Intel Arc Graphics 48EU Mobile vs NVIDIA GeForce RTX 4060 AD106 Comparison

Intel
GPU

Intel Arc Graphics 48EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 1800 MHz
TDP 28 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 4060 AD106

CORE STATE AD106
VRAM 8 GB
CLOCK SPEED 2460 MHz
TDP 115 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2024

Analysis: Intel Arc Graphics 48EU Mobile vs NVIDIA GeForce RTX 4060 AD106

The Verdict

The recorded data positions the NVIDIA GeForce RTX 4060 AD106 as the decisively stronger mobile GPU for demanding workloads. The RTX 4060 AD106 delivers 15.11 TFLOPS of FP32 compute, which is roughly 10.9 times the 1,382.4 GFLOPS offered by the Intel Arc Graphics 48EU Mobile. The NVIDIA part also carries 8 GB of dedicated GDDR6 memory on a 128 bit bus with 272.0 GB/s of bandwidth, while the Intel solution relies on system shared memory with system dependent bandwidth. For gaming, content creation, or any GPU accelerated task that stresses dedicated resources, the data supports the RTX 4060 AD106 as the clear pick.

The Intel Arc Graphics 48EU Mobile is an integrated graphics processor built on the Meteor Lake chip with Xe-LPG architecture. It uses a 28 W TDP and is listed as an IGP with a Ring Bus interface. Its role is confined to portable devices where the display outputs are device dependent. The data indicates this part is for lightweight, power constrained systems where a discrete GPU is not an option. It offers 384 shading units, 24 texture mapping units, and 8 ROPs, figures that place it in a fundamentally different performance class from the RTX 4060 AD106.

The RTX 4060 AD106 belongs to the GeForce 40 series and uses the Ada Lovelace architecture on a 5 nm TSMC process. It is a dual slot discrete GPU with a 115 W TDP, a 1x 12-pin power connector, and a suggested power supply of 300 W. It has 3,072 shading units, 96 TMUs, 48 ROPs, 24 ray tracing cores, and 96 tensor cores. The production status for the RTX 4060 AD106 is end-of-life, with the GeForce 50 series listed as its successor. The Intel Arc Graphics 48EU Mobile remains active in production.

The recommendation is straightforward. Systems that need the highest frame rates, dedicated VRAM, and ray tracing hardware should use the RTX 4060 AD106. Systems that require minimal power draw, integrated graphics, and no discrete GPU slot should use the Intel Arc Graphics 48EU Mobile. There is no scenario in the data where the Intel part matches the NVIDIA part in raw throughput.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The NVIDIA GeForce RTX 4060 AD106 delivers 15.11 TFLOPS of FP32 compute, while the Intel Arc Graphics 48EU Mobile delivers 1,382.4 GFLOPS. The NVIDIA part is about 10.9 times faster in this metric.

Q: Do both GPUs support DirectX 12?

A: Yes, both support DirectX 12. The Intel Arc Graphics 48EU Mobile supports DirectX 12 (12_1), while the NVIDIA GeForce RTX 4060 AD106 supports DirectX 12 Ultimate (12_2). Both also support OpenGL 4.6 and Vulkan 1.4.

Q: What memory configurations do the two GPUs use?

A: The Intel Arc Graphics 48EU Mobile uses system shared memory with system dependent bandwidth. The NVIDIA GeForce RTX 4060 AD106 uses 8 GB of GDDR6 memory on a 128 bit bus with 272.0 GB/s of bandwidth.

Q: How do the pixel and texture rates compare?

A: The NVIDIA GeForce RTX 4060 AD106 has a pixel rate of 118.1 GPixel/s and a texture rate of 236.2 GTexel/s. The Intel Arc Graphics 48EU Mobile has a pixel rate of 14.40 GPixel/s and a texture rate of 43.20 GTexel/s.

Q: What is the production status of each GPU?

A: The Intel Arc Graphics 48EU Mobile is listed as active in production. The NVIDIA GeForce RTX 4060 AD106 is listed as end-of-life, with the GeForce 50 series as its successor.

Q: Which GPU has ray tracing and tensor cores?

A: The NVIDIA GeForce RTX 4060 AD106 has 24 ray tracing cores and 96 tensor cores. The Intel Arc Graphics 48EU Mobile has no ray tracing cores and no tensor cores listed in the database.

Architecture Differences

The two GPUs come from fundamentally different design philosophies. The Intel Arc Graphics 48EU Mobile is built on the Meteor Lake chip using Intel's Xe-LPG architecture. It is fabricated on a 10 nm process at Intel's own foundry. The NVIDIA GeForce RTX 4060 AD106 uses the Ada Lovelace architecture on the AD106 chip, fabricated on a 5 nm process at TSMC. The database records 22,900 million transistors on the AD106 die, which measures 188 mm², giving a transistor density of 121.8M per mm². No transistor or die size data is recorded for the Intel part.

The Intel Arc Graphics 48EU Mobile belongs to the Arc Graphics-M generation under Meteor Lake. Its predecessor is listed as HD Graphics-M. The NVIDIA part belongs to the GeForce 40 series, with the GeForce 30 as its predecessor and the GeForce 50 as its successor. The slot width differs significantly: the Intel part is an IGP, meaning it is integrated into the system, while the NVIDIA part is a dual slot discrete card.

The memory architecture is another major split. Intel uses system shared memory, so capacity, type, bus width, and bandwidth are all system dependent. NVIDIA uses dedicated 8 GB GDDR6 memory with a 128 bit bus and fixed 272.0 GB/s bandwidth. The clock structures also diverge. The Intel part runs a base clock of 300 MHz and a boost clock of 1800 MHz. The NVIDIA part runs a base clock of 1830 MHz and a boost clock of 2460 MHz, with memory clocked at 2125 MHz or 17 Gbps effective.

Feature sets differ at the hardware level. The NVIDIA part includes 24 ray tracing cores and 96 tensor cores, both absent from the Intel part's recorded specifications. The Intel part has 384 shading units, 24 TMUs, and 8 ROPs. The NVIDIA part has 3,072 shading units, 96 TMUs, and 48 ROPs. The API support also differs: Intel lists DirectX 12 (12_1), while NVIDIA lists DirectX 12 Ultimate (12_2). Both support OpenGL 4.6 and Vulkan 1.4.

Specification Differences

The two GPUs differ across nearly every recorded specification field. The process node shows Intel at 10 nm versus NVIDIA at 5 nm. The foundry is Intel for the integrated part and TSMC for the discrete part. Transistor count is only recorded for the NVIDIA AD106, at 22,900 million, with a die size of 188 mm² and a density of 121.8M per mm².

Clock speeds differ substantially. The Intel base clock is 300 MHz with a boost of 1800 MHz. The NVIDIA base clock is 1830 MHz with a boost of 2460 MHz. Memory clocks are listed as system shared for Intel and 2125 MHz or 17 Gbps effective for NVIDIA. Memory size, type, bus width, and bandwidth all show system shared or system dependent for Intel, versus 8 GB GDDR6, 128 bit, and 272.0 GB/s for NVIDIA.

The compute resources are heavily skewed toward NVIDIA. Intel has 384 shading units, 24 TMUs, and 8 ROPs. NVIDIA has 3,072 shading units, 96 TMUs, and 48 ROPs. The NVIDIA part also has 24 RT cores and 96 tensor cores, while the Intel part has none recorded. Pixel rate is 14.40 GPixel/s for Intel versus 118.1 GPixel/s for NVIDIA. Texture rate is 43.20 GTexel/s for Intel versus 236.2 GTexel/s for NVIDIA. FP32 performance is 1,382.4 GFLOPS for Intel versus 15.11 TFLOPS for NVIDIA. FP16 performance is 2.765 TFLOPS with a 2:1 ratio for Intel versus 15.11 TFLOPS with a 1:1 ratio for NVIDIA.

Power and physical specs differ as well. The Intel TDP is 28 W, and the slot width is IGP. The NVIDIA TDP is 115 W, and the slot width is dual slot. NVIDIA lists a 1x 12-pin power connector and a suggested PSU of 300 W, while Intel lists no power connector and no suggested PSU. The bus interface is Ring Bus for Intel and PCIe 4.0 x8 for NVIDIA. Display outputs are portable device dependent for Intel, while NVIDIA lists 1x HDMI 2.1 and 3x DisplayPort 1.4a. The Intel part was released on 2023-12-13 and is active in production. The NVIDIA part was released on 2024-03-31 and is end-of-life.

Head-to-Head Benchmarks

The recorded data provides no direct head-to-head benchmark scores, but the specification differences establish clear performance gaps across every measurable metric. FP32 compute is the most decisive. The RTX 4060 AD106 produces 15.11 TFLOPS against 1,382.4 GFLOPS for the Intel Arc Graphics 48EU Mobile. That is an advantage of roughly 10.9 times for the NVIDIA part. FP16 performance is similarly lopsided: 15.11 TFLOPS for NVIDIA versus 2.765 TFLOPS for Intel, an advantage of about 5.5 times.

Memory bandwidth heavily favors NVIDIA. The RTX 4060 AD106 has a fixed 272.0 GB/s from its 8 GB GDDR6 memory on a 128 bit bus. The Intel part has system dependent bandwidth from system shared memory, which means its effective throughput is tied to the host system's memory configuration. In any discrete comparison, the NVIDIA part offers a known, dedicated bandwidth figure while the Intel part offers no fixed number.

Fill rates follow the same pattern. The NVIDIA pixel rate of 118.1 GPixel/s is roughly 8.2 times the Intel pixel rate of 14.40 GPixel/s. The NVIDIA texture rate of 236.2 GTexel/s is roughly 5.5 times the Intel texture rate of 43.20 GTexel/s. These figures translate directly to rasterization and texturing throughput in real workloads.

Ray tracing and tensor acceleration are exclusive to the NVIDIA part. The RTX 4060 AD106 carries 24 RT cores and 96 tensor cores, while the Intel part lists none. This means the NVIDIA GPU can offload ray tracing and AI inference tasks to dedicated hardware, while the Intel GPU must rely on its general purpose shading units for any such workloads. The API support difference reinforces this: NVIDIA supports DirectX 12 Ultimate (12_2), while Intel supports DirectX 12 (12_1).

Clock speeds also favor NVIDIA. The boost clock of 2460 MHz on the RTX 4060 AD106 is 660 MHz higher than the 1800 MHz boost on the Intel part. The base clock of 1830 MHz on the NVIDIA part is higher than the Intel boost clock. Higher clocks, combined with far more shading units, explain the massive compute gap. The NVIDIA part has 3,072 shading units against 384, an 8 to 1 ratio in unit count, while also running at a higher clock speed.

Power consumption is the one area where Intel leads. The Intel TDP of 28 W is dramatically lower than the NVIDIA TDP of 115 W. The Intel part is an IGP with a Ring Bus interface, designed to fit into portable devices with no discrete GPU slot. The NVIDIA part is a dual slot card requiring a 1x 12-pin power connector and a suggested 300 W power supply. For a system with strict power and space constraints, the Intel part is the only viable option in this comparison.

The release timeline shows the Intel part launched on 2023-12-13, while the NVIDIA part launched on 2024-03-31. The NVIDIA part is now listed as end-of-life with the GeForce 50 series as its successor, which suggests it has been superseded in NVIDIA's lineup. The Intel part remains active in production, indicating continued availability for system integration.

The data confirms a clear hierarchy. The RTX 4060 AD106 dominates in compute throughput, memory bandwidth, fill rates, ray tracing, and tensor acceleration. The Intel Arc Graphics 48EU Mobile offers integrated simplicity and a fraction of the power draw. Both GPUs serve distinct markets, and the benchmark data does not place them in the same performance class.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 48EU Mobile
RTX 4060 AD106
Core Specs
Shading Units
384
3,072 +700.0%
Shaders
384
3,072 +700.0%
TMUs
24
96 +300.0%
ROPs
8
48 +500.0%
SM Count
—
24
Execution Units
48
—
Clocks
Base Clock
300 MHz
1830 MHz
Boost Clock
1800 MHz
2460 MHz
Memory Clock
System Shared
2125 MHz 17 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
272.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
24 MB
Performance
Pixel Rate
14.40 GPixel/s
118.1 GPixel/s
Texture Rate
43.20 GTexel/s
236.2 GTexel/s
FP32 (TFLOPS)
1,382.4 GFLOPS
15.11 TFLOPS
FP64 (TFLOPS)
—
236.2 GFLOPS (1:64)
FP16 (TFLOPS)
2.765 TFLOPS (2:1)
15.11 TFLOPS (1:1)
AI/RT
RT Cores
—
24
Tensor Cores
—
96
Power
TDP
28 W
115 W
TDP (W)
28
115 +310.7%
Suggested PSU
—
300 W
Power Connectors
—
1x 12-pin
Architecture
Architecture
Xe-LPG
Ada Lovelace
GPU Name
Meteor Lake
AD106
Generation
Arc Graphics-M (Meteor Lake)
GeForce 40
Process Size
10 nm
5 nm
Transistors
—
22,900 million
Die Size
—
188 mm²
Foundry
Intel
TSMC
Density
—
121.8M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.6
6.9
Physical
Slot Width
IGP
Dual-slot
Outputs
Portable Device Dependent
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
Ring Bus
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
HD Graphics-M
GeForce 30
Successor
—
GeForce 50
View Arc Graphics 48EU Mobile Details View GeForce RTX 4060 AD106 Details