Intel Arc Pro B370 vs NVIDIA L4 Comparison
Intel Arc Pro B370
L4
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Pro B370 vs NVIDIA L4
Intel Arc Pro B370 and NVIDIA L4 occupy very different positions in the hardware landscape, and the recorded data reflects that separation clearly. The Intel part is an integrated graphics processor (IGP) designed for portable devices, while the NVIDIA L4 is a single-slot server accelerator with dedicated memory. Their benchmark scores, architectural choices, and physical requirements diverge substantially, and the numbers show a decisive performance gap.
Head-to-Head Benchmarks
The NVIDIA L4 holds a commanding lead in the available benchmark data. In Geekbench OpenCL, the L4 scores 140838 points. The Intel Arc Pro B370 has no recorded benchmark scores in the database, with an average benchmark score of 0. The Geekbench Vulkan result for the L4 is 121306, again with no comparable figure for the Intel part. The L4's average benchmark score across all recorded tests is 131072, placing it in the 95th percentile of all GPUs tracked by the database.
The L4's performance relative to its nearest rivals confirms its position. It trails the NVIDIA GeForce RTX 3090 Ti by only 0.7%, with the RTX 3090 Ti averaging 131938 points. The NVIDIA RTX 4000 Ada Generation scores 135218, putting the L4 3.1% behind. The NVIDIA A10M also scores 135230, again 3.1% ahead. The AMD Radeon PRO W6800 leads by 3.2% with a score of 135396. These margins are small, indicating the L4 sits firmly in a competitive performance tier among high-end workstation and server accelerators.
The Intel Arc Pro B370, by contrast, has no recorded benchmark scores and a 50th percentile ranking among all GPUs. This percentile figure suggests it lands in the middle of the distribution, but without actual scores, direct numerical comparison is impossible. The data shows a clear asymmetry: the NVIDIA part has measurable, verified performance data, while the Intel part does not. For any workload requiring raw compute throughput, the L4's scores indicate a massive advantage, but the absence of Intel data means the gap cannot be quantified precisely.
Architecture Differences
The two processors are built on fundamentally different foundations. The Intel Arc Pro B370 uses the Panther Lake chip with the Xe3-LPG architecture, fabricated on a 3 nm process at Intel's own foundry. The NVIDIA L4 uses the AD104 chip with the Ada Lovelace architecture, built on a 5 nm process at TSMC. The transistor counts differ enormously: the L4 packs 35,800 million transistors on a 294 mm² die, giving a transistor density of 121.8 million per square millimeter. The Intel part's transistor count and die size are listed as unknown in the database.
The execution resources show a similar scale of difference. The NVIDIA L4 has 7424 shading units, 240 texture mapping units, and 80 raster operation pipelines. It also includes 60 ray tracing cores and 240 tensor cores, the latter being a key feature for AI and machine learning workloads. The Intel Arc Pro B370 has 1280 shading units, 40 TMUs, and 20 ROPs, along with 10 ray tracing cores. It has no tensor cores listed in the database. The L4's FP32 throughput is 30.29 TFLOPS, while the Intel part manages 6.144 TFLOPS. For FP16, the L4 sustains 30.29 TFLOPS at a 1:1 ratio, whereas the Intel part achieves 12.29 TFLOPS with a 2:1 ratio.
Clock behavior also differs. The Intel part has a base clock of 300 MHz and a boost clock of 2400 MHz. The NVIDIA L4 runs at a 795 MHz base and 2040 MHz boost. Memory configuration is a stark contrast: the Intel Arc Pro B370 uses system shared memory with system dependent bandwidth, while the NVIDIA L4 has 24 GB of dedicated GDDR6 memory on a 192-bit bus, delivering 300.1 GB/s of bandwidth. The memory clock for the L4 is 1563 MHz with 12.5 Gbps effective data rate.
FAQ
Q: Does the Intel Arc Pro B370 have any recorded benchmark scores?
A: No. The database lists no benchmark entries for the Intel Arc Pro B370, and its average benchmark score is 0. The NVIDIA L4 has two recorded scores: 140838 in Geekbench OpenCL and 121306 in Geekbench Vulkan.
Q: How does the NVIDIA L4 compare to its closest competitors?
A: The L4's average benchmark score of 131072 places it 0.7% behind the NVIDIA GeForce RTX 3090 Ti (131938), 3.1% behind the NVIDIA RTX 4000 Ada Generation (135218), 3.1% behind the NVIDIA A10M (135230), and 3.2% behind the AMD Radeon PRO W6800 (135396).
Q: What is the memory configuration difference between the two?
A: The Intel Arc Pro B370 uses system shared memory with a system dependent bandwidth. The NVIDIA L4 has 24 GB of GDDR6 memory on a 192-bit bus with 300.1 GB/s bandwidth.
Q: Which processor has tensor cores?
A: Only the NVIDIA L4. It has 240 tensor cores. The Intel Arc Pro B370 has no tensor cores listed in the database.
Q: What are the physical power requirements for each?
A: The Intel Arc Pro B370 has a 25 W TDP and requires no power connectors, being an integrated processor. The NVIDIA L4 has a 72 W TDP, also with no power connectors, but the database suggests a 250 W power supply for the system.
Q: Do both support the same graphics APIs?
A: Yes. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Specification Differences
The two processors differ across nearly every measurable specification. The manufacturing process differs: Intel uses 3 nm at its own foundry, while NVIDIA uses 5 nm at TSMC. The NVIDIA L4's transistor count is 35,800 million on a 294 mm² die with a density of 121.8 million per square millimeter; the Intel part's figures are unknown.
Clock speeds diverge significantly. The Intel Arc Pro B370 has a 300 MHz base and 2400 MHz boost. The NVIDIA L4 has a 795 MHz base and 2040 MHz boost. Memory is entirely different: Intel uses system shared memory, while NVIDIA uses 24 GB of GDDR6 on a 192-bit bus with 300.1 GB/s bandwidth.
Compute resources show a wide gap. The Intel part has 1280 shading units, 40 TMUs, 20 ROPs, and 10 ray tracing cores, with no tensor cores. The NVIDIA L4 has 7424 shading units, 240 TMUs, 80 ROPs, 60 ray tracing cores, and 240 tensor cores. Pixel rate is 48.00 GPixel/s for Intel versus 163.2 GPixel/s for NVIDIA. Texture rate is 96.00 GTexel/s versus 489.6 GTexel/s. FP32 performance is 6.144 TFLOPS versus 30.29 TFLOPS. FP16 is 12.29 TFLOPS (2:1) versus 30.29 TFLOPS (1:1).
Power and physical design differ as well. The Intel part has a 25 W TDP, is an IGP with no slot width, and uses the IGP bus interface. The NVIDIA L4 has a 72 W TDP, is single-slot, and uses PCIe 4.0 x16. Display outputs differ: Intel's are portable device dependent, while NVIDIA has no outputs. The L4 measures 169 mm (6.7 inches) in length and 56 mm (2.2 inches) in height. Release dates are also distinct: the Intel part was released on 2026-01-26, while the NVIDIA L4 came out on 2023-03-20.
The Verdict
The data points to a clear performance hierarchy. The NVIDIA L4 is a high-end server accelerator with substantial compute resources, dedicated memory, and verified benchmark scores in the 95th percentile of all GPUs. Its nearest rivals are all within a few percentage points, indicating it competes effectively with top-tier workstation cards. The Intel Arc Pro B370 is an integrated processor for portable devices, with far fewer shading units, no dedicated memory, no tensor cores, and no recorded benchmark scores. Its 50th percentile ranking suggests it is a mid-tier integrated solution, but without scores, its actual performance cannot be validated against the L4.
For any application requiring heavy compute, the NVIDIA L4 is the obvious choice based on the recorded data. Its 30.29 TFLOPS FP32 throughput, 240 tensor cores, and 24 GB of GDDR6 memory make it suitable for AI, scientific, and graphics workloads. The Intel part, with 6.144 TFLOPS FP32 and shared system memory, is designed for power efficiency and integration rather than raw performance. The 25 W TDP versus 72 W TDP reinforces this positioning.
Where Each One Wins
The NVIDIA L4 wins in every category where data exists. In raw compute, it delivers 30.29 TFLOPS FP32 and FP16, versus 6.144 TFLOPS and 12.29 TFLOPS for the Intel part. In memory, it has 24 GB of dedicated GDDR6 with 300.1 GB/s bandwidth, while the Intel part relies on system shared memory. In ray tracing, the L4 has 60 RT cores versus 10 on the Intel part. In tensor operations, the L4 has 240 tensor cores, and the Intel part has none. The L4's pixel rate of 163.2 GPixel/s and texture rate of 489.6 GTexel/s dwarf the Intel part's 48.00 GPixel/s and 96.00 GTexel/s.
The Intel Arc Pro B370 wins in power efficiency and physical integration. Its 25 W TDP is less than a third of the L4's 72 W TDP. It requires no power connectors, has no slot width, and uses the IGP bus interface, making it suitable for portable devices. Its display outputs are portable device dependent, whereas the L4 has no display outputs at all. The Intel part also uses a more advanced 3 nm process, though transistor counts are unknown, and it was released later, on 2026-01-26 versus 2023-03-20.
For a server or workstation with dedicated AI and graphics workloads, the NVIDIA L4 is the only viable option from the data. For an integrated, low-power solution in a portable device, the Intel Arc Pro B370 serves that specific role. The benchmark data, where available, overwhelmingly favors the NVIDIA part, but the two are not direct competitors in the same market segment.