and emulation. The GPU does not have a listed tensor core count, but the FP16 throughput suggests that machine learning inference tasks can be handled, albeit with less efficiency than a dedicated NPU or GPU with explicit tensor hardware. The PCIe 4.0 x8 bus interface is standard for an integrated part and provides ample bandwidth for data transfer with the system.

FAQ

Q: What is the performance position of the Intel Arc 130V Mobile?

A: The GPU sits at the 50th percentile among all GPUs, indicating it is exactly average in performance. Its FP32 throughput is 3.315 TFLOPS, which is competitive for an integrated part but not comparable to mid-range or high-end discrete GPUs.

Q: Can this GPU handle modern games?

A: Yes, for 1080p gaming at medium to low settings in demanding titles and high settings for esports titles. The 51.80 GPixel/s pixel rate and 103.6 GTexel/s texture rate are sufficient for this resolution, but higher resolutions will likely result in poor performance.

Q: Does the Arc 130V support hardware ray tracing?

A: Yes, it has 7 dedicated ray tracing cores. However, given the overall shading unit count of 896, ray tracing is best used at low quality settings, as enabling it will significantly reduce frame rates.

Q: What is the memory configuration of this GPU?

A: The GPU uses System Shared memory, meaning it has no dedicated VRAM. The size, type, bus width, and bandwidth are all system-dependent, which means performance is heavily influenced by the laptop’s system memory configuration.

Q: What is the power consumption of the Intel Arc 130V Mobile?

A: The TDP is 37 W, which is low for a GPU and indicates it is designed for power-efficient ultraportable laptops. This power envelope allows for passive cooling in some chassis designs.

Q: What modern API features are supported?

A: The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. This ensures compatibility with the latest rendering features, including mesh shaders and variable rate shading.

How It Compares

The nearestRivals field is empty in the data, so a direct numerical comparison with specific competing GPUs is not possible. However, the 50th percentile ranking provides a general point of reference. This position suggests that the Arc 130V is likely to compete with other high-end integrated GPUs from AMD and the previous generation of Intel Iris Xe parts. In terms of raw FP32 throughput, the 3.315 TFLOPS figure is a strong indicator of its class. It is not positioned to challenge discrete entry-level GPUs, which typically offer higher power budgets and dedicated VRAM, but it should outperform older or lower-tier integrated solutions. The lack of rival data means that any specific comparative claims would be speculative, so the analysis must rely on the absolute metrics provided.

Memory Subsystem

The Arc 130V Mobile features a system-shared memory architecture, which is a critical detail for performance expectations. There is no dedicated VRAM; instead, the GPU accesses the system’s main memory pool. The size, type, bus width, and bandwidth are all system-dependent, meaning the GPU’s memory performance is tied entirely to the laptop’s RAM configuration. This has profound implications for high-resolution gaming and texture-heavy workloads.

With a shared memory pool, the effective bandwidth available to the GPU is dictated by the system memory speed and channel configuration. A laptop with fast dual-channel DDR5 or LPDDR5 memory will provide significantly better GPU performance than one with a single-channel configuration. The lack of dedicated VRAM also means that the system’s RAM capacity is shared between the OS, applications, and the GPU, which can lead to memory pressure in demanding scenarios. For 1080p gaming, a minimum of 16 GB of system memory is advisable, with 32 GB being preferable for a more comfortable experience. At higher resolutions, the system-shared nature of the memory will likely become a bottleneck, as the GPU will struggle to access data quickly enough to feed the 896 shading units. This architecture is a clear trade-off: it reduces cost and power consumption but limits the GPU’s peak performance potential compared to a design with dedicated GDDR6 memory.

Power and Cooling

The Arc 130V Mobile is rated for a TDP of 37 W, a figure that places it firmly in the power-efficient segment of the mobile GPU market. This low power draw is a defining characteristic of the Lunar Lake platform, enabling thinner and lighter laptop designs with smaller cooling solutions. The slot width is listed as "IGP" (Integrated Graphics Processor), which means it is soldered to the motherboard and does not occupy a separate expansion slot. There are no power connectors required, as the GPU draws its power from the motherboard’s power delivery system, designed to handle the 37 W TDP.

The data does not specify a suggested PSU, which is typical for an integrated part since it is not user-upgradeable and relies on the laptop’s internal power supply. The cooling solution will be dependent on the specific laptop chassis, but given the 37 W TDP, a capable air cooler with a single heat pipe and fan is likely sufficient to manage thermals. The base clock of 300 MHz and boost clock of 1850 MHz indicate that the GPU is designed to scale its power draw based on load, staying cool and quiet during basic tasks and ramping up only when gaming or running GPU-accelerated applications. This power efficiency is a key selling point, allowing for sustained performance without the thermal throttling often seen in higher-power discrete GPUs.

Detailed benchmark scores and charts for the Intel Arc 130V Mobile are below.

Benchmark Scores

No benchmark data available for this GPU.

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