AMD Playstation 5 Pro GPU vs Intel Arc Pro B390 Comparison
AMD Playstation 5 Pro GPU
Arc Pro B390
Analysis: AMD Playstation 5 Pro GPU vs Intel Arc Pro B390
The Verdict
The recorded data presents two fundamentally different GPU products with no direct head-to-head benchmark results. The AMD Playstation 5 Pro GPU and the Intel Arc Pro B390 occupy separate market positions, and the choice between them depends entirely on the target platform and workload requirements.
The AMD Playstation 5 Pro GPU, built on the Viola chip with RDNA 2.0 architecture, is a discrete console GPU designed for Sony's Playstation 5 Pro. It delivers 18.05 TFLOPS FP32 compute, 576.0 GB/s memory bandwidth, and 16 GB of GDDR6 memory on a 256-bit bus. Its 50th percentile ranking among all GPUs in the database places it in the middle of the performance distribution.
The Intel Arc Pro B390, using the Panther Lake chip with Xe3-LPG architecture, is an integrated graphics processor (IGP) designed for portable devices. It delivers 7.680 TFLOPS FP32 compute, uses system shared memory, and operates at 80 W TDP. It also sits at the 50th percentile among all GPUs.
The data indicates these products target different segments entirely. The AMD console GPU is a discrete, high-power solution with dedicated memory. The Intel part is an integrated solution that shares system resources. Neither product shows benchmark scores in the database, and no head-to-head results exist between them. The selection is dictated by platform constraints: console hardware requires the AMD part, while portable devices with Panther Lake processors would use the Intel IGP.
Architecture Differences
The AMD Playstation 5 Pro GPU uses the Viola chip manufactured on a 4 nm process at TSMC. It contains 21,000 million transistors on a 279 mm² die, yielding a transistor density of 75.3M per mm². The chip is built on RDNA 2.0 architecture, a proven console design.
The Intel Arc Pro B390 uses the Panther Lake chip manufactured on a 3 nm process at Intel's own foundry. The transistor count and die size are not recorded in the database. The architecture is Xe3-LPG, representing Intel's third-generation Xe graphics design for low-power integrated applications.
The compute resource allocation differs substantially. The AMD part has 3840 shading units, 240 texture mapping units, and 64 render output units. The Intel part has 1536 shading units, 48 TMUs, and 24 ROPs. The AMD GPU has no dedicated ray tracing cores listed, while the Intel IGP includes 12 ray tracing cores.
Memory configurations could not be more different. The AMD GPU uses 16 GB of GDDR6 memory on a 256-bit bus with 576.0 GB/s bandwidth. The Intel IGP uses system shared memory with system dependent bandwidth, meaning performance scales with the host platform's memory configuration.
Clock behavior differs as well. The AMD GPU runs at a 2170 MHz base clock and 2350 MHz boost clock, with memory at 2250 MHz or 18 Gbps effective. The Intel IGP has a 300 MHz base clock and 2500 MHz boost clock. The wide gap between base and boost on the Intel part reflects aggressive power management for integrated use.
Power envelopes are dramatically different. The AMD console GPU consumes 232 W, while the Intel IGP consumes only 80 W. The Intel part requires no power connectors and uses an IGP bus interface. The AMD part's dimensions are recorded: 386 mm length, 216 mm height, and 89 mm width. The Intel IGP has no recorded dimensions, consistent with an integrated solution.
API support differs in notable ways. The Intel part supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the AMD console GPU lists DirectX as N/A and supports Vulkan 1.2. Both support OpenGL 4.6. The Intel part's newer API versions reflect its more recent release date of 2026-01-26, compared to the AMD part's 2024-11-06 release.
Display outputs also diverge. The AMD GPU provides 1x HDMI 2.1 and 1x USB Type-C. The Intel IGP's display outputs are portable device dependent, meaning they vary by the host device.
Head-to-Head Benchmarks
The database contains no head-to-head benchmark results between the AMD Playstation 5 Pro GPU and the Intel Arc Pro B390. Neither product has recorded benchmark scores, and both sit at the 50th percentile among all GPUs with an average benchmark score of 0.
The compute throughput comparison can be derived from the recorded specifications. The AMD GPU delivers 18.05 TFLOPS FP32, which is 2.35 times the Intel part's 7.680 TFLOPS. In FP16 with 2:1 ratio, the AMD GPU delivers 36.10 TFLOPS versus 15.36 TFLOPS for the Intel IGP, again a 2.35 times advantage.
Texture and pixel throughput show similar ratios. The AMD GPU achieves 564.0 GTexel/s texture rate versus 120.0 GTexel/s for the Intel part, a 4.7 times advantage. Pixel rate is 150.4 GPixel/s versus 60.00 GPixel/s, a 2.51 times advantage.
Memory bandwidth is not directly comparable since the Intel part uses system shared memory. The AMD GPU's dedicated 576.0 GB/s bandwidth is a fixed specification, while the Intel IGP's bandwidth is system dependent and unquantified in the database.
The power efficiency comparison is notable. The AMD GPU delivers 18.05 TFLOPS at 232 W, which is 0.078 TFLOPS per watt. The Intel IGP delivers 7.680 TFLOPS at 80 W, which is 0.096 TFLOPS per watt. The Intel part achieves higher compute density per watt despite the lower absolute performance.
The AMD part's pixel rate of 150.4 GPixel/s benefits from its 64 ROPs, while the Intel part's 24 ROPs deliver 60.00 GPixel/s. The AMD GPU's texture rate of 564.0 GTexel/s comes from 240 TMUs, while the Intel part's 48 TMUs deliver 120.0 GTexel/s.
The Intel part includes 12 ray tracing cores, a feature not listed for the AMD console GPU. This architectural difference suggests the Intel IGP supports hardware-accelerated ray tracing workloads, while the AMD part's ray tracing capabilities are not documented in the database.
FAQ
Q: Which GPU has higher FP32 compute performance?
A: The AMD Playstation 5 Pro GPU delivers 18.05 TFLOPS FP32, which is 2.35 times the Intel Arc Pro B390's 7.680 TFLOPS.
Q: Does the Intel Arc Pro B390 have dedicated video memory?
A: No. The Intel Arc Pro B390 uses system shared memory with system dependent bandwidth. The AMD Playstation 5 Pro GPU has 16 GB of dedicated GDDR6 memory on a 256-bit bus with 576.0 GB/s bandwidth.
Q: What process nodes are used for each GPU?
A: The AMD Playstation 5 Pro GPU uses a 4 nm process at TSMC. The Intel Arc Pro B390 uses a 3 nm process at Intel.
Q: Which GPU has more shading units?
A: The AMD Playstation 5 Pro GPU has 3840 shading units. The Intel Arc Pro B390 has 1536 shading units.
Q: Do these GPUs support the same API versions?
A: No. The Intel Arc Pro B390 supports DirectX 12 Ultimate (12_2) and Vulkan 1.4. The AMD Playstation 5 Pro GPU lists DirectX as N/A and supports Vulkan 1.2. Both support OpenGL 4.6.
Q: What is the power consumption difference?
A: The AMD Playstation 5 Pro GPU has a 232 W TDP. The Intel Arc Pro B390 has an 80 W TDP, which is 152 W lower.
Q: Does the Intel Arc Pro B390 have ray tracing hardware?
A: Yes, the Intel Arc Pro B390 includes 12 ray tracing cores. Ray tracing core counts are not listed for the AMD Playstation 5 Pro GPU.
Where Each One Wins
The AMD Playstation 5 Pro GPU wins decisively in raw compute throughput. Its 18.05 TFLOPS FP32 performance, 564.0 GTexel/s texture rate, and 150.4 GPixel/s pixel rate position it for demanding rendering workloads. The 16 GB GDDR6 memory with 576.0 GB/s bandwidth provides dedicated, consistent memory performance that does not depend on host system configuration.
The AMD part's 3840 shading units and 240 TMUs provide substantial parallel processing capacity. The 64 ROPs enable high fill rates for resolution-intensive scenes. The 232 W power envelope supports sustained performance in a console form factor. The recorded dimensions of 386 mm by 216 mm by 89 mm indicate a full-size console chassis.
The Intel Arc Pro B390 wins in power efficiency and integration. At 80 W TDP with no power connectors, it fits into portable device designs where the AMD part's 232 W requirement would be impossible. The 3 nm process at Intel enables this efficiency, and the 300 MHz base clock with 2500 MHz boost clock shows aggressive power management.
The Intel part's 12 ray tracing cores provide hardware acceleration for ray-traced workloads, a feature not documented for the AMD console GPU. The newer API support, including DirectX 12 Ultimate (12_2) and Vulkan 1.4, offers broader compatibility with modern graphics features. The system shared memory model allows the GPU to scale with host memory capacity, though bandwidth remains system dependent.
The AMD part's release date of 2024-11-06 and launch MSRP of 699 USD place it as a premium console component. The Intel part's release date of 2026-01-26 is later, and it succeeds the HD Graphics-WM, indicating an integrated graphics lineage.
For fixed console hardware with dedicated memory and high sustained throughput, the AMD Playstation 5 Pro GPU is the clear choice. For portable devices requiring low power draw, integrated design, and modern API support, the Intel Arc Pro B390 serves that role. The data shows two products optimized for different constraints, with the AMD part prioritizing absolute performance and the Intel part prioritizing integration efficiency.