Intel Arc Graphics 64EU Mobile vs NVIDIA GeForce RTX 3050 A Mobile Comparison
Intel Arc Graphics 64EU Mobile
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 64EU Mobile vs NVIDIA GeForce RTX 3050 A Mobile
Intel Arc Graphics 64EU Mobile and NVIDIA GeForce RTX 3050 A Mobile occupy different corners of the mobile graphics space. The Intel part is a recent integrated solution built for Meteor Lake laptops, while the NVIDIA chip is a discrete Ampere-class GPU aimed at thin gaming and creator notebooks. Benchmark data shows a clear split: the RTX 3050 A Mobile dominates raw compute and legacy DirectX workloads, while the Arc 64EU holds its own in specific efficiency-oriented scenarios. The recorded measurements favor NVIDIA in almost every meaningful test, but the Intel GPU’s architectural choices and system-shared memory model create a distinct profile that some portable systems may prefer.
Where Each One Wins
The RTX 3050 A Mobile wins in every benchmark category where direct comparisons are possible. Its PassMark G3D score of 11,664 dwarfs the Intel Arc 64EU Mobile’s average benchmark score of zero, which reflects a lack of recorded results rather than an actual performance level. The NVIDIA part also posts a Geekbench OpenCL score of 52,998, a figure that indicates strong general-purpose compute throughput. In the PassMark suite, the RTX 3050 A Mobile scores 152 in DirectX 9, 94 in DirectX 11, 61 in DirectX 10, and 55 in DirectX 12. These numbers show its strongest legacy API support, with older DirectX 9 workloads running more than twice as fast as DirectX 12 ones. The GPU compute score of 4,419 and G2D score of 526 round out a consistent picture of a capable mobile part.
The Intel Arc Graphics 64EU Mobile has no recorded benchmark scores in the database, so its wins are structural rather than measured. It uses a 10 nm process node from Intel, compared to the 8 nm Samsung node on the NVIDIA chip. The Intel part also integrates system-shared memory, which eliminates the need for a separate VRAM pool and simplifies laptop design. In terms of power, the Arc 64EU Mobile carries a 65 W TDP, which is higher than the RTX 3050 A Mobile’s 45 W TDP, but the Intel solution is an IGP that shares the CPU package’s power delivery. The NVIDIA part, by contrast, is a discrete IGP-class component with its own power connectors listed as none, meaning it draws from the motherboard. Where the Intel GPU wins is in architectural modernity for its production status: it remains active, while the RTX 3050 A Mobile is end-of-life.
Architecture Differences
The Intel Arc Graphics 64EU Mobile is built on the Xe-LPG architecture, a low-power variant of Intel’s Arc Graphics-M line. It uses the Meteor Lake chip and a 10 nm Intel process. The NVIDIA GeForce RTX 3050 A Mobile is based on the Ampere architecture, using the GA106 chip manufactured on Samsung’s 8 nm node. The process difference is notable: Intel’s 10 nm node versus Samsung’s 8 nm node, though both are mature processes for their respective segments.
Core counts differ substantially. The Intel GPU has 512 shading units, 32 texture mapping units, and 16 ROPs. The NVIDIA part has 1,792 shading units, 56 TMUs, and 32 ROPs. That gives the RTX 3050 A Mobile roughly 3.5 times the shader count and nearly double the texture and pixel throughput. The NVIDIA chip also includes 14 ray tracing cores and 56 tensor cores, while the Intel GPU lists no RT or tensor core counts at all. This means the RTX 3050 A Mobile supports hardware-accelerated ray tracing and AI workloads, features absent from the Intel part’s spec sheet.
Memory architecture is another fundamental split. The Intel Arc 64EU uses system-shared memory with a system-dependent bandwidth and a type of system shared. The NVIDIA part has 4 GB of dedicated GDDR6 memory on a 128-bit bus, delivering 192.0 GB/s of bandwidth. Clock speeds also diverge: the Intel GPU runs at a 300 MHz base and 1750 MHz boost, while the NVIDIA chip runs at 1065 MHz base and 1343 MHz boost. The Intel boost clock is higher, but the NVIDIA part’s much larger core count and dedicated memory compensate. Pixel rate for the Intel GPU is 28.00 GPixel/s versus 42.98 GPixel/s for NVIDIA, and texture rate is 56.00 GTexel/s versus 75.21 GTexel/s.
API support differs as well. The Intel GPU supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The NVIDIA part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The DirectX 12 Ultimate tier on NVIDIA indicates full support for features like mesh shaders and variable rate shading, which the Intel part’s 12_1 tier does not guarantee. Production status also separates them: Intel’s part is active, while NVIDIA’s is end-of-life. The NVIDIA GPU’s predecessor is listed as GeForce 20 Mobile, while Intel’s predecessor is HD Graphics-M, showing the generational jump each company took.
Head-to-Head Benchmarks
Direct numeric comparison is limited because the Intel Arc 64EU Mobile has no recorded benchmark scores. The database lists zero wins for the Intel part and zero wins for the NVIDIA part in head-to-head tests, and the Intel GPU’s average benchmark score is zero. The RTX 3050 A Mobile, however, has a full benchmark suite with an average score of 8,746. Its nearest rivals include the NVIDIA GeForce GTX 460 v2 with an average score of 8,743 (a 0% delta), the NVIDIA Quadro P2200 at 8,686 (0.7% delta), the AMD Radeon R9 M265X at 8,851 (-1.2% delta), and the AMD Radeon Pro WX 5100 at 8,863 (-1.3% delta). This places the RTX 3050 A Mobile in a tight cluster around 8.7k average score, with the GTX 460 v2 essentially matching it and the two AMD parts slightly ahead.
The largest measured win for the RTX 3050 A Mobile is in Geekbench OpenCL, where it scores 52,998. This is a compute-heavy test that stresses the 1,792 shading units and 56 tensor cores. The PassMark G3D score of 11,664 represents the overall 3D graphics performance, which outpaces the nearest rival’s average score of 8,743 by roughly 33%. In legacy DirectX 9, the score of 152 is the highest of its PassMark DirectX results, indicating that older titles run well. DirectX 11 scores 94, DirectX 10 scores 61, and DirectX 12 scores 55. The lower DirectX 12 score relative to DirectX 9 suggests that the Ampere architecture’s newer API path may not be fully utilized in this mobile configuration, or that the benchmark’s workload favors simpler legacy rendering.
The Intel GPU’s theoretical throughput figures provide a point of comparison. Its FP32 performance is 1.792 TFLOPS, while the RTX 3050 A Mobile delivers 4.813 TFLOPS. That is a 2.7x advantage for NVIDIA in raw floating-point compute. FP16 performance follows a different pattern: the Intel GPU delivers 3.584 TFLOPS with a 2:1 ratio, while the NVIDIA part delivers 4.813 TFLOPS with a 1:1 ratio. The Intel part’s FP16 advantage over its own FP32 is notable, but it still falls short of NVIDIA’s absolute FP16 throughput. Pixel rate and texture rate also favor NVIDIA by substantial margins, as noted earlier.
FAQ
Q: Which GPU has more shading units?
A: The NVIDIA GeForce RTX 3050 A Mobile has 1,792 shading units, while the Intel Arc Graphics 64EU Mobile has 512. That is roughly a 3.5x difference in shader count.
Q: Does the Intel Arc 64EU support ray tracing?
A: The Intel GPU’s specifications list no ray tracing core count. The NVIDIA RTX 3050 A Mobile includes 14 ray tracing cores and 56 tensor cores, so hardware ray tracing support is exclusive to the NVIDIA part in this comparison.
Q: What memory does each GPU use?
A: The Intel Arc 64EU uses system-shared memory with system-dependent bandwidth. The NVIDIA RTX 3050 A Mobile has 4 GB of dedicated GDDR6 memory on a 128-bit bus with 192.0 GB/s bandwidth.
Q: Which GPU has a higher boost clock?
A: The Intel Arc 64EU boosts to 1750 MHz, which is higher than the RTX 3050 A Mobile’s 1343 MHz boost. However, the NVIDIA part’s higher base clock of 1065 MHz versus 300 MHz and larger core count make raw clock speed comparisons misleading.
Q: What is the DirectX support difference?
A: The Intel GPU supports DirectX 12 (12_1), while the NVIDIA part supports DirectX 12 Ultimate (12_2). Both support OpenGL 4.6 and Vulkan 1.4. The 12_2 tier on NVIDIA enables features like mesh shaders and variable rate shading.
Q: Which GPU is still in production?
A: The Intel Arc Graphics 64EU Mobile is active in production. The NVIDIA GeForce RTX 3050 A Mobile is end-of-life. The Intel part released on 2023-12-13, while the NVIDIA part released on 2023-12-31.
Specification Differences
The two GPUs differ on nearly every measurable specification. The Intel Arc 64EU uses a 10 nm Intel process with a Meteor Lake chip, while the NVIDIA RTX 3050 A Mobile uses an 8 nm Samsung process with a GA106 chip. The NVIDIA part has a transistor count of 12,000 million and a die size of 276 mm², with a transistor density of 43.5M per mm². The Intel part lists no transistor count, die size, or density. Clock speeds show a 300 MHz base and 1750 MHz boost for Intel, versus 1065 MHz base and 1343 MHz boost for NVIDIA. Memory is system shared for Intel, while NVIDIA has 4 GB GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth. The Intel GPU has 512 shading units, 32 TMUs, and 16 ROPs; NVIDIA has 1,792 shading units, 56 TMUs, and 32 ROPs. NVIDIA adds 14 RT cores and 56 tensor cores, which Intel lacks. Pixel rate is 28.00 GPixel/s for Intel and 42.98 GPixel/s for NVIDIA. Texture rate is 56.00 GTexel/s versus 75.21 GTexel/s. FP32 is 1.792 TFLOPS versus 4.813 TFLOPS. FP16 is 3.584 TFLOPS (2:1) versus 4.813 TFLOPS (1:1). TDP is 65 W for Intel and 45 W for NVIDIA. The bus interface is Ring Bus for Intel and PCIe 4.0 x8 for NVIDIA. DirectX support is 12 (12_1) for Intel and 12 Ultimate (12_2) for NVIDIA. Production status is Active for Intel and End-of-life for NVIDIA. Release dates are 2023-12-13 for Intel and 2023-12-31 for NVIDIA. The Intel part has no launch MSRP, and neither does the NVIDIA part.
The Verdict
The data points one direction: the NVIDIA GeForce RTX 3050 A Mobile is the stronger performer by a wide margin. Its 4.813 TFLOPS FP32 output, 192.0 GB/s dedicated memory bandwidth, and 1,792 shading units give it a clear advantage in compute-heavy and graphics-intensive tasks. The 52,998 Geekbench OpenCL score and 11,664 PassMark G3D score confirm that it can handle modern workloads, while its 14 ray tracing cores and 56 tensor cores add capabilities the Intel part simply does not offer. The nearest rival comparison shows it sitting in a competitive cluster around 8.7k average score, meaning it is not an outlier but a solid mid-range performer.
The Intel Arc Graphics 64EU Mobile is a different kind of product. It is an integrated GPU with no dedicated memory, relying on system-shared memory with bandwidth that depends on the host system. Its 512 shading units and 1.792 TFLOPS FP32 are modest, but its 1750 MHz boost clock and 65 W TDP suggest it can deliver reasonable performance when paired with fast system memory. The lack of recorded benchmarks makes direct performance claims impossible, but its theoretical specs place it well below the NVIDIA part in raw throughput. Its active production status and 10 nm process node indicate a modern design, but the end-of-life RTX 3050 A Mobile still outperforms it on every recorded metric.
For a laptop buyer, the choice depends on what the system needs. The RTX 3050 A Mobile is the pick for gaming, 3D rendering, or any workload that benefits from dedicated VRAM and hardware ray tracing. The Intel Arc 64EU is suitable for lightweight portable systems where power efficiency and integration matter more than peak performance. The database’s measured results do not favor the Intel part in any tested category, so the RTX 3050 A Mobile is the defensible choice for anyone prioritizing frame rates and compute throughput.