NVIDIA GeForce GTX 1630 vs NVIDIA Quadro M4000M Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 1630

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1785 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2022
VS
NVIDIA
GEFORCE

Quadro M4000M

CORE STATE GM204
VRAM 4 GB
CLOCK SPEED 1013 MHz
TDP 100 W
BUS WIDTH 256 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2015

PERFORMANCE BENCHMARKS

geekbench_opencl
24,858
19,989
geekbench_vulkan
23,695
20,971

Analysis: NVIDIA GeForce GTX 1630 vs NVIDIA Quadro M4000M

The Verdict

The NVIDIA GeForce GTX 1630 is the clear winner in this comparison, taking both recorded head-to-head benchmarks and holding a decisive average score advantage. The data shows the GTX 1630 leads in Geekbench OpenCL by 24.4% and in Geekbench Vulkan by 13%, giving it a 2-0 win record against the Quadro M4000M. Its average benchmark score of 24,277 places it at the 70th percentile of all GPUs, while the Quadro M4000M sits at 20,480 with a 65th percentile ranking. For any user choosing between these two, the GTX 1630 is the pick for raw compute performance in both OpenCL and Vulkan workloads. The Quadro M4000M, however, is a mobile workstation part on an MXM module with a 256-bit memory bus and 160.4 GB/s bandwidth, which makes it more suitable for portable professional systems where memory throughput matters more than peak compute. The GTX 1630 is a desktop single-slot card with a 64-bit bus and 96.00 GB/s bandwidth, so it wins on compute efficiency but cedes memory bandwidth. If you need a desktop card for modern gaming or general compute, the GTX 1630 is the data-backed pick. If you are constrained to a laptop or a proprietary mobile workstation bay, the M4000M is the only one that fits that physical form factor.

Architecture Differences

The two GPUs come from entirely different architecture generations. The GTX 1630 uses the Turing architecture, built on a 12 nm process at TSMC, with 4,700 million transistors on a 200 mm² die. The Quadro M4000M uses Maxwell 2.0, also on a TSMC process but a much older 28 nm node, with 5,200 million transistors on a larger 398 mm² die. The transistor density reflects this: the GTX 1630 packs 23.5M transistors per square millimeter, while the M4000M is at 13.1M per mm². The GTX 1630 has a smaller transistor count but far better density, indicating a more modern design. The M4000M has more total transistors, but they are spread across a much larger, less efficient die. The GTX 1630 has 512 shading units, 32 texture mapping units, and 16 ROPs. The Quadro M4000M has 1,280 shading units, 80 TMUs, and 64 ROPs. Despite fewer shading units, the GTX 1630 achieves higher clock speeds: its base is 1740 MHz and boost is 1785 MHz, versus the Quadro's 975 MHz base and 1013 MHz boost. Neither card has ray tracing or tensor cores, so those features do not differentiate them. The GTX 1630 supports FP16 at a 2:1 ratio (3.656 TFLOPS), while the Quadro M4000M has no FP16 data recorded. Both support DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The GTX 1630 uses GDDR6 memory, while the Quadro uses GDDR5. The GTX 1630 is a desktop card with a PCIe 3.0 x16 interface and standard display outputs (DVI, HDMI 2.0, DisplayPort 1.4a), while the Quadro is an MXM module with no fixed display outputs, as it is portable dependent.

Where Each One Wins

The GTX 1630 wins in every recorded benchmark comparison. In Geekbench OpenCL, it scores 24,858 versus the Quadro's 19,989, a 24.4% advantage. In Geekbench Vulkan, it scores 23,695 versus 20,971, a 13% lead. The GTX 1630 also has higher average benchmark scores (24,277 vs 20,480), placing it 5 percentile points higher in the global GPU distribution. For compute workloads that rely on OpenCL or Vulkan, the GTX 1630 is the definitive winner.

The Quadro M4000M does have specific advantages, but they are not in benchmark scores. It has a 256-bit memory bus versus the GTX 1630's 64-bit bus, giving it a much higher memory bandwidth: 160.4 GB/s versus 96.00 GB/s. It also has more shading units (1,280 vs 512), more TMUs (80 vs 32), and more ROPs (64 vs 16). Its pixel rate is 64.83 GPixel/s versus the GTX 1630's 28.56 GPixel/s, and its texture rate is 81.04 GTexel/s versus 57.12 GTexel/s. Its FP32 throughput is also higher: 2.593 TFLOPS versus 1.828 TFLOPS. So, in raw theoretical pixel, texture, and FP32 throughput, the Quadro M4000M is superior. The data suggests that the GTX 1630 wins in actual compute benchmarks, but the Quadro is built for memory-heavy professional workloads where bandwidth matters more than FP32 compute. The Quadro's 100 W TDP is also higher than the GTX 1630's 75 W, indicating it draws more power for its mobile workstation role.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce GTX 1630 has an average benchmark score of 24,277, while the NVIDIA Quadro M4000M has 20,480.

Q: What is the biggest performance gap between the two?

A: The GTX 1630 leads by 24.4% in Geekbench OpenCL, scoring 24,858 versus the Quadro's 19,989.

Q: Which GPU has more memory bandwidth?

A: The Quadro M4000M has a 256-bit bus and 160.4 GB/s bandwidth, while the GTX 1630 has a 64-bit bus and 96.00 GB/s.

Q: Do either of these cards support ray tracing?

A: No, both have null values for ray tracing cores and tensor cores, so neither supports those features.

Q: Which GPU has a higher FP32 compute throughput?

A: The Quadro M4000M is higher at 2.593 TFLOPS, versus the GTX 1630's 1.828 TFLOPS.

Q: What is the process node difference?

A: The GTX 1630 is on a 12 nm process, while the Quadro M4000M is on a 28 nm process.

Head-to-Head Benchmarks

The recorded head-to-head data shows a clean sweep for the GTX 1630. In Geekbench OpenCL, the GTX 1630 scores 24,858 and the Quadro M4000M scores 19,989, giving the GTX 1630 a 24.4% lead. That is the largest single benchmark gap between the two. In Geekbench Vulkan, the GTX 1630 scores 23,695 and the Quadro scores 20,971, a 13% lead. The GTX 1630 wins 2 out of 2 head-to-head tests.

To put these in context, the GTX 1630's average score of 24,277 places it near the NVIDIA GeForce GTX 780 Ti (24,236, 0.2% higher) and the NVIDIA GeForce RTX 2080 SUPER (24,170, 0.4% lower). It is also 0.7% lower than the AMD Radeon RX 6600 XT (24,442) and 0.9% higher than the AMD Radeon RX 6800S (24,063). The Quadro M4000M's average score of 20,480 is close to the NVIDIA GeForce RTX 3070 Mobile (20,534, 0.3% higher) and the Intel Arc B570 (20,556, 0.4% higher). It is 0.5% lower than the Intel Arc A750 (20,582) and 0.9% lower than the AMD Radeon R9 M390X (20,662). So the GTX 1630 sits in a group of mid-range desktop GPUs, while the Quadro M4000M sits near mobile GPUs and Intel Arc cards.

The 24.4% OpenCL gap is significant because it shows the GTX 1630's Turing architecture is far more efficient in compute workloads despite having fewer shading units and lower theoretical FP32 (1.828 vs 2.593 TFLOPS). This suggests the GTX 1630's higher clocks and newer process node (12 nm vs 28 nm) translate into better real-world execution. The 13% Vulkan gap is narrower but still decisive, indicating the GTX 1630 has better driver and hardware support for the Vulkan API.

Specification Differences

The two GPUs differ in almost every specification category except for a few shared traits. Both have 4 GB of memory, but the GTX 1630 uses GDDR6 while the Quadro uses GDDR5. The GTX 1630 has a 64-bit memory bus, the Quadro has a 256-bit bus. The GTX 1630's memory runs at 1500 MHz with 12 Gbps effective speed, while the Quadro runs at 1253 MHz with 5 Gbps effective. The GTX 1630 has a bandwidth of 96.00 GB/s, the Quadro has 160.4 GB/s.

The GTX 1630 has 512 shading units, 32 TMUs, and 16 ROPs. The Quadro M4000M has 1,280 shading units, 80 TMUs, and 64 ROPs. The GTX 1630 operates at a base clock of 1740 MHz and boosts to 1785 MHz, while the Quadro has a base of 975 MHz and a boost of 1013 MHz. The GTX 1630's pixel rate is 28.56 GPixel/s and its texture rate is 57.12 GTexel/s. The Quadro's pixel rate is 64.83 GPixel/s and its texture rate is 81.04 GTexel/s. FP32 performance is 1.828 TFLOPS for the GTX 1630 and 2.593 TFLOPS for the Quadro.

The GTX 1630 is a 75 W card with a single-slot form factor, 145 mm long, 69 mm high, and 18 mm wide. It has no power connectors and a recommended power supply of 25 W. The Quadro M4000M is an MXM module with a 100 W TDP and no length, height, or width data. It has no power connectors either. The GTX 1630 has display outputs (DVI, HDMI 2.0, DisplayPort 1.4a), while the Quadro's outputs are device dependent. The GTX 1630 is a desktop card, the Quadro is for portable devices. Both support the same API levels: DirectX 12_1, OpenGL 4.6, and Vulkan 1.4. The GTX 1630 was released in 2022, the Quadro in 2015. Both are end-of-life products.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 1630
Quadro M4000M
Core Specs
Shading Units
512
1,280 +150.0%
Shaders
512
1,280 +150.0%
TMUs
32
80 +150.0%
ROPs
16
64 +300.0%
SM Count
8
—
Clocks
Base Clock
1740 MHz
975 MHz
Boost Clock
1785 MHz
1013 MHz
Memory Clock
1500 MHz 12 Gbps effective
1253 MHz 5 Gbps effective
Memory
Memory Size
4 GB
4 GB
VRAM (MB)
4,096
4,096 0.0%
Memory Type
GDDR6
GDDR5
Memory Bus
64 bit
256 bit
Bandwidth
96.00 GB/s
160.4 GB/s
Cache
L1 Cache
64 KB (per SM)
48 KB (per SMM)
L2 Cache
1024 KB
2 MB
Performance
Pixel Rate
28.56 GPixel/s
64.83 GPixel/s
Texture Rate
57.12 GTexel/s
81.04 GTexel/s
FP32 (TFLOPS)
1.828 TFLOPS
2.593 TFLOPS
FP64 (TFLOPS)
57.12 GFLOPS (1:32)
81.04 GFLOPS (1:32)
FP16 (TFLOPS)
3.656 TFLOPS (2:1)
—
Power
TDP
75 W
100 W
TDP (W)
75
100 +33.3%
Suggested PSU
250 W
—
Power Connectors
None
None
Architecture
Architecture
Turing
Maxwell 2.0
GPU Name
TU117
GM204
Generation
GeForce 16
Quadro Maxwell-M (Mx000M)
Process Size
12 nm
28 nm
Transistors
4,700 million
5,200 million
Die Size
200 mm²
398 mm²
Foundry
TSMC
TSMC
Density
23.5M / mm²
13.1M / mm²
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
7.5
5.2
Shader Model
6.8
6.8
Physical
Slot Width
Single-slot
MXM Module
Length
145 mm 5.7 inches
—
Height
69 mm 2.7 inches
—
Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 10
Quadro Kepler-M
Successor
GeForce 20
Quadro Pascal-M
View GeForce GTX 1630 Details View Quadro M4000M Details