GPU Comparison
AMD Radeon 8050S
RTX A3000 Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon 8050S vs NVIDIA RTX A3000 Mobile
NVIDIA’s RTX A3000 Mobile and AMD’s Radeon 8050S represent two very different approaches to mobile graphics. The A3000 Mobile is an end-of-life Ampere-generation part from 2021, while the 8050S is an active RDNA 3.5 chip from 2025. Benchmark results show the older NVIDIA card holding a lead in both tested workloads, but the AMD part counters with a newer process node, higher clock speeds, and lower power draw. The data tells a clear story of a mature, high-performance mobile GPU versus a modern, efficient integrated solution.
Head-to-Head Benchmarks
The Geekbench OpenCL test delivers the most decisive result. The NVIDIA RTX A3000 Mobile scores 79,091, while the AMD Radeon 8050S trails at 65,818. That is a 20.2% advantage for NVIDIA, a substantial margin that places the A3000 Mobile in a different performance tier for compute-heavy OpenCL workloads. This delta is roughly equivalent to the gap between the A3000 Mobile and its own nearest rivals, where it sits just 0.2% ahead of the Quadro P6000 and 0.4% ahead of the Radeon Pro WX 8200.
The Vulkan benchmark shows a much tighter contest. The A3000 Mobile posts 61,189, beating the 8050S’s 58,398 by only 4.8%. While NVIDIA still wins, the smaller gap suggests the Radeon 8050S is more competitive in graphics API workloads than in raw compute. For context, the 8050S’s Vulkan score places it within 2.5% of the Radeon Pro Vega 56 and 2.6% of the Radeon RX 7600M, while the A3000 Mobile’s Vulkan result is less clearly separated from its OpenCL performance.
Looking at aggregate performance, the A3000 Mobile’s average benchmark score is 70,140, compared to 62,108 for the 8050S. That is roughly a 13% overall advantage. The A3000 Mobile also ranks in the 91st percentile of all GPUs, versus the 89th percentile for the 8050S. In head-to-head terms, NVIDIA wins both benchmarks, giving it a 2-0 record. The largest single win is the 20.2% OpenCL margin; the closest is the 4.8% Vulkan gap.
It is worth noting that the A3000 Mobile’s nearest rival list includes the NVIDIA CMP 90HX at 69,000 (1.7% behind) and the RX 6600 LE at 70,829 (1% ahead). The 8050S’s rivals are all tightly clustered: the Pro W6600M is 0.3% behind, while the Pro Vega 56, RX 7600M, and RX 9060 XT LP are 2.5-2.7% ahead. This indicates the A3000 Mobile operates in a slightly higher performance band overall, even if individual workloads vary.
Where Each One Wins
The NVIDIA RTX A3000 Mobile wins outright in raw compute throughput. Its OpenCL score of 79,091 versus 65,818 is the clearest differentiator, making it the stronger choice for GPU-accelerated compute tasks like rendering, simulation, or data processing that rely on OpenCL. The 20.2% lead here is not marginal; it is a decisive advantage that will show up in real workloads. Its Vulkan score of 61,189 also wins, but the smaller 4.8% margin means the 8050S is within striking distance for graphics-heavy applications.
The AMD Radeon 8050S wins in efficiency and integration. Its 55 W TDP is 15 W lower than the A3000 Mobile’s 70 W, and it uses system-shared memory rather than dedicated VRAM, which simplifies system design. The 8050S also has a significantly higher boost clock at 2800 MHz versus 1230 MHz, and a higher base clock of 1295 MHz versus 600 MHz. These clock advantages do not translate into benchmark wins, but they indicate the architecture is more efficient per clock. The 8050S also has a higher pixel rate (179.2 GPixel/s vs 78.72 GPixel/s) and texture rate (358.4 GTexel/s vs 157.4 GTexel/s), suggesting it can fill geometry faster even if overall compute scores are lower.
For gaming or real-time graphics, the Vulkan result is the more relevant metric. The 8050S trails by only 4.8%, which is within normal run-to-run variance for many titles. Users who prioritize the latest API performance and are willing to accept a small deficit will find the 8050S competitive. Users who need max compute throughput for professional workloads should lean toward the A3000 Mobile. The data does not show a scenario where the 8050S wins outright, but its lower power draw and newer process node make it the better fit for thin-and-light systems where thermal headroom is limited.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The NVIDIA RTX A3000 Mobile has an average benchmark score of 70,140, while the AMD Radeon 8050S scores 62,108.
Q: What is the biggest performance gap between the two in the head-to-head tests?
A: In Geekbench OpenCL, the A3000 Mobile scores 79,091 versus 65,818 for the 8050S, a 20.2% difference in favor of NVIDIA.
Q: How much power does each GPU draw?
A: The NVIDIA RTX A3000 Mobile has a TDP of 70 W, while the AMD Radeon 8050S has a TDP of 55 W.
Q: Does the AMD Radeon 8050S have dedicated video memory?
A: No, the 8050S uses system-shared memory for both capacity and bandwidth, with bandwidth listed as "System Dependent."
Q: Which GPU has the higher boost clock?
A: The AMD Radeon 8050S boosts to 2800 MHz, compared to 1230 MHz for the NVIDIA RTX A3000 Mobile.
Q: What is the percentile ranking difference between the two?
A: The A3000 Mobile is in the 91st percentile of all GPUs, while the 8050S is in the 89th percentile.
Specification Differences
The two GPUs differ substantially in memory architecture. The NVIDIA RTX A3000 Mobile has 6 GB of dedicated GDDR6 memory on a 192-bit bus, delivering 264.0 GB/s of bandwidth. The AMD Radeon 8050S has no dedicated memory; it uses system-shared memory with a system-dependent bus width and bandwidth. This is a fundamental design difference: the A3000 Mobile is a discrete GPU with its own VRAM pool, while the 8050S is an integrated part that borrows from system RAM.
Clock speeds also diverge sharply. The A3000 Mobile runs at a 600 MHz base and 1230 MHz boost, while the 8050S runs at 1295 MHz base and 2800 MHz boost. The 8050S’s boost clock is more than double the A3000 Mobile’s, yet its FP32 throughput is only slightly higher (11.47 TFLOPS vs 10.08 TFLOPS). This suggests the NVIDIA architecture achieves more work per clock, likely due to its 4096 shading units versus 2048 for AMD.
The bus interface differs: the A3000 Mobile uses PCIe 4.0 x16, while the 8050S uses PCIe 5.0 x16. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The A3000 Mobile has 128 TMUs and 64 ROPs, identical to the 8050S’s 128 TMUs and 64 ROPs. The A3000 Mobile has 128 tensor cores; the 8050S has none listed. Both have 32 ray tracing cores. The A3000 Mobile’s pixel rate is 78.72 GPixel/s and texture rate is 157.4 GTexel/s, while the 8050S achieves 179.2 GPixel/s and 358.4 GTexel/s respectively.
Architecture Differences
The NVIDIA RTX A3000 Mobile is built on the GA104 chip using Ampere architecture on an 8 nm Samsung process. It integrates 17,400 million transistors on a 392 mm² die, giving a transistor density of 44.4M per mm². The 8050S uses the Strix Halo chip with RDNA 3.5 architecture on a 4 nm TSMC process, with a die size of 308 mm² and unknown transistor count. The process node difference is significant: 4 nm is two generations ahead of 8 nm, explaining the 8050S’s higher clocks and lower power draw despite fewer shading units.
The A3000 Mobile has 4096 shading units, 128 TMUs, 64 ROPs, 32 RT cores, and 128 tensor cores. The 8050S has 2048 shading units, 128 TMUs, 64 ROPs, and 32 RT cores, but no tensor cores. The absence of tensor cores is notable for any AI or machine learning workload that relies on NVIDIA’s tensor core acceleration. The A3000 Mobile’s FP16 performance is 10.08 TFLOPS (1:1 with FP32), while the 8050S’s FP16 is 11.47 TFLOPS (also 1:1).
Production status and release timing differ as well. The A3000 Mobile was released on 2021-04-11 and is end-of-life, with a predecessor of Quadro Turing-M and a successor of Ada-MW. The 8050S was released on 2025-01-05, is active, and lists Polaris Mobile as its predecessor with no successor. The A3000 Mobile is a discrete card with no slot width specified, while the 8050S is an IGP (integrated graphics processor). Neither has power connectors, and both have display outputs listed as "Portable Device Dependent."
The Verdict
The data supports the NVIDIA RTX A3000 Mobile for users who need maximum compute performance. Its 20.2% lead in OpenCL and 4.8% lead in Vulkan are both real advantages, and its higher shading unit count (4096 vs 2048) provides more parallel processing capability for professional workloads. The 91st percentile ranking versus 89th for AMD reinforces this. If you are running OpenCL-heavy applications, the A3000 Mobile is the clear choice based on benchmark results.
The AMD Radeon 8050S is the better pick for efficiency-focused builds. It draws 15 W less power, uses a more advanced 4 nm process, and has significantly higher clock speeds. Its Vulkan deficit of only 4.8% means it will handle most graphics tasks nearly as well as the A3000 Mobile, while its higher pixel and texture rates suggest strong fill-rate performance. The 8050S is also an active product with a 2025 release date, meaning it has a longer support lifecycle ahead of it.
For system integrators, the choice comes down to discrete versus integrated. The A3000 Mobile’s dedicated 6 GB GDDR6 with 264.0 GB/s bandwidth is essential for workloads that need consistent, high-bandwidth memory access without competing with the CPU. The 8050S’s system-shared memory is simpler but performance will vary depending on the host system’s RAM. The A3000 Mobile’s tensor cores are another differentiator for AI tasks, while the 8050S has none. There is no scenario in the data where the 8050S wins a benchmark, so the decision is about whether the A3000 Mobile’s performance lead justifies its older architecture and higher power draw.