Intel Arc 130V Mobile vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison

Intel
GPU

Intel Arc 130V Mobile

CORE STATE Lunar Lake
VRAM System Shared
CLOCK SPEED 1850 MHz
TDP 37 W
BUS WIDTH System Shared
ARCHITECTURE Xe2-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Ti Mobile

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 1447 MHz
TDP 60 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
143,870
geekbench_vulkan
N/A
139,213
passmark_directx_10
N/A
151
passmark_directx_11
N/A
237
passmark_directx_12
N/A
102
passmark_directx_9
N/A
259
passmark_g2d
N/A
981
passmark_g3d
N/A
24,004
passmark_gpu_compute
N/A
10,101

Analysis: Intel Arc 130V Mobile vs NVIDIA GeForce RTX 5070 Ti Mobile

The Verdict

The data separates these two mobile graphics solutions into completely different performance classes. The NVIDIA GeForce RTX 5070 Ti Mobile sits at the 80th percentile among all GPUs in the database, while the Intel Arc 130V Mobile sits at the 50th percentile. The RTX 5070 Ti Mobile carries an average benchmark score of 35,435, and the Intel part has no recorded average score due to an absence of benchmark entries.

The RTX 5070 Ti Mobile is the clear pick for any workload requiring sustained GPU compute, high-resolution rendering, or DirectX 12 Ultimate feature utilization. It delivers 17.04 TFLOPS of FP32 throughput and 17.04 TFLOPS of FP16 throughput at a 1:1 ratio. The Intel Arc 130V Mobile delivers 3.315 TFLOPS FP32 and 6.630 TFLOPS FP16 at a 2:1 ratio. That is roughly a 5.1x advantage in FP32 compute for the NVIDIA part, based strictly on the recorded figures.

The Intel Arc 130V Mobile makes sense only for systems where power draw and integration are the primary constraints. It operates at a 37 W TDP versus the RTX 5070 Ti Mobile's 60 W TDP. The Intel part uses system-shared memory, which eliminates dedicated VRAM costs but also removes any dedicated memory bandwidth advantage. The RTX 5070 Ti Mobile has 12 GB of GDDR7 on a 192-bit bus with 672.0 GB/s of bandwidth. The Intel part's bandwidth is listed as system dependent, meaning it varies with the host platform.

The RTX 5070 Ti Mobile also holds a significant feature advantage in tensor cores. It includes 184 tensor cores, while the Intel part has no tensor core count listed. For AI-accelerated workloads, the NVIDIA part is the only one with a defined tensor processing path in this data.

Where Each One Wins

The RTX 5070 Ti Mobile wins in every quantified benchmark category present in the database. Its Geekbench OpenCL score is 143,870 and its Geekbench Vulkan score is 139,213. The Intel Arc 130V Mobile has no recorded benchmark scores in the database, so direct head-to-head comparisons cannot be made numerically. Instead, the wins must be inferred from the architectural specifications.

The RTX 5070 Ti Mobile wins in raw rasterization throughput. It has 5,888 shading units, 184 texture mapping units, and 80 render output units. The Intel part has 896 shading units, 56 TMUs, and 28 ROPs. The pixel rate for the NVIDIA part is 115.8 GPixel/s versus 51.80 GPixel/s for Intel. The texture rate is 266.2 GTexel/s versus 103.6 GTexel/s. These figures indicate the NVIDIA part is roughly 2.2x faster in pixel fill and 2.6x faster in texture fill.

The RTX 5070 Ti Mobile wins in ray tracing. It has 46 RT cores, while the Intel part has 7 RT cores. Both support DirectX 12 Ultimate (12_2), but the dedicated RT core count disparity suggests a large difference in ray-traced workload throughput.

The Intel Arc 130V Mobile wins in power efficiency on a per-watt basis. It delivers 3.315 TFLOPS at 37 W, which is approximately 0.0896 TFLOPS per watt. The RTX 5070 Ti Mobile delivers 17.04 TFLOPS at 60 W, which is approximately 0.284 TFLOPS per watt. The NVIDIA part is actually more efficient per watt by this calculation, so the Intel part's only advantage is the lower absolute power draw. That makes it suitable for thinner, lower-power portable devices.

The Intel part also wins on integration simplicity. It uses a system-shared memory architecture and an IGP bus interface, meaning no separate VRAM chips are needed. The NVIDIA part uses PCIe 5.0 x16 and requires 12 GB of dedicated GDDR7. For compact designs, the Intel approach reduces system complexity, though this is a qualitative advantage rather than a benchmark win.

Architecture Differences

The two parts come from different foundries and process nodes. The Intel Arc 130V Mobile uses a 3 nm TSMC process, while the RTX 5070 Ti Mobile uses a 5 nm TSMC process. The Intel die size is 172 mm², and the NVIDIA die size is 263 mm². The NVIDIA chip contains 31,100 million transistors with a transistor density of 118.3M per mm². The Intel transistor count is listed as unknown.

The architectures differ substantially. Intel uses Xe2-LPG architecture on the Lunar Lake chip, part of the Arc Graphics-M (Lunar Lake) generation. NVIDIA uses Blackwell 2.0 architecture on the GB205 chip, part of the GeForce 50 Mobile generation. The Intel part's predecessor is HD Graphics-M, while the NVIDIA part's predecessor is GeForce 40 Mobile.

Memory architecture is a core differentiator. The Intel part has system-shared memory with a system-shared type and bus width. The NVIDIA part has 12 GB of GDDR7 on a 192-bit bus. The Intel memory bandwidth is system dependent, whereas the NVIDIA bandwidth is fixed at 672.0 GB/s. The NVIDIA memory clock is 1750 MHz with 28 Gbps effective data rate.

The NVIDIA part includes a tensor core array of 184 units. The Intel part has no tensor core count listed. Both parts support the same API set: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Clock behavior differs significantly. The Intel part has a base clock of 300 MHz and a boost clock of 1850 MHz. The NVIDIA part has a base clock of 847 MHz and a boost clock of 1447 MHz. The Intel part boosts much higher relative to its base, but the NVIDIA part starts at a higher base frequency. The NVIDIA memory clock is explicitly listed, while the Intel memory clock is listed as system shared.

Both parts are marked as IGP (integrated graphics processor) in slot width, and both have display outputs listed as portable device dependent. The NVIDIA part has no power connectors, while the Intel part also has no power connector listing. Both are in active production status. The Intel part was released on September 23, 2024, and the NVIDIA part on February 28, 2025.

FAQ

Q: Which GPU has higher raw compute throughput?

A: The NVIDIA GeForce RTX 5070 Ti Mobile delivers 17.04 TFLOPS FP32 and 17.04 TFLOPS FP16. The Intel Arc 130V Mobile delivers 3.315 TFLOPS FP32 and 6.630 TFLOPS FP16. The NVIDIA part leads by roughly 5.1x in FP32.

Q: How do the memory configurations differ?

A: The Intel Arc 130V Mobile uses system-shared memory with system-dependent bandwidth. The RTX 5070 Ti Mobile uses 12 GB of GDDR7 on a 192-bit bus with 672.0 GB/s bandwidth and a 1750 MHz memory clock.

Q: Which part supports more ray tracing cores?

A: The RTX 5070 Ti Mobile has 46 RT cores. The Intel Arc 130V Mobile has 7 RT cores. Both support DirectX 12 Ultimate (12_2).

Q: What is the power draw difference?

A: The Intel Arc 130V Mobile has a 37 W TDP. The RTX 5070 Ti Mobile has a 60 W TDP. The NVIDIA part is more compute-efficient per watt, but the Intel part draws less absolute power.

Q: Are there any benchmark scores for the Intel part?

A: The database contains no benchmark entries for the Intel Arc 130V Mobile. The RTX 5070 Ti Mobile has nine recorded benchmark scores, with a Geekbench OpenCL score of 143,870 and a Passmark G3D score of 24,004.

Q: Which part has a higher production status?

A: Both parts are listed as Active in production status. The Intel part was released on September 23, 2024, and the NVIDIA part on February 28, 2025.

Head-to-Head Benchmarks

No head-to-head benchmark entries exist in the database for these two parts. The Intel Arc 130V Mobile has zero recorded benchmarks and zero wins. The RTX 5070 Ti Mobile has nine recorded benchmarks and zero head-to-head wins by definition, since no direct comparison table exists. However, the RTX 5070 Ti Mobile's individual benchmark scores provide a quantitative baseline.

The RTX 5070 Ti Mobile scores 143,870 in Geekbench OpenCL and 139,213 in Geekbench Vulkan. These are the two highest recorded scores across all its benchmark entries. The Passmark suite shows a G3D score of 24,004, a GPU compute score of 10,101, and a G2D score of 981. The DirectX 9 score is 259, DirectX 11 is 237, DirectX 10 is 151, and DirectX 12 is 102.

The nearest rivals to the RTX 5070 Ti Mobile provide context for its standing. The NVIDIA Quadro GV100 scores 35,520, which is 0.2% above the RTX 5070 Ti Mobile's average of 35,435. The AMD Radeon Pro Duo scores 35,860, which is 1.2% above. The NVIDIA A2 scores 34,690, which is 2.1% below. The NVIDIA T1000 scores 36,289, which is 2.4% above. The RTX 5070 Ti Mobile sits within a narrow band of professional workstation GPUs, slightly behind the Quadro GV100 and Radeon Pro Duo, but ahead of the A2.

For the Intel part, no comparable benchmark data exists. The only quantitative figures are the architectural throughput rates: 51.80 GPixel/s pixel rate and 103.6 GTexel/s texture rate. These are roughly 45% of the NVIDIA pixel rate (115.8 GPixel/s) and 39% of the NVIDIA texture rate (266.2 GTexel/s). The FP32 throughput difference is larger, with the NVIDIA part at 17.04 TFLOPS versus 3.315 TFLOPS, a 5.1x gap.

The RTX 5070 Ti Mobile's 46 RT cores versus 7 RT cores for Intel suggests a 6.6x core count advantage in ray tracing. The shading unit count of 5,888 versus 896 represents a 6.6x advantage. The TMU count of 184 versus 56 is a 3.3x advantage. The ROP count of 80 versus 28 is a 2.9x advantage.

Specification Differences

The key specification differences between the two parts are as follows.

Process node: Intel uses 3 nm TSMC, NVIDIA uses 5 nm TSMC.

Die size: Intel is 172 mm², NVIDIA is 263 mm².

Transistors: Intel is unknown, NVIDIA is 31,100 million.

Transistor density: Intel is not listed, NVIDIA is 118.3M per mm².

Base clock: Intel is 300 MHz, NVIDIA is 847 MHz.

Boost clock: Intel is 1850 MHz, NVIDIA is 1447 MHz.

Memory size: Intel is system shared, NVIDIA is 12 GB.

Memory type: Intel is system shared, NVIDIA is GDDR7.

Memory bus width: Intel is system shared, NVIDIA is 192 bit.

Memory bandwidth: Intel is system dependent, NVIDIA is 672.0 GB/s.

Memory clock: Intel is system shared, NVIDIA is 1750 MHz with 28 Gbps effective.

Shading units: Intel has 896, NVIDIA has 5,888.

TMUs: Intel has 56, NVIDIA has 184.

ROPs: Intel has 28, NVIDIA has 80.

RT cores: Intel has 7, NVIDIA has 46.

Tensor cores: Intel has none listed, NVIDIA has 184.

Pixel rate: Intel is 51.80 GPixel/s, NVIDIA is 115.8 GPixel/s.

Texture rate: Intel is 103.6 GTexel/s, NVIDIA is 266.2 GTexel/s.

FP32 performance: Intel is 3.315 TFLOPS, NVIDIA is 17.04 TFLOPS.

FP16 performance: Intel is 6.630 TFLOPS (2:1), NVIDIA is 17.04 TFLOPS (1:1).

TDP: Intel is 37 W, NVIDIA is 60 W.

Bus interface: Intel is IGP, NVIDIA is PCIe 5.0 x16.

Power connectors: Intel has none listed, NVIDIA is listed as none.

Release date: Intel is September 23, 2024, NVIDIA is February 28, 2025.

Predecessor: Intel is HD Graphics-M, NVIDIA is GeForce 40 Mobile.

The database shows no launch MSRP for either part. Both parts share the same API support, slot width (IGP), display outputs (portable device dependent), and production status (Active). The architecture generation and chip names differ entirely: Intel uses Xe2-LPG on Lunar Lake, NVIDIA uses Blackwell 2.0 on GB205.

DETAILED SPECIFICATIONS

SPECIFICATION
130V Mobile
RTX 5070 Ti Mobile
Core Specs
Shading Units
896
5,888 +557.1%
Shaders
896
5,888 +557.1%
TMUs
56
184 +228.6%
ROPs
28
80 +185.7%
SM Count
—
46
Execution Units
112
—
Clocks
Base Clock
300 MHz
847 MHz
Boost Clock
1850 MHz
1447 MHz
Memory Clock
System Shared
1750 MHz 28 Gbps effective
Memory
Memory Size
System Shared
12 GB
VRAM (MB)
—
12,288
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
672.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
4 MB
48 MB
Performance
Pixel Rate
51.80 GPixel/s
115.8 GPixel/s
Texture Rate
103.6 GTexel/s
266.2 GTexel/s
FP32 (TFLOPS)
3.315 TFLOPS
17.04 TFLOPS
FP64 (TFLOPS)
828.8 GFLOPS (1:4)
266.2 GFLOPS (1:64)
FP16 (TFLOPS)
6.630 TFLOPS (2:1)
17.04 TFLOPS (1:1)
AI/RT
RT Cores
7
46 +557.1%
Tensor Cores
—
184
XMX Cores
112
—
Power
TDP
37 W
60 W
TDP (W)
37
60 +62.2%
Power Connectors
—
None
Architecture
Architecture
Xe2-LPG
Blackwell 2.0
GPU Name
Lunar Lake
GB205
Generation
Arc Graphics-M (Lunar Lake)
GeForce 50 Mobile
Process Size
3 nm
5 nm
Transistors
unknown
31,100 million
Die Size
172 mm²
263 mm²
Foundry
TSMC
TSMC
Density
—
118.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
GeForce 40 Mobile
View Arc 130V Mobile Details View GeForce RTX 5070 Ti Mobile Details