Intel Arc Pro B370 vs NVIDIA GeForce RTX 5050 Mobile Comparison

Intel
GPU

Intel Arc Pro B370

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2400 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
2,365
geekbench_opencl
N/A
84,171

Analysis: Intel Arc Pro B370 vs NVIDIA GeForce RTX 5050 Mobile

Intel Arc Pro B370 is an integrated graphics solution from Intel, built on the Panther Lake chip and using the Xe3-LPG architecture on a 3 nm process. NVIDIA GeForce RTX 5050 Mobile is a discrete mobile GPU from NVIDIA, based on the GB207 chip and Blackwell 2.0 architecture on a 5 nm process from TSMC. The database records show that the Intel part has no benchmark scores, while the NVIDIA part has been tested in two specific workloads, giving it a percentile rank of 83 among all GPUs.

Head-to-Head Benchmarks

The head-to-head benchmark comparison table is empty, meaning the database has no directly paired test results for these two products. However, the recorded data for the NVIDIA GeForce RTX 5050 Mobile provides measurable performance points. In the 3DMark Steel Nomad DX12 test, the RTX 5050 Mobile scores 2365. In the Geekbench OpenCL test, it scores 84171. The Intel Arc Pro B370 has no benchmark entries in the database, so its performance cannot be quantified against these specific workloads.

The average benchmark score for the RTX 5050 Mobile is 43268, which places it in the 83rd percentile of all GPUs tracked by the database. Its nearest rivals in the database include the NVIDIA Quadro M6000 24 GB with an average score of 43262, showing a delta of 0 percent, meaning they are statistically tied. The NVIDIA Quadro M6000 scores 43301, which is 0.1 percent higher than the RTX 5050 Mobile. The NVIDIA GeForce RTX 4070 SUPER scores 43223, putting it 0.1 percent lower. The NVIDIA GeForce RTX 4090 Mobile scores 43667, which is 0.9 percent higher. These deltas are all within a narrow band, indicating that the RTX 5050 Mobile's measured performance is closely grouped with these established desktop and mobile parts.

For the Intel Arc Pro B370, the percentile rank is 50, and the average benchmark score is 0, which reflects the absence of any recorded test data. Without benchmark entries, there is no basis for a numeric comparison against the RTX 5050 Mobile. The wins count shows 0 for the Intel part and 0 for the NVIDIA part, confirming that no head-to-head victories have been recorded.

Where Each One Wins

The data shows that the NVIDIA GeForce RTX 5050 Mobile is the only one of the two with actual performance measurements. It wins in every recorded benchmark category simply because it has scores, while the Intel Arc Pro B370 has none. The RTX 5050 Mobile delivers a 3DMark Steel Nomad DX12 score of 2365, which reflects its real-time rendering capability in a modern DX12 workload. Its Geekbench OpenCL score of 84171 indicates strong compute throughput for general-purpose GPU tasks.

The Intel Arc Pro B370, with no benchmark data, cannot be credited with any wins in the database. Its specifications suggest it is designed for integrated use, with a base clock of 300 MHz and a boost clock of 2400 MHz, but the lack of measured results means its actual performance is unverified. The 25 W TDP and IGP slot width indicate it is intended for low-power, portable devices, but without scores, any claim of advantage would be speculative.

The RTX 5050 Mobile's nearest rival comparisons show that it sits in a competitive performance tier. Its average score of 43268 is essentially equal to the Quadro M6000 24 GB, slightly below the Quadro M6000 by 0.1 percent, slightly above the RTX 4070 SUPER by 0.1 percent, and 0.9 percent below the RTX 4090 Mobile. These deltas indicate that the RTX 5050 Mobile is a capable performer in its class, though it does not lead its immediate rivals in raw average score.

FAQ

Q: Does the Intel Arc Pro B370 have any recorded benchmark scores in the database?

A: No, the Intel Arc Pro B370 has an empty benchmark array and an average benchmark score of 0, so no performance data is available.

Q: What is the NVIDIA GeForce RTX 5050 Mobile's average benchmark score?

A: The average benchmark score for the RTX 5050 Mobile is 43268, based on its two recorded tests.

Q: How does the RTX 5050 Mobile compare to its nearest rival, the NVIDIA Quadro M6000 24 GB?

A: The RTX 5050 Mobile scores 43268, while the Quadro M6000 24 GB scores 43262, resulting in a delta of 0 percent, meaning they are effectively tied in performance.

Q: Which GPU has a higher percentile rank among all GPUs?

A: The NVIDIA GeForce RTX 5050 Mobile has a percentile rank of 83, while the Intel Arc Pro B370 has a percentile rank of 50.

Q: What are the recorded benchmark scores for the RTX 5050 Mobile?

A: The RTX 5050 Mobile scores 2365 in 3DMark Steel Nomad DX12 and 84171 in Geekbench OpenCL.

Q: Is the Intel Arc Pro B370's performance compared to any rivals in the database?

A: No, the Intel Arc Pro B370 has no nearest rivals listed and no benchmark scores, so no comparisons can be made.

Specification Differences

The two GPUs differ across nearly every specification category. The Intel Arc Pro B370 uses a 3 nm process node with Intel as the foundry, while the NVIDIA GeForce RTX 5050 Mobile uses a 5 nm process node from TSMC. The Intel chip is Panther Lake, and the NVIDIA chip is GB207. The Intel architecture is Xe3-LPG, while the NVIDIA architecture is Blackwell 2.0.

Clock speeds show a notable split. The Intel part has a base clock of 300 MHz and a boost clock of 2400 MHz. The NVIDIA part has a base clock of 1020 MHz and a boost clock of 1500 MHz, with a memory clock of 1500 MHz or 24 Gbps effective. The Intel memory is system shared in size, type, bus width, and bandwidth, while the NVIDIA memory is 8 GB of GDDR7 on a 128 bit bus with 384.0 GB/s bandwidth.

The core configurations are substantially different. The Intel Arc Pro B370 has 1280 shading units, 40 TMUs, 20 ROPs, and 10 RT cores. The NVIDIA GeForce RTX 5050 Mobile has 2560 shading units, 80 TMUs, 32 ROPs, 20 RT cores, and 80 tensor cores. The pixel rate is identical at 48.00 GPixel/s for both, but the texture rate differs, with Intel at 96.00 GTexel/s and NVIDIA at 120.0 GTexel/s. The FP32 performance is 6.144 TFLOPS for Intel and 7.680 TFLOPS for NVIDIA. FP16 performance is 12.29 TFLOPS (2:1) for Intel and 7.680 TFLOPS (1:1) for NVIDIA.

Power and interface details also differ. The Intel TDP is 25 W, while the NVIDIA TDP is 50 W. Both use IGP slot width and have no power connectors. The Intel bus interface is IGP, while the NVIDIA bus interface is PCIe 5.0 x16. The Intel part has no listed transistor count, die size, or transistor density, while the NVIDIA part has 16,900 million transistors, a 149 mm² die size, and a density of 113.4M per mm². The release dates differ, with Intel on 2026-01-26 and NVIDIA on 2025-06-23.

Architecture Differences

The architectural split is fundamental. The Intel Arc Pro B370 uses Xe3-LPG architecture, which is designed for integrated graphics within the Panther Lake chip. The NVIDIA GeForce RTX 5050 Mobile uses Blackwell 2.0 architecture, which is a discrete GPU design. The Intel part has no tensor cores listed, while the NVIDIA part includes 80 tensor cores, indicating support for AI acceleration.

The memory architecture is another key difference. The Intel part relies on system shared memory, meaning its performance is dependent on the host system's memory configuration. The NVIDIA part has dedicated 8 GB of GDDR7 memory with a 128 bit bus and 384.0 GB/s bandwidth, providing consistent memory performance independent of the system. The Intel memory bandwidth is listed as system dependent, while the NVIDIA bandwidth is fixed.

The core counts reflect the different design goals. The Intel part has fewer shading units, TMUs, and ROPs, but its RT core count of 10 is half of the NVIDIA part's 20 RT cores. The NVIDIA part also has tensor cores, which the Intel part lacks. The FP16 performance is higher on the Intel part at 12.29 TFLOPS due to a 2:1 ratio, while the NVIDIA part delivers 7.680 TFLOPS at a 1:1 ratio, suggesting different precision handling.

The process technology differs as well, with Intel on a 3 nm node and NVIDIA on a 5 nm node. The transistor counts are unknown for Intel, while NVIDIA has 16,900 million transistors on a 149 mm² die. The bus interface is IGP for Intel and PCIe 5.0 x16 for NVIDIA, which affects how each GPU connects to the system. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API coverage is identical.

The Verdict

The data indicates that the NVIDIA GeForce RTX 5050 Mobile is the only one of the two with measurable performance. Its benchmark scores of 2365 in 3DMark Steel Nomad DX12 and 84171 in Geekbench OpenCL, combined with an average score of 43268 and an 83rd percentile rank, show that it is a functional and competitive GPU. Its nearest rivals, including the Quadro M6000 24 GB and the RTX 4070 SUPER, are all within 0.1 percent of its average score, which places it in a well-established performance tier.

The Intel Arc Pro B370 has no benchmark data, so it cannot be evaluated on performance. Its specifications, such as a 25 W TDP and system shared memory, suggest it is built for low-power integrated use cases, but the database provides no evidence of how it performs in practice. The 50th percentile rank is a neutral placement, but with no scores, it carries no weight.

For users who need a GPU with verified performance, the RTX 5050 Mobile is the clear choice based on the recorded data. It has dedicated memory, a higher core count, and tensor cores, all of which are measurable advantages. For those considering the Intel Arc Pro B370, the lack of benchmarks means there is no data to support a performance-based decision. The choice between the two is effectively determined by the availability of measured results, and only the NVIDIA part has them.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro B370
RTX 5050 Mobile
Core Specs
Shading Units
1,280
2,560 +100.0%
Shaders
1,280
2,560 +100.0%
TMUs
40
80 +100.0%
ROPs
20
32 +60.0%
SM Count
—
20
Execution Units
10
—
Clocks
Base Clock
300 MHz
1020 MHz
Boost Clock
2400 MHz
1500 MHz
Memory Clock
System Shared
1500 MHz 24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
32 MB
Performance
Pixel Rate
48.00 GPixel/s
48.00 GPixel/s
Texture Rate
96.00 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
6.144 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:8)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
12.29 TFLOPS (2:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
10
20 +100.0%
Tensor Cores
—
80
XMX Cores
80
—
Power
TDP
25 W
50 W
TDP (W)
25
50 +100.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Blackwell 2.0
GPU Name
Panther Lake
GB207
Generation
Arc Graphics-WM (Panther Lake)
GeForce 50 Mobile
Process Size
3 nm
5 nm
Transistors
unknown
16,900 million
Die Size
unknown
149 mm²
Foundry
Intel
TSMC
Density
—
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.9
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-WM
GeForce 40 Mobile
View Arc Pro B370 Details View GeForce RTX 5050 Mobile Details