Intel Arc G3 Extreme vs Intel Arc Graphics 24EU Comparison

Intel
GPU

Intel Arc G3 Extreme

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2500 MHz
TDP 80 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
Intel
GPU

Arc Graphics 24EU

CORE STATE Arrow Lake-S
VRAM System Shared
CLOCK SPEED 2000 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
733

Analysis: Intel Arc G3 Extreme vs Intel Arc Graphics 24EU

FAQ

Q: What is the primary architectural difference between the Intel Arc G3 Extreme and the Intel Arc Graphics 24EU?

A: The Intel Arc G3 Extreme uses the Xe3-LPG architecture on Intel's 3 nm process with the Panther Lake chip, while the Intel Arc Graphics 24EU uses the Xe-LPG architecture on TSMC's 3 nm process with the Arrow Lake-S chip.

Q: How do the two compare in terms of raw shading power?

A: The Arc G3 Extreme delivers 7.680 TFLOPS of FP32 compute with 1536 shading units, while the Arc Graphics 24EU delivers 768.0 GFLOPS with 192 shading units. That is exactly 10 times the FP32 throughput.

Q: Which GPU has ray tracing hardware?

A: The Intel Arc G3 Extreme includes 12 ray tracing cores. The Intel Arc Graphics 24EU lists no ray tracing cores in its specifications.

Q: What is the boost clock difference between the two parts?

A: The Arc G3 Extreme boosts to 2500 MHz, while the Arc Graphics 24EU boosts to 2000 MHz. Both have a base clock of 300 MHz.

Q: What does the benchmark percentile data show for each GPU?

A: The Arc G3 Extreme sits at the 50th percentile among all GPUs in the database, while the Arc Graphics 24EU sits at the 3rd percentile. The 24EU has one recorded 3DMark Steel Nomad DX12 score of 733.

Q: Do both GPUs support the same DirectX version?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Architecture Differences

The two Intel integrated graphics solutions represent different architectural generations and different chip integrations. The Intel Arc G3 Extreme is built on the Xe3-LPG architecture and resides on the Panther Lake chip, fabricated on Intel's 3 nm process. The Intel Arc Graphics 24EU uses the Xe-LPG architecture and is integrated into the Arrow Lake-S chip, which is fabricated on TSMC's 3 nm process. The foundry difference is notable: Intel fabricates the Panther Lake chip, while TSMC fabricates the Arrow Lake-S chip.

The shading engine configuration diverges sharply. The Arc G3 Extreme carries 1536 shading units, 48 texture mapping units, and 24 raster operation units. The Arc Graphics 24EU carries 192 shading units, 12 texture mapping units, and 6 raster operation units. This means the G3 Extreme has 8 times the shading units, 4 times the TMUs, and 4 times the ROPs relative to the 24EU.

Ray tracing support separates the two clearly. The Arc G3 Extreme includes 12 dedicated ray tracing cores, while the Arc Graphics 24EU lists no ray tracing hardware at all. This places the G3 Extreme in a different feature tier for games that use hardware-accelerated ray tracing.

The transistor and die information is only available for the Arrow Lake-S chip. The database records 17,800 million transistors on a 243 mm² die for the Arrow Lake-S, giving a transistor density of 73.3M per mm². The Panther Lake chip's transistor count and die size are listed as unknown.

Both GPUs share the same API feature set: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Both use system shared memory with a system dependent bandwidth figure. Both are integrated graphics processors with no dedicated memory bus width.

Clock behavior differs in the boost range. The Arc G3 Extreme has a base clock of 300 MHz and a boost clock of 2500 MHz. The Arc Graphics 24EU has the same 300 MHz base but a lower 2000 MHz boost. The 500 MHz gap in boost clock combines with the large shading unit difference to produce a substantial compute gap.

The power envelopes also differ. The Arc G3 Extreme is rated at 80 W TDP, while the Arc Graphics 24EU is rated at 65 W TDP. Both are IGP form factor parts with no power connectors, and both use an IGP bus interface. The 24EU specifically lists a Ring Bus interface, while the G3 Extreme lists only IGP.

Where Each One Wins

The Intel Arc G3 Extreme wins in every compute-heavy category. Its FP32 throughput of 7.680 TFLOPS is exactly 10 times the 768.0 GFLOPS of the Arc Graphics 24EU. The pixel rate of 60.00 GPixel/s on the G3 Extreme is 5 times the 12.00 GPixel/s on the 24EU. The texture rate of 120.0 GTexel/s is 5 times the 24.00 GTexel/s of the smaller part.

For ray-traced workloads, the G3 Extreme is the only option with dedicated hardware. The 12 ray tracing cores provide hardware acceleration that the 24EU cannot offer, making the G3 Extreme suitable for games and applications that leverage DirectX 12 Ultimate ray tracing features.

The G3 Extreme also benefits from a higher boost clock at 2500 MHz versus 2000 MHz. This compounds with the 8-fold shading unit advantage to deliver a compute advantage that scales beyond the raw unit counts.

The Arc Graphics 24EU wins only in the efficiency comparison. Its 65 W TDP is lower than the 80 W TDP of the G3 Extreme, and the 24EU's smaller configuration means less power draw per unit of work. The 24EU also has a recorded benchmark score, 733 in 3DMark Steel Nomad DX12, placing it at the 3rd percentile. The G3 Extreme has no recorded benchmark scores in the database, so its measured performance remains unquantified.

For systems where power and thermal limits are tight, the 24EU's lower TDP and smaller footprint make it the more restrained choice. For any graphics-intensive task, the G3 Extreme's raw specifications indicate a dominant position.

Specification Differences

| Specification | Intel Arc G3 Extreme | Intel Arc Graphics 24EU |

|---|---|---|

| Chip | Panther Lake | Arrow Lake-S |

| Architecture | Xe3-LPG | Xe-LPG |

| Generation | Arc Graphics-M (Panther Lake) | Arc Graphics (Arrow Lake) |

| Process Node | 3 nm | 3 nm |

| Foundry | Intel | TSMC |

| Transistors | unknown | 17,800 million |

| Die Size | unknown | 243 mm² |

| Transistor Density | null | 73.3M / mm² |

| Boost Clock | 2500 MHz | 2000 MHz |

| Shading Units | 1536 | 192 |

| TMUs | 48 | 12 |

| ROPs | 24 | 6 |

| Ray Tracing Cores | 12 | null |

| Pixel Rate | 60.00 GPixel/s | 12.00 GPixel/s |

| Texture Rate | 120.0 GTexel/s | 24.00 GTexel/s |

| FP32 | 7.680 TFLOPS | 768.0 GFLOPS |

| FP16 | 15.36 TFLOPS (2:1) | 1.536 TFLOPS (2:1) |

| TDP | 80 W | 65 W |

| Bus Interface | IGP | Ring Bus |

| Display Outputs | Portable Device Dependent | Motherboard Dependent |

| Release Date | 2026-05-31 | 2024-10-23 |

| Predecessor | null | HD Graphics |

| Percentile vs All GPUs | 50 | 3 |

The base clock is identical at 300 MHz for both. Memory configuration is also identical in form: system shared size, type, and bus width, with system dependent bandwidth. Both have no power connectors, no length/height/width dimensions recorded, and no launch MSRP in the database.

Head-to-Head Benchmarks

The database records no direct head-to-head benchmark runs between the Intel Arc G3 Extreme and the Intel Arc Graphics 24EU. The wins counter shows 0 for both parts in direct comparison tests. However, the specification data provides clear quantitative separation.

The most significant gap appears in FP32 compute. The Arc G3 Extreme delivers 7.680 TFLOPS, which is exactly 1000% of the 768.0 GFLOPS delivered by the Arc Graphics 24EU. In other words, the G3 Extreme has 10 times the single-precision floating point throughput. This translates directly to vertex processing, pixel shader work, and general compute tasks.

Pixel fill rate shows a 5-fold advantage. The G3 Extreme achieves 60.00 GPixel/s against 12.00 GPixel/s for the 24EU. Texture fill rate similarly shows 120.0 GTexel/s versus 24.00 GTexel/s, another exact 5 times difference.

FP16 performance follows the same ratio. The G3 Extreme reaches 15.36 TFLOPS with a 2:1 ratio, while the 24EU reaches 1.536 TFLOPS with the same 2:1 ratio. The 10 times gap persists across precision levels.

The shading unit count difference of 1536 versus 192 creates an 8 times gap in parallel execution width. The ray tracing core presence of 12 on the G3 Extreme versus none on the 24EU is a categorical difference rather than a numerical one.

For the Arc Graphics 24EU, the only recorded benchmark is 3DMark Steel Nomad DX12 with a score of 733. The nearest rivals in the database show tight competition: the Intel Arc Graphics 32EU and Intel Arc Graphics 64EU both score 733 with a 0% delta, the AMD Radeon HD 6470M scores 723 with a 1.4% delta, and the NVIDIA GeForce GT 415M scores 751 with a -2.4% delta. This places the 24EU at the 3rd percentile of all GPUs, indicating entry-level performance.

The Arc G3 Extreme has no benchmark scores recorded, so its percentile of 50 is based on specification data rather than measured results. The absence of measured benchmarks means the database cannot confirm the G3 Extreme's real-world performance, but the specification sheet indicates a part that should substantially outperform the 24EU in every graphics metric.

The boost clock advantage of 2500 MHz versus 2000 MHz provides an additional 25% frequency headroom on the G3 Extreme. Combined with the 8 times shading unit count, the theoretical compute advantage reaches 10 times when accounting for both frequency and unit count. The 80 W TDP versus 65 W TDP reflects the larger silicon and higher clock capability of the G3 Extreme.

Release timing also differs, with the G3 Extreme dated 2026-05-31 and the 24EU dated 2024-10-23. The 24EU lists HD Graphics as its predecessor, while the G3 Extreme has no predecessor recorded. Both are marked as Active production status.

DETAILED SPECIFICATIONS

SPECIFICATION
G3 Extreme
Graphics 24EU
Core Specs
Shading Units
1,536
192 -87.5%
Shaders
1,536
192 -87.5%
TMUs
48
12 -75.0%
ROPs
24
6 -75.0%
Execution Units
12
24 +100.0%
Clocks
Base Clock
300 MHz
300 MHz
Boost Clock
2500 MHz
2000 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Cache
L1 Cache
64 KB (per EU)
L2 Cache
16 MB
Performance
Pixel Rate
60.00 GPixel/s
12.00 GPixel/s
Texture Rate
120.0 GTexel/s
24.00 GTexel/s
FP32 (TFLOPS)
7.680 TFLOPS
768.0 GFLOPS
FP64 (TFLOPS)
960.0 GFLOPS (1:8)
FP16 (TFLOPS)
15.36 TFLOPS (2:1)
1.536 TFLOPS (2:1)
AI/RT
RT Cores
12
XMX Cores
96
Power
TDP
80 W
65 W
TDP (W)
80
65 -18.8%
Power Connectors
None
Architecture
Architecture
Xe3-LPG
Xe-LPG
GPU Name
Panther Lake
Arrow Lake-S
Generation
Arc Graphics-M (Panther Lake)
Arc Graphics (Arrow Lake)
Process Size
3 nm
3 nm
Transistors
unknown
17,800 million
Die Size
unknown
243 mm²
Foundry
Intel
TSMC
Density
73.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Motherboard Dependent
Bus Interface
IGP
Ring Bus
Other
Production
Active
Active
Predecessor
HD Graphics
View Arc G3 Extreme Details View Arc Graphics 24EU Details