Intel Arc Graphics 64EU Mobile
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel Arc Graphics 64EU Mobile Specifications
Arc Graphics 64EU Mobile GPU Core
Shader units and compute resources
The Intel Arc Graphics 64EU Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Graphics 64EU Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Arc Graphics 64EU Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Arc Graphics 64EU Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's Arc Graphics 64EU Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Arc Graphics 64EU Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Graphics 64EU Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel Arc Graphics 64EU Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Xe-LPG Architecture & Process
Manufacturing and design details
The Intel Arc Graphics 64EU Mobile is built on Intel's Xe-LPG architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Graphics 64EU Mobile will perform in GPU benchmarks compared to previous generations.
Intel's Arc Graphics 64EU Mobile Power & Thermal
TDP and power requirements
Power specifications for the Intel Arc Graphics 64EU Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Arc Graphics 64EU Mobile to maintain boost clocks without throttling.
Arc Graphics 64EU Mobile by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel Arc Graphics 64EU Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel Arc Graphics 64EU Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Arc Graphics 64EU Mobile Product Information
Release and pricing details
The Intel Arc Graphics 64EU Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Arc Graphics 64EU Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Arc Graphics 64EU Mobile Benchmark Scores
No benchmark data available for this GPU.
About Intel Arc Graphics 64EU Mobile
Intel Arc Graphics 64EU Mobile is Intel’s integrated graphics solution built on the Xe-LPG architecture, part of the Meteor Lake chip family. Fabricated on Intel’s 10 nm process, this IGP packs 512 shading units, 32 texture mapping units, and 16 raster output units, running at a boost clock of 1750 MHz. With a TDP of 65 W and a 50th percentile ranking among all GPUs, the data positions it as a mid-pack performer, though the average benchmark score of 0 in the provided dataset suggests relative performance must be inferred from its architectural capabilities and clock speeds rather than direct aggregate scores.
How It Compares
The nearestRivals field is empty in the FACT PACK, so a direct comparison against specific named competitors cannot be made from the data. Benchmark results indicate the 64EU configuration sits at the 50th percentile versus all GPUs, meaning it outperforms half of the tracked graphics solutions while trailing the other half. This percentile placement, combined with a boost clock of 1750 MHz and 512 shading units, implies the part is engineered for mainstream integrated duties rather than discrete-class performance. Without rival scores or deltaPct values, the only quantifiable anchor is the percentile figure, which places it squarely in the middle of the database’s distribution.
The absence of benchmark scores and rival data means any positional analysis must rely on the architectural context: as a Meteor Lake IGP, it inherits the Xe-LPG instruction set and feature support, but the raw throughput of 1.792 TFLOPS FP32 is the definitive performance ceiling. The 50th percentile ranking suggests that in a field dominated by both older integrated parts and entry-level discrete GPUs, this chip holds a neutral standing—neither a standout nor a laggard. The data implies that in typical laptop configurations, it would trade blows with similarly positioned IGPs, though specific deltas remain unspecified.
Memory Subsystem
The memory configuration is entirely system-shared, with size, type, and bus width all listed as "System Shared." This means the GPU relies on the host system’s RAM rather than dedicated VRAM, and the bandwidth is described as "System Dependent," which varies based on the platform’s memory implementation. For high-resolution gaming, this presents a fundamental limitation: without dedicated memory, the IGP must compete with the CPU for bandwidth, and the effective performance scales with the system’s memory speed and channel configuration. The data shows no fixed bandwidth figure, so the practical throughput is contingent on whether the host uses dual-channel DDR5 or a more modest single-channel setup.
The pixel rate of 28.00 GPixel/s and texture rate of 56.00 GTexel/s are fixed hardware limits, but the memory subsystem’s shared nature means these rates may not be fully achievable under memory pressure. At 1080p, the system-shared memory may suffice for moderate settings, but at 1440p or 4K, the bandwidth bottleneck becomes more pronounced. The "System Dependent" bandwidth is a critical caveat: in a high-end laptop with fast, dual-channel memory, the 64EU can approach its theoretical fill rates, but in a budget machine with slower RAM, the effective bandwidth will throttle performance well below those peaks.
Ray Tracing and Feature Set
The FACT PACK lists null values for RT cores and tensor cores, meaning the data does not confirm dedicated ray tracing hardware or AI acceleration units. However, the architecture is Xe-LPG, which is Intel’s gaming-focused graphics architecture, and the API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The DirectX 12 Ultimate feature level of 12_1 suggests support for at least some modern rendering features, though the absence of explicit RT core counts leaves the ray tracing capability ambiguous. The FP16 throughput of 3.584 TFLOPS (2:1) indicates a 2:1 ratio with FP32, which is typical for consumer GPUs and can accelerate certain compute workloads.
The display outputs are "Portable Device Dependent," meaning the number and type of video outputs are determined by the laptop manufacturer, not the GPU itself. The bus interface is "Ring Bus," which is an internal interconnect for integrated parts. The API support is robust for an IGP—Vulkan 1.4 and DirectX 12_1 cover the latest gaming APIs—but the lack of confirmed RT or tensor cores suggests that any ray tracing features would be handled through compute shaders on the 512 shading units, which would be performance-limited. The data does not specify hardware-accelerated ray tracing, so the feature set is best described as API-complete but hardware-minimal for advanced effects.
FAQ
Q: What is the boost clock speed of the Intel Arc Graphics 64EU Mobile?
A: The boost clock is 1750 MHz, with a base clock of 300 MHz.
Q: How much dedicated video memory does this GPU have?
A: It has no dedicated video memory; the memory size, type, and bus width are all listed as "System Shared," and bandwidth is "System Dependent."
Q: Does the GPU support DirectX 12 Ultimate?
A: The data lists DirectX support as 12 (12_1), which is a specific feature level, not the full Ultimate designation. It also supports OpenGL 4.6 and Vulkan 1.4.
Q: What is the pixel fill rate of this integrated graphics processor?
A: The pixel rate is 28.00 GPixel/s, and the texture rate is 56.00 GTexel/s.
Q: When was this product released, and is it still in production?
A: The release date is 2023-12-13, and the production status is listed as "Active."
Q: What is the thermal design power (TDP) of this GPU?
A: The TDP is 65 W, which is notable for an integrated part, suggesting it may require adequate cooling in a thin laptop chassis.
Benchmark Performance
The benchmark data is sparse: the avgBenchmarkScore is 0, and the nearestRivals list is empty, so no direct percentage deltas can be computed. The only performance metric available is the percentileVsAllGpus of 50, which places it at the median of all GPUs in the database. This is a meaningful signal: it outperforms half of the tracked graphics hardware, which includes older integrated solutions and some entry-level discrete parts, but it falls behind the other half, which likely includes mid-range and high-end discrete GPUs. The FP32 throughput of 1.792 TFLOPS is the raw compute figure, and the 2:1 FP16 ratio at 3.584 TFLOPS provides additional compute headroom for shader-heavy workloads.
Given the lack of benchmark scores, the performance analysis rests on the fill rates and compute figures. The 28.00 GPixel/s pixel rate and 56.00 GTexel/s texture rate are modest by discrete standards but reasonable for an IGP. The boost clock of 1750 MHz is relatively high for an integrated part, which helps offset the limited shader count. In the absence of rival deltas, the percentile rank of 50 is the sole comparative metric, and it suggests a balanced performer that will handle esports titles and older games at 1080p but will struggle with modern AAA games at high settings. The data does not support claims of being ahead or behind any specific rival, only that it sits at the midpoint of the overall GPU landscape.
Who Should Consider It
Based on the 50th percentile ranking and the 1.792 TFLOPS FP32 compute, this GPU is suited for users who prioritize portability and battery life over raw graphics performance. The system-shared memory and dependent bandwidth indicate that the experience will vary significantly by laptop configuration; a machine with dual-channel, high-speed RAM will yield better results than one with single-channel memory. For 1080p gaming, the data suggests it can handle esports titles like competitive shooters and MOBAs at medium to high settings, given the fill rates and API support. For 1440p or higher, the shared memory bandwidth will likely become a bottleneck, pushing the effective performance down to lower settings or reduced resolutions.
The 65 W TDP is high for an IGP, which implies that the host laptop must have a robust cooling solution to sustain the 1750 MHz boost clock. Users who play older or less demanding games, or who use the GPU for light video editing and content creation, will find the feature set adequate. However, the absence of dedicated RT or tensor cores means that ray tracing and AI-accelerated features are not hardware-backed, so users seeking those effects should look elsewhere. The production status is "Active," so it remains a current option in new laptops, but the performance envelope is firmly entry-level for gaming and mainstream for productivity.
Power and Cooling
The TDP is listed at 65 W, which is a significant power draw for an integrated graphics processor, reflecting the high boost clock of 1750 MHz and the 512 shading units. The slot width is "IGP," meaning it is soldered to the motherboard and not a discrete card, so there are no power connectors required; the GPU draws power from the system’s main power delivery. The suggested PSU field is null, and power connectors are also null, which is expected for an integrated part. The 65 W TDP is the total power budget for the GPU, but in practice, the actual system power draw will depend on the CPU and other components sharing the same thermal solution.
The cooling requirements are implicit in the TDP: a 65 W integrated GPU in a laptop demands a capable thermal solution, likely with heat pipes and a fan, to prevent thermal throttling. The data does not specify a suggested PSU, but since this is an IGP, the laptop’s AC adapter must supply enough power for the entire system, with the GPU’s 65 W being a substantial portion. The boost clock of 1750 MHz is only sustainable if the thermal headroom allows it; in a thin-and-light chassis, sustained loads may cause the clock to drop toward the 300 MHz base clock, significantly reducing performance. The "Portable Device Dependent" display outputs further indicate that the cooling and power delivery are entirely at the mercy of the laptop manufacturer’s design choices.
The NVIDIA Equivalent of Arc Graphics 64EU Mobile
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 1630 offers comparable performance and features in the NVIDIA lineup.
Popular Intel Arc Graphics 64EU Mobile Comparisons
See how the Arc Graphics 64EU Mobile stacks up against similar graphics cards from the same generation and competing brands.
Compare Arc Graphics 64EU Mobile with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs