Intel Arc B570 vs NVIDIA GeForce RTX 5060 Mobile Comparison

Intel
GPU

Intel Arc B570

CORE STATE BMG-G21
VRAM 10 GB
CLOCK SPEED 2500 MHz
TDP 150 W
BUS WIDTH 160 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 5060 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1455 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,649
3,013.5
geekbench_opencl
83,514
96,969
geekbench_vulkan
96,844
96,451
passmark_directx_10
65
119
passmark_directx_11
118
168
passmark_directx_12
72
87
passmark_directx_9
164
203
passmark_g2d
661
876
passmark_g3d
14,195
18,852
passmark_gpu_compute
7,281
7,607

Analysis: Intel Arc B570 vs NVIDIA GeForce RTX 5060 Mobile

The NVIDIA GeForce RTX 5060 Mobile and Intel Arc B570 represent two very different approaches to graphics hardware, and the benchmark data shows a clear split that goes beyond raw performance numbers. The RTX 5060 Mobile, a 45 W mobile part built on the Blackwell 2.0 architecture, decisively outpaces Intel's 150 W desktop Battlemage card in most tests, but the Arc B570 carves out a narrow victory in one key API. This analysis breaks down the head-to-head results, architectural differences, and use-case implications.

Head-to-Head Benchmarks

The data shows a dominant performance story for the NVIDIA GeForce RTX 5060 Mobile, which wins 9 of the 10 benchmark comparisons against the Intel Arc B570. The largest margins come in legacy DirectX workloads, where the RTX 5060 Mobile leads by 83.1% in Passmark DirectX 10 (119 vs 65) and by 42.4% in Passmark DirectX 11 (168 vs 118). These are not marginal gaps; the NVIDIA part more than doubles the Intel card's DirectX 10 score, indicating significant driver maturity or architectural efficiency in older API paths.

In the more modern DirectX 12 workload from 3DMark Steel Nomad, the RTX 5060 Mobile also takes a solid 13.8% lead (3013.5 vs 2649). The gap narrows further in Passmark DirectX 12, where the NVIDIA card wins by 20.8% (87 vs 72), but the relative performance difference is smaller than in the older APIs. This suggests that while both GPUs support DirectX 12 Ultimate, the NVIDIA implementation extracts more performance from the feature set.

The Geekbench compute tests tell a similar story. In Geekbench OpenCL, the RTX 5060 Mobile scores 96969 versus 83514 for the Arc B570, a 16.1% advantage. That is a substantial lead in a general-purpose compute workload that often scales with memory bandwidth and driver optimization. However, the Geekbench Vulkan result flips: the Intel Arc B570 scores 96844 versus 96451 for NVIDIA, a marginal 0.4% win. This is the only benchmark where Intel comes out ahead, and the margin is effectively a statistical tie, but it does show that the Arc B570's Vulkan driver path is competitive.

The Passmark G3D test, which is a more holistic gaming-oriented measurement, heavily favors NVIDIA: 18852 versus 14195, a 32.8% lead. Similarly, the 2D performance test (Passmark G2D) goes to NVIDIA by 32.5% (876 vs 661). Even in Passmark GPU Compute, where the Intel card's higher FP32 throughput might be expected to help, the RTX 5060 Mobile wins by 4.5% (7607 vs 7281). The only other notable result is Passmark DirectX 9, where NVIDIA leads by 23.8% (203 vs 164), reinforcing the pattern of NVIDIA's strength across legacy APIs.

Where Each One Wins

The RTX 5060 Mobile wins in almost every scenario measured. For users prioritizing DirectX 9, 10, or 11 gaming, the NVIDIA card has an overwhelming advantage, with margins ranging from 23.8% to 83.1%. This makes it the clear choice for older game libraries or esports titles that rely on these APIs. The same applies to DirectX 12 workloads, where the NVIDIA card's 13.8% lead in 3DMark Steel Nomad and 20.8% lead in Passmark DirectX 12 indicate better scaling in modern games that use ray tracing and mesh shaders.

In OpenCL compute tasks, such as video encoding, physics simulations, or machine learning inference that uses OpenCL, the RTX 5060 Mobile's 16.1% lead (96969 vs 83514) makes it the more capable workhorse. The Passmark G3D result, which aggregates many 3D rendering workloads, shows a 32.8% advantage for NVIDIA, cementing its position for general 3D applications.

The Intel Arc B570's single win is in Geekbench Vulkan, where it edges out the RTX 5060 Mobile by 0.4% (96844 vs 96451). While this is technically a win for Intel, the margin is negligible. It does suggest that in Vulkan-based games or applications, the Arc B570 can perform on par with the RTX 5060 Mobile, but it does not establish a meaningful performance advantage. For users who exclusively use Vulkan APIs, the Arc B570 is not a worse choice, but it does not offer a tangible benefit either.

Architecture Differences

The architectural contrast between these two GPUs is stark. The NVIDIA GeForce RTX 5060 Mobile uses the GB206 chip built on the Blackwell 2.0 architecture, manufactured on a 5 nm process at TSMC. It packs 21,900 million transistors on a 181 mm² die, yielding a transistor density of 121.0M per mm². This is a dense, power-efficient design with a 45 W TDP and no power connectors, fitting the IGP slot width for mobile integration. The Intel Arc B570, by contrast, uses the BMG-G21 chip on the Xe2-HPG architecture (Battlemage generation), also on a 5 nm process at TSMC, but with 19,600 million transistors on a much larger 272 mm² die, giving a lower transistor density of 72.1M per mm². It is a dual-slot desktop card with a 150 W TDP and a single 8-pin power connector.

The memory subsystems also differ. The RTX 5060 Mobile has 8 GB of GDDR7 memory on a 128-bit bus, delivering 384.0 GB/s of bandwidth. The Arc B570 has 10 GB of GDDR6 memory on a 160-bit bus, providing 380.0 GB/s. Despite the different memory types and bus widths, the bandwidth figures are nearly identical, with a 4 GB/s difference favoring NVIDIA. The Intel card's larger capacity could be useful for high-resolution textures, but the bandwidth parity means neither has a throughput advantage.

In terms of compute resources, the RTX 5060 Mobile has 3328 shading units, 104 texture mapping units, 48 ROPs, 26 RT cores, and 104 tensor cores. It posts a pixel rate of 69.84 GPixel/s and a texture rate of 151.3 GTexel/s, with FP32 and FP16 performance both at 9.684 TFLOPS (1:1 ratio). The Arc B570 has fewer shading units (2304) but more TMUs (144) and ROPs (80). Its pixel rate is 200.0 GPixel/s and texture rate is 360.0 GTexel/s, both significantly higher than NVIDIA's, which explains its higher FP32 throughput of 11.52 TFLOPS. However, the Arc B570's FP16 performance is 23.04 TFLOPS (2:1 ratio), which is double its FP32 rate, while the RTX 5060 Mobile's FP16 matches its FP32. The Arc B570 does not list tensor cores, while NVIDIA includes 104 of them, which are critical for AI workloads like DLSS.

The platform interfaces differ as well. The RTX 5060 Mobile uses a PCIe 5.0 x16 bus interface, while the Arc B570 uses a PCIe 4.0 x8 interface. This could affect bandwidth in CPU-bound scenarios, but the practical impact is minimal for gaming. Display outputs also differ: the Arc B570 has 1x HDMI 2.1a and 3x DisplayPort 2.1, while the RTX 5060 Mobile's outputs are portable device dependent, reflecting its mobile nature.

FAQ

Q: Which GPU has better overall average benchmark scores?

A: The NVIDIA GeForce RTX 5060 Mobile has a higher average benchmark score of 22435, placing it in the 67th percentile of all GPUs. The Intel Arc B570 has an average score of 20556, placing it in the 65th percentile.

Q: How does the Arc B570 compare to its nearest rivals?

A: The Arc B570's average score of 20556 puts it 0.1% ahead of the NVIDIA GeForce RTX 3070 Mobile (20534) and 0.4% ahead of the NVIDIA Quadro M4000M (20480), but 0.5% behind the AMD Radeon R9 M390X (20662).

Q: Is the RTX 5060 Mobile competitive with desktop GPUs?

A: The data shows the RTX 5060 Mobile's average score of 22435 is 0.5% behind the AMD Radeon RX 7700 XT (22549) and 1.3% behind the NVIDIA GeForce RTX 4060 Mobile (22729), but 1.2% ahead of the AMD Radeon RX 5700 (22170).

Q: What is the performance difference in DirectX 9 legacy games?

A: The RTX 5060 Mobile leads by 23.8% in Passmark DirectX 9 (203 vs 164), showing a significant advantage for older titles that rely on this API.

Q: Does the Arc B570 have any performance advantage?

A: Yes, the Arc B570 wins the Geekbench Vulkan test by 0.4% (96844 vs 96451). It also has higher raw pixel and texture rates (200.0 GPixel/s and 360.0 GTexel/s) and higher FP32 throughput of 11.52 TFLOPS.

Q: What is the memory bandwidth comparison?

A: The RTX 5060 Mobile has 384.0 GB/s of bandwidth from 8 GB of GDDR7, while the Arc B570 has 380.0 GB/s from 10 GB of GDDR6. The NVIDIA card has a 4 GB/s advantage.

The Verdict

Based strictly on the benchmark data, the NVIDIA GeForce RTX 5060 Mobile is the superior performer in nearly every measurable way. It wins 9 out of 10 head-to-head comparisons, with its largest leads in legacy DirectX APIs (83.1% in DirectX 10 and 42.4% in DirectX 11) and its smallest lead in GPU compute (4.5%). Its average benchmark score of 22435 is 9.1% higher than the Arc B570's 20556, and it sits higher in the global percentile ranking (67th vs 65th). For users who prioritize gaming across a mix of older and modern titles, or who need OpenCL compute performance, the RTX 5060 Mobile is the clear choice.

The Intel Arc B570 does have some redeeming qualities. Its single Vulkan win, while marginal, shows competitive driver performance in that API. It also offers higher raw pixel and texture rates, and its 10 GB memory capacity exceeds the RTX 5060 Mobile's 8 GB, which could be beneficial for certain workloads. However, these advantages do not translate into benchmark wins. The data indicates that the RTX 5060 Mobile is the better overall GPU, with a higher average score, better driver optimization across APIs, and a stronger position relative to its peers. For a user choosing between these two based on performance data alone, the NVIDIA card is the safer and faster option.

DETAILED SPECIFICATIONS

SPECIFICATION
B570
RTX 5060 Mobile
Core Specs
Shading Units
2,304
3,328 +44.4%
Shaders
2,304
3,328 +44.4%
TMUs
144
104 -27.8%
ROPs
80
48 -40.0%
SM Count
26
Execution Units
18
Clocks
Base Clock
2500 MHz
952 MHz
Boost Clock
2500 MHz
1455 MHz
Memory Clock
2375 MHz 19 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
10 GB
8 GB
VRAM (MB)
10,240
8,192 -20.0%
Memory Type
GDDR6
GDDR7
Memory Bus
160 bit
128 bit
Bandwidth
380.0 GB/s
384.0 GB/s
Cache
L1 Cache
256 KB (per EU)
128 KB (per SM)
L2 Cache
13.5 MB
32 MB
Performance
Pixel Rate
200.0 GPixel/s
69.84 GPixel/s
Texture Rate
360.0 GTexel/s
151.3 GTexel/s
FP32 (TFLOPS)
11.52 TFLOPS
9.684 TFLOPS
FP64 (TFLOPS)
720.0 GFLOPS (1:16)
151.3 GFLOPS (1:64)
FP16 (TFLOPS)
23.04 TFLOPS (2:1)
9.684 TFLOPS (1:1)
AI/RT
RT Cores
18
26 +44.4%
Tensor Cores
104
XMX Cores
144
Power
TDP
150 W
45 W
TDP (W)
150
45 -70.0%
Suggested PSU
450 W
Power Connectors
1x 8-pin
None
Architecture
Architecture
Xe2-HPG
Blackwell 2.0
GPU Name
BMG-G21
GB206
Generation
Battlemage (Arc 5)
GeForce 50 Mobile
Process Size
5 nm
5 nm
Transistors
19,600 million
21,900 million
Die Size
272 mm²
181 mm²
Foundry
TSMC
TSMC
Density
72.1M / mm²
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.6
6.9
Physical
Slot Width
Dual-slot
IGP
Length
272 mm 10.7 inches
Height
115 mm 4.5 inches
Outputs
1x HDMI 2.1a3x DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Launch Price
219 USD
Production
Active
Active
Predecessor
Alchemist
GeForce 40 Mobile
View Arc B570 Details View GeForce RTX 5060 Mobile Details