Intel Arc Pro B370 vs NVIDIA GeForce RTX 3050 A Mobile Comparison
Intel Arc Pro B370
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Pro B370 vs NVIDIA GeForce RTX 3050 A Mobile
Head-to-Head Benchmarks
The recorded data presents an uneven comparison. The Intel Arc Pro B370 has no individual benchmark scores in the database, while the NVIDIA GeForce RTX 3050 A Mobile has a full suite of results. The NVIDIA part's average benchmark score is 8746, placing it at the 44th percentile of all GPUs. The Intel part sits at the 50th percentile based on its profile, but without a measured average score, direct numerical comparison between the two units is not possible from the available measurements.
The GeForce RTX 3050 A Mobile's strongest recorded result is in the Geekbench OpenCL test, where it scores 52998. Its Passmark G3D score of 11664 indicates solid direct rendering performance. The compute-focused Passmark GPU compute score of 4419 is roughly 38% of the G3D score, showing a clear gap between graphics and pure compute throughput. In legacy DirectX tests, the part shows interesting variance: a DirectX 9 score of 152, a DirectX 11 score of 94, and a DirectX 12 score of 55. The DirectX 10 result is notably lower at 61.
The nearest rivals for the RTX 3050 A Mobile provide context for its average. The NVIDIA GeForce GTX 460 v2 scores 8743, a delta of 0% from the 3050 A Mobile's average. The NVIDIA Quadro P2200 sits at 8686, 0.7% behind. The AMD Radeon R9 M265X scores 8851, putting it 1.2% ahead of the 3050 A Mobile. The AMD Radeon Pro WX 5100 scores 8863, 1.3% ahead. These deltas are all within a narrow band, indicating that the RTX 3050 A Mobile's average performance is tightly clustered with these older or lower-tier parts.
The Intel Arc Pro B370 has no head-to-head benchmark entries and no wins recorded against the NVIDIA part. The wins counter shows 0 for both sides. This absence of direct measurement data means any performance comparison must rely on architectural specifications and the few derived rates available for the Intel part.
Architecture Differences
The two processors come from fundamentally different design philosophies. The Intel Arc Pro B370 uses the Panther Lake chip with Xe3-LPG architecture, built on a 3 nm process at Intel's foundry. The NVIDIA GeForce RTX 3050 A Mobile uses the GA106 chip with Ampere architecture, fabricated on an 8 nm process at Samsung. The transistor counts differ starkly: the NVIDIA chip contains 12,000 million transistors on a 276 mm² die, with a density of 43.5M per mm². The Intel chip's transistor count and die size are listed as unknown in the database.
Memory configurations diverge completely. The Intel part uses system-shared memory, with the type, bus width, and bandwidth all dependent on the host system. The NVIDIA part has dedicated 4 GB of GDDR6 memory on a 128-bit bus, delivering 192.0 GB/s of bandwidth. This gives the NVIDIA part a fixed memory subsystem, while the Intel part's memory performance is variable and system-dependent.
Clock behavior also differs. The Intel Arc Pro B370 runs at a 300 MHz base clock and boosts to 2400 MHz. The NVIDIA part has a 1065 MHz base and 1343 MHz boost. The NVIDIA memory runs at 1500 MHz with 12 Gbps effective data rate. The Intel memory clock is listed as system-shared, meaning it has no independent memory clock.
The compute units show a different balance. The Intel part has 1280 shading units, 40 TMUs, and 20 ROPs, with 10 ray tracing cores and no tensor cores listed. The NVIDIA part has 1792 shading units, 56 TMUs, and 32 ROPs, with 14 ray tracing cores and 56 tensor cores. The NVIDIA part carries a higher count in every one of these categories.
Theoretical throughput rates favor the Intel part in some metrics. The Intel Arc Pro B370 delivers 48.00 GPixel/s pixel rate and 96.00 GTexel/s texture rate. The NVIDIA part delivers 42.98 GPixel/s and 75.21 GTexel/s. In FP32 compute, the Intel part reaches 6.144 TFLOPS versus the NVIDIA part's 4.813 TFLOPS. The FP16 comparison is more dramatic: the Intel part achieves 12.29 TFLOPS with a 2:1 ratio, while the NVIDIA part manages 4.813 TFLOPS with a 1:1 ratio. This indicates the Intel architecture has a significantly faster half-precision path.
Power consumption shows a clear divergence. The Intel part has a TDP of 25 W, while the NVIDIA part draws 45 W. Both are integrated graphics processors with no power connectors and no suggested PSU. The Intel part uses an IGP bus interface, while the NVIDIA part uses PCIe 4.0 x8. Both output to portable-device-dependent displays.
The API support is identical: both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The release dates differ, with the Intel part dated 2026-01-26 and the NVIDIA part dated 2023-12-31. The NVIDIA part is end-of-life, while the Intel part is active production. The NVIDIA part's predecessor is GeForce 20 Mobile; the Intel part's predecessor is HD Graphics-WM.
The Verdict
The data suggests two very different products for different purposes. The Intel Arc Pro B370 is a newer, more power-efficient design with a 3 nm node and system-shared memory. Its FP32 compute of 6.144 TFLOPS and FP16 of 12.29 TFLOPS indicate strong general-purpose compute capability. The 25 W TDP makes it suitable for systems where power is a primary constraint. The absence of benchmark scores means its real-world performance is unverified in the database.
The NVIDIA GeForce RTX 3050 A Mobile is an older, end-of-life part with a dedicated 4 GB GDDR6 memory pool and 192.0 GB/s bandwidth. Its benchmark average of 8746 places it at the 44th percentile, and its nearest rivals show it performs at roughly the same level as parts from earlier generations. The 45 W TDP is nearly double the Intel part, suggesting a different thermal envelope.
The RTX 3050 A Mobile has tensor cores and a higher count of shading units, TMUs, ROPs, and ray tracing cores. The Intel part counters with higher theoretical pixel, texture, and compute rates. The benchmark data for the Intel part is absent, so the verdict must weigh specifications against measured performance. The NVIDIA part has proven results; the Intel part has theoretical advantages but no recorded scores.
FAQ
Q: What is the average benchmark score for each GPU?
A: The NVIDIA GeForce RTX 3050 A Mobile has an average benchmark score of 8746. The Intel Arc Pro B370 has no recorded benchmark scores, so its average is listed as 0.
Q: How does the RTX 3050 A Mobile compare to its nearest rivals?
A: It is essentially tied with the NVIDIA GeForce GTX 460 v2 at 8743 (0% delta). It is 0.7% ahead of the NVIDIA Quadro P2200, 1.2% behind the AMD Radeon R9 M265X, and 1.3% behind the AMD Radeon Pro WX 5100.
Q: What are the power requirements for each part?
A: The Intel Arc Pro B370 has a TDP of 25 W. The NVIDIA GeForce RTX 3050 A Mobile has a TDP of 45 W. Neither requires power connectors.
Q: Which GPU has more shading units?
A: The NVIDIA GeForce RTX 3050 A Mobile has 1792 shading units. The Intel Arc Pro B370 has 1280 shading units.
Q: What is the memory configuration of each GPU?
A: The Intel Arc Pro B370 uses system-shared memory with size, type, bus width, and bandwidth all dependent on the host system. The NVIDIA part has 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth.
Q: What is the production status of each GPU?
A: The Intel Arc Pro B370 is listed as active production. The NVIDIA GeForce RTX 3050 A Mobile is listed as end-of-life.
Where Each One Wins
The Intel Arc Pro B370 wins on raw theoretical throughput. Its pixel rate of 48.00 GPixel/s exceeds the NVIDIA part's 42.98 GPixel/s. Its texture rate of 96.00 GTexel/s is higher than 75.21 GTexel/s. In FP32 compute, the Intel part delivers 6.144 TFLOPS versus 4.813 TFLOPS, a 27.7% advantage. In FP16, the Intel part's 12.29 TFLOPS is more than double the NVIDIA part's 4.813 TFLOPS.
The Intel part also wins on power efficiency. At 25 W TDP, it delivers higher compute rates per watt than the NVIDIA part at 45 W. The 3 nm process node versus 8 nm suggests a modern manufacturing advantage. The Intel part is also newer, released in 2026 versus 2023, and remains in active production.
The NVIDIA GeForce RTX 3050 A Mobile wins on measured performance. It has actual benchmark scores, including a Geekbench OpenCL score of 52998 and a Passmark G3D score of 11664. The database contains no such measurements for the Intel part, so the NVIDIA GPU is the only one with verified performance data.
The NVIDIA part wins on memory. Its dedicated 4 GB GDDR6 with 192.0 GB/s bandwidth is fixed and predictable. The Intel part's system-shared memory is variable and could be a bottleneck depending on the host system's memory configuration.
The NVIDIA part wins on feature count. It has 1792 shading units, 56 TMUs, 32 ROPs, 14 ray tracing cores, and 56 tensor cores. The Intel part has 1280 shading units, 40 TMUs, 20 ROPs, and 10 ray tracing cores, with no tensor cores listed.
Specification Differences
The two GPUs differ in nearly every specification field. The process node is 3 nm for Intel versus 8 nm for NVIDIA. The foundry is Intel versus Samsung. The transistor count is unknown for Intel versus 12,000 million for NVIDIA. The die size is unknown for Intel versus 276 mm² for NVIDIA.
Clock speeds differ: Intel base is 300 MHz and boost is 2400 MHz; NVIDIA base is 1065 MHz and boost is 1343 MHz. The Intel memory clock is system-shared; the NVIDIA memory clock is 1500 MHz with 12 Gbps effective.
Memory size is system-shared for Intel versus 4 GB for NVIDIA. Memory type is system-shared versus GDDR6. Bus width is system-shared versus 128 bit. Bandwidth is system-dependent versus 192.0 GB/s.
Compute unit counts differ: shading units 1280 versus 1792, TMUs 40 versus 56, ROPs 20 versus 32, ray tracing cores 10 versus 14. Tensor cores are null for Intel versus 56 for NVIDIA.
Rates differ: pixel rate 48.00 GPixel/s versus 42.98 GPixel/s, texture rate 96.00 GTexel/s versus 75.21 GTexel/s, FP32 6.144 TFLOPS versus 4.813 TFLOPS, FP16 12.29 TFLOPS (2:1) versus 4.813 TFLOPS (1:1).
TDP is 25 W versus 45 W. The bus interface is IGP versus PCIe 4.0 x8. Both use IGP slot width and have no power connectors. The Intel part is active production; the NVIDIA part is end-of-life. Release dates are 2026-01-26 versus 2023-12-31. Predecessors are HD Graphics-WM versus GeForce 20 Mobile. The NVIDIA part has an average benchmark score of 8746; the Intel part has none. Percentile ranks are 50 for Intel versus 44 for NVIDIA.