Intel Arc Graphics 48EU Mobile vs NVIDIA GeForce RTX 5070 Mobile Comparison

Intel
GPU

Intel Arc Graphics 48EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 1800 MHz
TDP 28 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
122,238
geekbench_vulkan
N/A
116,960
passmark_directx_10
N/A
129
passmark_directx_11
N/A
192
passmark_directx_12
N/A
93
passmark_directx_9
N/A
214
passmark_g2d
N/A
896
passmark_g3d
N/A
20,355
passmark_gpu_compute
N/A
8,279

Analysis: Intel Arc Graphics 48EU Mobile vs NVIDIA GeForce RTX 5070 Mobile

Head-to-Head Benchmarks

The benchmark gap between the Intel Arc Graphics 48EU Mobile and the NVIDIA GeForce RTX 5070 Mobile is the largest recorded in the database for any comparable pairing. The NVIDIA part holds a commanding lead across every recorded workload, with no benchmark results available for the Intel integrated graphics, meaning the data set is one-sided. The RTX 5070 Mobile's average benchmark score of 29,928 places it in the 75th percentile of all GPUs, while the Intel Arc 48EU sits at the 50th percentile with an average score of zero due to missing entries.

The RTX 5070 Mobile's strongest recorded result is in Geekbench OpenCL, where it scores 122,238. Its Vulkan result follows closely at 116,960, indicating strong cross-API compute performance. In Passmark testing, the G3D score of 20,355 is the headline gaming metric, while GPU compute reaches 8,279. DirectX 9 results show 214, DirectX 11 shows 192, and DirectX 10 shows 129, with DirectX 12 at 93. The G2D score of 896 reflects 2D desktop workloads.

Against its nearest rivals, the RTX 5070 Mobile's average score of 29,928 is essentially tied with the NVIDIA GeForce RTX 3070 Ti, which averages 29,945, a delta of -0.1%. The gap to the RTX 2080 Ti is equally narrow: the older flagship averages 29,783, putting the RTX 5070 Mobile 0.5% ahead. The AMD Radeon RX 6800 averages 30,095, meaning the RTX 5070 Mobile trails by 0.6%. The AMD Radeon RX 6700 leads the group at 30,433, with the RTX 5070 Mobile 1.7% behind. These deltas show the RTX 5070 Mobile slots precisely between two generations of desktop flagships, a notable position for a mobile part.

The Intel Arc 48EU has no recorded benchmark scores, no wins, and no nearest rivals in the database. Its percentile rank of 50 is derived from its specifications rather than measured performance, which makes head-to-head numeric comparisons impossible. The only concrete comparison available is the specification table, where the NVIDIA part's 4,608 shading units dwarf the Intel part's 384. The RTX 5070 Mobile's 144 texture mapping units and 48 render output units compare with 24 and 8 on the Intel side. Pixel rate on the NVIDIA part reaches 68.40 GPixel/s versus 14.40 GPixel/s, and texture rate is 205.2 GTexel/s versus 43.20 GTexel/s. FP32 compute on the RTX 5070 Mobile is 13.13 TFLOPS, nearly ten times the Intel part's 1,382.4 GFLOPS.

Where Each One Wins

The RTX 5070 Mobile wins every category where the database records performance. Gaming, compute, and API-specific workloads all favor the NVIDIA part. The Geekbench OpenCL score of 122,238 indicates strong general-purpose compute, while the Vulkan score of 116,960 suggests efficient graphics API utilization. Passmark G3D at 20,355 confirms rasterization-heavy workloads are handled with margin. The DirectX scores, ranging from 93 in DX12 to 214 in DX9, show consistent performance across legacy and modern APIs.

The Intel Arc 48EU has no wins recorded in the database. Its role is defined entirely by specifications. The 384 shading units and 24 TMUs suggest it can handle basic display output and light 2D workloads, but the database contains no measurements to confirm this. Its 8 ROPs limit pixel throughput to 14.40 GPixel/s, which restricts high-resolution rendering. The 28 W TDP indicates a power-efficient design, but efficiency without performance data is not a measurable win.

The RTX 5070 Mobile's memory subsystem is another area of dominance. The 8 GB GDDR7 memory on a 128-bit bus delivers 384.0 GB/s of bandwidth. The Intel part uses system shared memory with system-dependent bandwidth, a fundamental architectural difference that affects every memory-bound workload. The RTX 5070 Mobile also features 36 ray tracing cores and 144 tensor cores, neither of which exists on the Intel part. These dedicated units enable hardware-accelerated ray tracing and AI workloads that the Intel integrated graphics cannot attempt.

Architecture Differences

The two GPUs come from different manufacturers, different foundries, and different architectural generations. The Intel Arc 48EU uses the Xe-LPG architecture, built on a 10 nm process at Intel. It is part of the Meteor Lake chip, released on December 13, 2023. The NVIDIA GeForce RTX 5070 Mobile uses the Blackwell 2.0 architecture, built on a 5 nm process at TSMC. Its chip is GB206, and it belongs to the GeForce 50 Mobile generation, released on April 14, 2025. The process node difference alone, 10 nm versus 5 nm, gives the NVIDIA part a density and efficiency advantage before clock speeds are considered.

The RTX 5070 Mobile integrates 21,900 million transistors on a 181 mm² die, yielding a transistor density of 121.0M per mm². The Intel part's transistor count and die size are not recorded in the database, so no direct comparison is possible. Clock behavior diverges sharply: the Intel part runs at a 300 MHz base and 1800 MHz boost, while the NVIDIA part runs at 907 MHz base and 1425 MHz boost. The Intel part's higher boost clock is irrelevant given its far smaller execution resource count.

Memory architecture is fundamentally different. The Intel Arc 48EU uses system shared memory with no dedicated VRAM, no fixed bus width, and system-dependent bandwidth. The RTX 5070 Mobile uses 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s of fixed bandwidth, running at 1500 MHz with 24 Gbps effective speed. Shared memory means the Intel part competes with the CPU for bandwidth, while the NVIDIA part has dedicated, high-speed storage for graphics data.

The API support sets differ in one key area. Both support OpenGL 4.6 and Vulkan 1.4. The Intel part supports DirectX 12 (12_1), while the NVIDIA part supports DirectX 12 Ultimate (12_2). The 12_2 feature level includes hardware ray tracing and mesh shaders, which aligns with the RTX 5070 Mobile's 36 RT cores and 144 tensor cores. The Intel part has no RT or tensor cores recorded. The NVIDIA part uses a PCIe 5.0 x16 bus interface, while the Intel part uses a Ring Bus, reflecting its integrated position within the Meteor Lake SoC. Both are listed as IGP slot width, meaning neither uses a discrete expansion slot.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The NVIDIA GeForce RTX 5070 Mobile has an average benchmark score of 29,928. The Intel Arc Graphics 48EU Mobile has no recorded benchmark scores, so its average is zero.

Q: How does the RTX 5070 Mobile compare to the RTX 3070 Ti?

A: The RTX 5070 Mobile averages 29,928, while the RTX 3070 Ti averages 29,945. The delta is -0.1%, meaning the RTX 5070 Mobile is essentially tied with the older desktop card.

Q: What is the memory configuration of each GPU?

A: The RTX 5070 Mobile uses 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth. The Intel Arc 48EU uses system shared memory with system-dependent bandwidth.

Q: Does the Intel Arc 48EU support hardware ray tracing?

A: The database records no ray tracing cores for the Intel Arc 48EU. The RTX 5070 Mobile has 36 RT cores and supports DirectX 12 Ultimate, which includes ray tracing features.

Q: What are the FP32 compute figures for each GPU?

A: The RTX 5070 Mobile delivers 13.13 TFLOPS of FP32 compute. The Intel Arc 48EU delivers 1,382.4 GFLOPS, which is approximately 1.38 TFLOPS.

Q: Which GPU has a higher pixel fill rate?

A: The RTX 5070 Mobile has a pixel rate of 68.40 GPixel/s, while the Intel Arc 48EU has 14.40 GPixel/s.

The Verdict

The data supports only one conclusion: the NVIDIA GeForce RTX 5070 Mobile is in a different performance class entirely. Its average benchmark score of 29,928 puts it in the 75th percentile of all GPUs, with nearest rivals being desktop cards like the RTX 3070 Ti and RTX 2080 Ti. The Intel Arc 48EU has no measured performance, no wins, and a 50th percentile rank based solely on its specification sheet. For any workload recorded in the database, the RTX 5070 Mobile is the only viable choice.

The RTX 5070 Mobile's 4,608 shading units, 144 TMUs, and 48 ROPs provide the execution resources for modern gaming and compute tasks. Its 36 RT cores and 144 tensor cores enable hardware-accelerated ray tracing and AI workloads. The 8 GB GDDR7 memory with 384.0 GB/s bandwidth eliminates the bottleneck of shared memory. The 13.13 TFLOPS of FP32 compute is roughly ten times the Intel part's 1,382.4 GFLOPS.

The Intel Arc 48EU's role is limited to integrated graphics duty within the Meteor Lake platform. Its 28 W TDP and system shared memory make it suitable for basic display output and light workloads, but the database records no benchmark that confirms even this level of capability. Its 1800 MHz boost clock and 384 shading units cannot compensate for the lack of dedicated memory, fixed bandwidth, or hardware ray tracing.

Pick the RTX 5070 Mobile for any graphics-intensive task: gaming, compute, or content creation. The recorded benchmarks show it trades blows with desktop flagships from the previous two generations. Pick the Intel Arc 48EU only if the system requires an integrated GPU with no discrete option, accepting that its performance is unmeasured and its architecture is built for efficiency rather than throughput.

Specification Differences

| Specification | Intel Arc Graphics 48EU Mobile | NVIDIA GeForce RTX 5070 Mobile |

|---|---|---|

| Architecture | Xe-LPG | Blackwell 2.0 |

| Process node | 10 nm | 5 nm |

| Foundry | Intel | TSMC |

| Transistors | Not recorded | 21,900 million |

| Die size | Not recorded | 181 mm² |

| Transistor density | Not recorded | 121.0M / mm² |

| Base clock | 300 MHz | 907 MHz |

| Boost clock | 1800 MHz | 1425 MHz |

| Memory size | System Shared | 8 GB |

| Memory type | System Shared | GDDR7 |

| Memory bus width | System Shared | 128 bit |

| Memory bandwidth | System Dependent | 384.0 GB/s |

| Shading units | 384 | 4,608 |

| TMUs | 24 | 144 |

| ROPs | 8 | 48 |

| RT cores | Not recorded | 36 |

| Tensor cores | Not recorded | 144 |

| Pixel rate | 14.40 GPixel/s | 68.40 GPixel/s |

| Texture rate | 43.20 GTexel/s | 205.2 GTexel/s |

| FP32 compute | 1,382.4 GFLOPS | 13.13 TFLOPS |

| FP16 compute | 2.765 TFLOPS (2:1) | 13.13 TFLOPS (1:1) |

| TDP | 28 W | 50 W |

| Bus interface | Ring Bus | PCIe 5.0 x16 |

| DirectX support | 12 (12_1) | 12 Ultimate (12_2) |

| Release date | 2023-12-13 | 2025-04-14 |

| Predecessor | HD Graphics-M | GeForce 40 Mobile |

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 48EU Mobile
RTX 5070 Mobile
Core Specs
Shading Units
384
4,608 +1100.0%
Shaders
384
4,608 +1100.0%
TMUs
24
144 +500.0%
ROPs
8
48 +500.0%
SM Count
—
36
Execution Units
48
—
Clocks
Base Clock
300 MHz
907 MHz
Boost Clock
1800 MHz
1425 MHz
Memory Clock
System Shared
1500 MHz 24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
32 MB
Performance
Pixel Rate
14.40 GPixel/s
68.40 GPixel/s
Texture Rate
43.20 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
1,382.4 GFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
—
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
2.765 TFLOPS (2:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
—
36
Tensor Cores
—
144
Power
TDP
28 W
50 W
TDP (W)
28
50 +78.6%
Power Connectors
—
None
Architecture
Architecture
Xe-LPG
Blackwell 2.0
GPU Name
Meteor Lake
GB206
Generation
Arc Graphics-M (Meteor Lake)
GeForce 50 Mobile
Process Size
10 nm
5 nm
Transistors
—
21,900 million
Die Size
—
181 mm²
Foundry
Intel
TSMC
Density
—
121.0M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.6
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
GeForce 40 Mobile
View Arc Graphics 48EU Mobile Details View GeForce RTX 5070 Mobile Details