Intel Arc Graphics 24EU
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel Arc Graphics 24EU Specifications
GPU Core
Shader units and compute resources
The Intel Arc Graphics 24EU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Graphics 24EU Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Arc Graphics 24EU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Arc Graphics 24EU by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's Arc Graphics 24EU Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Arc Graphics 24EU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Graphics 24EU Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel Arc Graphics 24EU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Xe-LPG Architecture & Process
Manufacturing and design details
The Intel Arc Graphics 24EU is built on Intel's Xe-LPG architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Graphics 24EU will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the Intel Arc Graphics 24EU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Arc Graphics 24EU to maintain boost clocks without throttling.
Arc Graphics 24EU by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel Arc Graphics 24EU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel Arc Graphics 24EU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Arc Graphics 24EU Product Information
Release and pricing details
The Intel Arc Graphics 24EU is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Arc Graphics 24EU by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About Intel Arc Graphics 24EU
Intel Arc Graphics 24EU is an integrated graphics solution built on the Xe-LPG architecture, manufactured on a 3 nm process at TSMC. It is part of the Arrow Lake-S generation of HD Graphics, featuring 192 shading units, 12 texture mapping units, and 6 raster output units. The chip operates at a base clock of 300 MHz and a boost clock of 2000 MHz. This is a low-power IGP solution designed for basic display output and light graphical tasks, not for high-end gaming.
Benchmark Performance
The benchmark data for the Intel Arc Graphics 24EU shows no recorded scores in the database, with an average benchmark score of 0. Its percentile ranking stands at 50, placing it in the middle of the distribution of all GPUs tracked, though this is a percentile based on the absence of performance data rather than measured results. The lack of any benchmark entries means there are no compute scores—such as FP32 or FP16—to compare directly against other products in the database.
Without nearest rivals listed, the data provides no relative performance deltas to reference. The FP32 output is rated at 768.0 GFLOPS, while FP16 performance reaches 1.536 TFLOPS with a 2:1 ratio. These figures are theoretical peak calculations, not derived from real-world testing. The pixel rate is 12.00 GPixel/s, and the texture rate is 24.00 GTexel/s. In practical terms, these numbers indicate a part capable of driving a desktop interface and decoding video, but not one suited for 3D rendering at playable frame rates.
The absence of benchmark scores suggests this IGP is not intended for gaming or GPU-accelerated compute workloads. Its performance class, if it were measured, would likely fall far below any discrete graphics card. The 50th percentile ranking is a statistical placeholder, not an endorsement of capability. For tasks like office productivity, web browsing, or media playback, the 24EU should handle basic acceleration, but any workload that stresses the GPU will bottleneck quickly.
Memory Subsystem
The memory configuration for the Intel Arc Graphics 24EU is entirely system-shared. There is no dedicated VRAM; instead, the GPU uses the host system’s memory, with the size, type, and bus width all listed as "System Shared." Memory bandwidth is similarly "System Dependent," meaning performance will vary based on the system’s memory configuration—dual-channel versus single-channel, DDR4 versus DDR5, and the speed of the installed RAM.
This shared memory architecture has significant implications for high-resolution workloads. At 1080p or higher, the GPU must compete with the CPU for memory bandwidth, which reduces effective performance. The lack of a dedicated bus width figure confirms that the memory interface is not fixed; it relies on the system’s memory controller. In practice, this means the 24EU is unsuitable for gaming at 1440p or 4K, where texture and frame buffer demands would exceed what a shared memory setup can efficiently provide.
The bandwidth being system-dependent also means that users with high-speed, dual-channel memory will see better performance than those with a single stick of slower RAM. However, even in the best case, the memory subsystem is a bottleneck for any serious graphical work. The IGP is designed for low-overhead tasks, and the shared memory design keeps costs and power down but limits performance headroom. For video playback or basic 2D acceleration, this is adequate, but for 3D rendering, the memory subsystem will not deliver consistent frame rates.
Who Should Consider It
This is an integrated graphics processor, not a discrete card, so it is best suited for users building a basic desktop system where discrete graphics are unnecessary. The 65 W TDP and IGP slot width indicate it is soldered onto the motherboard or CPU package, making it ideal for office PCs, home theater setups, or budget builds focused on productivity. The display outputs are motherboard-dependent, so the user must rely on the motherboard’s video ports, which typically support standard monitors at 1080p.
The 768.0 GFLOPS FP32 performance is sufficient for running a desktop environment, streaming video, and handling light photo editing. It is not suitable for modern 3D games, even at low settings and 720p resolution, due to the low shading unit count and shared memory bandwidth. The DirectX 12 Ultimate (12_2) and Vulkan 1.4 API support mean it can technically run modern graphics APIs, but the hardware will struggle to maintain playable frame rates.
For users who need a system for web browsing, document editing, or media consumption, the 24EU is a capable choice. It also supports hardware acceleration for video playback, which offloads work from the CPU. However, anyone considering this for gaming, 3D modeling, or GPU-accelerated rendering should look elsewhere. The lack of benchmark scores and the absence of nearest rivals in the data reinforce that this is not a performance-oriented part.
FAQ
Q: What is the maximum boost clock speed?
A: The boost clock is rated at 2000 MHz, with a base clock of 300 MHz.
Q: How much video memory does this GPU have?
A: The memory size is "System Shared," meaning it uses the host system’s RAM rather than dedicated VRAM.
Q: Does it support hardware ray tracing?
A: No, the data lists no ray tracing cores, so hardware ray tracing is not supported.
Q: What is the power consumption?
A: The TDP is 65 W, which is typical for an integrated graphics solution.
Q: Which APIs are supported?
A: It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Q: Is this GPU suitable for gaming?
A: No, given the lack of benchmark scores and the low FP32 throughput of 768.0 GFLOPS, it is not designed for gaming.
How It Compares
The database lists no nearest rivals for the Intel Arc Graphics 24EU, which means there are no direct comparison points available. This is consistent with its status as a low-end integrated GPU, as it occupies a niche with few direct competitors in the same architecture and power class. Without rival scores or delta percentages, it is impossible to state how it performs relative to other IGPs or entry-level discrete cards.
The absence of comparison data suggests that the 24EU is not a product that enthusiasts or gamers would cross-shop. Its role is functional rather than competitive. In the broader market, integrated graphics from other manufacturers exist, but the FACT PACK provides no specific names or scores to reference. Therefore, any comparative analysis is limited to the theoretical specifications provided.
Given the 50th percentile ranking, one might assume it sits mid-pack, but this is a default value, not a measured outcome. The user should treat the 24EU as a baseline solution, not a performance leader.
Power and Cooling
The thermal design power is 65 W, which is low and suitable for passive or basic air cooling solutions. As an IGP, it requires no dedicated power connectors, as the slot width is listed as "IGP" and power connectors are null. The suggested PSU is also not specified, indicating that this GPU draws power from the motherboard’s standard power delivery, which is part of the CPU package.
The 65 W TDP is shared with the CPU in many integrated designs, so the actual power draw of the graphics portion may be lower. No cooling solution is specified beyond the IGP form factor, but a standard CPU cooler with a fan or a low-profile heatsink should suffice. The 3 nm process node contributes to efficiency, keeping heat output manageable. The lack of a power connector means installation is straightforward, with no additional cabling required.
For system builders, this means no extra power supply headroom is needed beyond what the CPU requires. The motherboard must provide adequate VRM cooling, but the 24EU itself is not a thermal concern. Its production status is active, so it is currently available in systems, and the release date of 2024-10-23 indicates it is a recent addition to the market. The 17,800 million transistors on a 243 mm² die show a dense design, but the graphics portion is a minor part of the overall chip.
Detailed benchmark scores and charts for the Intel Arc Graphics 24EU are below.
Benchmark Scores
3dmark_3dmark_steel_nomad_dx12Source
3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing Intel Arc Graphics 24EU with cutting-edge rendering techniques.
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