AMD Radeon RX 6800 XT vs NVIDIA Quadro M6000 Comparison

AMD
RADEON

AMD Radeon RX 6800 XT

CORE STATE Navi 21
VRAM 16 GB
CLOCK SPEED 2250 MHz
TDP 300 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2020
VS
NVIDIA
GEFORCE

Quadro M6000

CORE STATE GM200
VRAM 12 GB
CLOCK SPEED 1114 MHz
TDP 250 W
BUS WIDTH 384 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2015

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
3,689
N/A
geekbench_metal
181,337
N/A
geekbench_opencl
171,304
39,688
geekbench_vulkan
136,875
46,913
passmark_directx_10
155
N/A
passmark_directx_11
264
N/A
passmark_directx_12
100
N/A
passmark_directx_9
265
N/A
passmark_g2d
1,030
N/A
passmark_g3d
24,980
N/A
passmark_gpu_compute
13,245
N/A

Analysis: AMD Radeon RX 6800 XT vs NVIDIA Quadro M6000

The AMD Radeon RX 6800 XT and NVIDIA Quadro M6000 represent two very different eras of GPU design, and the benchmark data reflects a generational chasm. The RX 6800 XT, built on a 7 nm process, utterly dominates the older 28 nm Quadro in every measurable compute task, delivering scores that are multiples of the Maxwell-based card's output. This comparison is not a close contest but a demonstration of how far GPU architecture has advanced.

Head-to-Head Benchmarks

The two cards share only two common benchmark results in the data, but those results tell a stark story. In the Geekbench OpenCL test, the AMD Radeon RX 6800 XT scores 171,304, while the NVIDIA Quadro M6000 manages just 39,688. This gives AMD a 331.6% advantage—a massive lead that indicates the RX 6800 XT is more than four times faster in raw compute workloads that leverage OpenCL.

The Vulkan results follow a similar pattern, though with a slightly less extreme gap. The RX 6800 XT scores 136,875, compared to the Quadro M6000's 46,913, translating to a 191.8% delta. This still means the AMD card is nearly three times faster in Vulkan-based applications. The data shows a clean sweep: the RX 6800 XT wins both head-to-head tests, with the Quadro M6000 failing to secure a single victory.

Looking at the broader benchmark suite, the RX 6800 XT also posts an average benchmark score of 48,477 across all its tests, placing it in the 85th percentile of all GPUs. The Quadro M6000's average of 43,301 puts it in the 84th percentile. While the percentile rankings appear close, the actual scores reveal the RX 6800 XT is ahead by roughly 12% in average performance, and in the shared tests, the margin is dramatically larger. The RX 6800 XT's nearest rivals include the NVIDIA RTX 5070 Ti (49,957 avg, -3% delta) and Intel Arc A550M (49,737 avg, -2.5% delta), while the Quadro M6000 sits near the GeForce RTX 5050 Mobile (43,268 avg, 0.1% delta) and RTX 4070 SUPER (43,223 avg, 0.2% delta).

Where Each One Wins

Based strictly on the benchmark data, the AMD Radeon RX 6800 XT wins in every single category where both cards have results. This includes both OpenCL and Vulkan compute workloads. There is no test in the shared dataset where the Quadro M6000 comes out ahead.

The RX 6800 XT's additional benchmark results, which the Quadro lacks, show its strengths in modern API scenarios. It scores 3,689 in 3DMark Steel Nomad DX12, 181,337 in Geekbench Metal, and 24,980 in Passmark G3D. Its Passmark compute score of 13,245 indicates strong general-purpose GPU compute performance. The Quadro M6000 has no corresponding scores in these tests, so the data cannot directly compare them, but the clear pattern is that the RX 6800 XT is the superior performer across all measured metrics.

The Quadro M6000's only potential area of advantage would be in legacy compatibility, given it supports DirectX 12 (12_1) and the RX 6800 XT supports DirectX 12 Ultimate (12_2). However, the data does not include any legacy DirectX 9 or 10 benchmarks for the Quadro, so this remains speculative. The RX 6800 XT scores 155 in Passmark DirectX 10 and 265 in Passmark DirectX 9, but without Quadro equivalents, no direct comparison is possible.

Architecture Differences

The architectural divide between these two GPUs is profound and explains the performance gap. The AMD Radeon RX 6800 XT uses the Navi 21 chip built on RDNA 2.0 architecture, manufactured on a 7 nm process at TSMC. It packs 26,800 million transistors into a 520 mm² die, yielding a transistor density of 51.5 million per mm².

The NVIDIA Quadro M6000, in contrast, uses the GM200 chip based on the much older Maxwell 2.0 architecture, fabricated on a 28 nm process, also at TSMC. It contains only 8,000 million transistors but on a larger 601 mm² die, resulting in a transistor density of just 13.3 million per mm². The newer process node allows the RX 6800 XT to pack more than three times the transistors into a smaller physical area.

The RX 6800 XT also introduces hardware features that the Maxwell-based Quadro completely lacks: 72 ray tracing cores. The Quadro M6000 has no ray tracing hardware whatsoever. The RX 6800 XT supports DirectX 12 Ultimate (12_2), while the Quadro M6000 is limited to DirectX 12 (12_1), meaning the AMD card can handle the latest graphics features like mesh shaders and variable rate shading, which the NVIDIA card cannot.

Specification Differences

The specification sheets diverge significantly across nearly every field. The RX 6800 XT has 4,608 shading units, 288 texture mapping units, and 128 render output units, while the Quadro M6000 has 3,072 shading units, 192 TMUs, and 96 ROPs. These are substantial differences that directly impact fill rates and compute throughput.

Clock speeds tell a similar story. The RX 6800 XT runs at a base clock of 1825 MHz with a boost of 2250 MHz and a game clock of 2015 MHz. The Quadro M6000's base clock is 988 MHz, boosting to only 1114 MHz. This nearly doubles the AMD card's operating frequency advantage.

Memory configurations also favor the RX 6800 XT. It offers 16 GB of GDDR6 memory on a 256-bit bus, delivering 512.0 GB/s of bandwidth. The Quadro M6000 provides 12 GB of GDDR5 on a wider 384-bit bus but achieves only 317.4 GB/s due to slower memory clocks (1653 MHz vs 2000 MHz). The RX 6800 XT's pixel rate is 288.0 GPixel/s versus 106.9 GPixel/s for the Quadro, and texture rates are 648.0 GTexel/s versus 213.9 GTexel/s. The FP32 throughput is 20.74 TFLOPS for AMD versus 6.844 TFLOPS for NVIDIA—a threefold difference.

Power requirements also differ: the RX 6800 XT has a 300 W TDP and requires two 8-pin power connectors, while the Quadro M6000 has a 250 W TDP with a single 8-pin connector. The RX 6800 XT uses PCIe 4.0 x16, while the Quadro M6000 is limited to PCIe 3.0 x16. The RX 6800 XT also supports FP16 at 41.47 TFLOPS (2:1 ratio), a feature the Quadro M6000 lacks entirely. Display outputs differ too: the RX 6800 XT offers 1x HDMI 2.1, 2x DisplayPort 1.4a, and 1x USB Type-C, while the Quadro M6000 provides 1x DVI and 4x DisplayPort 1.2.

FAQ

Q: Which card has higher raw compute performance?

A: The AMD Radeon RX 6800 XT is significantly faster. In Geekbench OpenCL, it scores 171,304 versus 39,688 for the Quadro M6000, a 331.6% difference. The FP32 throughput is 20.74 TFLOPS for AMD versus 6.844 TFLOPS for NVIDIA.

Q: How do the memory subsystems compare?

A: The RX 6800 XT has 16 GB of GDDR6 memory with 512.0 GB/s bandwidth on a 256-bit bus. The Quadro M6000 has 12 GB of GDDR5 with 317.4 GB/s bandwidth on a wider 384-bit bus. The RX 6800 XT's newer memory type and higher clock speed give it a substantial bandwidth advantage.

Q: Does the Quadro M6000 have any ray tracing capability?

A: No. The Quadro M6000 has zero ray tracing cores. The RX 6800 XT includes 72 RT cores, enabling hardware-accelerated ray tracing that the Maxwell-based Quadro cannot perform.

Q: What is the process node difference between these GPUs?

A: The RX 6800 XT is built on TSMC's 7 nm process, while the Quadro M6000 uses the older 28 nm process. This allows the RX 6800 XT to achieve a transistor density of 51.5 million per mm², compared to 13.3 million per mm² for the Quadro.

Q: Which card supports newer graphics APIs?

A: The RX 6800 XT supports DirectX 12 Ultimate (12_2), which includes features like ray tracing and mesh shaders. The Quadro M6000 only supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

Q: How do their average benchmark scores compare?

A: The RX 6800 XT has an average benchmark score of 48,477, placing it in the 85th percentile of all GPUs. The Quadro M6000 averages 43,301, sitting in the 84th percentile. Despite the close percentile ranking, the RX 6800 XT's average is about 12% higher.

The Verdict

The data leaves no room for ambiguity: the AMD Radeon RX 6800 XT is the superior GPU by every measured metric. It wins both shared benchmarks with margins of 331.6% and 191.8%, offers more memory, higher bandwidth, faster clocks, and more compute units. The Quadro M6000 is a product of an earlier era, and the benchmark results show it cannot compete with modern RDNA 2.0 architecture.

For anyone selecting a GPU based on raw performance, the RX 6800 XT is the obvious choice. It delivers over three times the FP32 throughput (20.74 TFLOPS vs 6.844 TFLOPS), nearly double the pixel rate (288.0 GPixel/s vs 106.9 GPixel/s), and over three times the texture rate (648.0 GTexel/s vs 213.9 GTexel/s). The RX 6800 XT also brings modern features like ray tracing and DirectX 12 Ultimate support that the Quadro M6000 simply cannot offer.

The Quadro M6000's only potential advantage lies in its lower power draw (250 W vs 300 W) and single 8-pin connector requirement. However, these modest efficiency benefits do not offset the massive performance deficit. The RX 6800 XT's launch MSRP was 649 USD, and while the Quadro M6000 has no listed launch MSRP, the performance gap justifies the AMD card for virtually any workload. The verdict is straightforward: choose the RX 6800 XT for its overwhelming benchmark superiority, unless legacy software compatibility with Maxwell-era drivers is an absolute requirement.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 6800 XT
Quadro M6000
Core Specs
Shading Units
4,608
3,072 -33.3%
Shaders
4,608
3,072 -33.3%
TMUs
288
192 -33.3%
ROPs
128
96 -25.0%
Compute Units
72
Clocks
Base Clock
1825 MHz
988 MHz
Boost Clock
2250 MHz
1114 MHz
Game Clock
2015 MHz
Memory Clock
2000 MHz 16 Gbps effective
1653 MHz 6.6 Gbps effective
Memory
Memory Size
16 GB
12 GB
VRAM (MB)
16,384
12,288 -25.0%
Memory Type
GDDR6
GDDR5
Memory Bus
256 bit
384 bit
Bandwidth
512.0 GB/s
317.4 GB/s
Cache
L1 Cache
128 KB per Array
48 KB (per SMM)
L2 Cache
4 MB
3 MB
L3 Cache
128 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
288.0 GPixel/s
106.9 GPixel/s
Texture Rate
648.0 GTexel/s
213.9 GTexel/s
FP32 (TFLOPS)
20.74 TFLOPS
6.844 TFLOPS
FP64 (TFLOPS)
1,296.0 GFLOPS (1:16)
213.9 GFLOPS (1:32)
FP16 (TFLOPS)
41.47 TFLOPS (2:1)
AI/RT
RT Cores
72
Power
TDP
300 W
250 W
TDP (W)
300
250 -16.7%
Suggested PSU
700 W
600 W
Power Connectors
2x 8-pin
1x 8-pin
Architecture
Architecture
RDNA 2.0
Maxwell 2.0
GPU Name
Navi 21
GM200
Generation
Navi II (RX 6000)
Quadro Maxwell (Mx000)
Process Size
7 nm
28 nm
Transistors
26,800 million
8,000 million
Die Size
520 mm²
601 mm²
Foundry
TSMC
TSMC
Density
51.5M / mm²
13.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
5.2
Shader Model
6.8
6.8
Physical
Slot Width
Dual-slot
Dual-slot
Length
267 mm 10.5 inches
267 mm 10.5 inches
Height
120 mm 4.7 inches
111 mm 4.4 inches
Outputs
1x HDMI 2.12x DisplayPort 1.4a1x USB Type-C
1x DVI4x DisplayPort 1.2
Bus Interface
PCIe 4.0 x16
PCIe 3.0 x16
Other
Launch Price
649 USD
Production
End-of-life
End-of-life
Predecessor
Navi
Quadro Kepler
Successor
Navi III
Quadro Pascal
View Radeon RX 6800 XT Details View Quadro M6000 Details