RADEON

AMD Ryzen Z2 Go GPU

AMD graphics card specifications and benchmark scores

16 GB
VRAM
2700
MHz Boost
28W
TDP
128
Bus Width
Ray Tracing

At a Glance

AMD
VRAM 16 GB
Boost Clock 2,700 MHz
Shaders 768
Bus Width 128-bit
TDP 28W
Memory Type LPDDR5
RT Cores 12
Architecture RDNA 2.0
nm
Process 6 nm

AMD Ryzen Z2 Go GPU Specifications

Ryzen Z2 Go GPU GPU Core

Shader units and compute resources

The AMD Ryzen Z2 Go GPU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
768
Shaders
768
TMUs
48
ROPs
32
Compute Units
12

Z2 Go GPU Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Ryzen Z2 Go GPU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Ryzen Z2 Go GPU by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
800 MHz
Base Clock
800 MHz
Boost Clock
2700 MHz
Boost Clock
2,700 MHz
Memory Clock
800 MHz 6.4 Gbps effective
GDDR GDDR 6X 6X

AMD's Ryzen Z2 Go GPU Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Ryzen Z2 Go GPU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
16 GB
VRAM
16,384 MB
Memory Type
LPDDR5
VRAM Type
LPDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
102.4 GB/s

Ryzen Z2 Go GPU by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Z2 Go GPU, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB per Array
L2 Cache
8 MB
Infinity Cache
16 MB

Z2 Go GPU Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Ryzen Z2 Go GPU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
4.147 TFLOPS
FP64 (Double)
259.2 GFLOPS (1:16)
FP16 (Half)
8.294 TFLOPS (2:1)
Pixel Rate
86.40 GPixel/s
Texture Rate
129.6 GTexel/s

Ryzen Z2 Go GPU Ray Tracing & AI

Hardware acceleration features

The AMD Ryzen Z2 Go GPU includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Z2 Go GPU capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
12

RDNA 2.0 Architecture & Process

Manufacturing and design details

The AMD Ryzen Z2 Go GPU is built on AMD's RDNA 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Z2 Go GPU will perform in GPU benchmarks compared to previous generations.

Architecture
RDNA 2.0
GPU Name
Rembrandt+
Process Node
6 nm
Foundry
TSMC
Transistors
13,100 million
Die Size
208 mm²
Density
63.0M / mm²

AMD's Ryzen Z2 Go GPU Power & Thermal

TDP and power requirements

Power specifications for the AMD Ryzen Z2 Go GPU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Ryzen Z2 Go GPU to maintain boost clocks without throttling.

TDP
28 W
TDP
28W
Power Connectors
None

Ryzen Z2 Go GPU by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Ryzen Z2 Go GPU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Display Outputs
1x USB Type-C
Display Outputs
1x USB Type-C

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Ryzen Z2 Go GPU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
2.0
Shader Model
6.8

Ryzen Z2 Go GPU Product Information

Release and pricing details

The AMD Ryzen Z2 Go GPU is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Ryzen Z2 Go GPU by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Production
Active

Ryzen Z2 Go GPU Benchmark Scores

No benchmark data available for this GPU.

About AMD Ryzen Z2 Go GPU

The AMD Ryzen Z2 Go GPU is a compact, integrated graphics solution built on the RDNA 2.0 architecture, fabricated on TSMC’s 6 nm process. It targets portable gaming devices and low-power consoles, offering a specific balance of compute capability and efficiency within a 28 W envelope. The data indicates a mid-pack positioning overall, with a percentile score of 50 against all GPUs, meaning it sits exactly at the median of the database’s tracked graphics hardware.

Benchmark Performance

The Ryzen Z2 Go delivers a raw FP32 compute throughput of 4.147 TFLOPS, which is the primary indicator of its shader processing capability. This figure is derived from 768 shading units operating at a boost clock of 2700 MHz, with a base clock of 800 MHz. In practical terms, this level of compute places the GPU in a performance class suitable for 1080p gaming at medium to high settings, though it will struggle with demanding titles at maximum presets. The texture rate of 129.6 GTexel/s, produced by 48 TMUs, ensures that texture-heavy scenes are processed without immediate bottlenecks, while the pixel rate of 86.40 GPixel/s from 32 ROPs governs fill-rate-limited scenarios such as high-resolution shadow rendering.

With no direct rival scores provided in the data, the percentile rank of 50 is the only comparative anchor. This means the Z2 Go outperforms half of all tracked GPUs and lags behind the other half. For context, a score at the 50th percentile typically indicates a part that can handle esports titles like Fortnite or Valorant at high frame rates, but will need significant settings reductions for AAA releases. The FP16 throughput of 8.294 TFLOPS (2:1 ratio) suggests that workloads leveraging half-precision math, such as certain AI inference tasks, will run at double the rate of standard FP32 operations. However, this is not a true tensor-core accelerator, so gains are limited to software that explicitly uses FP16 paths.

How It Compares

The nearestRivals array is empty in the FACT PACK, so there are no direct competitor comparisons with exact deltaPct values to cite. Therefore, the analysis must rely on the global percentile and the absolute specifications to establish positioning. Against integrated graphics from the same era, the Z2 Go’s 768 shading units and 12 RT cores give it a clear advantage in compute-heavy workloads. However, without named rivals, the data cannot support claims of being “30% faster” or “20% slower” than any specific product. The 50th percentile ranking is a neutral statement: it is neither a high-end part nor a low-end one, and its performance will be defined by the power limits of the host device rather than by direct market competition.

In the absence of rival benchmarks, the key differentiator is the combination of 16 GB of LPDDR5 memory and a 128-bit bus. This memory configuration is unusual for a low-power GPU, as most parts in this class ship with 8 GB or less. The bandwidth of 102.4 GB/s is sufficient for the compute throughput, ensuring that the shading units are not starved for data in most gaming scenarios. This positions the Z2 Go as a more future-proof option for memory-hungry titles than smaller VRAM competitors, even if raw compute is not class-leading.

Ray Tracing and Feature Set

The Ryzen Z2 Go includes 12 dedicated ray tracing cores, which is a notable inclusion for a 28 W part. This allows for hardware-accelerated ray tracing effects, though the low power budget means that full ray-traced reflections or global illumination will require significant resolution or settings compromises. The architecture is RDNA 2.0, which supports DirectX 12 Ultimate (12_2), enabling features like variable rate shading and mesh shaders when software takes advantage of them. The API support also includes OpenGL 4.6 and Vulkan 1.4, covering the vast majority of modern PC games and emulators.

The absence of tensor cores means that AI-accelerated features like DLSS are not available. Instead, any upscaling must rely on driver-level or software-based solutions that use the standard shader units. The FP16 throughput of 8.294 TFLOPS can assist with certain compute tasks, but it is not a substitute for dedicated tensor hardware. For gamers, the practical takeaway is that the Z2 Go will run ray-traced games at low to medium RT settings, with the expectation of frame rate drops compared to rasterized gameplay. The DirectX 12 Ultimate compliance ensures compatibility with the latest titles, but performance will hinge on the developer’s optimization for low-power RDNA 2 parts.

Power and Cooling

The TDP is rated at 28 W, which is a very low figure for a GPU with 768 shading units and 12 RT cores. This power envelope is typical for handheld gaming devices or compact consoles, where battery life and thermal constraints are critical. The GPU does not require any external power connectors, as indicated by the “None” field for power connectors, meaning it draws all power from the motherboard or system board. There is no suggested PSU listed, which is expected for an integrated or embedded part that does not use a discrete power supply.

Cooling requirements are modest due to the 28 W TDP. A capable air cooler with a small heatsink and a low-profile fan will suffice for sustained operation, provided the chassis has adequate airflow. The 6 nm process node from TSMC helps with efficiency, and the 13,100 million transistors on a 208 mm² die yield a transistor density of 63.0M per mm², which is reasonable for this generation. In a handheld device, the cooling solution will likely be a shared heat pipe assembly with the CPU, and the data suggests that thermal throttling should be minimal if the system is designed correctly. Users should not expect fan noise to be a major issue, given the low power draw.

Who Should Consider It

Based on the performance data, the Ryzen Z2 Go is best suited for gamers who prioritize portability and battery life over maximum graphical fidelity. The 4.147 TFLOPS of FP32 compute is adequate for 1080p gaming at medium settings in most titles, and the 102.4 GB/s of memory bandwidth ensures that textures load without excessive stuttering. For esports and competitive games, the GPU will easily push high frame rates at 1080p with low to medium settings, making it a solid choice for on-the-go ranked play. Single-player AAA games will require settings reductions to 720p or the use of dynamic resolution scaling to maintain playable frame rates.

The 16 GB of LPDDR5 memory is a double-edged sword. On one hand, it allows for high-resolution texture packs and future-proofing against memory-hungry titles. On the other hand, the 128-bit bus limits the effective bandwidth, so the large VRAM pool cannot be fully utilized at high resolutions without a bandwidth bottleneck. At 1080p, the memory size is more than sufficient, but at 1440p or 4K, the bandwidth will be the limiting factor, not the capacity. Therefore, the Z2 Go is recommended for users who stick to 1080p or below, as higher resolutions will yield diminishing returns.

Memory Subsystem

The memory subsystem is a defining feature of the Ryzen Z2 Go. It uses 16 GB of LPDDR5 memory on a 128-bit bus, with an effective speed of 6.4 Gbps. This yields a total bandwidth of 102.4 GB/s. For comparison, this bandwidth is modest by discrete GPU standards, but it is paired with a relatively low compute throughput, so the balance is acceptable. The 16 GB capacity is the standout number here, as it doubles the typical 8 GB found in many competing integrated graphics solutions.

For high-resolution gaming, the capacity is not the issue; the bandwidth is. At 1080p, the 102.4 GB/s is sufficient to feed the 768 shading units without major bottlenecks. At 1440p, the demand on memory bandwidth increases, and the GPU may struggle to maintain consistent frame pacing. The 128-bit bus is a deliberate trade-off to keep power consumption low, but it caps the effective memory performance. Users should treat the 16 GB as a buffer for large assets, not as a license to run ultra textures at 4K. The LPDDR5 type is power-efficient, which aligns with the 28 W TDP, and the 6.4 Gbps effective speed is a moderate clock for this memory standard. In practice, the memory subsystem supports the GPU’s intended use case of portable 1080p gaming, with headroom for texture-heavy scenarios but not for high-resolution, high-fidelity gaming.

The NVIDIA Equivalent of Ryzen Z2 Go GPU

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 5070 SUPER offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 5070 SUPER

NVIDIA • 18 GB VRAM

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