Intel Arc Graphics 32EU vs Intel Arc Pro B70 Comparison
Intel Arc Graphics 32EU
Arc Pro B70
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 32EU vs Intel Arc Pro B70
Head-to-Head Benchmarks
The database contains a single recorded benchmark for the Intel Arc Graphics 32EU: a 3DMark Steel Nomad DX12 score of 733. The Intel Arc Pro B70 has no recorded benchmark scores in the database, and the head-to-head comparison table is empty. This makes a direct numerical comparison impossible. The 32EU sits at the 3rd percentile of all GPUs, indicating entry-level positioning. Its nearest rivals in the database include the Intel Arc Graphics 24EU and 64EU, both with identical average scores of 733, showing a delta of 0 percent. The AMD Radeon HD 6470M trails at 723, which places the 32EU 1.4 percent ahead. The NVIDIA GeForce GT 415M scores 751, putting the 32EU 2.4 percent behind that part.
Because the Pro B70 has no benchmark entries, its percentile rank of 50 is derived from its specification profile rather than measured performance. The absence of head-to-head data means the performance relationship between these two products must be inferred from architectural and specification differences, not from direct test results. The 32EU's single score of 733 is consistent across its three closest Intel rivals, suggesting that within the low-end Arc Graphics-M family, the 32EU's execution width does not produce a measurable performance separation in this particular workload. The data shows the 32EU is competitive with much older discrete mobile GPUs, but the Pro B70's specification sheet places it in a different performance class entirely.
Architecture Differences
The two products belong to different architectural generations and market segments. The Intel Arc Graphics 32EU uses the Xe-LPG architecture on a 3 nm process node, fabricated by TSMC. It is part of the Arc Graphics-M generation for Arrow Lake platforms. The chip is Arrow Lake-S, with a die size of 243 mm² and 17,800 million transistors, yielding a transistor density of 73.3 million per square millimeter. The Intel Arc Pro B70 uses the Xe2-HPG architecture on a 5 nm process node, also from TSMC, with the BMG-G31 chip from the Battlemage Pro Series generation. Its die size is 368 mm², while its transistor count is listed as unknown.
The 32EU features 256 shading units, 16 texture mapping units, and 8 raster output units. It has no dedicated ray tracing cores. The Pro B70 delivers 4,096 shading units, 256 TMUs, and 128 ROPs, and it includes 32 ray tracing cores. This represents a 16-fold increase in shading units and TMUs, and a 16-fold increase in ROPs as well. The Pro B70's FP32 compute is listed at 22.94 TFLOPS versus 998.4 GFLOPS for the 32EU, a difference of roughly 23 times. FP16 performance follows the same ratio: 45.88 TFLOPS versus 1.997 TFLOPS, with both using a 2:1 ratio.
Memory architecture differs fundamentally. The 32EU uses system shared memory, with its bus width and bandwidth described as system dependent. The Pro B70 has 32 GB of dedicated GDDR6 memory on a 256-bit bus, delivering 608.0 GB/s of bandwidth and running at 2375 MHz with 19 Gbps effective speed. The 32EU's pixel rate is 15.60 GPixel/s and texture rate is 31.20 GTexel/s. The Pro B70's pixel rate is 358.4 GPixel/s and texture rate is 716.8 GTexel/s. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Power and physical specifications also differ sharply. The 32EU is an integrated graphics processor with a 65 W TDP, a ring bus interface, and motherboard-dependent display outputs. The Pro B70 is a dual-slot discrete card with a 230 W TDP, a single 8-pin power connector, a suggested power supply of 550 W, and a PCIe 5.0 x16 interface. Its dimensions are 267 mm in length, 110 mm in height, and 39 mm in width. Display outputs include one HDMI 2.1a and three DisplayPort 2.1 connectors.
FAQ
Q: What is the recorded benchmark score for the Intel Arc Graphics 32EU?
A: The database records a single 3DMark Steel Nomad DX12 score of 733 for the 32EU, placing it at the 3rd percentile of all GPUs.
Q: Does the Intel Arc Pro B70 have any benchmark scores in the database?
A: No benchmark entries are recorded for the Pro B70. Its average benchmark score is listed as 0, and its percentile of 50 is based on its specification profile rather than measured results.
Q: How does the 32EU compare to its nearest rivals?
A: The 32EU matches the Intel Arc Graphics 24EU and 64EU exactly with a 0 percent delta, sits 1.4 percent ahead of the AMD Radeon HD 6470M, and trails the NVIDIA GeForce GT 415M by 2.4 percent.
Q: What are the key architectural differences between the two GPUs?
A: The 32EU uses Xe-LPG on a 3 nm node with 256 shading units and no ray tracing cores. The Pro B70 uses Xe2-HPG on a 5 nm node with 4,096 shading units and 32 ray tracing cores.
Q: How do their memory configurations compare?
A: The 32EU relies on system shared memory with system-dependent bandwidth. The Pro B70 has 32 GB of GDDR6 on a 256-bit bus with 608.0 GB/s bandwidth.
Q: What is the launch MSRP of the Pro B70?
A: The Pro B70 has a launch MSRP of 949 USD. The 32EU has no launch MSRP recorded in the database.
The Verdict
The recorded data indicates the Intel Arc Graphics 32EU and Intel Arc Pro B70 serve entirely different roles. The 32EU is an integrated solution for Arrow Lake-S platforms, built on a 3 nm process with 256 shading units and a 65 W TDP. Its benchmark presence is minimal, with a single score of 733 that places it at the 3rd percentile. The Pro B70 is a discrete workstation-oriented card on a 5 nm process with 4,096 shading units, 32 GB of GDDR6, a 230 W TDP, and a 50th percentile rank based on specifications.
The 32EU's nearest rivals are all low-end or legacy parts, with performance deltas within roughly 2.5 percent. This suggests the 32EU is positioned at the very bottom of the performance spectrum. The Pro B70, by contrast, has no rivals listed, which reflects its unique positioning in the database. The specification gap is enormous: 16 times more shading units, 16 times more TMUs and ROPs, 23 times more FP32 throughput, and a dedicated memory subsystem with 608.0 GB/s bandwidth versus system-shared memory.
For users seeking an integrated graphics solution for basic display output and light workloads, the 32EU fits that profile. For workloads requiring ray tracing support, high compute throughput, and large dedicated memory capacity, the Pro B70 is the only option supported by the data. The 32EU's lack of ray tracing cores is a definitive separation point. The Pro B70's dual-slot form factor, 8-pin power connector, and 550 W suggested PSU indicate a card designed for sustained professional use.
Specification Differences
The following fields differ between the two products:
- Chip: Arrow Lake-S versus BMG-G31
- Architecture: Xe-LPG versus Xe2-HPG
- Generation: Arc Graphics-M (Arrow Lake) versus Battlemage (Pro Series)
- Process node: 3 nm versus 5 nm
- Die size: 243 mm² versus 368 mm²
- Transistors: 17,800 million versus unknown
- Transistor density: 73.3M / mm² versus null
- Base clock: 300 MHz versus 2280 MHz
- Boost clock: 1950 MHz versus 2800 MHz
- Memory clock: System Shared versus 2375 MHz 19 Gbps effective
- Memory size: System Shared versus 32 GB
- Memory type: System Shared versus GDDR6
- Memory bus width: System Shared versus 256 bit
- Memory bandwidth: System Dependent versus 608.0 GB/s
- Shading units: 256 versus 4096
- TMUs: 16 versus 256
- ROPs: 8 versus 128
- Ray tracing cores: null versus 32
- Pixel rate: 15.60 GPixel/s versus 358.4 GPixel/s
- Texture rate: 31.20 GTexel/s versus 716.8 GTexel/s
- FP32: 998.4 GFLOPS versus 22.94 TFLOPS
- FP16: 1.997 TFLOPS (2:1) versus 45.88 TFLOPS (2:1)
- TDP: 65 W versus 230 W
- Slot width: IGP versus Dual-slot
- Power connectors: null versus 1x 8-pin
- Suggested PSU: null versus 550 W
- Bus interface: Ring Bus versus PCIe 5.0 x16
- Display outputs: Motherboard Dependent versus 1x HDMI 2.1a, 3x DisplayPort 2.1
- Dimensions: null versus 267 mm, 110 mm, 39 mm
- Production status: Active versus null
- Release date: 2024-10-23 versus 2026-03-25
- Launch MSRP: null versus 949 USD
- Benchmark scores: 733 versus none
Where Each One Wins
The Intel Arc Graphics 32EU wins on integration and power efficiency. Its 3 nm process node and 65 W TDP make it suitable for platforms where discrete graphics is unnecessary. The ring bus interface and system shared memory simplify system design. Its release date of October 2024 places it in the Arrow Lake generation, and its active production status indicates ongoing availability. The 32EU's benchmark score, while low, matches the 24EU and 64EU parts exactly, showing consistent behavior within its family.
The Intel Arc Pro B70 wins on raw capability. Its 4,096 shading units and 32 ray tracing cores enable hardware-accelerated ray tracing, which the 32EU cannot perform. The 608.0 GB/s memory bandwidth and 32 GB capacity support large datasets and high-resolution textures. The PCIe 5.0 x16 interface provides ample host bandwidth. The display output configuration with HDMI 2.1a and three DisplayPort 2.1 connectors supports multi-monitor professional setups. The 2800 MHz boost clock and 22.94 TFLOPS FP32 throughput place it in a different performance tier entirely.
The data does not indicate any workload where the 32EU outperforms the Pro B70. Every measurable specification favors the Pro B70, and the 32EU's single benchmark score cannot be compared to any Pro B70 result because none exist. The 32EU's advantages are limited to platform integration, lower power draw, and earlier availability. The Pro B70's advantages span compute, memory, ray tracing, and display connectivity. For any application requiring GPU acceleration beyond basic output, the Pro B70 is the only choice supported by the recorded specifications.