Intel Arc Pro B370 vs NVIDIA GeForce RTX 4070 Max-Q Comparison

Intel
GPU

Intel Arc Pro B370

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2400 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 4070 Max-Q

CORE STATE AD106
VRAM 8 GB
CLOCK SPEED 1230 MHz
TDP 35 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

Analysis: Intel Arc Pro B370 vs NVIDIA GeForce RTX 4070 Max-Q

Head-to-Head Benchmarks

The recorded database contains no direct head-to-head benchmark entries for the Intel Arc Pro B370 and the NVIDIA GeForce RTX 4070 Max-Q. Both entries have an empty benchmarks array, zero wins on each side, and no average benchmark scores. The percentile versus all GPUs is identical at 50 for both parts, which places them at the midpoint of the database distribution, but this value is not derived from matched testing between these two specific units.

Without measured scores, the comparison must rely on the theoretical peak rates recorded in the specification fields. The RTX 4070 Max-Q shows a raw FP32 throughput of 11.34 TFLOPS, which is approximately 85 percent higher than the Arc Pro B370's 6.144 TFLOPS. The texture rate gap is even larger: 177.1 GTexel/s against 96.00 GTexel/s, a difference of roughly 84 percent. The pixel rate tells a closer story, with the NVIDIA part at 59.04 GPixel/s versus 48.00 GPixel/s, a 23 percent advantage.

These figures indicate that in any workload bounded by shader execution or texture fetch throughput, the RTX 4070 Max-Q should hold a commanding lead. The Arc Pro B370 does not close the gap in any compute metric; its only relative strength is the smaller deficit in pixel fill rate, which suggests that simple rasterization workloads would see a narrower performance spread than compute-heavy tasks.

Architecture Differences

The two GPUs come from fundamentally different design philosophies. The Intel Arc Pro B370 uses the Xe3-LPG architecture built on Panther Lake silicon, fabricated at 3 nm in Intel's own foundry. The RTX 4070 Max-Q uses the Ada Lovelace architecture on the AD106 chip, produced at 5 nm by TSMC. The process node difference is substantial: 3 nm versus 5 nm, which gives Intel a density advantage in principle, though the database lists the Arc Pro's transistor count and die size as unknown. The NVIDIA chip is recorded at 22,900 million transistors on a 188 mm² die, yielding a transistor density of 121.8M per mm².

Core configurations diverge sharply. The Arc Pro B370 carries 1280 shading units, 40 texture mapping units, 20 raster operation units, and 10 ray tracing cores. The RTX 4070 Max-Q has 4608 shading units, 144 TMUs, 48 ROPs, and 36 RT cores. The NVIDIA part also includes 144 tensor cores, while the Intel part lists none. This means the RTX 4070 Max-Q supports hardware-accelerated AI workloads through its tensor core array, a capability the Arc Pro B370 lacks entirely.

Memory architecture is another fundamental split. The Arc Pro B370 uses system shared memory with a system dependent bandwidth, meaning its performance scales with the host platform's RAM and memory controller. The RTX 4070 Max-Q has dedicated 8 GB of GDDR6 on a 128-bit bus, delivering 256.0 GB/s of bandwidth. The Intel part's memory clock is listed as "System Shared" with no dedicated speed. For GPU-bound tasks, dedicated VRAM removes the contention with CPU memory traffic, while shared memory can be more flexible in capacity but carries latency and bandwidth penalties.

The FP16 capabilities also differ. The Arc Pro B370 achieves 12.29 TFLOPS at a 2:1 ratio, meaning it doubles its FP32 rate for half-precision work. The RTX 4070 Max-Q stays at 11.34 TFLOPS for both FP16 and FP32, using a 1:1 ratio. So in FP16 workloads, the Intel part actually exceeds the NVIDIA part in raw throughput, despite the NVIDIA card's larger FP32 output. This is a notable inversion.

The bus interface differs as well: the Arc Pro B370 is an integrated GPU on the IGP bus, while the RTX 4070 Max-Q uses PCIe 4.0 x8. Both have no power connectors and are listed as IGP slot width, but the NVIDIA part's PCIe interface allows it to be paired with a separate chipset link, while the Intel part is fused to its host processor.

FAQ

Q: Which GPU has higher raw FP32 compute throughput?

A: The NVIDIA GeForce RTX 4070 Max-Q, at 11.34 TFLOPS, versus 6.144 TFLOPS for the Intel Arc Pro B370. This is an 84.6 percent advantage for the NVIDIA part.

Q: Does the Intel Arc Pro B370 have tensor cores?

A: No. The database lists no tensor cores for the Intel part. The RTX 4070 Max-Q has 144 tensor cores, which enable hardware-accelerated AI and deep learning operations.

Q: What is the memory configuration difference?

A: The Arc Pro B370 uses system shared memory with system dependent bandwidth. The RTX 4070 Max-Q has 8 GB of dedicated GDDR6 on a 128-bit bus with 256.0 GB/s bandwidth.

Q: Which GPU has a higher FP16 throughput?

A: The Intel Arc Pro B370, at 12.29 TFLOPS with a 2:1 FP16 to FP32 ratio. The RTX 4070 Max-Q has 11.34 TFLOPS with a 1:1 ratio, so the Intel part is about 8.4 percent faster in FP16.

Q: What are the process nodes for each GPU?

A: The Intel Arc Pro B370 uses a 3 nm process at Intel foundry. The RTX 4070 Max-Q uses a 5 nm process at TSMC.

Q: Do both GPUs support the same DirectX version?

A: Yes, both are listed as DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Specification Differences

| Specification | Intel Arc Pro B370 | NVIDIA GeForce RTX 4070 Max-Q |

|----------------|---------------------|-------------------------------|

| Architecture | Xe3-LPG | Ada Lovelace |

| Process Node | 3 nm | 5 nm |

| Foundry | Intel | TSMC |

| Transistors | Unknown | 22,900 million |

| Die Size | Unknown | 188 mm² |

| Base Clock | 300 MHz | 735 MHz |

| Boost Clock | 2400 MHz | 1230 MHz |

| Memory Size | System Shared | 8 GB |

| Memory Type | System Shared | GDDR6 |

| Memory Bus Width | System Shared | 128 bit |

| Memory Bandwidth | System Dependent | 256.0 GB/s |

| Shading Units | 1280 | 4608 |

| TMUs | 40 | 144 |

| ROPs | 20 | 48 |

| RT Cores | 10 | 36 |

| Tensor Cores | None | 144 |

| Pixel Rate | 48.00 GPixel/s | 59.04 GPixel/s |

| Texture Rate | 96.00 GTexel/s | 177.1 GTexel/s |

| FP32 | 6.144 TFLOPS | 11.34 TFLOPS |

| FP16 | 12.29 TFLOPS (2:1) | 11.34 TFLOPS (1:1) |

| TDP | 25 W | 35 W |

| Bus Interface | IGP | PCIe 4.0 x8 |

| Release Date | 2026-01-26 | 2023-01-02 |

| Predecessor | HD Graphics-WM | GeForce 30 Mobile |

| Successor | None | GeForce 50 Mobile |

The clock behavior stands out. The Intel part has a much lower base clock at 300 MHz but boosts to 2400 MHz, an eightfold increase. The NVIDIA part starts at 735 MHz and boosts to 1230 MHz, less than a doubling. This suggests the Arc Pro B370 relies heavily on aggressive boost behavior under load, while the RTX 4070 Max-Q operates closer to a sustained clock. The TDP difference is modest: 25 W for Intel versus 35 W for NVIDIA, which is a 40 percent higher power ceiling for the NVIDIA part.

Where Each One Wins

The RTX 4070 Max-Q wins in every scenario that stresses raw compute throughput. Its FP32 output is nearly double that of the Arc Pro B370, its texture rate is 84 percent higher, and its pixel rate is 23 percent higher. For gaming, 3D rendering, video encoding, or any workload that scales with shader count, the NVIDIA part is the clear choice. The 144 tensor cores add AI acceleration, which the Intel part cannot match. The dedicated 8 GB GDDR6 with 256.0 GB/s bandwidth also eliminates the variable performance that comes from system shared memory.

The Arc Pro B370 has a narrower set of advantages. Its FP16 throughput of 12.29 TFLOPS exceeds the RTX 4070 Max-Q's 11.34 TFLOPS, so workloads that operate on half-precision data, such as certain neural network inference or graphics effects, would see a slight edge on the Intel part. The higher boost clock of 2400 MHz versus 1230 MHz indicates that the Intel GPU can spike to high frequencies for bursty workloads, which may help latency-sensitive tasks. The 3 nm process node gives it a theoretical efficiency advantage, though the TDP delta is only 10 W. The system shared memory model can also be an advantage in unified memory architectures where the CPU and GPU share a single pool, avoiding data copies across a PCIe link.

For integrated graphics duty, the Arc Pro B370's IGP bus interface and lower 25 W TDP make it a natural fit for compact, power-constrained portable devices. The RTX 4070 Max-Q, despite its IGP slot width and lack of power connectors, is a discrete-class part that requires PCIe 4.0 x8 connectivity and a 35 W allocation.

The Verdict

The benchmark data, as recorded, shows no direct head-to-head results, so the verdict rests on the specification deltas. The NVIDIA GeForce RTX 4070 Max-Q is the faster GPU in essentially every measured metric that matters for traditional graphics and compute workloads. Its FP32 throughput, texture rate, pixel rate, shader count, ray tracing core count, and memory bandwidth all exceed the Intel Arc Pro B370 by significant margins. The tensor core array provides AI capabilities that the Intel part simply does not have. Any user prioritizing peak performance in gaming, rendering, or machine learning should select the RTX 4070 Max-Q.

The Intel Arc Pro B370 is a different class of product. It is an integrated GPU on the IGP bus with a 25 W TDP, built for efficiency and tight integration with a Panther Lake host processor. Its FP16 advantage and higher boost clock do not compensate for the massive core count and memory bandwidth deficits. The 3 nm process and newer release date suggest architectural recency, but the data does not show any performance benefit from that. For a portable device where the GPU must share power and thermal budget with the CPU, the Arc Pro B370 makes sense. For standalone graphics performance, the RTX 4070 Max-Q is the decisive winner, and the absence of any benchmark entries where the Intel part wins reinforces that conclusion.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro B370
RTX 4070 Max-Q
Core Specs
Shading Units
1,280
4,608 +260.0%
Shaders
1,280
4,608 +260.0%
TMUs
40
144 +260.0%
ROPs
20
48 +140.0%
SM Count
—
36
Execution Units
10
—
Clocks
Base Clock
300 MHz
735 MHz
Boost Clock
2400 MHz
1230 MHz
Memory Clock
System Shared
2000 MHz 16 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
256.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
32 MB
Performance
Pixel Rate
48.00 GPixel/s
59.04 GPixel/s
Texture Rate
96.00 GTexel/s
177.1 GTexel/s
FP32 (TFLOPS)
6.144 TFLOPS
11.34 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:8)
177.1 GFLOPS (1:64)
FP16 (TFLOPS)
12.29 TFLOPS (2:1)
11.34 TFLOPS (1:1)
AI/RT
RT Cores
10
36 +260.0%
Tensor Cores
—
144
XMX Cores
80
—
Power
TDP
25 W
35 W
TDP (W)
25
35 +40.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ada Lovelace
GPU Name
Panther Lake
AD106
Generation
Arc Graphics-WM (Panther Lake)
GeForce 40 Mobile
Process Size
3 nm
5 nm
Transistors
unknown
22,900 million
Die Size
unknown
188 mm²
Foundry
Intel
TSMC
Density
—
121.8M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x8
Other
Production
Active
Active
Predecessor
HD Graphics-WM
GeForce 30 Mobile
Successor
—
GeForce 50 Mobile
View Arc Pro B370 Details View GeForce RTX 4070 Max-Q Details