AMD Playstation 5 Pro GPU vs AMD Radeon 820M Comparison

AMD
RADEON

AMD Playstation 5 Pro GPU

CORE STATE Viola
VRAM 16 GB
CLOCK SPEED 2350 MHz
TDP 232 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 4 nm
LAUNCH DATE 2024
VS
AMD
RADEON

Radeon 820M

CORE STATE Krackan Point 2
VRAM System Shared
CLOCK SPEED 2800 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE RDNA 3.5
nm
PROCESS 4 nm
LAUNCH DATE 2025

Analysis: AMD Playstation 5 Pro GPU vs AMD Radeon 820M

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark scores for the AMD Playstation 5 Pro GPU and the AMD Radeon 820M. Both entries list an average benchmark score of 0 and an empty benchmarks array. The wins counters for both parts are also 0. Without recorded measurements, a direct numerical comparison of performance is not possible from the data.

However, the raw computational specifications provide a basis for estimating the gap. The Playstation 5 Pro GPU delivers 18.05 TFLOPS of FP32 compute, while the Radeon 820M delivers 716.8 GFLOPS. This places the console GPU at roughly 25 times the raw floating-point throughput of the mobile integrated part. The pixel rate differs similarly: 150.4 GPixel/s against 11.20 GPixel/s, a factor of over 13. Texture rate shows an even wider split, 564.0 GTexel/s versus 22.40 GTexel/s, roughly 25 times higher.

The shading unit count reinforces the separation. The Playstation 5 Pro GPU has 3840 shading units, 240 texture mapping units, and 64 raster output pipelines. The Radeon 820M has 128 shading units, 8 TMUs, and 4 ROPs. Every major execution resource is an order of magnitude or more in favor of the console part. Memory bandwidth follows the same pattern: the Playstation 5 Pro GPU accesses 576.0 GB/s over a 256-bit GDDR6 bus, while the Radeon 820M relies on system shared memory with bandwidth listed as system dependent.

Both parts sit at the 50th percentile in the database's all-GPU ranking, which reflects the absence of benchmark data rather than equivalent performance. The recorded specifications indicate the Playstation 5 Pro GPU is a discrete-class console component, while the Radeon 820M is a 15 W integrated graphics processor for mobile systems.

The Verdict

The data supports a clear split by use case. The AMD Playstation 5 Pro GPU is designed for a fixed console platform with a 232 W power envelope, dedicated 16 GB GDDR6 memory, and a 4 nm process node. The AMD Radeon 820M is an IGP with a 15 W power draw, shared system memory, and no standalone cooling or power connectors. Any application requiring sustained high-throughput graphics, such as 4K rendering or ray-traced workloads, falls to the Playstation 5 Pro GPU based on its 18.05 TFLOPS FP32 output and 576.0 GB/s memory bandwidth. The Radeon 820M targets portable or low-power devices where its 15 W TDP and compact IGP form factor are the defining constraints. Neither part has recorded benchmark scores in the database, so the verdict rests entirely on specification analysis. The Playstation 5 Pro GPU is the only one of the two with a launch MSRP of 699 USD.

Architecture Differences

The two GPUs come from different RDNA generations. The Playstation 5 Pro GPU uses the Viola chip on RDNA 2.0 architecture, built on a 4 nm process at TSMC. The Radeon 820M uses the Krackan Point 2 chip on RDNA 3.5 architecture, also on a 4 nm process at TSMC. Both share the same process node and foundry, but the architectural generations differ by two major revisions.

The Radeon 820M includes 2 dedicated ray tracing cores, a feature that the Playstation 5 Pro GPU does not list in its specifications. The RDNA 3.5 part also supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the Playstation 5 Pro GPU lists DirectX as N/A and Vulkan as 1.2. Both support OpenGL 4.6. The FP16 execution rates differ: the Playstation 5 Pro GPU runs FP16 at 36.10 TFLOPS via a 2:1 ratio relative to FP32, while the Radeon 820M runs FP16 at 716.8 GFLOPS at a 1:1 ratio. This indicates the console GPU has dedicated or accelerated FP16 paths, whereas the mobile IGP treats FP16 and FP32 identically.

The transistor counts and die sizes are only available for one side. The Playstation 5 Pro GPU has 21,000 million transistors on a 279 mm² die, yielding a density of 75.3M / mm². The Radeon 820M lists both transistor count and die size as unknown, so no density figure can be calculated. The memory subsystem is a fundamental architectural split: the Playstation 5 Pro GPU uses dedicated GDDR6 with a 256-bit bus, while the Radeon 820M shares system memory with a bus width listed as system shared.

Specification Differences

The following fields differ between the two parts:

  • Chip: Viola versus Krackan Point 2
  • Architecture: RDNA 2.0 versus RDNA 3.5
  • Generation: Console GPU (Sony) versus Navi III IGP (Strix Point Mobile)
  • Transistors: 21,000 million versus unknown
  • Die size: 279 mm² versus unknown
  • Transistor density: 75.3M / mm² versus not listed
  • Base clock: 2170 MHz versus 400 MHz
  • Boost clock: 2350 MHz versus 2800 MHz
  • Memory clock: 2250 MHz, 18 Gbps effective versus system shared
  • Memory size: 16 GB versus system shared
  • Memory type: GDDR6 versus system shared
  • Memory bus width: 256 bit versus system shared
  • Memory bandwidth: 576.0 GB/s versus system dependent
  • Shading units: 3840 versus 128
  • TMUs: 240 versus 8
  • ROPs: 64 versus 4
  • Ray tracing cores: not listed versus 2
  • Pixel rate: 150.4 GPixel/s versus 11.20 GPixel/s
  • Texture rate: 564.0 GTexel/s versus 22.40 GTexel/s
  • FP32: 18.05 TFLOPS versus 716.8 GFLOPS
  • FP16: 36.10 TFLOPS (2:1) versus 716.8 GFLOPS (1:1)
  • TDP: 232 W versus 15 W
  • Slot width: not listed versus IGP
  • Power connectors: not listed versus none
  • Bus interface: not listed versus PCIe 4.0 x8
  • Display outputs: 1x HDMI 2.1, 1x USB Type-C versus portable device dependent
  • DirectX: N/A versus 12 Ultimate (12_2)
  • Vulkan: 1.2 versus 1.4
  • Dimensions: 386 mm length, 216 mm height, 89 mm width versus not listed
  • Release date: 2024-11-06 versus 2025-02-28
  • Predecessor: not listed versus Navi II IGP
  • Launch MSRP: 699 USD versus not listed

Fields that are the same include manufacturer (AMD), process node (4 nm), foundry (TSMC), production status (active), and OpenGL support (4.6).

FAQ

Q: Which GPU has higher FP32 compute?

A: The AMD Playstation 5 Pro GPU delivers 18.05 TFLOPS, while the AMD Radeon 820M delivers 716.8 GFLOPS. The console part is roughly 25 times higher.

Q: Does the Radeon 820M support ray tracing?

A: Yes, the Radeon 820M lists 2 dedicated ray tracing cores. The Playstation 5 Pro GPU does not list a ray tracing core count in the database.

Q: What memory configurations do the two GPUs use?

A: The Playstation 5 Pro GPU has 16 GB of GDDR6 on a 256-bit bus with 576.0 GB/s bandwidth. The Radeon 820M uses system shared memory with a system dependent bandwidth and no dedicated memory size.

Q: Which GPU has a higher boost clock?

A: The Radeon 820M boosts to 2800 MHz, which is higher than the Playstation 5 Pro GPU's 2350 MHz boost clock. The console GPU has a higher base clock at 2170 MHz versus 400 MHz.

Q: Are both GPUs built on the same process node?

A: Yes, both use a 4 nm process at TSMC. The Playstation 5 Pro GPU uses RDNA 2.0 architecture, and the Radeon 820M uses RDNA 3.5.

Q: What is the power draw difference?

A: The Playstation 5 Pro GPU has a TDP of 232 W, while the Radeon 820M has a TDP of 15 W. The Radeon 820M requires no power connectors and is listed as an IGP.

Where Each One Wins

The AMD Playstation 5 Pro GPU wins on every raw throughput metric recorded in the database. Its 18.05 TFLOPS FP32, 36.10 TFLOPS FP16, 564.0 GTexel/s texture rate, and 150.4 GPixel/s pixel rate place it in a different performance class than the Radeon 820M. The dedicated 16 GB GDDR6 pool with 576.0 GB/s bandwidth avoids the system memory contention that the Radeon 820M faces with its system dependent bandwidth. The 232 W TDP and large physical footprint (386 mm length, 216 mm height, 89 mm width) indicate a design intended for stationary, high-load environments. The console GPU also has defined display outputs (1x HDMI 2.1, 1x USB Type-C), whereas the Radeon 820M's outputs depend on the portable device.

The AMD Radeon 820M wins on power efficiency and integration suitability. Its 15 W TDP is less than one-fifteenth of the Playstation 5 Pro GPU's 232 W envelope. It requires no external power connectors, uses a PCIe 4.0 x8 interface, and is classified as an IGP with no slot width. The RDNA 3.5 architecture brings DirectX 12 Ultimate (12_2) support and Vulkan 1.4, both newer API versions than the Playstation 5 Pro GPU's Vulkan 1.2 and N/A DirectX listing. The 2800 MHz boost clock surpasses the console GPU's 2350 MHz, and the inclusion of 2 ray tracing cores gives it a feature that the console part does not specify. The Radeon 820M also released later, on 2025-02-28, and has a predecessor listed as Navi II IGP.

Use-case separation follows the specification split. The Playstation 5 Pro GPU suits fixed console gaming with high-resolution rendering, large texture workloads, and sustained memory bandwidth demands. The Radeon 820M suits thin-and-light mobile systems where the 15 W power budget, shared memory design, and compact IGP form factor are mandatory constraints. The database shows no benchmark overlap between the two, so the assignment is based on architectural roles rather than measured performance.

DETAILED SPECIFICATIONS

SPECIFICATION
Playstation 5 Pro GPU
820M
Core Specs
Shading Units
3,840
128 -96.7%
Shaders
3,840
128 -96.7%
TMUs
240
8 -96.7%
ROPs
64
4 -93.8%
Compute Units
60
2 -96.7%
Clocks
Base Clock
2170 MHz
400 MHz
Boost Clock
2350 MHz
2800 MHz
Memory Clock
2250 MHz 18 Gbps effective
System Shared
Memory
Memory Size
16 GB
System Shared
VRAM (MB)
16,384
Memory Type
GDDR6
System Shared
Memory Bus
256 bit
System Shared
Bandwidth
576.0 GB/s
System Dependent
Cache
L1 Cache
128 KB per Array
L2 Cache
4 MB
1024 KB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
150.4 GPixel/s
11.20 GPixel/s
Texture Rate
564.0 GTexel/s
22.40 GTexel/s
FP32 (TFLOPS)
18.05 TFLOPS
716.8 GFLOPS
FP64 (TFLOPS)
1,128.0 GFLOPS (1:16)
44.80 GFLOPS (1:16)
FP16 (TFLOPS)
36.10 TFLOPS (2:1)
716.8 GFLOPS (1:1)
AI/RT
RT Cores
2
Power
TDP
232 W
15 W
TDP (W)
232
15 -93.5%
Power Connectors
None
Architecture
Architecture
RDNA 2.0
RDNA 3.5
GPU Name
Viola
Krackan Point 2
Generation
Console GPU (Sony)
Navi III IGP (Strix Point Mobile)
Process Size
4 nm
4 nm
Transistors
21,000 million
unknown
Die Size
279 mm²
unknown
Foundry
TSMC
TSMC
Density
75.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2
1.4
OpenCL
1.2
2.1
Shader Model
6.8
Physical
Slot Width
IGP
Length
386 mm 15.2 inches
Height
216 mm 8.5 inches
Outputs
1x HDMI 2.11x USB Type-C
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
Other
Launch Price
699 USD
Production
Active
Active
Predecessor
Navi II IGP
View Playstation 5 Pro GPU Details View Radeon 820M Details