ARC

Intel Arc Pro B390

Intel graphics card specifications and benchmark scores

VRAM
2500
MHz Boost
80W
TDP
Bus Width
Ray Tracing XMX Cores

At a Glance

Intel
VRAM System Shared
Boost Clock 2,500 MHz
Shaders 1,536
TDP 80W
Memory Type System Shared
RT Cores 12
Architecture Xe3-LPG
nm
Process 3 nm
Released Jan 2026

Intel Arc Pro B390 Specifications

Arc Pro B390 GPU Core

Shader units and compute resources

The Intel Arc Pro B390 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,536
Shaders
1,536
TMUs
48
ROPs
24
Execution Units
12

Pro B390 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Arc Pro B390's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Arc Pro B390 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
2500 MHz
Boost Clock
2,500 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's Arc Pro B390 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Arc Pro B390's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Arc Pro B390 by Intel Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Pro B390, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per EU)
L2 Cache
16 MB

Pro B390 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Arc Pro B390 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
7.680 TFLOPS
FP64 (Double)
960.0 GFLOPS (1:8)
FP16 (Half)
15.36 TFLOPS (2:1)
Pixel Rate
60.00 GPixel/s
Texture Rate
120.0 GTexel/s

Arc Pro B390 Ray Tracing & AI

Hardware acceleration features

The Intel Arc Pro B390 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Pro B390 capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
12
XMX Cores
96

Xe3-LPG Architecture & Process

Manufacturing and design details

The Intel Arc Pro B390 is built on Intel's Xe3-LPG architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Pro B390 will perform in GPU benchmarks compared to previous generations.

Architecture
Xe3-LPG
GPU Name
Panther Lake
Process Node
3 nm
Foundry
Intel
Transistors
unknown
Die Size
unknown

Intel's Arc Pro B390 Power & Thermal

TDP and power requirements

Power specifications for the Intel Arc Pro B390 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Arc Pro B390 to maintain boost clocks without throttling.

TDP
80 W
TDP
80W
Power Connectors
None

Arc Pro B390 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Arc Pro B390 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Arc Pro B390. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
Shader Model
6.9

Arc Pro B390 Product Information

Release and pricing details

The Intel Arc Pro B390 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Arc Pro B390 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Jan 2026
Production
Active
Predecessor
HD Graphics-WM

Arc Pro B390 Benchmark Scores

No benchmark data available for this GPU.

About Intel Arc Pro B390

# Intel Arc Pro B390: Integrated Graphics for the Panther Lake Era

The Intel Arc Pro B390 is an integrated graphics processor (IGP) built on the Xe3-LPG architecture, part of the Arc Graphics-WM (Panther Lake) generation. Fabricated on Intel's 3 nm process, this chip combines 1536 shading units, 48 texture mapping units, and 24 raster operation pipelines into a power envelope of just 80 W. With a base clock of 300 MHz and a boost clock of 2500 MHz, the B390 delivers a peak FP32 throughput of 7.680 TFLOPS and a pixel rate of 60.00 GPixel/s. It occupies the 50th percentile among all GPUs, placing it squarely in the mid-range of the performance spectrum, a notable achievement for an integrated solution.

Power and Cooling

The Intel Arc Pro B390 carries a thermal design power (TDP) of 80 W. This figure represents the maximum heat the cooling solution must dissipate under sustained load. For an integrated graphics processor, this is a modest requirement that fits comfortably within the thermal headroom of a typical laptop or compact desktop chassis. The low power draw means that a dedicated cooling solution is unnecessary; the chip relies on the system's existing thermal management, as indicated by its IGP slot width.

Because the B390 is an integrated part, it requires no power connectors. The absence of PCIe power cables (6-pin or 8-pin) simplifies installation and reduces cable clutter. This contrasts sharply with discrete graphics cards, which often demand supplementary power. The system's power supply unit (PSU) must only account for the 80 W TDP of the GPU, plus the rest of the platform's components. Benchmark data does not specify a suggested PSU wattage, so builders should size their power supply based on the entire system's requirements, but the GPU itself adds minimal strain.

The bus interface is IGP, meaning the B390 communicates with the rest of the system through the processor's integrated memory controller rather than a dedicated PCIe slot. This design inherently limits the bandwidth available to the GPU, but it also eliminates the need for slot-based power delivery. The 3 nm process node contributes to the efficiency here; smaller transistors typically reduce leakage current and improve power scaling. The result is an integrated GPU that can sustain its boost clock without exotic cooling, making it suitable for thin-and-light systems where thermal capacity is at a premium.

Ray Tracing and Feature Set

The Intel Arc Pro B390 includes 12 dedicated ray tracing cores. This hardware accelerates the BVH traversal and ray-triangle intersection tests that form the backbone of real-time ray tracing. While 12 RT cores is a modest count compared to high-end discrete GPUs, it represents a significant capability for an integrated part. Games that support ray-traced shadows or reflections can offload these calculations from the shader units, preserving frame rate in hybrid rendering scenarios.

In terms of API support, the B390 is fully compliant with DirectX 12 Ultimate, specifically the 12_2 feature level. This is the most recent DirectX 12 feature level, encompassing hardware ray tracing, variable rate shading, and mesh shaders. The Vulkan 1.4 API is also supported, providing low-overhead access to the GPU for cross-platform titles and compute workloads. OpenGL 4.6 compatibility ensures legacy applications and professional software continue to function without issue.

Notably, the FACT PACK does not list tensor core information for the B390. This means the data does not confirm dedicated AI acceleration hardware. The absence of tensor cores in the specifications does not preclude machine learning workloads, shader-based compute can handle these tasks, but it suggests the B390 may not excel at AI inference compared to parts with dedicated tensor units. The FP16 throughput of 15.36 TFLOPS (at a 2:1 ratio) indicates the shader units can perform half-precision math at double the FP32 rate, which can accelerate some AI and compute operations, but this is not a substitute for dedicated tensor hardware.

Memory Subsystem

The B390 uses "System Shared" memory for both VRAM capacity and type. This means the GPU does not have its own dedicated video memory; instead, it dynamically allocates a portion of the system's main RAM. The bus width is also listed as "System Shared," which reflects that the memory bandwidth is determined by the platform's memory controller rather than a dedicated GPU bus.

Consequently, the memory bandwidth is "System Dependent." In practical terms, the B390's performance scales with the speed and configuration of the host system's RAM. A dual-channel DDR5 setup at high transfer rates will provide substantially more bandwidth than a single-channel configuration. This is a critical consideration for gaming at high resolutions, the B390's ability to feed its 1536 shading units depends entirely on the system memory's throughput.

For 1080p gaming, the shared memory architecture is typically sufficient, as the bandwidth demands are moderate. At 1440p or 4K, however, the increased texture and geometry data can saturate the memory bus, leading to stuttering or reduced frame rates. The 60.00 GPixel/s pixel rate suggests the ROPs can fill a 4K frame (approximately 8.3 million pixels) in about 0.14 milliseconds, but the memory subsystem must keep pace with the data transfer. Users planning high-resolution gaming should pair the B390 with fast, dual-channel memory to mitigate this bottleneck.

How It Compares

The FACT PACK provides no nearest rivals for the Intel Arc Pro B390. This absence of comparative data means the benchmark database does not currently list specific competing GPUs with calculable deltas. Without this information, a direct numerical comparison to other parts is not possible from the available facts.

What can be stated is the B390's percentile ranking. At the 50th percentile among all GPUs, it sits at the median of the performance distribution. This implies it outperforms roughly half of all GPUs in the database while trailing the other half. For an integrated part, this is a strong position, as IGPs typically occupy the lower quartiles. The B390 appears to close the gap between integrated and entry-level discrete graphics, though the lack of rival data prevents quantifying this gap.

The predecessor to the B390 is the "HD Graphics-WM" series. The B390 represents a generational leap, moving from that older design to the Xe3-LPG architecture with dedicated RT cores and DirectX 12 Ultimate support. The 3 nm process node also marks a significant manufacturing advancement. However, without benchmark scores for the predecessor, a quantitative performance delta cannot be derived.

Benchmark Performance

The benchmark section for the Intel Arc Pro B390 is empty, and the average benchmark score is recorded as 0. This is an unusual data point, as it suggests no synthetic or real-world tests have been logged in the database for this part. The percentile ranking of 50 is likewise based on the available data, which may be sparse or estimated.

What can be analyzed is the theoretical throughput derived from the clock speeds and core counts. The FP32 performance of 7.680 TFLOPS is a strong indicator of raw shader throughput. To contextualize this, consider that a typical integrated GPU in the same power class might deliver 3-4 TFLOPS; the B390's figure is roughly double that, based on the specification sheet. The texture fill rate of 120.0 GTexel/s suggests the 48 TMUs can process 120 billion texels per second, which is adequate for 1080p texture-heavy workloads.

The pixel rate of 60.00 GPixel/s, derived from the 24 ROPs at the 2500 MHz boost clock, is a more modest figure. This limits the fill-rate-bound performance, such as when applying heavy post-processing effects or running at very high resolutions. In practice, the B390 will likely excel in compute-bound scenarios (thanks to the high FP32 throughput) but may fall behind in pixel-bound situations. The FP16 rate of 15.36 TFLOPS (2:1 ratio) doubles the throughput for half-precision operations, which can accelerate certain shader effects and machine learning inference.

Given the lack of benchmark scores, these theoretical numbers serve as the primary performance guide. They indicate a GPU that is competitive for 1080p gaming at medium settings and capable of light 1440p workloads, though the memory bandwidth will be the limiting factor in real-world tests.

Who Should Consider It

The Intel Arc Pro B390 is best suited for users who need a capable integrated GPU without the power and space requirements of a discrete card. The 80 W TDP and IGP form factor make it ideal for compact desktops, mini PCs, and laptops where thermal and space constraints are paramount. The 50th percentile ranking suggests it offers balanced performance for general-purpose computing, including office work, media playback, and light content creation.

For gaming, the B390 targets 1080p resolution at medium settings. The 7.680 TFLOPS FP32 performance is sufficient for most modern titles at this resolution, provided the system memory is fast enough to feed the GPU. Users with dual-channel DDR5 RAM will see the best results; single-channel configurations will bottleneck the B390's performance. At 1440p, the B390 can handle esports titles and older games, but demanding AAA releases may require reduced settings. The 4K resolution is not recommended for gaming, as the pixel rate and memory bandwidth are insufficient for smooth frame rates in graphically intensive titles.

The 12 RT cores enable entry-level ray tracing. Gamers who prioritize ray-traced effects should consider this a bonus rather than a primary feature; the B390 can enable RT in less demanding games or at lower resolutions, but it will struggle with heavy RT workloads. Professional users running OpenGL 4.6 applications will find full compatibility, and the DirectX 12 Ultimate support future-proofs the B390 for upcoming titles that leverage mesh shaders and variable rate shading.

This GPU is not intended for enthusiasts seeking high-refresh-rate or high-resolution gaming. It is a pragmatic choice for users who want a single, energy-efficient solution for everyday computing and casual gaming. The "System Dependent" memory bandwidth is a critical caveat, the B390's real-world performance hinges on the rest of the system's configuration. Builders should allocate a generous portion of their budget to fast, dual-channel RAM to unlock the B390's full potential.

FAQ

Q: Does the Intel Arc Pro B390 have its own dedicated video memory?

A: No. The B390 uses "System Shared" memory for both capacity and type, meaning it dynamically allocates from the system's main RAM. The bus width is also system-shared, and the bandwidth is listed as "System Dependent."

Q: What power connectors does the B390 require?

A: None. The power connectors field is listed as "None," and the slot width is "IGP." The GPU draws its 80 W TDP directly from the system's power delivery, requiring no additional cables.

Q: Can the B390 handle ray tracing?

A: Yes, it includes 12 dedicated ray tracing cores. The B390 supports DirectX 12 Ultimate (12_2), which mandates hardware ray tracing, as well as Vulkan 1.4. Ray tracing performance will be modest given the integrated nature of the GPU.

Q: What is the maximum supported DirectX version?

A: The B390 supports DirectX 12 Ultimate, specifically the 12_2 feature level. It also supports Vulkan 1.4 and OpenGL 4.6.

Q: Is the B390 suitable for 4K gaming?

A: The data suggests it is not ideal. The pixel rate of 60.00 GPixel/s and the system-dependent memory bandwidth will likely bottleneck 4K workloads. The 7.680 TFLOPS FP32 performance is more aligned with 1080p gaming at medium settings.

Q: What process node is the B390 built on?

A: The B390 is fabricated on a 3 nm process at Intel. This advanced node contributes to the 80 W TDP while allowing a boost clock of 2500 MHz.

The NVIDIA Equivalent of Arc Pro B390

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 1630 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 1630

NVIDIA • 4 GB VRAM

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