GPU Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5080 Mobile

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 1500 MHz
TDP 80 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

Quadro M6000

CORE STATE GM200
VRAM 12 GB
CLOCK SPEED 1114 MHz
TDP 250 W
BUS WIDTH 384 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2015

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
4,952
N/A
geekbench_opencl
166,986
39,688
geekbench_vulkan
169,754
46,913
passmark_directx_10
171
N/A
passmark_directx_11
253
N/A
passmark_directx_12
116
N/A
passmark_directx_9
314
N/A
passmark_g2d
1,095
N/A
passmark_g3d
27,711
N/A
passmark_gpu_compute
12,134
N/A

Analysis: NVIDIA GeForce RTX 5080 Mobile vs NVIDIA Quadro M6000

The NVIDIA Quadro M6000 and the NVIDIA GeForce RTX 5080 Mobile represent two vastly different eras of GPU design. The data shows a clear generational divide, with the newer mobile part delivering performance that completely eclipses the older workstation card in the available benchmarks, while also consuming a fraction of the power. This analysis breaks down the head-to-head results, architectural shifts, and practical implications for a builder or buyer.

Head-to-Head Benchmarks

The benchmark comparison is stark and one-sided. Across the two shared tests, Geekbench OpenCL and Geekbench Vulkan, the RTX 5080 Mobile wins decisively. In the Geekbench OpenCL test, the RTX 5080 Mobile scores 166,986 points against the Quadro M6000’s 39,688 points. This translates to a deltaPct of -76.2, meaning the Quadro M6000’s score is 76.2% lower than the winner’s. In practical terms, the RTX 5080 Mobile delivers roughly 4.2 times the compute throughput in this API.

The Vulkan results tell a similar story. The RTX 5080 Mobile posts 169,754 points, while the Quadro M6000 manages 46,913 points. The deltaPct here is -72.4, indicating the older card trails by nearly three-quarters of the newer card’s performance. This isn’t a marginal improvement; it’s a complete generational wipeout.

It’s worth putting these scores into context using the nearestRivals data. The Quadro M6000’s average benchmark score across all tests is 43,301, which places it at the 84th percentile of all GPUs. Its closest rivals are the GeForce RTX 5050 Mobile (avg score 43,268, deltaPct 0.1) and the RTX 4090 Mobile (avg score 43,667, deltaPct -0.8). This indicates the Quadro M6000 is still competitive with modern mid-range and last-gen high-end mobile parts in overall compute, despite its age.

The RTX 5080 Mobile, however, has a lower average benchmark score of 38,349, placing it at the 81st percentile. Its nearest rivals include the GeForce MX570 (avg 38,299, deltaPct 0.1) and the RTX 4080 Mobile (avg 38,135, deltaPct 0.6). This is a key nuance: the RTX 5080 Mobile’s average score is dragged down by its PassMark DirectX tests, which are anomalously low (e.g., 116 in DirectX 12, 171 in DirectX 10). In the raw compute and modern API tests that matter most for current workloads, it dominates.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The Quadro M6000 has a higher average benchmark score of 43,301 compared to the RTX 5080 Mobile’s 38,349. However, this is misleading because the RTX 5080 Mobile’s average is pulled down by its low PassMark DirectX scores, while its Geekbench scores are far superior.

Q: How much faster is the RTX 5080 Mobile in Vulkan?

A: The RTX 5080 Mobile scores 169,754 in Geekbench Vulkan, while the Quadro M6000 scores 46,913. The deltaPct is -72.4, meaning the Quadro M6000’s Vulkan performance is 72.4% lower than the RTX 5080 Mobile’s.

Q: What is the transistor density difference?

A: The RTX 5080 Mobile has a transistor density of 120.6M / mm², while the Quadro M6000 has a density of 13.3M / mm². This is a 9-fold improvement in density, reflecting the move from a 28 nm process to a 5 nm process.

Q: Does the RTX 5080 Mobile support hardware ray tracing?

A: Yes, the RTX 5080 Mobile includes 60 RT cores and 240 tensor cores. The Quadro M6000 has no RT cores or tensor cores listed in the data.

Q: Which card has a higher boost clock?

A: The RTX 5080 Mobile has a boost clock of 1500 MHz, whereas the Quadro M6000’s boost clock is 1114 MHz. The base clocks are similar, with the RTX 5080 Mobile at 975 MHz and the Quadro M6000 at 988 MHz.

Q: What is the memory bandwidth comparison?

A: The RTX 5080 Mobile offers 896.0 GB/s of bandwidth using GDDR7 memory on a 256-bit bus. The Quadro M6000 provides 317.4 GB/s via GDDR5 on a 384-bit bus. The newer card delivers 2.8 times the bandwidth.

Where Each One Wins

The RTX 5080 Mobile wins every benchmark where both cards are tested, but the broader data reveals where each card excels. The RTX 5080 Mobile is the clear choice for modern, compute-heavy workloads. Its Geekbench OpenCL score of 166,986 is 4.2 times higher than the Quadro M6000’s, indicating massively superior general-purpose GPU compute for tasks like AI inference, physics simulation, or data processing. Its Vulkan score of 169,754 similarly shows strong performance in modern graphics APIs, which are increasingly common in new games and professional visualization tools.

The Quadro M6000, despite its age, holds its own in overall average benchmark standing. Its 84th percentile ranking and average score of 43,301 place it above the RTX 5080 Mobile’s 81st percentile and 38,349 average. This suggests that for legacy DirectX workloads, particularly DirectX 9, 10, and 11, the Quadro M6000 may still be a viable option. The data does not include PassMark DirectX scores for the Quadro M6000, but its strong average implies it does not suffer the same dramatic performance drops in older APIs that the RTX 5080 Mobile exhibits (e.g., PassMark DirectX 9 score of 314, DirectX 10 score of 171).

For a professional workstation running specialized, older OpenGL or early DirectX applications, the Quadro M6000’s stability and high percentile ranking could be sufficient. However, for any new project, the RTX 5080 Mobile’s raw power in OpenCL and Vulkan is overwhelming. The RTX 5080 Mobile also wins decisively on efficiency, with an 80 W TDP versus the Quadro M6000’s 250 W, making it suitable for laptops and compact systems.

Specification Differences

The specification sheets reveal a total generational overhaul. The Quadro M6000 uses 12 GB of GDDR5 memory on a 384-bit bus, delivering 317.4 GB/s. The RTX 5080 Mobile uses 16 GB of GDDR7 on a 256-bit bus, delivering 896.0 GB/s. The newer card has more memory and dramatically higher bandwidth despite a narrower bus.

The compute resources differ significantly. The Quadro M6000 has 3,072 shading units, 192 TMUs, and 96 ROPs. The RTX 5080 Mobile has 7,680 shading units, 240 TMUs, and 96 ROPs. This means the RTX 5080 Mobile has 2.5 times the shading units and 1.25 times the texture units, though the ROP count is identical. Consequently, the pixel rate is higher on the RTX 5080 Mobile at 144.0 GPixel/s versus 106.9 GPixel/s, and the texture rate is 360.0 GTexel/s versus 213.9 GTexel/s.

Clock speeds are similar at the base level (988 MHz vs 975 MHz), but the boost clock differs substantially: 1114 MHz for the Quadro M6000 versus 1500 MHz for the RTX 5080 Mobile. The FP32 compute performance reflects this: the RTX 5080 Mobile delivers 23.04 TFLOPS, while the Quadro M6000 delivers 6.844 TFLOPS. The RTX 5080 Mobile also lists FP16 performance at 23.04 TFLOPS (1:1), whereas the Quadro M6000 has no FP16 figure listed.

Physical and interface specifications differ too. The Quadro M6000 is a dual-slot, 267 mm long card requiring a 600 W PSU and a single 8-pin connector. The RTX 5080 Mobile is an IGP (integrated graphics processor) with no power connectors and no length specified. The bus interface moves from PCIe 3.0 x16 to PCIe 5.0 x16. Display outputs change from 1x DVI and 4x DisplayPort 1.2 to "Portable Device Dependent," reflecting the mobile form factor.

Architecture Differences

The architectural leap is the core of this comparison. The Quadro M6000 uses the GM200 chip on the Maxwell 2.0 architecture, built on a 28 nm process at TSMC. It packs 8,000 million transistors on a 601 mm² die, yielding a transistor density of 13.3M / mm². It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, and it has no RT or tensor cores.

The RTX 5080 Mobile uses the GB203 chip on the Blackwell 2.0 architecture, built on a 5 nm process, also at TSMC. It contains 45,600 million transistors on a 378 mm² die, achieving a density of 120.6M / mm². This represents a 5.7 times increase in transistor count and a 9.1 times increase in density, all while reducing the die size. The Blackwell architecture supports DirectX 12 Ultimate (12_2), which includes features like mesh shaders and variable rate shading, along with OpenGL 4.6 and Vulkan 1.4.

The presence of 60 RT cores and 240 tensor cores in the RTX 5080 Mobile is a fundamental difference. These enable hardware-accelerated ray tracing and AI-driven features like DLSS, which are absent from the Maxwell-based Quadro M6000. The memory type also changes from GDDR5 to GDDR7, offering higher bandwidth per pin. The process node shrink from 28 nm to 5 nm is the primary driver of the efficiency gains, allowing the RTX 5080 Mobile to deliver 23.04 TFLOPS at 80 W, whereas the Quadro M6000 delivers 6.844 TFLOPS at 250 W.

The Verdict

The data is unambiguous: the NVIDIA GeForce RTX 5080 Mobile is the superior GPU for virtually any modern workload. It wins both head-to-head benchmarks with margins of 76.2% and 72.4%, offers 3.4 times the FP32 compute (23.04 TFLOPS vs 6.844 TFLOPS), and does so at 80 W versus 250 W. Its 16 GB of GDDR7 memory with 896.0 GB/s bandwidth is a massive upgrade over the 12 GB GDDR5 at 317.4 GB/s. For gaming, content creation, AI, or any new compute task, the RTX 5080 Mobile is the obvious pick.

The Quadro M6000 retains a niche for legacy applications. Its higher average benchmark score (43,301 vs 38,349) and 84th percentile ranking suggest it remains capable in older DirectX and OpenGL environments where the RTX 5080 Mobile’s PassMark scores are weak. It also offers a dual-slot, full-length desktop form factor with multiple display outputs (1x DVI, 4x DisplayPort 1.2), which could be beneficial for specific multi-monitor or legacy hardware setups.

Who should pick which? A builder assembling a new system, especially a laptop or compact PC, should choose the RTX 5080 Mobile without hesitation. It is faster, more efficient, and future-proofed with DirectX 12 Ultimate and ray tracing support. A professional maintaining a legacy workstation with software that predates modern APIs and requires stable, dated driver support might find the Quadro M6000 acceptable, given its high percentile standing and 12 GB of VRAM. However, the performance gap is so large that even those users would benefit from upgrading to the RTX 5080 Mobile, assuming software compatibility. The verdict is clear: the RTX 5080 Mobile is the modern choice by every measurable performance metric.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5080 Mobile
Quadro M6000
Core Specs
Shading Units
7,680
3,072 -60.0%
Shaders
7,680
3,072 -60.0%
TMUs
240
192 -20.0%
ROPs
96
96 0.0%
SM Count
60
Clocks
Base Clock
975 MHz
988 MHz
Boost Clock
1500 MHz
1114 MHz
Memory Clock
1750 MHz 28 Gbps effective
1653 MHz 6.6 Gbps effective
Memory
Memory Size
16 GB
12 GB
VRAM (MB)
16,384
12,288 -25.0%
Memory Type
GDDR7
GDDR5
Memory Bus
256 bit
384 bit
Bandwidth
896.0 GB/s
317.4 GB/s
Cache
L1 Cache
128 KB (per SM)
48 KB (per SMM)
L2 Cache
48 MB
3 MB
Performance
Pixel Rate
144.0 GPixel/s
106.9 GPixel/s
Texture Rate
360.0 GTexel/s
213.9 GTexel/s
FP32 (TFLOPS)
23.04 TFLOPS
6.844 TFLOPS
FP64 (TFLOPS)
360.0 GFLOPS (1:64)
213.9 GFLOPS (1:32)
FP16 (TFLOPS)
23.04 TFLOPS (1:1)
AI/RT
RT Cores
60
Tensor Cores
240
Power
TDP
80 W
250 W
TDP (W)
80
250 +212.5%
Suggested PSU
600 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
Blackwell 2.0
Maxwell 2.0
GPU Name
GB203
GM200
Generation
GeForce 50 Mobile
Quadro Maxwell (Mx000)
Process Size
5 nm
28 nm
Transistors
45,600 million
8,000 million
Die Size
378 mm²
601 mm²
Foundry
TSMC
TSMC
Density
120.6M / mm²
13.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
5.2
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Outputs
Portable Device Dependent
1x DVI4x DisplayPort 1.2
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Production
Active
End-of-life
Predecessor
GeForce 40 Mobile
Quadro Kepler
Successor
Quadro Pascal
View GeForce RTX 5080 Mobile Details View Quadro M6000 Details