AMD Playstation 5 Pro GPU vs Intel Arc A310E Comparison

AMD
RADEON

AMD Playstation 5 Pro GPU

CORE STATE Viola
VRAM 16 GB
CLOCK SPEED 2350 MHz
TDP 232 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 4 nm
LAUNCH DATE 2024
VS
Intel
GPU

Arc A310E

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 2000 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2024

Analysis: AMD Playstation 5 Pro GPU vs Intel Arc A310E

The Verdict

The recorded data presents two GPUs that occupy completely different segments of the hardware landscape. The AMD Playstation 5 Pro GPU is a console part built around a massive 21,000 million transistor design on a 4 nm node, while the Intel Arc A310E is an embedded, single-slot accelerator built on a 6 nm node with 7,200 million transistors. The benchmark database places both at the 50th percentile against all GPUs, but that percentile does not reflect compute capability, where the AMD part delivers 18.05 TFLOPS FP32 versus 3.072 TFLOPS for the Intel part. The AMD Playstation 5 Pro GPU is the clear choice for scenarios demanding high-throughput graphics and memory bandwidth, while the Intel Arc A310E is the only viable option for low-power, compact, multi-display embedded deployments.

The data shows the AMD part has 3840 shading units, 240 texture mapping units, and 64 ROPs, compared to 768 shading units, 32 TMUs, and 16 ROPs for the Intel part. These are not close numbers; the AMD GPU has 5 times the shader count and 7.5 times the texture units. The Intel Arc A310E, however, draws only 75 W TDP, requires no power connectors, and fits in a single slot, making it suitable for systems where power and space are constrained. The AMD Playstation 5 Pro GPU has a 232 W TDP and is a large console unit measuring 386 mm in length. The verdict from the data: for raw rendering performance, the AMD part wins decisively; for embedded low-power operation, the Intel part is the only one that fits.

Where Each One Wins

The AMD Playstation 5 Pro GPU wins in every compute and memory metric recorded. Its memory bandwidth is 576.0 GB/s, which is 4.65 times the Intel Arc A310E's 124.0 GB/s. Its pixel rate is 150.4 GPixel/s versus 32.00 GPixel/s, and its texture rate is 564.0 GTexel/s versus 64.00 GTexel/s. These differences translate directly to higher resolution rendering, more complex scenes, and higher frame rates in games or graphics workloads. The AMD part also has 16 GB of GDDR6 memory on a 256-bit bus, while the Intel part has 4 GB on a 64-bit bus. The AMD part supports Vulkan 1.2 and OpenGL 4.6, while the Intel part supports Vulkan 1.4, OpenGL 4.6, and DirectX 12 Ultimate (12_2). The Intel part has dedicated ray tracing cores (6), while the AMD part's ray tracing core count is not specified in the database.

The Intel Arc A310E wins in physical and power characteristics. It is a single-slot card with no power connectors and a suggested PSU of 250 W, while the AMD part is a console with a 232 W TDP. The Intel part measures 168 mm in length, 69 mm in height, and 20 mm in width, versus the AMD's 386 mm length. The Intel part also offers 4x mini-DisplayPort 2.0 outputs, whereas the AMD part has 1x HDMI 2.1 and 1x USB Type-C. For multi-monitor setups in embedded systems, the Intel part's display outputs are more numerous. The Intel part is also marked as End-of-life with a successor (Battlemage), while the AMD part is Active in production.

Architecture Differences

The AMD Playstation 5 Pro GPU uses the Viola chip, built on RDNA 2.0 architecture, fabricated by TSMC on a 4 nm process. The Intel Arc A310E uses the DG2-128 chip, built on Xe-HPG architecture, also fabricated by TSMC but on a 6 nm process. The transistor counts differ substantially: 21,000 million for the AMD chip versus 7,200 million for the Intel chip. Die sizes are 279 mm² and 157 mm², respectively, giving transistor densities of 75.3M per mm² for AMD and 45.9M per mm² for Intel. The AMD chip is both larger and denser, indicating a more complex design.

Clock behavior differs. The AMD part has a base clock of 2170 MHz and a boost clock of 2350 MHz, while the Intel part runs at a flat 2000 MHz for both base and boost. The AMD memory clock is 2250 MHz (18 Gbps effective), while the Intel memory clock is 1937 MHz (15.5 Gbps effective). The AMD part has no listed ray tracing cores, while the Intel part has 6. The Intel part also has a PCIe 4.0 x8 bus interface, while the AMD part has no bus interface listed, consistent with a console design. The AMD part has no DirectX support listed (N/A), while the Intel part supports DirectX 12 Ultimate. Both support OpenGL 4.6, but Vulkan versions differ: 1.2 for AMD and 1.4 for Intel. The AMD part is a console GPU with a release date of 2024-11-06, while the Intel part is an embedded card released 2024-03-31.

FAQ

Q: Which GPU has more memory bandwidth?

A: The AMD Playstation 5 Pro GPU has 576.0 GB/s of memory bandwidth, which is more than four times the Intel Arc A310E's 124.0 GB/s.

Q: Can the Intel Arc A310E run without an external power connector?

A: Yes, the Intel Arc A310E has no power connectors and a suggested PSU of 250 W, with a TDP of 75 W.

Q: What is the transistor density of each chip?

A: The AMD Viola chip has a transistor density of 75.3M per mm², while the Intel DG2-128 chip has 45.9M per mm².

Q: Which GPU supports DirectX 12 Ultimate?

A: Only the Intel Arc A310E supports DirectX 12 Ultimate (12_2). The AMD Playstation 5 Pro GPU lists DirectX as N/A.

Q: What are the display outputs on each?

A: The AMD Playstation 5 Pro GPU has 1x HDMI 2.1 and 1x USB Type-C. The Intel Arc A310E has 4x mini-DisplayPort 2.0.

Q: Which production status is each GPU in?

A: The AMD Playstation 5 Pro GPU is Active, while the Intel Arc A310E is End-of-life.

Head-to-Head Benchmarks

The head-to-head benchmark table is empty in the database, but the specification data provides a clear quantitative comparison. The AMD Playstation 5 Pro GPU delivers 18.05 TFLOPS FP32, which is 5.87 times the Intel Arc A310E's 3.072 TFLOPS. In FP16, the AMD part delivers 36.10 TFLOPS (2:1) versus 6.144 TFLOPS (2:1) for the Intel part, a 5.88 times advantage. The AMD part's texture rate of 564.0 GTexel/s is 8.8 times the Intel part's 64.00 GTexel/s. The pixel rate of 150.4 GPixel/s is 4.7 times the Intel part's 32.00 GPixel/s.

The memory bandwidth difference is the most stark: 576.0 GB/s versus 124.0 GB/s, a 4.65 times gap. This means the AMD part can feed its 3840 shading units at a much higher rate, avoiding stalls in memory-bound workloads. The Intel part, with 768 shading units and 32 TMUs, is designed for lighter loads. The AMD part also has a higher boost clock, 2350 MHz versus 2000 MHz for the Intel part, and a higher base clock, 2170 MHz versus 2000 MHz. The AMD part's memory operates at 2250 MHz versus 1937 MHz for the Intel part.

The Intel part does have one advantage in features: 6 ray tracing cores, while the AMD part's ray tracing core count is not specified. The Intel part also supports Vulkan 1.4 versus Vulkan 1.2 for the AMD part, indicating a newer API implementation. The Intel part's DirectX 12 Ultimate support is a significant feature for Windows-based applications, while the AMD part lists DirectX as N/A. These API differences may matter for software compatibility, but they do not offset the massive compute and memory advantages of the AMD part.

Specification Differences

The two GPUs differ in nearly every major specification field. The AMD Playstation 5 Pro GPU uses the Viola chip on RDNA 2.0 architecture, while the Intel Arc A310E uses the DG2-128 chip on Xe-HPG architecture. The process nodes are 4 nm for AMD and 6 nm for Intel, both from TSMC. Transistor counts are 21,000 million versus 7,200 million, with die sizes of 279 mm² versus 157 mm². Transistor densities are 75.3M per mm² versus 45.9M per mm².

Clocks differ: AMD base 2170 MHz, boost 2350 MHz, memory 2250 MHz (18 Gbps effective); Intel base 2000 MHz, boost 2000 MHz, memory 1937 MHz (15.5 Gbps effective). Memory configuration is 16 GB GDDR6 on a 256-bit bus for AMD versus 4 GB GDDR6 on a 64-bit bus for Intel. Bandwidth is 576.0 GB/s versus 124.0 GB/s. Shading units are 3840 versus 768, TMUs are 240 versus 32, ROPs are 64 versus 16. The Intel part has 6 ray tracing cores; the AMD part has no listed count. Pixel rates are 150.4 GPixel/s versus 32.00 GPixel/s. Texture rates are 564.0 GTexel/s versus 64.00 GTexel/s. FP32 is 18.05 TFLOPS versus 3.072 TFLOPS. FP16 is 36.10 TFLOPS versus 6.144 TFLOPS.

TDP is 232 W for AMD versus 75 W for Intel. The Intel part is single-slot with no power connectors and a 250 W suggested PSU, while the AMD part has no slot width, power connector, or suggested PSU listed. Bus interface is PCIe 4.0 x8 for Intel, not listed for AMD. Display outputs are 1x HDMI 2.1 and 1x USB Type-C for AMD versus 4x mini-DisplayPort 2.0 for Intel. API support: AMD lists DirectX N/A, OpenGL 4.6, Vulkan 1.2; Intel lists DirectX 12 Ultimate (12_2), OpenGL 4.6, Vulkan 1.4. Dimensions: AMD is 386 mm long, 216 mm high, 89 mm wide; Intel is 168 mm long, 69 mm high, 20 mm wide. Production status is Active for AMD and End-of-life for Intel. Release dates are 2024-11-06 for AMD and 2024-03-31 for Intel. The Intel part has a predecessor (Xe Graphics) and successor (Battlemage), while the AMD part has neither listed. The AMD part has a launch MSRP of 699 USD, while the Intel part has no launch MSRP recorded.

DETAILED SPECIFICATIONS

SPECIFICATION
Playstation 5 Pro GPU
A310E
Core Specs
Shading Units
3,840
768 -80.0%
Shaders
3,840
768 -80.0%
TMUs
240
32 -86.7%
ROPs
64
16 -75.0%
Compute Units
60
Execution Units
96
Clocks
Base Clock
2170 MHz
2000 MHz
Boost Clock
2350 MHz
2000 MHz
Memory Clock
2250 MHz 18 Gbps effective
1937 MHz 15.5 Gbps effective
Memory
Memory Size
16 GB
4 GB
VRAM (MB)
16,384
4,096 -75.0%
Memory Type
GDDR6
GDDR6
Memory Bus
256 bit
64 bit
Bandwidth
576.0 GB/s
124.0 GB/s
Cache
L2 Cache
4 MB
4 MB
Performance
Pixel Rate
150.4 GPixel/s
32.00 GPixel/s
Texture Rate
564.0 GTexel/s
64.00 GTexel/s
FP32 (TFLOPS)
18.05 TFLOPS
3.072 TFLOPS
FP64 (TFLOPS)
1,128.0 GFLOPS (1:16)
768.0 GFLOPS (1:4)
FP16 (TFLOPS)
36.10 TFLOPS (2:1)
6.144 TFLOPS (2:1)
AI/RT
RT Cores
6
XMX Cores
96
Power
TDP
232 W
75 W
TDP (W)
232
75 -67.7%
Suggested PSU
250 W
Power Connectors
None
Architecture
Architecture
RDNA 2.0
Xe-HPG
GPU Name
Viola
DG2-128
Generation
Console GPU (Sony)
Alchemist (Arc 3)
Process Size
4 nm
6 nm
Transistors
21,000 million
7,200 million
Die Size
279 mm²
157 mm²
Foundry
TSMC
TSMC
Density
75.3M / mm²
45.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2
1.4
OpenCL
1.2
3.0
Shader Model
6.6
Physical
Slot Width
Single-slot
Length
386 mm 15.2 inches
168 mm 6.6 inches
Height
216 mm 8.5 inches
69 mm 2.7 inches
Outputs
1x HDMI 2.11x USB Type-C
4x mini-DisplayPort 2.0
Bus Interface
PCIe 4.0 x8
Other
Launch Price
699 USD
Production
Active
End-of-life
Predecessor
Xe Graphics
Successor
Battlemage
View Playstation 5 Pro GPU Details View Arc A310E Details