Intel Arc Graphics 48EU Mobile vs Intel Arc Pro B60 Dual Comparison

Intel
GPU

Intel Arc Graphics 48EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 1800 MHz
TDP 28 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
Intel
GPU

Arc Pro B60 Dual

CORE STATE BMG-G21
VRAM 24 GB
CLOCK SPEED 2400 MHz
TDP 400 W
BUS WIDTH 192 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2025

Analysis: Intel Arc Graphics 48EU Mobile vs Intel Arc Pro B60 Dual

Intel Arc Graphics 48EU Mobile and Intel Arc Pro B60 Dual occupy opposite ends of Intel’s graphics spectrum, one designed for mobility and the other for professional workloads. The database records no direct head-to-head benchmark scores for these two parts, as their target platforms and performance envelopes do not overlap. However, the recorded specifications and architectural data provide a clear picture of their relative capabilities, and the analysis below draws exclusively from those recorded figures.

Head-to-Head Benchmarks

The database lists no shared benchmark results between these two GPUs. The Intel Arc Graphics 48EU Mobile has an average benchmark score of 0 and a percentile ranking of 50, while the Intel Arc Pro B60 Dual also records an average benchmark score of 0 and a percentile ranking of 50. This absence of direct measurements means any comparison must rely on the raw computational throughput derived from their clock speeds and core configurations.

The Intel Arc Pro B60 Dual delivers 12.29 TFLOPS of FP32 performance, a figure that dwarfs the 1,382.4 GFLOPS (approximately 1.38 TFLOPS) of the Intel Arc Graphics 48EU Mobile. That places the Pro B60 Dual at roughly 8.9 times the FP32 throughput of the mobile part, a gap that stems directly from its 2560 shading units versus 384, and its 2000 MHz base clock versus 300 MHz. The Pro B60 Dual also boosts to 2400 MHz, compared to the mobile chip’s 1800 MHz boost, compounding the core count advantage.

In texture processing, the Pro B60 Dual achieves 384.0 GTexel/s, while the mobile part manages 43.20 GTexel/s. That is a factor of approximately 8.9 again, reflecting the proportional increase in texture mapping units (160 versus 24). Pixel throughput shows a similar pattern: the Pro B60 Dual renders 192.0 GPixel/s, against the mobile GPU’s 14.40 GPixel/s, a 13.3 times difference driven by the Pro B60’s 80 raster output units compared to just 8 on the mobile chip.

FP16 compute tells the same story. The Pro B60 Dual reaches 24.58 TFLOPS (2:1), while the mobile part delivers 2.765 TFLOPS (2:1). The Pro B60 Dual thus offers roughly 8.9 times the half-precision throughput as well. Across every measured computational metric, the Pro B60 Dual wins by a wide margin, and the mobile part’s only advantage lies in its integrated form factor and lower power envelope.

Where Each One Wins

The Intel Arc Graphics 48EU Mobile is an integrated graphics processor (IGP) with a 28 W TDP, built on the Xe-LPG architecture and manufactured on Intel’s 10 nm process. Its system-shared memory and portable-device-dependent display outputs make it suitable for thin-and-light laptops where discrete graphics are impractical. The data shows no benchmark wins for this part, but its design goals are evident: low power consumption, embedded operation, and reliance on system memory rather than dedicated VRAM.

The Intel Arc Pro B60 Dual wins decisively in every recorded performance category. It is a dual-slot, 400 W discrete card with 24 GB of GDDR6 memory on a 192-bit bus, providing 456.0 GB/s of bandwidth. Its 20 ray tracing cores and 12 Ultimate (12_2) DirectX support indicate a capability for hardware-accelerated ray tracing, something the mobile part lacks entirely with no ray tracing cores listed. The Pro B60 Dual also features four mini-DisplayPort 2.1 outputs, enabling multi-display professional setups, whereas the mobile GPU’s outputs depend entirely on the host device.

For compute-heavy professional workloads, the Pro B60 Dual’s 12.29 TFLOPS FP32 and 24.58 TFLOPS FP16 place it in a different class. The mobile part’s 1.38 TFLOPS FP32 may suffice for basic graphics acceleration but will not handle demanding rendering or simulation tasks. The Pro B60 Dual also carries a 19,600 million transistor count on a 272 mm² die, with a transistor density of 72.1 million per square millimeter, indicating a much more complex and capable silicon design.

The Verdict

The data indicates that the Intel Arc Pro B60 Dual is the superior performer in every recorded metric. Its 2560 shading units, 160 TMUs, 80 ROPs, and 20 ray tracing cores provide a level of compute and rendering throughput that the Intel Arc Graphics 48EU Mobile, with 384 shading units, 24 TMUs, and 8 ROPs, cannot approach. The Pro B60 Dual’s 24 GB GDDR6 frame buffer and 456.0 GB/s bandwidth also vastly exceed the mobile part’s system-shared memory, which has system-dependent bandwidth.

The Intel Arc Graphics 48EU Mobile serves a different purpose. Its 28 W TDP and IGP form factor make it appropriate for portable devices where power efficiency and integration take priority over absolute performance. Its 10 nm process node and Meteor Lake chip design suggest a focus on battery life and thermal constraints. The Pro B60 Dual, conversely, is a professional-grade card with a 400 W TDP, an 800 W suggested PSU, and a 1x 16-pin power connector, designed for workstations that can accommodate its size and power draw.

Choosing between these two depends entirely on the use case. For a mobile device requiring basic graphics output, the Intel Arc Graphics 48EU Mobile is the only option that fits the form factor. For professional rendering, compute, or multi-display workloads, the Intel Arc Pro B60 Dual is the clear choice based on its recorded specifications. The database shows no scenario where the mobile part outperforms the Pro B60 Dual in raw performance.

FAQ

Q: How much faster is the Intel Arc Pro B60 Dual in FP32 compute compared to the Intel Arc Graphics 48EU Mobile?

A: The Pro B60 Dual delivers 12.29 TFLOPS FP32, while the mobile part delivers 1,382.4 GFLOPS (approximately 1.38 TFLOPS), making the Pro B60 Dual about 8.9 times faster.

Q: What is the memory configuration difference between the two?

A: The Intel Arc Graphics 48EU Mobile uses system-shared memory with system-dependent bandwidth, while the Intel Arc Pro B60 Dual has 24 GB of GDDR6 on a 192-bit bus, providing 456.0 GB/s of bandwidth.

Q: Does the Intel Arc Graphics 48EU Mobile support ray tracing?

A: The database lists no ray tracing cores for the Intel Arc Graphics 48EU Mobile, whereas the Intel Arc Pro B60 Dual has 20 ray tracing cores and supports DirectX 12 Ultimate (12_2).

Q: What are the power consumption figures for each GPU?

A: The Intel Arc Graphics 48EU Mobile has a TDP of 28 W, while the Intel Arc Pro B60 Dual has a TDP of 400 W and requires an 800 W suggested PSU.

Q: Which GPU has a higher boost clock?

A: The Intel Arc Pro B60 Dual boosts to 2400 MHz, compared to the Intel Arc Graphics 48EU Mobile’s boost clock of 1800 MHz.

Q: What process nodes are used for each chip?

A: The Intel Arc Graphics 48EU Mobile is manufactured on Intel’s 10 nm process, while the Intel Arc Pro B60 Dual uses TSMC’s 5 nm process.

Architecture Differences

The two GPUs come from entirely different architectural lineages. The Intel Arc Graphics 48EU Mobile is based on Xe-LPG, a low-power architecture from the Meteor Lake generation, and belongs to the Arc Graphics-M (Meteor Lake) product family. It is fabricated on Intel’s 10 nm process and uses a Ring Bus interface. The chip integrates 384 shading units, 24 texture mapping units, and 8 raster output units, with no dedicated ray tracing cores. Its memory interface is system-shared, meaning all data flows through the host system’s memory controller.

The Intel Arc Pro B60 Dual uses the Xe2-HPG architecture from the Battlemage (Pro Series) generation, built on the BMG-G21 chip. It is manufactured on TSMC’s 5 nm process, with 19,600 million transistors on a 272 mm² die, yielding a transistor density of 72.1 million per square millimeter. This chip features 2560 shading units, 160 TMUs, 80 ROPs, and 20 ray tracing cores. The Pro B60 Dual connects via PCIe 5.0 x8 and uses dedicated GDDR6 memory on a 192-bit bus.

The architectural differences extend to API support. The Pro B60 Dual supports DirectX 12 Ultimate (12_2), while the mobile part supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The Pro B60 Dual’s ray tracing cores enable hardware-accelerated ray tracing, a feature absent from the mobile GPU’s specification list. The Pro B60 Dual also has a much larger memory subsystem, with 24 GB of GDDR6 versus the mobile part’s system-shared memory.

Specification Differences

The two GPUs differ across nearly every recorded specification. The Intel Arc Graphics 48EU Mobile has a 300 MHz base clock and 1800 MHz boost clock, while the Intel Arc Pro B60 Dual runs at 2000 MHz base and 2400 MHz boost. The mobile part has 384 shading units, 24 TMUs, and 8 ROPs; the Pro B60 Dual has 2560 shading units, 160 TMUs, and 80 ROPs. The Pro B60 Dual also lists 20 ray tracing cores, while the mobile part lists none.

Memory specifications diverge completely. The mobile GPU uses system-shared memory with system-dependent bandwidth and no dedicated frame buffer size. The Pro B60 Dual has 24 GB of GDDR6, a 192-bit bus, and 456.0 GB/s of bandwidth, running at 2375 MHz (19 Gbps effective). Pixel rate is 14.40 GPixel/s for the mobile part versus 192.0 GPixel/s for the Pro B60 Dual. Texture rate is 43.20 GTexel/s versus 384.0 GTexel/s.

Power and physical specifications also differ sharply. The mobile GPU has a 28 W TDP and an IGP slot width, while the Pro B60 Dual has a 400 W TDP, a dual-slot design, a 1x 16-pin power connector, and an 800 W suggested PSU. The Pro B60 Dual measures 300 mm in length, 110 mm in height, and 40 mm in width, while the mobile part has no listed physical dimensions. Display outputs are portable-device-dependent for the mobile GPU, whereas the Pro B60 Dual offers 4x mini-DisplayPort 2.1. The Pro B60 Dual has a launch MSRP of 1,199 USD. The mobile part’s process node is 10 nm from Intel, while the Pro B60 Dual uses TSMC’s 5 nm process.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 48EU Mobile
Pro B60 Dual
Core Specs
Shading Units
384
2,560 +566.7%
Shaders
384
2,560 +566.7%
TMUs
24
160 +566.7%
ROPs
8
80 +900.0%
Execution Units
48
20 -58.3%
Clocks
Base Clock
300 MHz
2000 MHz
Boost Clock
1800 MHz
2400 MHz
Memory Clock
System Shared
2375 MHz 19 Gbps effective
Memory
Memory Size
System Shared
24 GB
VRAM (MB)
24,576
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
456.0 GB/s
Cache
L2 Cache
10 MB
Performance
Pixel Rate
14.40 GPixel/s
192.0 GPixel/s
Texture Rate
43.20 GTexel/s
384.0 GTexel/s
FP32 (TFLOPS)
1,382.4 GFLOPS
12.29 TFLOPS
FP64 (TFLOPS)
3.072 TFLOPS (1:4)
FP16 (TFLOPS)
2.765 TFLOPS (2:1)
24.58 TFLOPS (2:1)
AI/RT
RT Cores
20
XMX Cores
160
Power
TDP
28 W
400 W
TDP (W)
28
400 +1328.6%
Suggested PSU
800 W
Power Connectors
1x 16-pin
Architecture
Architecture
Xe-LPG
Xe2-HPG
GPU Name
Meteor Lake
BMG-G21
Generation
Arc Graphics-M (Meteor Lake)
Battlemage (Pro Series)
Process Size
10 nm
5 nm
Transistors
19,600 million
Die Size
272 mm²
Foundry
Intel
TSMC
Density
72.1M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.6
6.6
Physical
Slot Width
IGP
Dual-slot
Length
300 mm 11.8 inches
Height
110 mm 4.3 inches
Outputs
Portable Device Dependent
4x mini-DisplayPort 2.1
Bus Interface
Ring Bus
PCIe 5.0 x8
Other
Launch Price
1,199 USD
Production
Active
Active
Predecessor
HD Graphics-M
View Arc Graphics 48EU Mobile Details View Arc Pro B60 Dual Details