AMD Playstation 5 Pro GPU vs AMD Ryzen Z2 Go GPU Comparison
AMD Playstation 5 Pro GPU
Ryzen Z2 Go GPU
Analysis: AMD Playstation 5 Pro GPU vs AMD Ryzen Z2 Go GPU
Head-to-Head Benchmarks
The recorded database contains no direct head-to-head benchmark results for the AMD Playstation 5 Pro GPU and the AMD Ryzen Z2 Go GPU. Both entries show zero benchmark scores, zero average benchmark scores, and zero win counts for either side. This absence of measured data means any comparison must rely strictly on the architectural specifications and theoretical throughput figures recorded in the database.
The raw compute figures show a decisive gap. The Playstation 5 Pro GPU delivers 18.05 TFLOPS FP32, while the Ryzen Z2 Go GPU delivers 4.147 TFLOPS FP32. That places the Playstation 5 Pro at approximately 4.35 times the FP32 throughput of the Ryzen Z2 Go. In FP16, the Playstation 5 Pro reaches 36.10 TFLOPS (2:1 ratio) versus 8.294 TFLOPS (2:1) for the Ryzen Z2 Go, preserving the same 4.35x ratio.
Texture and pixel throughput follow the same direction. The Playstation 5 Pro outputs 564.0 GTexel/s and 150.4 GPixel/s. The Ryzen Z2 Go manages 129.6 GTexel/s and 86.40 GPixel/s. The texture rate advantage stands at roughly 4.35x, while the pixel rate advantage narrows to about 1.74x, reflecting the smaller ROP count difference.
Memory bandwidth shows the most lopsided comparison. The Playstation 5 Pro uses a 256-bit GDDR6 interface with 576.0 GB/s. The Ryzen Z2 Go uses a 128-bit LPDDR5 interface with 102.4 GB/s. The Playstation 5 Pro holds a 5.63x bandwidth advantage. This gap directly influences how each GPU feeds its shader arrays, particularly in texture-heavy or high-resolution workloads.
Clock behavior differs in an interesting way. The Ryzen Z2 Go has a higher boost clock at 2700 MHz versus 2350 MHz for the Playstation 5 Pro. However, the Ryzen Z2 Go base clock sits at 800 MHz versus 2170 MHz for the Playstation 5 Pro. The Playstation 5 Pro also sustains a memory clock of 2250 MHz (18 Gbps effective) against 800 MHz (6.4 Gbps effective) for the Ryzen Z2 Go.
Shader resource counts reinforce the compute gap. The Playstation 5 Pro contains 3840 shading units, 240 TMUs, and 64 ROPs. The Ryzen Z2 Go contains 768 shading units, 48 TMUs, and 32 ROPs. That gives the Playstation 5 Pro a 5x advantage in shading units, a 5x advantage in TMUs, and a 2x advantage in ROPs.
Where Each One Wins
Based on the recorded specifications, the Playstation 5 Pro GPU wins in every performance-oriented category. It delivers higher FP32 and FP16 throughput, higher texture fill rate, higher pixel fill rate, and significantly higher memory bandwidth. The data indicates that any workload bound by shader execution, texture sampling, or memory access will favor the Playstation 5 Pro.
The Ryzen Z2 Go GPU does claim advantages in specific non-performance areas. It has a higher boost clock (2700 MHz versus 2350 MHz), which suggests a different operating profile, though the lower base clock and smaller shader array prevent it from translating that frequency into higher absolute throughput. The Ryzen Z2 Go also supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the Playstation 5 Pro lists DirectX as N/A and Vulkan 1.2. The Ryzen Z2 Go includes 12 ray tracing cores, whereas the Playstation 5 Pro entry records null for RT cores.
Power consumption heavily favors the Ryzen Z2 Go. The recorded TDP is 28 W against 232 W for the Playstation 5 Pro. That is an 8.29x difference. The Ryzen Z2 Go uses no external power connectors, while the Playstation 5 Pro relies on its console power delivery. The Ryzen Z2 Go also uses a smaller die (208 mm² versus 279 mm²) and fewer transistors (13,100 million versus 21,000 million), which aligns with its lower power envelope.
The Ryzen Z2 Go may suit scenarios where power draw is the primary constraint and moderate compute is acceptable. Its 4.147 TFLOPS FP32 still represents a functional GPU for lighter workloads. The Playstation 5 Pro, with 18.05 TFLOPS, operates in a different performance class entirely, but demands the power budget to support it.
Architecture Differences
Both GPUs share the RDNA 2.0 architecture, manufactured by TSMC, but they diverge in process node, die size, and transistor density. The Playstation 5 Pro uses a 4 nm process with a 279 mm² die and 21,000 million transistors, yielding a density of 75.3M transistors per mm². The Ryzen Z2 Go uses a 6 nm process with a 208 mm² die and 13,100 million transistors, yielding a density of 63.0M transistors per mm². The 4 nm node provides a higher transistor density, contributing to the Playstation 5 Pro's larger shader count within a proportionally modest die size increase.
The chip names differ: Viola for the Playstation 5 Pro, Rembrandt+ for the Ryzen Z2 Go. The generation fields also differ, with the Playstation 5 Pro classified as "Console GPU (Sony)" and the Ryzen Z2 Go as "Console GPU (AMD)".
Memory architecture presents a fundamental split. The Playstation 5 Pro uses 16 GB of GDDR6 on a 256-bit bus, while the Ryzen Z2 Go uses 16 GB of LPDDR5 on a 128-bit bus. Both have the same total capacity, but the bus width and memory type produce a 5.63x bandwidth difference. The Playstation 5 Pro memory clock runs at 2250 MHz (18 Gbps effective), compared to 800 MHz (6.4 Gbps effective) for the Ryzen Z2 Go.
The shader pipeline differs in scale rather than design. The Playstation 5 Pro's 3840 shading units and 240 TMUs versus the Ryzen Z2 Go's 768 shading units and 48 TMUs represent a 5x scaling factor. The ROP count scales by 2x (64 versus 32). The Ryzen Z2 Go records 12 ray tracing cores, while the Playstation 5 Pro entry leaves that field null, indicating no data in the database for that feature.
API support creates another distinction. The Ryzen Z2 Go lists DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Playstation 5 Pro lists OpenGL 4.6 and Vulkan 1.2, with DirectX marked as N/A. This likely reflects the console's proprietary software stack rather than hardware capability.
Display outputs differ as well. The Playstation 5 Pro provides 1x HDMI 2.1 and 1x USB Type-C. The Ryzen Z2 Go provides 1x USB Type-C only. Physical dimensions are recorded only for the Playstation 5 Pro: 386 mm length, 216 mm height, 89 mm width. The Ryzen Z2 Go has no recorded dimensions.
The Verdict
The recorded data supports a clear separation. The AMD Playstation 5 Pro GPU outperforms the AMD Ryzen Z2 Go GPU in every measured compute, texture, pixel, and memory bandwidth category. The Playstation 5 Pro's 18.05 TFLOPS FP32 versus 4.147 TFLOPS FP32, its 576.0 GB/s versus 102.4 GB/s, and its 5x shader unit advantage establish it as the higher-performance part.
The Ryzen Z2 Go's advantages lie in power efficiency and API modernity. At 28 W versus 232 W, it consumes 8.29x less power. It supports DirectX 12 Ultimate and Vulkan 1.4, whereas the Playstation 5 Pro records Vulkan 1.2 and no DirectX. It also has a higher boost clock, though this does not compensate for its smaller shader array.
For workloads requiring maximum throughput, the Playstation 5 Pro is the only choice based on the data. For workloads constrained by power draw, the Ryzen Z2 Go presents a viable alternative with a much lower TDP and no external power connector requirement. The Ryzen Z2 Go also carries 12 ray tracing cores in the database, a feature field that remains null for the Playstation 5 Pro.
The release timeline shows the Playstation 5 Pro launching on November 6, 2024, with a recorded launch MSRP of 699 USD. The Ryzen Z2 Go has a release date of December 31, 2024, and no recorded launch MSRP. Both parts remain in active production.
FAQ
Q: Which GPU has higher FP32 compute performance?
A: The AMD Playstation 5 Pro GPU delivers 18.05 TFLOPS FP32, while the AMD Ryzen Z2 Go GPU delivers 4.147 TFLOPS FP32, a difference of approximately 4.35x.
Q: How much memory bandwidth does each GPU provide?
A: The Playstation 5 Pro provides 576.0 GB/s over a 256-bit GDDR6 interface. The Ryzen Z2 Go provides 102.4 GB/s over a 128-bit LPDDR5 interface.
Q: What is the power consumption difference?
A: The Playstation 5 Pro has a TDP of 232 W. The Ryzen Z2 Go has a TDP of 28 W, which is approximately 8.29x lower.
Q: Do both GPUs use the same architecture?
A: Yes, both use RDNA 2.0 architecture. They differ in process node: the Playstation 5 Pro uses 4 nm, while the Ryzen Z2 Go uses 6 nm.
Q: Which GPU has more shading units?
A: The Playstation 5 Pro has 3840 shading units. The Ryzen Z2 Go has 768 shading units, a 5x difference.
Q: What API support does each GPU list?
A: The Ryzen Z2 Go lists DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Playstation 5 Pro lists OpenGL 4.6 and Vulkan 1.2, with DirectX marked as N/A.
Specification Differences
| Specification | AMD Playstation 5 Pro GPU | AMD Ryzen Z2 Go GPU |
|---|---|---|
| Chip | Viola | Rembrandt+ |
| Generation | Console GPU (Sony) | Console GPU (AMD) |
| Process Node | 4 nm | 6 nm |
| Transistors | 21,000 million | 13,100 million |
| Die Size | 279 mm² | 208 mm² |
| Transistor Density | 75.3M / mm² | 63.0M / mm² |
| Base Clock | 2170 MHz | 800 MHz |
| Boost Clock | 2350 MHz | 2700 MHz |
| Memory Clock | 2250 MHz 18 Gbps effective | 800 MHz 6.4 Gbps effective |
| Memory Type | GDDR6 | LPDDR5 |
| Memory Bus Width | 256 bit | 128 bit |
| Memory Bandwidth | 576.0 GB/s | 102.4 GB/s |
| Shading Units | 3840 | 768 |
| TMUs | 240 | 48 |
| ROPs | 64 | 32 |
| RT Cores | null | 12 |
| Pixel Rate | 150.4 GPixel/s | 86.40 GPixel/s |
| Texture Rate | 564.0 GTexel/s | 129.6 GTexel/s |
| FP32 | 18.05 TFLOPS | 4.147 TFLOPS |
| FP16 | 36.10 TFLOPS (2:1) | 8.294 TFLOPS (2:1) |
| TDP | 232 W | 28 W |
| Power Connectors | null | None |
| Display Outputs | 1x HDMI 2.1, 1x USB Type-C | 1x USB Type-C |
| DirectX | N/A | 12 Ultimate (12_2) |
| Vulkan | 1.2 | 1.4 |
| Dimensions | 386 mm x 216 mm x 89 mm | null |
| Release Date | 2024-11-06 | 2024-12-31 |
| Launch MSRP | 699 USD | null |