Intel Arc Graphics 64EU Mobile vs NVIDIA GeForce RTX 5080 SUPER Comparison

Intel
GPU

Intel Arc Graphics 64EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 1750 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5080 SUPER

CORE STATE GB203
VRAM 24 GB
CLOCK SPEED 2617 MHz
TDP 415 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
3,075

Analysis: Intel Arc Graphics 64EU Mobile vs NVIDIA GeForce RTX 5080 SUPER

Where Each One Wins

The data presents two fundamentally different graphics processors, and their respective wins cannot be measured against each other directly since no shared benchmark results exist in the database. Instead, the recorded measurements show that the NVIDIA GeForce RTX 5080 SUPER has one benchmark entry, the 3dmark 3dmark steel nomad dx12 test, where it scored 3075 points. That score places it at the 19th percentile of all GPUs in the database, meaning a substantial majority of recorded graphics processors outperform it in that specific workload. The Intel Arc Graphics 64EU Mobile has no benchmark entries, so its percentile ranking of 50 is derived from its specification profile rather than measured performance.

The Intel part wins in the integrated graphics arena. It is an IGP with a Ring Bus interface, requires no power connectors, and carries a 65 W TDP. This makes it a silent winner for compact portable systems where discrete graphics cannot fit. The NVIDIA part wins in the discrete performance segment. Its measured Steel Nomad score of 3075, while low in the overall percentile ranking, still represents a fully realized desktop-class implementation with 24 GB of GDDR7 memory and a 1.02 TB/s memory bandwidth.

Looking at the nearest rivals for the RTX 5080 SUPER, the data shows a tightly clustered group. The NVIDIA Quadro P1000 scores 3163, which is 2.8% higher than the RTX 5080 SUPER. The Intel Arc Pro B60 scores 3182, which is 3.4% higher. On the other side, the NVIDIA GeForce 820A scores 2983, which is 3.1% lower, and the NVIDIA GeForce GTX 860M scores 2967, which is 3.6% lower. This tells a clear story: the RTX 5080 SUPER sits in a narrow performance band where the surrounding rivals are within roughly 3.6% of its score. The Intel Arc Graphics 64EU Mobile has no nearest rivals listed, so no comparative positioning is possible from the database.

Architecture Differences

The two processors come from different foundries and process nodes. The Intel Arc Graphics 64EU Mobile uses the Meteor Lake chip built on Intel's 10 nm process at Intel's own foundry. Its architecture is Xe-LPG, part of the Arc Graphics-M generation for Meteor Lake. The NVIDIA GeForce RTX 5080 SUPER uses the GB203 chip built on a 5 nm process at TSMC, with a Blackwell 2.0 architecture in the GeForce 50 series.

The transistor counts differ drastically. The NVIDIA part contains 45,600 million transistors on a 378 mm² die, giving a transistor density of 120.6M per mm². The Intel part has no transistor count or die size recorded in the database. The RTX 5080 SUPER's memory subsystem is entirely discrete: 24 GB of GDDR7 on a 256 bit bus with 1.02 TB/s bandwidth. The Intel part uses System Shared memory, with the bus width also listed as System Shared and bandwidth described as System Dependent. This means the Intel iGPU borrows from system RAM, while the NVIDIA card has its own dedicated high-speed frame buffer.

The rendering pipelines differ in scale. The Intel part has 512 shading units, 32 texture mapping units, and 16 raster output pipelines. The NVIDIA part has 10752 shading units, 336 TMUs, and 112 ROPs. The NVIDIA part additionally includes 84 ray tracing cores and 336 tensor cores, while the Intel part lists no RT cores or tensor cores in the database. This indicates that the RTX 5080 SUPER carries dedicated hardware for ray tracing and AI workloads, while the Intel part relies on its base shader array for all work.

The pixel throughput figures confirm the scale gap. The Intel part reaches 28.00 GPixel/s and 56.00 GTexel/s. The NVIDIA part reaches 293.1 GPixel/s and 879.3 GTexel/s. That is roughly 10.5 times the pixel rate and 15.7 times the texture rate. The FP32 compute also shows a wide gap: 1.792 TFLOPS for Intel versus 56.28 TFLOPS for NVIDIA. The FP16 figures differ in ratio as well. Intel delivers 3.584 TFLOPS at a 2:1 ratio, meaning half rate when compared to FP32. NVIDIA delivers 56.28 TFLOPS at a 1:1 ratio, meaning full rate FP16 with no penalty.

Head-to-Head Benchmarks

There are no head-to-head benchmark entries in the database that pit these two processors against each other. The only benchmark result available belongs to the NVIDIA GeForce RTX 5080 SUPER: 3075 points in the 3dmark Steel Nomad DX12 test. The Intel Arc Graphics 64EU Mobile has no recorded benchmark scores at all. Any direct comparison of measured performance between the two is therefore impossible from the recorded data.

The nearest rival data for the RTX 5080 SUPER provides the only performance context. Its 3075 score sits between the NVIDIA GeForce 820A at 2983 and the NVIDIA Quadro P1000 at 3163. The delta percentages show a 3.1% lead over the 820A and a 3.6% lead over the GTX 860M. It trails the Quadro P1000 by 2.8% and the Intel Arc Pro B60 by 3.4%. All four nearest rivals are within a 215 point spread, from 2967 to 3182. This clustering suggests that the RTX 5080 SUPER, despite its high-end specifications on paper, lands near mid-range performers in this particular synthetic test.

The Intel part's percentile of 50 versus the NVIDIA part's percentile of 19 might seem to indicate that the Intel iGPU is better positioned in the database. However, that percentile for the Intel part is based on no measured scores, so it reflects a default or estimated position rather than verified results. The NVIDIA part's 19th percentile is tied to an actual recorded benchmark score.

Specification Differences

The most significant specification differences appear in nearly every category.

Process node: Intel uses 10 nm, NVIDIA uses 5 nm. Foundry: Intel uses Intel, NVIDIA uses TSMC. The transistor count for the RTX 5080 SUPER is 45,600 million; the Intel part has no recorded count. Die size for NVIDIA is 378 mm²; Intel has none recorded. Transistor density for NVIDIA is 120.6M per mm²; Intel has none recorded.

Clock speeds: Intel runs at 300 MHz base and 1750 MHz boost. NVIDIA runs at 2295 MHz base and 2617 MHz boost. Memory clock: Intel uses System Shared, NVIDIA runs at 2000 MHz with 32 Gbps effective. Memory size: Intel uses System Shared, NVIDIA has 24 GB. Memory type: Intel uses System Shared, NVIDIA uses GDDR7. Bus width: Intel uses System Shared, NVIDIA uses 256 bit. Bandwidth: Intel is System Dependent, NVIDIA is 1.02 TB/s.

Shading units: 512 versus 10752. TMUs: 32 versus 336. ROPs: 16 versus 112. RT cores: none recorded for Intel, 84 for NVIDIA. Tensor cores: none recorded for Intel, 336 for NVIDIA.

Pixel rate: 28.00 GPixel/s versus 293.1 GPixel/s. Texture rate: 56.00 GTexel/s versus 879.3 GTexel/s. FP32: 1.792 TFLOPS versus 56.28 TFLOPS. FP16: 3.584 TFLOPS at 2:1 versus 56.28 TFLOPS at 1:1.

TDP: 65 W versus 415 W. Slot width: IGP versus Dual-slot. Power connectors: none versus 1x 16-pin. Bus interface: Ring Bus versus PCIe 5.0 x16.

Display outputs: Intel is Portable Device Dependent, NVIDIA has 1x HDMI 2.1b and 3x DisplayPort 2.1b. Dimensions: Intel has none recorded, NVIDIA measures 304 mm by 137 mm by 40 mm.

DirectX support: Intel lists 12 (12_1), NVIDIA lists 12 Ultimate (12_2). OpenGL is 4.6 for both. Vulkan is 1.4 for both.

Release dates: Intel launched on 2023-12-13, NVIDIA is dated 2025-12-31. The Intel part lists a predecessor, HD Graphics-M, while the NVIDIA part has none recorded. The launch MSRP for the RTX 5080 SUPER is 999 USD. The Intel part has no launch MSRP.

Production status: both are listed as Active.

FAQ

Q: Does the Intel Arc Graphics 64EU Mobile have any measured benchmark scores in the database?

A: No, the database contains no benchmark entries for the Intel Arc Graphics 64EU Mobile. Its percentile of 50 is not tied to any recorded test result.

Q: What is the only benchmark score recorded for the NVIDIA GeForce RTX 5080 SUPER?

A: The only recorded score is 3075 points in the 3dmark Steel Nomad DX12 test.

Q: How does the RTX 5080 SUPER compare to its nearest rivals?

A: It trails the NVIDIA Quadro P1000 by 2.8% and the Intel Arc Pro B60 by 3.4%. It leads the NVIDIA GeForce 820A by 3.1% and the NVIDIA GeForce GTX 860M by 3.6%.

Q: Which processor has dedicated ray tracing hardware?

A: The NVIDIA GeForce RTX 5080 SUPER has 84 ray tracing cores. The Intel Arc Graphics 64EU Mobile has no ray tracing cores recorded in the database.

Q: What memory configuration does each processor use?

A: The Intel part uses System Shared memory with System Dependent bandwidth. The NVIDIA part uses 24 GB of GDDR7 on a 256 bit bus with 1.02 TB/s bandwidth.

Q: How do the process nodes differ?

A: The Intel Arc Graphics 64EU Mobile uses Intel's 10 nm process. The NVIDIA GeForce RTX 5080 SUPER uses TSMC's 5 nm process.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 64EU Mobile
RTX 5080 SUPER
Core Specs
Shading Units
512
10,752 +2000.0%
Shaders
512
10,752 +2000.0%
TMUs
32
336 +950.0%
ROPs
16
112 +600.0%
Execution Units
64
—
Clocks
Base Clock
300 MHz
2295 MHz
Boost Clock
1750 MHz
2617 MHz
Memory Clock
System Shared
2000 MHz 32 Gbps effective
Memory
Memory Size
System Shared
24 GB
VRAM (MB)
—
24,576
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
1.02 TB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
64 MB
Performance
Pixel Rate
28.00 GPixel/s
293.1 GPixel/s
Texture Rate
56.00 GTexel/s
879.3 GTexel/s
FP32 (TFLOPS)
1.792 TFLOPS
56.28 TFLOPS
FP64 (TFLOPS)
—
879.3 GFLOPS (1:64)
FP16 (TFLOPS)
3.584 TFLOPS (2:1)
56.28 TFLOPS (1:1)
AI/RT
RT Cores
—
84
Tensor Cores
—
336
Power
TDP
65 W
415 W
TDP (W)
65
415 +538.5%
Power Connectors
—
1x 16-pin
Architecture
Architecture
Xe-LPG
Blackwell 2.0
GPU Name
Meteor Lake
GB203
Generation
Arc Graphics-M (Meteor Lake)
GeForce 50
Process Size
10 nm
5 nm
Transistors
—
45,600 million
Die Size
—
378 mm²
Foundry
Intel
TSMC
Density
—
120.6M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.6
6.8
Physical
Slot Width
IGP
Dual-slot
Length
—
304 mm 12 inches
Height
—
137 mm 5.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.1b 3x DisplayPort 2.1b
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Launch Price
—
999 USD
Production
Active
Active
Predecessor
HD Graphics-M
—
View Arc Graphics 64EU Mobile Details View GeForce RTX 5080 SUPER Details