AMD Playstation 5 Pro GPU vs AMD Radeon 840M Comparison
AMD Playstation 5 Pro GPU
Radeon 840M
Analysis: AMD Playstation 5 Pro GPU vs AMD Radeon 840M
Head-to-Head Benchmarks
The recorded data for the AMD Playstation 5 Pro GPU and the AMD Radeon 840M shows a decisive performance gap across every measurable metric. The Playstation 5 Pro GPU delivers 18.05 TFLOPS of FP32 compute, while the Radeon 840M produces 1,484.8 GFLOPS (or 1.48 TFLOPS). This places the console GPU roughly 12.2 times higher in raw floating-point throughput. The gap is even more pronounced in FP16 operations: the Playstation 5 Pro GPU reaches 36.10 TFLOPS using a 2:1 ratio, whereas the Radeon 840M stays at 1,484.8 GFLOPS with a 1:1 ratio, meaning the console GPU offers over 24 times the half-precision compute.
Pixel throughput favors the Playstation 5 Pro GPU heavily. The console part reaches 150.4 GPixel/s, compared to 23.20 GPixel/s for the Radeon 840M, a 6.5 times advantage. Texture fill rates show a similar pattern: 564.0 GTexel/s versus 46.40 GTexel/s, a 12.2 times difference. These numbers indicate that the Playstation 5 Pro GPU can drive far more geometry and shading work per frame in rasterized workloads.
The Radeon 840M counters with a higher boost clock. Its GPU runs at 2900 MHz boost, while the Playstation 5 Pro GPU boosts to 2350 MHz. This 550 MHz advantage does not translate into overall performance wins, as the 840M's much smaller execution resources, 256 shading units versus 3840, limit its aggregate throughput. The base clock comparison is also lopsided in the opposite direction: the Playstation 5 Pro GPU idles at 2170 MHz while the 840M sits at 400 MHz.
Neither part has a benchmark score recorded in the database, and both share a 50th percentile ranking against all GPUs. With zero head-to-head benchmark entries and zero wins recorded for either side, the quantitative comparison rests entirely on the specification-derived rates. Those rates consistently favor the Playstation 5 Pro GPU in every throughput category.
Where Each One Wins
The Playstation 5 Pro GPU wins in every compute and rendering category where absolute performance matters. Its 18.05 TFLOPS FP32 output and 564.0 GTexel/s texture rate make it suitable for high-resolution, high-detail rendering workloads. The 150.4 GPixel/s pixel rate supports demanding fill-rate scenarios. The dedicated 16 GB GDDR6 memory on a 256 bit bus with 576.0 GB/s bandwidth provides substantial data throughput for large texture sets and high-resolution framebuffers.
The Radeon 840M wins in power efficiency and integration flexibility. Its 15 W TDP is dramatically lower than the Playstation 5 Pro GPU's 232 W, which makes it appropriate for compact, battery-powered systems. The 840M operates as an integrated graphics processor (IGP) with no power connectors, drawing from system power rather than requiring a dedicated supply. Its PCIe 4.0 x8 interface and system-shared memory architecture simplify system design at the cost of bandwidth, which is listed as system dependent.
The Radeon 840M also wins on API feature support. It supports DirectX 12 Ultimate (12_2), while the Playstation 5 Pro GPU lists DirectX as N/A. Both support OpenGL 4.6, but the 840M supports Vulkan 1.4 compared to Vulkan 1.2 on the console GPU. The 840M also includes 4 ray tracing cores, a feature the Playstation 5 Pro GPU does not list.
The two parts serve fundamentally different deployment contexts. The Playstation 5 Pro GPU is a fixed-function console part with a 386 mm length, 216 mm height, and 89 mm width, housed in a dedicated device. The Radeon 840M is an IGP with no dimensions listed, designed to be embedded in a mobile processor package.
FAQ
Q: Which GPU has higher FP32 compute?
A: The AMD Playstation 5 Pro GPU delivers 18.05 TFLOPS of FP32 performance, while the AMD Radeon 840M produces 1,484.8 GFLOPS. The console GPU offers approximately 12.2 times more FP32 throughput.
Q: What are the memory configurations of each GPU?
A: The Playstation 5 Pro GPU uses 16 GB of GDDR6 memory on a 256 bit bus, providing 576.0 GB/s of bandwidth. The Radeon 840M uses system shared memory with a system dependent bandwidth, with no dedicated VRAM size listed.
Q: How do their pixel rates compare?
A: The Playstation 5 Pro GPU achieves 150.4 GPixel/s, while the Radeon 840M reaches 23.20 GPixel/s. The console GPU is 6.5 times faster in pixel throughput.
Q: Do both GPUs support the same API levels?
A: No. The Radeon 840M supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the Playstation 5 Pro GPU lists DirectX as N/A and supports Vulkan 1.2. Both support OpenGL 4.6.
Q: What are the power requirements for each?
A: The Playstation 5 Pro GPU has a 232 W TDP. The Radeon 840M has a 15 W TDP and requires no power connectors, functioning as an integrated GPU.
Q: Which GPU has a higher boost clock?
A: The Radeon 840M boosts to 2900 MHz, which is 550 MHz higher than the Playstation 5 Pro GPU's 2350 MHz boost clock. The console GPU compensates with a much higher base clock of 2170 MHz versus 400 MHz.
Q: What process nodes do these GPUs use?
A: Both GPUs are manufactured on a 4 nm process at TSMC. The Playstation 5 Pro GPU uses the Viola chip, while the Radeon 840M uses the Krackan Point chip.
Specification Differences
The two GPUs differ in nearly every specification category. The Playstation 5 Pro GPU uses the Viola chip with an RDNA 2.0 architecture, while the Radeon 840M uses the Krackan Point chip with RDNA 3.5. The console GPU is classified as a Console GPU (Sony) generation product, while the 840M belongs to the Navi III IGP (Strix Point Mobile) generation.
Compute resources differ by an order of magnitude. The Playstation 5 Pro GPU has 3840 shading units, 240 texture mapping units, and 64 ROPs. The Radeon 840M has 256 shading units, 16 TMUs, and 8 ROPs. This represents a 15 times difference in shading units, 15 times in TMUs, and 8 times in ROPs.
Clock speeds show mixed results. The Playstation 5 Pro GPU runs at 2170 MHz base and 2350 MHz boost. The Radeon 840M runs at 400 MHz base and 2900 MHz boost. Memory clocks differ entirely: the console GPU uses 2250 MHz with 18 Gbps effective, while the 840M relies on system shared memory.
The Playstation 5 Pro GPU has 21,000 million transistors on a 279 mm² die, yielding a transistor density of 75.3M per mm². The Radeon 840M's transistor count and die size are both listed as unknown. The console GPU has a 232 W TDP, while the 840M draws only 15 W.
Interface and output specifications also diverge. The Playstation 5 Pro GPU has no bus interface listed and provides 1x HDMI 2.1 and 1x USB Type-C outputs. The Radeon 840M uses a PCIe 4.0 x8 interface with portable device dependent display outputs. The console GPU measures 386 mm by 216 mm by 89 mm, while the 840M has no dimensions listed.
The Playstation 5 Pro GPU includes no RT cores in its listed specifications, while the Radeon 840M includes 4 RT cores. The console GPU's FP16 performance is listed at 36.10 TFLOPS with a 2:1 ratio, whereas the 840M's FP16 is 1,484.8 GFLOPS with a 1:1 ratio.
Architecture Differences
The architectural gap between these two GPUs is substantial. The Playstation 5 Pro GPU uses RDNA 2.0, a previous generation architecture, while the Radeon 840M uses the newer RDNA 3.5. The console GPU is fabricated on a 4 nm TSMC process using the Viola chip. The Radeon 840M also uses a 4 nm TSMC process but with the Krackan Point chip.
The transistor budget differs significantly. The Playstation 5 Pro GPU packs 21,000 million transistors into a 279 mm² die. The Radeon 840M's transistor count and die size are unknown, reflecting its nature as an integrated part where the GPU shares the package with other components. The console GPU's transistor density of 75.3M per mm² indicates a dense implementation, though the 840M's density is not listed.
Ray tracing support marks a key architectural difference. The Radeon 840M lists 4 RT cores, while the Playstation 5 Pro GPU provides no RT core count in its specifications. This suggests the integrated GPU has explicit ray tracing hardware, while the console GPU's ray tracing capabilities are not quantified in the database.
API support reflects the newer architecture of the 840M. It supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the Playstation 5 Pro GPU lists DirectX as N/A and only reaches Vulkan 1.2. Both support OpenGL 4.6. The newer RDNA 3.5 architecture in the 840M enables these more recent API versions.
Memory architecture is fundamentally different. The Playstation 5 Pro GPU uses dedicated 16 GB GDDR6 on a 256 bit bus with fixed 576.0 GB/s bandwidth. The Radeon 840M uses system shared memory with system dependent bandwidth, a common approach for integrated graphics that shares the system's main memory pool. This structural difference impacts both capacity and bandwidth predictability.
The FP16 execution ratio also differs. The Playstation 5 Pro GPU runs FP16 at a 2:1 ratio relative to FP32, effectively doubling its half-precision throughput to 36.10 TFLOPS. The Radeon 840M runs FP16 at a 1:1 ratio, meaning it processes FP16 at the same rate as FP32, 1,484.8 GFLOPS. This indicates different execution unit designs for half-precision workloads.
Power delivery architecture separates the two. The Playstation 5 Pro GPU has a 232 W TDP, while the Radeon 840M draws 15 W and requires no power connectors. The console GPU also has no listed slot width or power connector specifications, consistent with its fixed console integration. The 840M is explicitly listed as an IGP with no external power requirements.
The Verdict
The data points to a clear performance hierarchy. The AMD Playstation 5 Pro GPU delivers substantially higher throughput in every measured category: 18.05 TFLOPS versus 1,484.8 GFLOPS in FP32, 150.4 GPixel/s versus 23.20 GPixel/s in pixel rate, and 564.0 GTexel/s versus 46.40 GTexel/s in texture rate. Its dedicated 16 GB GDDR6 memory with 576.0 GB/s bandwidth provides consistent, high-bandwidth access that the Radeon 840M's system shared memory cannot match.
The Radeon 840M differentiates itself through efficiency and modern feature support. Its 15 W TDP, absence of power connectors, and IGP form factor make it suitable for mobile and compact systems. Its support for DirectX 12 Ultimate (12_2), Vulkan 1.4, and 4 RT cores represents a newer software feature set than the Playstation 5 Pro GPU's Vulkan 1.2 and no listed DirectX support.
The Playstation 5 Pro GPU is the choice for workloads demanding maximum raw rendering performance: high-resolution rasterization, high texture throughput, and substantial memory bandwidth. Its 232 W power draw and 386 mm physical length indicate a device designed for fixed installation rather than portability.
The Radeon 840M is the choice for systems prioritizing low power consumption, integration simplicity, and modern API compatibility. Its 4 RT cores and DirectX 12 Ultimate support provide contemporary graphics features, though its 1,484.8 GFLOPS FP32 output and 23.20 GPixel/s pixel rate limit its absolute performance ceiling.
The 4 nm TSMC process node shared by both parts does not translate into comparable performance, as the Playstation 5 Pro GPU's 21,000 million transistors and 3840 shading units vastly outnumber the 840M's 256 shading units. The architecture generation difference, RDNA 2.0 versus RDNA 3.5, informs the feature set but does not close the compute gap.
Users requiring maximum graphics throughput should select the Playstation 5 Pro GPU. Users requiring minimal power draw, integrated form factor, and modern API support should select the Radeon 840M. The two parts do not compete in the same performance class, and the data supports treating them as complementary solutions for different deployment scenarios.