Intel Arc G3 vs Intel Arc Graphics 112EU Mobile Comparison
Intel Arc G3
Arc Graphics 112EU Mobile
Analysis: Intel Arc G3 vs Intel Arc Graphics 112EU Mobile
Intel Arc G3 and Intel Arc Graphics 112EU Mobile are both integrated graphics solutions from Intel, but they target different segments of the mobile market. The data shows that the Arc G3, built on the Panther Lake platform with a 3 nm process, delivers a higher raw compute ceiling with 1280 shading units and a 2400 MHz boost clock. The Arc Graphics 112EU Mobile, based on Meteor Lake and a 10 nm process, counters with a different resource distribution, including more texture mapping units and render output units. Benchmark results indicate that the choice between these two comes down to whether the workload favors raw shader throughput or specific fixed-function throughput.
The Verdict
The Intel Arc G3 is the stronger pick for compute-heavy workloads. Its FP32 throughput of 6.144 TFLOPS is 55.9% higher than the 3.942 TFLOPS of the Arc Graphics 112EU Mobile. The Arc G3 also carries 1280 shading units against 896, a 42.9% advantage in raw shader count. For applications that scale with shader cores, such as general-purpose GPU compute or modern rendering paths, the Arc G3 is the clear leader.
The Arc Graphics 112EU Mobile is the better option for texture-heavy and fill-rate-bound scenarios. It has 56 TMUs versus 40, a 40% advantage, and its texture rate of 123.2 GTexel/s outpaces the Arc G3's 96.00 GTexel/s by 28.3%. Its pixel rate of 52.80 GPixel/s also edges out the Arc G3's 48.00 GPixel/s. This makes the 112EU Mobile more suitable for tasks that hammer texture sampling or simple pixel output.
The Arc G3 also wins on power efficiency. Its TDP of 25 W is 61.5% lower than the 65 W of the 112EU Mobile, while delivering more FP32 throughput. The Arc Graphics 112EU Mobile is an earlier design from December 2023, while the Arc G3 is a newer part dated May 2026. The data confirms that the Arc G3 is the more modern, efficient, and compute-capable part, while the 112EU Mobile retains a niche in texture and pixel throughput.
Architecture Differences
The two GPUs share the Xe-LPG architecture, but they are built on different platforms and process nodes. The Intel Arc G3 uses the Panther Lake chip and a 3 nm process, while the Intel Arc Graphics 112EU Mobile uses the Meteor Lake chip and a 10 nm process. Both are manufactured by Intel.
The Arc G3 belongs to the Arc Graphics-M (Panther Lake) generation. It integrates 1280 shading units, 40 texture mapping units, 20 render output units, and 10 ray tracing cores. The Arc Graphics 112EU Mobile belongs to the Arc Graphics-M (Meteor Lake) generation and integrates 896 shading units, 56 texture mapping units, 24 render output units, and no listed ray tracing cores. The 112EU Mobile is the successor to the HD Graphics-M, while the Arc G3 has no predecessor or successor listed in the database.
Both parts use system shared memory, meaning the memory size, type, bus width, and bandwidth are system dependent. The base clock for both is 300 MHz. The boost clock differs: the Arc G3 reaches 2400 MHz, while the 112EU Mobile reaches 2200 MHz, a 9.1% difference.
API support differs. The Arc G3 supports DirectX 12 Ultimate (12_2), while the 112EU Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The Arc G3's newer DirectX feature level could matter for games or applications that require DirectX 12 Ultimate features.
The bus interface also differs. The Arc G3 uses IGP, while the 112EU Mobile uses Ring Bus. Both are integrated parts with no dedicated power connectors, and both have display outputs that are portable device dependent.
Head-to-Head Benchmarks
The recorded data does not include direct head-to-head benchmark scores for these two parts. Instead, the analysis relies on the computed specifications and performance rates. The FP32 throughput shows the largest gap. The Arc G3 delivers 6.144 TFLOPS, which is 55.9% higher than the 3.942 TFLOPS of the 112EU Mobile. This is the headline difference and it favors the Arc G3 for any compute-bound task.
The FP16 throughput follows the same pattern. The Arc G3 reaches 12.29 TFLOPS (2:1), while the 112EU Mobile reaches 7.885 TFLOPS (2:1). The Arc G3 leads by 55.9% here as well, consistent with the FP32 ratio.
The texture rate tells the opposite story. The 112EU Mobile achieves 123.2 GTexel/s, which is 28.3% higher than the 96.00 GTexel/s of the Arc G3. This comes from having 56 TMUs versus 40, a 40% advantage, combined with a lower boost clock but apparently enough clock headroom to deliver a higher texture throughput.
The pixel rate also favors the 112EU Mobile. It reaches 52.80 GPixel/s, which is 10.0% higher than the 48.00 GPixel/s of the Arc G3. The 112EU Mobile has 24 ROPs versus 20, a 20% advantage, which explains the higher pixel throughput despite the lower boost clock.
The shading unit count favors the Arc G3 at 1280 versus 896, a 42.9% advantage. The ray tracing core count favors the Arc G3 as well, with 10 RT cores listed for the Arc G3 and none listed for the 112EU Mobile. This suggests the Arc G3 has dedicated hardware for ray tracing, while the 112EU Mobile may rely on software or lacks the feature entirely.
The power envelope is a major differentiator. The Arc G3 runs at 25 W, while the 112EU Mobile runs at 65 W. The Arc G3 delivers 55.9% more FP32 throughput while drawing 61.5% less power. This makes the Arc G3 substantially more efficient on paper.
FAQ
Q: Which GPU has higher raw compute performance?
A: The Intel Arc G3. Its FP32 throughput is 6.144 TFLOPS, which is 55.9% higher than the 3.942 TFLOPS of the Arc Graphics 112EU Mobile. The Arc G3 also has 1280 shading units versus 896.
Q: Which GPU is better for texture-heavy workloads?
A: The Arc Graphics 112EU Mobile. It has 56 TMUs versus 40, and its texture rate of 123.2 GTexel/s is 28.3% higher than the Arc G3's 96.00 GTexel/s.
Q: Do both GPUs support the same DirectX version?
A: No. The Arc G3 supports DirectX 12 Ultimate (12_2), while the Arc Graphics 112EU Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.
Q: Which GPU has ray tracing hardware?
A: The Arc G3 lists 10 ray tracing cores. The Arc Graphics 112EU Mobile does not list any ray tracing cores in the database.
Q: How do the power requirements compare?
A: The Arc G3 has a TDP of 25 W, while the Arc Graphics 112EU Mobile has a TDP of 65 W. The Arc G3 consumes 61.5% less power.
Q: Which GPU is newer?
A: The Arc G3 has a release date of May 2026, while the Arc Graphics 112EU Mobile has a release date of December 2023. The Arc G3 is the newer part.
Where Each One Wins
The Intel Arc G3 wins in compute throughput, efficiency, and modern feature support. Its FP32 and FP16 rates are both 55.9% higher than the 112EU Mobile. The 10 ray tracing cores provide dedicated hardware that the 112EU Mobile lacks. The DirectX 12 Ultimate support enables a higher feature level for compatible software. The 25 W TDP makes it the preferred part for power-constrained designs. The Arc G3 is the logical choice for general-purpose GPU compute, ray tracing workloads, and any scenario where shader throughput is the limiting factor.
The Intel Arc Graphics 112EU Mobile wins in texture throughput and pixel fill rate. Its 123.2 GTexel/s texture rate is 28.3% higher, and its 52.80 GPixel/s pixel rate is 10.0% higher. It has more TMUs and ROPs, 56 and 24 respectively, which directly feed those rates. The 112EU Mobile is the better fit for traditional rasterization workloads that are heavy on texture sampling or simple pixel shading, where the lower shader count is not the bottleneck. Its 65 W TDP suggests it is designed for larger, less power-sensitive laptops, while the Arc G3 fits into thinner or more efficient systems.
The data does not include direct benchmark scores or a percentile rank difference, as both parts sit at the 50th percentile versus all GPUs with an average benchmark score of 0. The specification comparison is the only available basis for the verdict.
Specification Differences
The two parts differ in several key specifications. The process node is 3 nm for the Arc G3 and 10 nm for the Arc Graphics 112EU Mobile. The chip is Panther Lake for the Arc G3 and Meteor Lake for the 112EU Mobile. The generation is Arc Graphics-M (Panther Lake) for the Arc G3 and Arc Graphics-M (Meteor Lake) for the 112EU Mobile.
The boost clock is 2400 MHz for the Arc G3 and 2200 MHz for the 112EU Mobile. The base clock is identical at 300 MHz. The shading unit count is 1280 for the Arc G3 and 896 for the 112EU Mobile. The TMU count is 40 for the Arc G3 and 56 for the 112EU Mobile. The ROP count is 20 for the Arc G3 and 24 for the 112EU Mobile. The ray tracing core count is 10 for the Arc G3 and null for the 112EU Mobile.
The pixel rate is 48.00 GPixel/s for the Arc G3 and 52.80 GPixel/s for the 112EU Mobile. The texture rate is 96.00 GTexel/s for the Arc G3 and 123.2 GTexel/s for the 112EU Mobile. The FP32 throughput is 6.144 TFLOPS for the Arc G3 and 3.942 TFLOPS for the 112EU Mobile. The FP16 throughput is 12.29 TFLOPS (2:1) for the Arc G3 and 7.885 TFLOPS (2:1) for the 112EU Mobile.
The TDP is 25 W for the Arc G3 and 65 W for the 112EU Mobile. The bus interface is IGP for the Arc G3 and Ring Bus for the 112EU Mobile. The DirectX support is 12 Ultimate (12_2) for the Arc G3 and 12 (12_1) for the 112EU Mobile. The release date is May 2026 for the Arc G3 and December 2023 for the 112EU Mobile. The predecessor is null for the Arc G3 and HD Graphics-M for the 112EU Mobile. The successor is null for both. Neither part has a launch MSRP listed, and both are marked as Active in production status.