Intel Arc Graphics 48EU Mobile vs NVIDIA GeForce RTX 3050 A Mobile Comparison

Intel
GPU

Intel Arc Graphics 48EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 1800 MHz
TDP 28 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
52,998
passmark_directx_10
N/A
61
passmark_directx_11
N/A
94
passmark_directx_12
N/A
55
passmark_directx_9
N/A
152
passmark_g2d
N/A
526
passmark_g3d
N/A
11,664
passmark_gpu_compute
N/A
4,419

Analysis: Intel Arc Graphics 48EU Mobile vs NVIDIA GeForce RTX 3050 A Mobile

Head-to-Head Benchmarks

The recorded data shows a decisive advantage for the NVIDIA GeForce RTX 3050 A Mobile across every available benchmark metric. The Intel Arc Graphics 48EU Mobile has no individual benchmark scores in the database, while the RTX 3050 A Mobile delivers a substantial performance profile. In Geekbench OpenCL, the NVIDIA part scores 52,998 points, a figure that establishes a strong compute baseline. PassMark DirectX 11 testing shows a score of 94, while DirectX 12 testing yields 55 points, and DirectX 10 testing produces 61 points. Legacy DirectX 9 workloads score 152 points, indicating that older APIs run relatively well on this hardware.

The PassMark G3D score of 11,664 points places the RTX 3050 A Mobile in the 44th percentile among all GPUs tracked in the database. Its average benchmark score of 8,746 points aligns closely with its nearest rivals. The NVIDIA GeForce GTX 460 v2 scores 8,743 points, a delta of 0 percent. The NVIDIA Quadro P2200 scores 8,686 points, trailing by 0.7 percent. The AMD Radeon R9 M265X scores 8,851 points, which is 1.2 percent ahead of the RTX 3050 A Mobile. The AMD Radeon Pro WX 5100 scores 8,863 points, leading by 1.3 percent. These deltas show that the RTX 3050 A Mobile sits in a tight competitive cluster, with its closest rival barely edging it out by 1.3 percent and the nearest trailing rival only 0.7 percent behind.

The PassMark GPU Compute score of 4,419 points further confirms the NVIDIA part's compute capability. The Intel Arc Graphics 48EU Mobile has no recorded benchmark output, leaving its performance entirely unquantified in this database. Consequently, the head-to-head comparison is one-sided: the RTX 3050 A Mobile has measurable results, while the Intel part does not. The wins count reflects this, with zero wins for the Intel iGPU and zero wins for the NVIDIA dGPU, because no head-to-head benchmark entries exist. The practical interpretation is that the RTX 3050 A Mobile delivers verified performance data, whereas the Intel Arc Graphics 48EU Mobile remains an unknown quantity in benchmark terms.

FAQ

Q: What is the average benchmark score for the NVIDIA GeForce RTX 3050 A Mobile?

A: The average benchmark score is 8,746 points, placing it in the 44th percentile among all GPUs in the database.

Q: How does the RTX 3050 A Mobile compare to its nearest rival, the AMD Radeon Pro WX 5100?

A: The AMD Radeon Pro WX 5100 scores 8,863 points, which is 1.3 percent higher than the RTX 3050 A Mobile's 8,746 average.

Q: Does the Intel Arc Graphics 48EU Mobile have any benchmark scores in the database?

A: No benchmark scores are recorded for the Intel Arc Graphics 48EU Mobile. Its average benchmark score is listed as 0 and its percentile rank is 50.

Q: What is the PassMark G3D score for the RTX 3050 A Mobile?

A: The PassMark G3D score is 11,664 points, with a PassMark GPU Compute score of 4,419 points.

Q: Which rival GPU has the closest score to the RTX 3050 A Mobile?

A: The NVIDIA GeForce GTX 460 v2 has an average score of 8,743 points, a 0 percent delta from the RTX 3050 A Mobile.

Q: What is the percentile ranking of the RTX 3050 A Mobile versus all GPUs?

A: The RTX 3050 A Mobile ranks in the 44th percentile, while the Intel Arc Graphics 48EU Mobile ranks in the 50th percentile despite having no benchmark data.

Architecture Differences

The two GPUs come from different manufacturers and use fundamentally different designs. The Intel Arc Graphics 48EU Mobile is built on the Meteor Lake chip with Xe-LPG architecture, manufactured on Intel's 10 nm process at Intel's own foundry. Its generation is listed as Arc Graphics-M (Meteor Lake), and its predecessor is HD Graphics-M. The NVIDIA GeForce RTX 3050 A Mobile uses the GA106 chip with Ampere architecture, manufactured on Samsung's 8 nm process. It belongs to the GeForce 30-series and the GeForce 30 Mobile generation, with its predecessor being GeForce 20 Mobile.

The Intel part has 384 shading units, 24 texture mapping units, and 8 raster output pipelines. The NVIDIA part has 1,792 shading units, 56 TMUs, and 32 ROPs. The RTX 3050 A Mobile also includes 14 ray tracing cores and 56 tensor cores, while the Intel part lists no ray tracing cores or tensor cores at all. Pixel rate differs significantly: the Intel iGPU delivers 14.40 GPixel/s, while the NVIDIA dGPU delivers 42.98 GPixel/s. Texture rates are 43.20 GTexel/s for Intel and 75.21 GTexel/s for NVIDIA. FP32 compute is 1,382.4 GFLOPS for Intel versus 4.813 TFLOPS for NVIDIA. FP16 performance shows a notable difference: Intel delivers 2.765 TFLOPS with a 2:1 ratio, while NVIDIA delivers 4.813 TFLOPS with a 1:1 ratio, meaning NVIDIA's FP16 throughput matches its FP32 throughput.

The RTX 3050 A Mobile has 12,000 million transistors on a 276 mm² die, with a transistor density of 43.5M per mm². The Intel part has no transistor count or die size recorded. Clock speeds differ as well: the Intel iGPU has a base clock of 300 MHz and a boost clock of 1800 MHz, while the NVIDIA dGPU has a base clock of 1065 MHz and a boost clock of 1343 MHz. The NVIDIA part's memory clock is listed as 1500 MHz with 12 Gbps effective speed. The Intel part has no memory clock because it uses system shared memory. API support also differs: Intel supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. NVIDIA supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA part also uses a PCIe 4.0 x8 bus interface, while the Intel part uses a Ring Bus. The Intel iGPU has a TDP of 28 W and no power connectors, while the NVIDIA dGPU has a TDP of 45 W and also no power connectors.

The Verdict

The recorded data indicates that the NVIDIA GeForce RTX 3050 A Mobile is the only one of the two with measurable benchmark results. Its average benchmark score of 8,746 points and 44th percentile ranking provide concrete reference points. The Intel Arc Graphics 48EU Mobile has no benchmark scores, no average score, and a percentile ranking of 50 that is unsubstantiated by any test results. For any workload where performance data matters, the RTX 3050 A Mobile is the only choice with verified numbers.

The RTX 3050 A Mobile also has a clear specification advantage. It offers 4,813 GFLOPS of FP32 compute versus 1,382.4 GFLOPS for the Intel part, a difference of roughly 3.5 times. Its 4 GB of GDDR6 memory with a 128-bit bus and 192.0 GB/s bandwidth stands in contrast to the Intel part's system shared memory with system dependent bandwidth. The NVIDIA part also includes dedicated ray tracing and tensor cores, features entirely absent from the Intel iGPU. Its production status is listed as end-of-life, whereas the Intel part is active, but the RTX 3050 A Mobile still delivers the only performance data available.

The Intel Arc Graphics 48EU Mobile's advantages are limited to its architecture details. It uses a newer 10 nm process versus NVIDIA's 8 nm, and it has a lower TDP of 28 W versus 45 W. Its boost clock of 1800 MHz exceeds the NVIDIA part's 1343 MHz boost. However, without benchmark scores, these specification advantages cannot be translated into real-world performance conclusions. The verdict from the data is straightforward: the RTX 3050 A Mobile provides all the measurable performance, while the Intel part remains unverified.

Specification Differences

The two GPUs differ across nearly every recorded specification. The Intel Arc Graphics 48EU Mobile uses a 10 nm process at Intel's foundry, while the NVIDIA GeForce RTX 3050 A Mobile uses an 8 nm process at Samsung. The Intel part has 384 shading units, 24 TMUs, and 8 ROPs. The NVIDIA part has 1,792 shading units, 56 TMUs, and 32 ROPs. The NVIDIA part includes 14 RT cores and 56 tensor cores; the Intel part has none listed. Pixel rates are 14.40 GPixel/s for Intel and 42.98 GPixel/s for NVIDIA. Texture rates are 43.20 GTexel/s versus 75.21 GTexel/s. FP32 compute is 1,382.4 GFLOPS versus 4.813 TFLOPS. FP16 compute is 2.765 TFLOPS (2:1) versus 4.813 TFLOPS (1:1).

Memory configurations are fundamentally different. The Intel part uses system shared memory with system dependent bandwidth and no dedicated memory size or bus width. The NVIDIA part has 4 GB of GDDR6 memory on a 128-bit bus with 192.0 GB/s bandwidth. Clock speeds differ: Intel has a 300 MHz base and 1800 MHz boost; NVIDIA has a 1065 MHz base and 1343 MHz boost. The NVIDIA memory clock is 1500 MHz with 12 Gbps effective. TDP differs at 28 W for Intel and 45 W for NVIDIA. Bus interfaces are Ring Bus for Intel and PCIe 4.0 x8 for NVIDIA. DirectX support differs: Intel supports 12 (12_1), NVIDIA supports 12 Ultimate (12_2). Transistor count and die size are recorded only for NVIDIA at 12,000 million transistors and 276 mm². Production status is Active for Intel and End-of-life for NVIDIA. Release dates are close, with Intel on December 13, 2023 and NVIDIA on December 31, 2023.

Where Each One Wins

The NVIDIA GeForce RTX 3050 A Mobile wins in every category with recorded benchmark data. Its Geekbench OpenCL score of 52,998 establishes compute leadership. PassMark scores across DirectX 9, 10, 11, and 12 all favor NVIDIA, with the highest result in DirectX 9 at 152 points. The PassMark G3D score of 11,664 and GPU Compute score of 4,419 further confirm NVIDIA's dominance in the measured tests. For any application that relies on traditional rasterization, compute workloads, or API compatibility, the RTX 3050 A Mobile is the only part with demonstrated results.

The Intel Arc Graphics 48EU Mobile has no benchmark wins because it has no benchmark scores. Its potential advantages exist only in specification form. The 10 nm process node indicates a more modern manufacturing approach. The 300 MHz base clock and 1800 MHz boost clock show a wide frequency range. The 28 W TDP suggests lower power consumption than the NVIDIA part's 45 W TDP. The system shared memory design means no dedicated VRAM allocation is needed. The Ring Bus interface and lack of power connectors reflect its integrated nature. The active production status indicates ongoing availability. However, none of these specifications translate into measured performance advantages in the database.

For users prioritizing verified performance, the RTX 3050 A Mobile is the clear selection. For users prioritizing integrated simplicity, lower power draw, or a newer process node, the Intel Arc Graphics 48EU Mobile has specification-level appeal. But the data only supports performance claims for the NVIDIA part. The RTX 3050 A Mobile's proximity to its nearest rivals, within 1.3 percent of the AMD Radeon Pro WX 5100 and 0.7 percent ahead of the NVIDIA Quadro P2200, places it in a competitive mid-range segment. The Intel iGPU's 50th percentile ranking, with no scores to back it, cannot be compared meaningfully against those rivals.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 48EU Mobile
RTX 3050 A Mobile
Core Specs
Shading Units
384
1,792 +366.7%
Shaders
384
1,792 +366.7%
TMUs
24
56 +133.3%
ROPs
8
32 +300.0%
SM Count
—
14
Execution Units
48
—
Clocks
Base Clock
300 MHz
1065 MHz
Boost Clock
1800 MHz
1343 MHz
Memory Clock
System Shared
1500 MHz 12 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
—
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
192.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
2 MB
Performance
Pixel Rate
14.40 GPixel/s
42.98 GPixel/s
Texture Rate
43.20 GTexel/s
75.21 GTexel/s
FP32 (TFLOPS)
1,382.4 GFLOPS
4.813 TFLOPS
FP64 (TFLOPS)
—
75.21 GFLOPS (1:64)
FP16 (TFLOPS)
2.765 TFLOPS (2:1)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
—
14
Tensor Cores
—
56
Power
TDP
28 W
45 W
TDP (W)
28
45 +60.7%
Power Connectors
—
None
Architecture
Architecture
Xe-LPG
Ampere
GPU Name
Meteor Lake
GA106
Generation
Arc Graphics-M (Meteor Lake)
GeForce 30 Mobile
Process Size
10 nm
8 nm
Transistors
—
12,000 million
Die Size
—
276 mm²
Foundry
Intel
Samsung
Density
—
43.5M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.6
Shader Model
6.6
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
HD Graphics-M
GeForce 20 Mobile
View Arc Graphics 48EU Mobile Details View GeForce RTX 3050 A Mobile Details