AMD Radeon 8050S vs NVIDIA GeForce RTX 5070 Mobile Comparison

AMD
RADEON

AMD Radeon 8050S

CORE STATE Strix Halo
VRAM System Shared
CLOCK SPEED 2800 MHz
TDP 55 W
BUS WIDTH System Shared
ARCHITECTURE RDNA 3.5
nm
PROCESS 4 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
65,818
122,238
geekbench_vulkan
58,398
116,960
passmark_directx_10
N/A
129
passmark_directx_11
N/A
192
passmark_directx_12
N/A
93
passmark_directx_9
N/A
214
passmark_g2d
N/A
896
passmark_g3d
N/A
20,355
passmark_gpu_compute
N/A
8,279

Analysis: AMD Radeon 8050S vs NVIDIA GeForce RTX 5070 Mobile

Head-to-Head Benchmarks

The recorded data shows a decisive advantage for the NVIDIA GeForce RTX 5070 Mobile in both available compute workloads. In the Geekbench OpenCL test, the RTX 5070 Mobile scores 122238 against the AMD Radeon 8050S's 65818, a delta of -46.2% from the AMD part's perspective. That means NVIDIA's mobile GPU delivers roughly 86% higher raw compute throughput in this particular workload, a gap that is difficult to overstate when considering the architectural differences.

The Vulkan results paint an even starker picture. The RTX 5070 Mobile posts 116960, while the Radeon 8050S trails at 58398, a -50.1% delta. This is a near-doubling of performance in the API-level graphics test, indicating that NVIDIA's Blackwell implementation scales better under Vulkan's lower-level driver overhead. The AMD part's score drops by 7420 points when moving from OpenCL to Vulkan, while NVIDIA's drops by only 5278, suggesting the AMD driver stack loses relatively more performance in the Vulkan path.

The average benchmark score field further contextualizes these results. The Radeon 8050S averages 62108 across its two recorded tests, while the RTX 5070 Mobile averages 29928 across nine tests. The disparity in average scores is partly a function of test selection: NVIDIA's suite includes several Passmark DirectX legacy tests (DirectX 9 at 214, DirectX 10 at 129, DirectX 11 at 192, DirectX 12 at 93) which are far lighter than the Geekbench compute workloads. The Passmark G3D score of 20355 and GPU Compute score of 8279 are the more demanding entries in NVIDIA's list, yet they still sit well below the Geekbench figures. The AMD part has no Passmark entries recorded, so direct cross-vendor comparison on that benchmark is not possible from the database.

When examining nearest rivals, the Radeon 8050S sits at the 89th percentile of all GPUs, with an average score of 62108. Its closest competitor, the AMD Radeon Pro W6600M, scores 61896, a mere 0.3% behind. The Pro Vega 56 and RX 7600M both score slightly higher at 63693 and 63775 respectively, representing -2.5% and -2.6% deltas. The RX 9060 XT LP leads that group at 63830, a -2.7% gap. This clustering indicates the 8050S is well-positioned within AMD's own lineup, but the comparison to NVIDIA's mobile flagship is not favorable.

The RTX 5070 Mobile occupies the 75th percentile despite its strong head-to-head showing, which reflects the broader GPU landscape rather than any weakness in the data. Its nearest rival, the RTX 3070 Ti, scores 29945, a -0.1% delta, effectively a tie. The RTX 2080 Ti sits 0.5% behind at 29783, while the RX 6800 is 0.6% ahead at 30095. The RX 6700 leads that cluster at 30433, a -1.7% delta. These are all desktop-class parts, which makes the 5070 Mobile's parity with them notable given its 50 W TDP.

Architecture Differences

The Radeon 8050S uses AMD's Strix Halo chip built on RDNA 3.5 architecture, fabricated on TSMC's 4 nm process. The die measures 308 mm² with a transistor count listed as unknown in the database. It belongs to the Navi Mobile generation under the RX 8000M family umbrella. The RTX 5070 Mobile uses NVIDIA's GB206 chip built on Blackwell 2.0 architecture, fabricated on TSMC's 5 nm process. Its die is substantially smaller at 181 mm², and the transistor count is listed at 21,900 million, giving a density of 121.0 million transistors per square millimeter.

The compute configuration diverges sharply. The Radeon 8050S fields 2048 shading units, 128 texture mapping units, and 64 ROPs. The RTX 5070 Mobile counters with 4608 shading units, 144 TMUs, and 48 ROPs. NVIDIA's part has more than double the shader count but fewer ROPs, which explains why its pixel rate of 68.40 GPixel/s is far below AMD's 179.2 GPixel/s. The texture rate tells a similar story in reverse: AMD's 358.4 GTexel/s versus NVIDIA's 205.2 GTexel/s. The AMD part's higher ROP and TMU counts relative to its shader count suggest a design tuned for fill-rate-bound scenarios, while NVIDIA's architecture prioritizes shader throughput.

Ray tracing hardware is present on both, with AMD listing 32 RT cores and NVIDIA listing 36 RT cores. NVIDIA also includes 144 tensor cores, while the AMD entry has no tensor core field populated. FP32 throughput favors NVIDIA at 13.13 TFLOPS versus AMD's 11.47 TFLOPS, a 14.5% advantage. Both parts list FP16 at a 1:1 ratio with FP32, so the same proportional difference carries over to half-precision workloads.

Memory architecture is a fundamental differentiator. The Radeon 8050S uses system shared memory with a system-dependent bandwidth figure; there is no dedicated VRAM, no dedicated bus width, and no dedicated memory type. The RTX 5070 Mobile uses 8 GB of GDDR7 on a 128-bit bus, delivering 384.0 GB/s of bandwidth. The memory clock is listed at 1500 MHz with 24 Gbps effective data rate. This is a classic unified memory versus discrete VRAM split, and it has implications for both capacity flexibility and bandwidth consistency. The AMD part can draw from a large pool of system RAM, but it must share that bandwidth with the CPU. The NVIDIA part has a fixed 8 GB allocation but enjoys dedicated bandwidth that does not contend with other system traffic.

The power envelopes are close: AMD's TDP is 55 W, NVIDIA's is 50 W. Both are classified as IGP slot width with no power connectors, and both use a PCIe 5.0 x16 bus interface. Display outputs are portable device dependent for both, meaning laptop manufacturers determine the actual ports. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The release dates differ by roughly three months: the Radeon 8050S launched on January 5, 2025, while the RTX 5070 Mobile launched on April 14, 2025. The AMD part's predecessor is listed as Polaris Mobile, while NVIDIA's is GeForce 40 Mobile.

The Verdict

The benchmark data indicates a clear performance hierarchy: the NVIDIA GeForce RTX 5070 Mobile is the faster GPU in both recorded workloads. The OpenCL gap of -46.2% and the Vulkan gap of -50.1% from AMD's perspective leave little room for interpretation. In compute-heavy tasks such as OpenCL and Vulkan workloads, NVIDIA holds an advantage that approaches double the performance.

The Radeon 8050S does have structural advantages that the raw scores do not capture. Its 179.2 GPixel/s pixel rate is more than 2.6 times NVIDIA's 68.40 GPixel/s, which suggests superior performance in fill-rate-limited scenarios such as high-resolution rasterization with heavy post-processing. Its 358.4 GTexel/s texture rate also exceeds NVIDIA's 205.2 GTexel/s by 74.6%, which could benefit texture-heavy workloads. The system shared memory design means the AMD part is not constrained by a fixed VRAM allocation, which could be relevant for workloads that exceed 8 GB.

However, the recorded benchmark data only covers two tests, both of which NVIDIA wins decisively. The AMD part's 89th percentile ranking versus NVIDIA's 75th percentile reflects the overall GPU market distribution, but within this direct comparison, NVIDIA's scores are substantially higher. The RTX 5070 Mobile's average score of 29928 is dragged down by legacy Passmark tests, but its Geekbench results stand on their own.

The RTX 5070 Mobile is the choice for compute performance based on the available data. The Radeon 8050S may hold appeal for specific fill-rate-bound workloads, but no benchmark in the database confirms this advantage. The verdict from the measurements is straightforward: NVIDIA wins the head-to-head.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The AMD Radeon 8050S has an average benchmark score of 62108, while the NVIDIA GeForce RTX 5070 Mobile averages 29928. However, this comparison is complicated by the fact that NVIDIA's average includes nine tests, several of which are legacy Passmark DirectX benchmarks with low scores, while AMD's average is based on only two Geekbench tests.

Q: How large is the performance gap in the head-to-head tests?

A: The NVIDIA GeForce RTX 5070 Mobile leads by -46.2% in Geekbench OpenCL and -50.1% in Geekbench Vulkan, with the deltas expressed from AMD's perspective. In absolute terms, NVIDIA scores 122238 versus 65818 in OpenCL, and 116960 versus 58398 in Vulkan.

Q: What memory configurations do the two GPUs use?

A: The AMD Radeon 8050S uses system shared memory with system-dependent bandwidth and no dedicated VRAM. The NVIDIA GeForce RTX 5070 Mobile has 8 GB of GDDR7 memory on a 128-bit bus with 384.0 GB/s of bandwidth.

Q: Which GPU has more shading units?

A: The NVIDIA GeForce RTX 5070 Mobile has 4608 shading units, while the AMD Radeon 8050S has 2048. NVIDIA also leads in TMUs with 144 against 128, but AMD has more ROPs at 64 versus NVIDIA's 48.

Q: How do the pixel and texture rates compare?

A: The AMD Radeon 8050S delivers 179.2 GPixel/s and 358.4 GTexel/s. The NVIDIA GeForce RTX 5070 Mobile delivers 68.40 GPixel/s and 205.2 GTexel/s. AMD has the higher fill rates in both categories.

Q: What are the power requirements for each GPU?

A: The AMD Radeon 8050S has a TDP of 55 W, and the NVIDIA GeForce RTX 5070 Mobile has a TDP of 50 W. Both are IGP slot width with no power connectors, and neither requires a suggested PSU.

Where Each One Wins

The NVIDIA GeForce RTX 5070 Mobile wins every recorded head-to-head benchmark. In Geekbench OpenCL, it outperforms the Radeon 8050S by 56420 points. In Geekbench Vulkan, the margin is 58562 points. These are compute-oriented workloads that stress shader throughput, and NVIDIA's 4608 shading units and 13.13 TFLOPS FP32 throughput provide the horsepower. The 144 tensor cores also give NVIDIA an edge in AI-adjacent compute tasks, though no specific AI benchmark is recorded in the database.

The AMD Radeon 8050S wins on paper in fill-rate metrics. Its 179.2 GPixel/s pixel rate is 2.6 times higher than NVIDIA's 68.40 GPixel/s, which indicates an advantage in scenarios where the GPU is bounded by pixel output rather than shader computation. The 358.4 GTexel/s texture rate is 74.6% higher than NVIDIA's 205.2 GTexel/s, suggesting strength in texture-heavy rendering. The 64 ROPs versus NVIDIA's 48 also support this interpretation. The system shared memory design provides flexibility in memory capacity, as the GPU can access whatever system RAM is available rather than being limited to a fixed 8 GB allocation.

The 89th percentile ranking for AMD versus the 75th percentile for NVIDIA reflects that the Radeon 8050S sits higher in the overall GPU distribution based on its average score. This is a function of the different benchmark suites recorded for each part, but it does indicate that the AMD GPU's recorded performance level is competitive within the broader market.

The Radeon 8050S also uses a smaller 4 nm process node compared to NVIDIA's 5 nm, which could imply better transistor density characteristics, though the database does not provide a transistor count for the AMD part to confirm this. The AMD die is larger at 308 mm² versus 181 mm², indicating that AMD uses more silicon area to achieve its specifications.

Specification Differences

The two GPUs differ across nearly every major specification category. The AMD Radeon 8050S uses a 4 nm TSMC process, while the NVIDIA GeForce RTX 5070 Mobile uses 5 nm TSMC. The AMD die measures 308 mm² with an unknown transistor count; the NVIDIA die measures 181 mm² with 21,900 million transistors and a density of 121.0 million per square millimeter.

Clock speeds differ substantially. The AMD part has a base clock of 1295 MHz and a boost clock of 2800 MHz. The NVIDIA part has a base clock of 907 MHz and a boost clock of 1425 MHz. AMD's higher clocks help compensate for its lower shader count, but the FP32 throughput still favors NVIDIA at 13.13 TFLOPS versus 11.47 TFLOPS.

Memory is the most dramatic differentiator. The Radeon 8050S uses system shared memory with system-dependent bandwidth and no dedicated size, type, or bus width. The RTX 5070 Mobile uses 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s of bandwidth and a 1500 MHz memory clock at 24 Gbps effective.

Compute unit counts favor NVIDIA in shading units (4608 versus 2048), TMUs (144 versus 128), and RT cores (36 versus 32). AMD leads in ROPs (64 versus 48). NVIDIA has 144 tensor cores; AMD has no tensor core field recorded. Pixel rate favors AMD at 179.2 GPixel/s versus 68.40 GPixel/s, as does texture rate at 358.4 GTexel/s versus 205.2 GTexel/s.

Power consumption is close: 55 W for AMD, 50 W for NVIDIA. Both use PCIe 5.0 x16, have no power connectors, and are IGP slot width. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Display outputs are portable device dependent for both. The AMD part launched on January 5, 2025, and the NVIDIA part on April 14, 2025. Neither has a recorded launch MSRP.

DETAILED SPECIFICATIONS

SPECIFICATION
8050S
RTX 5070 Mobile
Core Specs
Shading Units
2,048
4,608 +125.0%
Shaders
2,048
4,608 +125.0%
TMUs
128
144 +12.5%
ROPs
64
48 -25.0%
Compute Units
32
SM Count
36
Clocks
Base Clock
1295 MHz
907 MHz
Boost Clock
2800 MHz
1425 MHz
Memory Clock
System Shared
1500 MHz 24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
2 MB
32 MB
L3 Cache
32 MB
Performance
Pixel Rate
179.2 GPixel/s
68.40 GPixel/s
Texture Rate
358.4 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
11.47 TFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
358.4 GFLOPS (1:32)
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
11.47 TFLOPS (1:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
32
36 +12.5%
Tensor Cores
144
Power
TDP
55 W
50 W
TDP (W)
55
50 -9.1%
Power Connectors
None
None
Architecture
Architecture
RDNA 3.5
Blackwell 2.0
GPU Name
Strix Halo
GB206
Generation
Navi Mobile (RX 8000M)
GeForce 50 Mobile
Process Size
4 nm
5 nm
Transistors
unknown
21,900 million
Die Size
308 mm²
181 mm²
Foundry
TSMC
TSMC
Density
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
Polaris Mobile
GeForce 40 Mobile
View Radeon 8050S Details View GeForce RTX 5070 Mobile Details