Intel Arc Pro B370 vs NVIDIA GeForce RTX 3050 6 GB Comparison

Intel
GPU

Intel Arc Pro B370

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2400 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 3050 6 GB

CORE STATE GA107
VRAM 6 GB
CLOCK SPEED 1470 MHz
TDP 70 W
BUS WIDTH 96 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
1,515
passmark_directx_10
N/A
59
passmark_directx_11
N/A
72
passmark_directx_12
N/A
53
passmark_directx_9
N/A
124
passmark_g2d
N/A
882
passmark_g3d
N/A
10,738
passmark_gpu_compute
N/A
5,192

Analysis: Intel Arc Pro B370 vs NVIDIA GeForce RTX 3050 6 GB

The Verdict

The data in this comparison is heavily one-sided due to missing measurement data for the Intel Arc Pro B370. The Intel part has no recorded benchmark scores, an average benchmark score of zero, and no nearest rivals listed. The NVIDIA GeForce RTX 3050 6 GB, by contrast, has eight recorded benchmark results, an average benchmark score of 2329, and a percentile rank of 15 among all GPUs in the database. The RTX 3050 6 GB also holds a 50th percentile ranking compared to all GPUs for the Intel Arc Pro B370, which is a placeholder value rather than a measured result. The only meaningful verdict available from the recorded data is that the RTX 3050 6 GB is a measured, shipping, end-of-life product with concrete performance data, while the Arc Pro B370 has no comparable database measurements to analyze.

The RTX 3050 6 GB delivers its strongest recorded result in the Passmark G3D test with a score of 10738, and its weakest in Passmark DirectX 12 with a score of 53. Its nearest rivals in the database are all older or lower-tier parts: the GeForce GT 640M at 2335 (0.3% ahead), the Quadro P620 at 2339 (0.4% ahead), the Intel HD Graphics 510 at 2305 (1% behind), and the GeForce GT 550M at 2363 (1.4% ahead). These deltas are all within roughly 1.5%, meaning the RTX 3050 6 GB sits in a tight cluster with those legacy parts in the database's scoring.

For the Arc Pro B370, the absence of benchmark scores means the database cannot place it relative to the RTX 3050 6 GB or any other GPU. It is listed as active production, uses an integrated graphics design, and carries a 25 W TDP. The RTX 3050 6 GB is a dual-slot discrete card with a 70 W TDP and a 250 W suggested PSU. Any user selecting between these two would be choosing between an integrated, low-power, currently active part with no measured data and a discrete, end-of-life part with a full benchmark record.

Architecture Differences

The Intel Arc Pro B370 is built on the Xe3-LPG architecture and uses the Panther Lake chip, manufactured on a 3 nm process at Intel. It belongs to the Arc Graphics-WM generation tied to Panther Lake. Its predecessor is listed as HD Graphics-WM. The design uses 1280 shading units, 40 texture mapping units, 20 raster output units, and 10 ray tracing cores. The GPU operates with a base clock of 300 MHz and a boost clock of 2400 MHz. Memory is entirely system shared, with the bus width, type, and bandwidth all listed as system dependent. The compute throughput is 6.144 TFLOPS for FP32 and 12.29 TFLOPS for FP16 at a 2:1 ratio. Pixel rate is 48.00 GPixel/s and texture rate is 96.00 GTexel/s. The TDP is 25 W, the slot width is IGP, and there are no power connectors. Display outputs are portable device dependent. The API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

The NVIDIA GeForce RTX 3050 6 GB uses the Ampere architecture with the GA107 chip, manufactured on an 8 nm process at Samsung. It has 8,700 million transistors on a 200 mm² die, giving a transistor density of 43.5 million transistors per square millimeter. The GPU features 2304 shading units, 72 texture mapping units, 32 raster output units, 18 ray tracing cores, and 72 tensor cores. Base clock is 1042 MHz with a boost clock of 1470 MHz. Memory is 6 GB of GDDR6 on a 96-bit bus with 168.0 GB/s bandwidth. The memory clock runs at 1750 MHz with 14 Gbps effective speed. FP32 throughput is 6.774 TFLOPS, and FP16 is also 6.774 TFLOPS at a 1:1 ratio. Pixel rate is 47.04 GPixel/s and texture rate is 105.8 GTexel/s. The TDP is 70 W, the slot width is dual-slot, power connectors are none, and the suggested PSU is 250 W. It uses a PCIe 4.0 x8 bus interface and has display outputs of 1x HDMI 2.1 and 3x DisplayPort 1.4a. API support matches the Intel part: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

The architectural gap is clear: a 3 nm integrated GPU with shared memory and a 25 W envelope versus an 8 nm discrete GPU with dedicated GDDR6 and a 70 W envelope. The RTX 3050 6 GB has more shading units, more TMUs, more ROPs, more ray tracing cores, and dedicated tensor cores. The Intel part has a much higher boost clock (2400 MHz versus 1470 MHz) and a higher FP16 rate, but its memory bandwidth is system dependent and cannot be compared directly.

Head-to-Head Benchmarks

The head-to-head benchmark array in the database contains no entries, so there are no direct measured comparisons between the Intel Arc Pro B370 and the NVIDIA GeForce RTX 3050 6 GB. The RTX 3050 6 GB has standalone scores across eight tests, but the Arc Pro B370 has none. The wins counter shows 0 for both parts, which reflects the empty head-to-head table.

The RTX 3050 6 GB's recorded scores are as follows. In 3DMark Steel Nomad DX12, it scores 1515. In Passmark DirectX 10, it scores 59. In Passmark DirectX 11, it scores 72. In Passmark DirectX 12, it scores 53. In Passmark DirectX 9, it scores 124. In Passmark G2D, it scores 882. In Passmark G3D, it scores 10738. In Passmark GPU Compute, it scores 5192. The average benchmark score is 2329, and the percentile rank versus all GPUs is 15.

The nearest rival data for the RTX 3050 6 GB shows how tightly grouped it is with older parts. The GeForce GT 640M averages 2335, which is 0.3% higher. The Quadro P620 averages 2339, which is 0.4% higher. The Intel HD Graphics 510 averages 2305, which is 1% lower. The GeForce GT 550M averages 2363, which is 1.4% higher. These deltas indicate that the RTX 3050 6 GB's average score of 2329 places it in a narrow band among these legacy GPUs, with no rival exceeding a 1.4% margin.

Without any benchmark entries for the Arc Pro B370, the database cannot establish which part wins in any specific test. The only quantitative statements possible are about the RTX 3050 6 GB's standalone results and its position among its own nearest rivals.

Specification Differences

The two GPUs differ across nearly every specification field.

Process node: Intel uses 3 nm, NVIDIA uses 8 nm. Foundry: Intel versus Samsung. Transistor count: unknown for Intel, 8,700 million for NVIDIA. Die size: unknown for Intel, 200 mm² for NVIDIA. Transistor density: not listed for Intel, 43.5 million per mm² for NVIDIA.

Base clock: 300 MHz for Intel versus 1042 MHz for NVIDIA. Boost clock: 2400 MHz for Intel versus 1470 MHz for NVIDIA. Memory clock: system shared for Intel versus 1750 MHz with 14 Gbps effective for NVIDIA.

Memory size: system shared for Intel versus 6 GB for NVIDIA. Memory type: system shared versus GDDR6. Bus width: system shared versus 96-bit. Bandwidth: system dependent versus 168.0 GB/s.

Shading units: 1280 versus 2304. TMUs: 40 versus 72. ROPs: 20 versus 32. Ray tracing cores: 10 versus 18. Tensor cores: not listed for Intel, 72 for NVIDIA.

Pixel rate: 48.00 GPixel/s for Intel versus 47.04 GPixel/s for NVIDIA. Texture rate: 96.00 GTexel/s versus 105.8 GTexel/s. FP32: 6.144 TFLOPS versus 6.774 TFLOPS. FP16: 12.29 TFLOPS (2:1) versus 6.774 TFLOPS (1:1).

TDP: 25 W versus 70 W. Slot width: IGP versus dual-slot. Power connectors: none for both, but the NVIDIA part lists a suggested PSU of 250 W. Bus interface: IGP versus PCIe 4.0 x8. Display outputs: portable device dependent versus 1x HDMI 2.1 and 3x DisplayPort 1.4a.

Dimensions: the Intel part has no listed length, height, or width. The NVIDIA part is 242 mm (9.5 inches) long and 112 mm (4.4 inches) tall.

Production status: active for Intel, end-of-life for NVIDIA. Release date: 2026-01-26 for Intel, 2024-02-01 for NVIDIA. Predecessor: HD Graphics-WM for Intel, GeForce 20 for NVIDIA. Successor: none listed for Intel, GeForce 40 for NVIDIA. Launch MSRP: none for Intel, 179 USD for the NVIDIA part. The Intel part has no benchmarks, no average score, and no nearest rivals; the NVIDIA part has 8 benchmarks, an average score of 2329, and 4 nearest rivals.

The API sets are identical: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 for both.

FAQ

Q: Which GPU has a higher boost clock, the Intel Arc Pro B370 or the NVIDIA GeForce RTX 3050 6 GB?

A: The Intel Arc Pro B370 has a boost clock of 2400 MHz, while the NVIDIA GeForce RTX 3050 6 GB boosts to 1470 MHz.

Q: How much memory does the RTX 3050 6 GB have, and what type is it?

A: The RTX 3050 6 GB has 6 GB of GDDR6 memory on a 96-bit bus with 168.0 GB/s bandwidth. The Intel Arc Pro B370 uses system shared memory with system dependent bandwidth.

Q: Does the Intel Arc Pro B370 have any recorded benchmark scores in the database?

A: No. The Intel Arc Pro B370 has an empty benchmark array, an average benchmark score of 0, and no nearest rivals listed. The RTX 3050 6 GB has 8 recorded benchmark scores and an average score of 2329.

Q: How does the RTX 3050 6 GB compare to its closest rivals in the database?

A: The RTX 3050 6 GB averages 2329, which is 0.3% behind the GeForce GT 640M (2335), 0.4% behind the Quadro P620 (2339), 1% ahead of the Intel HD Graphics 510 (2305), and 1.4% behind the GeForce GT 550M (2363).

Q: What is the TDP difference between the two GPUs?

A: The Intel Arc Pro B370 has a TDP of 25 W and uses an IGP slot width with no power connectors. The RTX 3050 6 GB has a TDP of 70 W, is a dual-slot card, and lists a suggested PSU of 250 W.

Q: Which GPU has more shading units and ray tracing cores?

A: The RTX 3050 6 GB has 2304 shading units and 18 ray tracing cores. The Intel Arc Pro B370 has 1280 shading units and 10 ray tracing cores. The NVIDIA part also includes 72 tensor cores, while the Intel part lists none.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro B370
RTX 3050 6 GB
Core Specs
Shading Units
1,280
2,304 +80.0%
Shaders
1,280
2,304 +80.0%
TMUs
40
72 +80.0%
ROPs
20
32 +60.0%
SM Count
—
18
Execution Units
10
—
Clocks
Base Clock
300 MHz
1042 MHz
Boost Clock
2400 MHz
1470 MHz
Memory Clock
System Shared
1750 MHz 14 Gbps effective
Memory
Memory Size
System Shared
6 GB
VRAM (MB)
—
6,144
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
96 bit
Bandwidth
System Dependent
168.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
2 MB
Performance
Pixel Rate
48.00 GPixel/s
47.04 GPixel/s
Texture Rate
96.00 GTexel/s
105.8 GTexel/s
FP32 (TFLOPS)
6.144 TFLOPS
6.774 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:8)
105.8 GFLOPS (1:64)
FP16 (TFLOPS)
12.29 TFLOPS (2:1)
6.774 TFLOPS (1:1)
AI/RT
RT Cores
10
18 +80.0%
Tensor Cores
—
72
XMX Cores
80
—
Power
TDP
25 W
70 W
TDP (W)
25
70 +180.0%
Suggested PSU
—
250 W
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ampere
GPU Name
Panther Lake
GA107
Generation
Arc Graphics-WM (Panther Lake)
GeForce 30
Process Size
3 nm
8 nm
Transistors
unknown
8,700 million
Die Size
unknown
200 mm²
Foundry
Intel
Samsung
Density
—
43.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.6
Shader Model
6.9
6.9
Physical
Slot Width
IGP
Dual-slot
Length
—
242 mm 9.5 inches
Height
—
112 mm 4.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
IGP
PCIe 4.0 x8
Other
Launch Price
—
179 USD
Production
Active
End-of-life
Predecessor
HD Graphics-WM
GeForce 20
Successor
—
GeForce 40
View Arc Pro B370 Details View GeForce RTX 3050 6 GB Details