Intel Arc Graphics 24EU vs NVIDIA GeForce RTX 4060 AD106 Comparison

Intel
GPU

Intel Arc Graphics 24EU

CORE STATE Arrow Lake-S
VRAM System Shared
CLOCK SPEED 2000 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 4060 AD106

CORE STATE AD106
VRAM 8 GB
CLOCK SPEED 2460 MHz
TDP 115 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
733
N/A

Analysis: Intel Arc Graphics 24EU vs NVIDIA GeForce RTX 4060 AD106

Where Each One Wins

The Intel Arc Graphics 24EU and the NVIDIA GeForce RTX 4060 AD106 occupy entirely different segments of the graphics hardware spectrum. The Intel part is an integrated graphics solution embedded within the Arrow Lake-S processor, built on the Xe-LPG architecture. It is designed for basic display output and light graphical workloads, not for demanding gaming or content creation. The NVIDIA part is a discrete, dual-slot add-in card from the GeForce 40-series, based on the Ada Lovelace architecture. It is engineered for high-performance gaming, ray tracing, and compute tasks.

Looking at the recorded data, the Intel Arc Graphics 24EU has a single benchmark score in the database: 733 points in the 3DMark Steel Nomad DX12 test. That score places it at the 3rd percentile among all GPUs, meaning 97% of recorded graphics processors deliver higher performance. The NVIDIA GeForce RTX 4060 AD106 has no benchmark scores recorded in the database, which limits direct quantitative comparison. However, its specifications and architectural advantages make the performance gap obvious.

The Intel part wins in the category of power efficiency for integrated use. Its 65 W TDP is part of the host processor's overall power envelope, and it requires no additional power connectors, no dedicated slot width beyond the motherboard, and no separate power supply recommendation. It uses system shared memory, so there is no dedicated VRAM allocation. This makes it suitable for office productivity, media playback, and light 2D or casual 3D workloads where a discrete GPU is unnecessary.

The NVIDIA part wins decisively in raw graphics performance, memory bandwidth, and feature support for gaming. It has 8 GB of dedicated GDDR6 memory on a 128-bit bus with 272.0 GB/s bandwidth, whereas the Intel part relies on system shared memory with bandwidth described as system dependent. The RTX 4060 AD106 also includes 24 RT cores and 96 tensor cores, enabling hardware-accelerated ray tracing and DLSS-style AI features. The Intel Arc Graphics 24EU lists no RT cores and no tensor cores in the database, so those features are either absent or not disclosed.

Architecture Differences

The two GPUs come from different foundries and process nodes. The Intel Arc Graphics 24EU uses a 3 nm process from TSMC, while the NVIDIA GeForce RTX 4060 AD106 uses a 5 nm process from the same foundry. Despite the smaller process node, the Intel chip has fewer transistors: 17,800 million versus 22,900 million for the NVIDIA part. The die sizes also differ meaningfully: Intel's die is 243 mm² versus NVIDIA's 188 mm². This yields transistor densities of 73.3M per mm² for Intel and 121.8M per mm² for NVIDIA, indicating that NVIDIA packs far more transistors into a smaller area.

Clock speeds further separate the two. The Intel part has a base clock of 300 MHz and a boost clock of 2000 MHz. The NVIDIA part has a base clock of 1830 MHz and a boost clock of 2460 MHz. The NVIDIA boost clock is 460 MHz higher than Intel's boost clock, and its base clock is 1530 MHz higher than Intel's base clock. These are substantial differences that translate directly into higher throughput.

The compute resources are not remotely comparable. The Intel Arc Graphics 24EU has 192 shading units, 12 texture mapping units, and 6 raster output units. The NVIDIA GeForce RTX 4060 AD106 has 3072 shading units, 96 TMUs, and 48 ROPs. That is 16 times more shading units, 8 times more TMUs, and 8 times more ROPs. The pixel rate for Intel is 12.00 GPixel/s versus 118.1 GPixel/s for NVIDIA, a 9.8 times difference. The texture rate for Intel is 24.00 GTexel/s versus 236.2 GTexel/s for NVIDIA, a 9.8 times difference as well.

Floating point performance shows the same pattern. Intel's FP32 throughput is 768.0 GFLOPS, while NVIDIA's is 15.11 TFLOPS, which is 19.7 times higher. For FP16, Intel achieves 1.536 TFLOPS with a 2:1 ratio, while NVIDIA achieves 15.11 TFLOPS with a 1:1 ratio. NVIDIA's FP16 performance is exactly equal to its FP32 performance, whereas Intel halves its FP16 rate relative to FP32, indicating a different execution model for half-precision work.

Memory architecture is another distinguishing factor. The Intel part uses system shared memory for both capacity and type, with a system dependent bandwidth figure. The NVIDIA part uses 8 GB of GDDR6 with a 128-bit bus and 272.0 GB/s of dedicated bandwidth. The memory clock for NVIDIA is 2125 MHz with 17 Gbps effective data rate. No such figures exist for Intel because the memory is shared with the CPU.

The bus interfaces also differ. Intel uses a Ring Bus, which is an integrated design connecting the GPU to the rest of the processor. NVIDIA uses PCIe 4.0 x8, which is a discrete expansion bus interface. Display outputs for Intel are motherboard dependent, while NVIDIA provides 1x HDMI 2.1 and 3x DisplayPort 1.4a. Power delivery for Intel requires no connectors, while NVIDIA uses a single 12-pin connector and has a suggested PSU rating of 300 W.

Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Both are listed as active or end-of-life in production status, with Intel released on October 23, 2024, and NVIDIA released on March 31, 2024. The Intel part's predecessor is listed as HD Graphics, and the NVIDIA part's predecessor is GeForce 30, with its successor listed as GeForce 50.

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark entries between the Intel Arc Graphics 24EU and the NVIDIA GeForce RTX 4060 AD106. The headToHeadBenchmarks field is empty, and the win counts are zero for both items. This means there is no recorded side-by-side test result that pits these two GPUs against each other in the same workload.

What the database does provide is a single benchmark score for the Intel part. In the 3DMark Steel Nomad DX12 test, the Intel Arc Graphics 24EU scores 733. The NVIDIA part has no average benchmark score recorded, which is listed as 0 in the database. This absence of data prevents a direct numerical comparison in any specific test.

The Intel part's nearest rivals in the database help contextualize its performance. The Intel Arc Graphics 32EU and the Intel Arc Graphics 64EU both have an average score of 733, matching the 24EU exactly with a delta of 0%. This indicates that within the same integrated graphics family, the number of execution units does not change the score in this particular benchmark. The AMD Radeon HD 6470M scores 723, which is 1.4% lower than the Intel 24EU. The NVIDIA GeForce GT 415M scores 751, which is 2.4% higher than the Intel 24EU.

These rival results show that the Intel Arc Graphics 24EU is clustered with very old, low-end mobile GPUs. The Radeon HD 6470M is a legacy part, and the GeForce GT 415M is an entry-level part from a previous era. The Intel 24EU sits between them in performance, within a narrow band of roughly 4% total spread. Its 3rd percentile ranking among all GPUs confirms that it is near the bottom of the performance distribution.

For the NVIDIA GeForce RTX 4060 AD106, the 50th percentile ranking indicates it sits at the median of all recorded GPUs. That is a stark contrast to the Intel part's 3rd percentile. Without a benchmark score, the exact magnitude of the performance gap cannot be stated numerically from the database alone. However, the architectural specifications make the direction and rough scale of the gap unambiguous. The NVIDIA part has 16 times more shading units, nearly 10 times the pixel rate, nearly 10 times the texture rate, and nearly 20 times the FP32 throughput. These are not marginal differences.

The lack of head-to-head data means any precise percentage comparison between the two would be speculative. The database records only what it records, and for this pair, that is a single score for one side and no score for the other. The analytical conclusion must therefore rest on the specification deltas, which are extensive and consistent across every measurable compute metric.

The Verdict

The data supports a clear separation of roles. The Intel Arc Graphics 24EU is an integrated GPU for systems where a discrete card is not needed. Its 733 score in Steel Nomad places it at the 3rd percentile, and its nearest rivals are all low-end or legacy parts. It matches the performance of its own higher-EU siblings exactly, which suggests that in this particular workload the execution unit count is not the limiting factor. Its 65 W TDP, ring bus interface, and system shared memory all point to a design focused on simplicity and integration rather than performance.

The NVIDIA GeForce RTX 4060 AD106 is a discrete GPU for systems that need real graphics capability. Its 50th percentile ranking places it squarely in the middle of all recorded GPUs, which is a completely different performance class. The 8 GB GDDR6 memory with 272.0 GB/s bandwidth, the 3072 shading units, the 24 RT cores, and the 96 tensor cores all indicate a hardware designed for modern gaming and compute workloads. Its 115 W TDP and dual-slot form factor confirm that it is a separate component with its own power and cooling requirements.

The architecture differences are not subtle. The NVIDIA part uses a 5 nm process with 22,900 million transistors on a 188 mm² die, achieving a transistor density of 121.8M per mm². The Intel part uses a 3 nm process with 17,800 million transistors on a 243 mm² die, achieving only 73.3M per mm². NVIDIA packs more transistors into a smaller area, and it does so with a design that has far more execution resources. The clock advantage also favors NVIDIA, with a 2460 MHz boost versus 2000 MHz.

For a user who needs to run modern games, render 3D scenes, or process video, the RTX 4060 AD106 is the only viable option between these two. The Intel part cannot reasonably handle such workloads given its 3rd percentile ranking and its limited compute resources. For a user who only needs basic display output, web browsing, or office applications, the Intel part is sufficient and requires no additional hardware.

The database shows no benchmark data for the NVIDIA part, so its exact numerical advantage over the Intel part cannot be stated. But the specification tables are comprehensive, and they uniformly favor NVIDIA by factors of 8 to 20 depending on the metric. That is the recorded data, and it supports only one conclusion: these are different product categories with different purposes.

FAQ

Q: What is the benchmark score for the Intel Arc Graphics 24EU?

A: The Intel Arc Graphics 24EU scores 733 in the 3DMark Steel Nomad DX12 test. This is its only recorded benchmark score, and it places the GPU at the 3rd percentile among all GPUs.

Q: Does the NVIDIA GeForce RTX 4060 AD106 have any benchmark scores in the database?

A: No. The database lists no benchmark scores for the RTX 4060 AD106, with an average benchmark score of 0. Its percentile ranking is 50th among all GPUs, but no specific test results are recorded.

Q: How does the Intel Arc Graphics 24EU compare to its nearest rivals?

A: The Intel Arc Graphics 24EU scores 733, which is identical to the Intel Arc Graphics 32EU and the Intel Arc Graphics 64EU, both at 733 with a 0% delta. The AMD Radeon HD 6470M scores 723, which is 1.4% lower. The NVIDIA GeForce GT 415M scores 751, which is 2.4% higher.

Q: What are the key memory differences between the two GPUs?

A: The Intel Arc Graphics 24EU uses system shared memory for size, type, bus width, and bandwidth, with bandwidth listed as system dependent. The NVIDIA GeForce RTX 4060 AD106 has 8 GB of dedicated GDDR6 memory on a 128-bit bus with 272.0 GB/s bandwidth.

Q: Which GPU has more shading units?

A: The NVIDIA GeForce RTX 4060 AD106 has 3072 shading units, while the Intel Arc Graphics 24EU has 192 shading units. This is a 16 times difference in favor of the NVIDIA part.

Q: What is the process node for each GPU?

A: The Intel Arc Graphics 24EU uses a 3 nm process from TSMC, while the NVIDIA GeForce RTX 4060 AD106 uses a 5 nm process from TSMC. The Intel part has a die size of 243 mm² with 17,800 million transistors, and the NVIDIA part has a die size of 188 mm² with 22,900 million transistors.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 24EU
RTX 4060 AD106
Core Specs
Shading Units
192
3,072 +1500.0%
Shaders
192
3,072 +1500.0%
TMUs
12
96 +700.0%
ROPs
6
48 +700.0%
SM Count
24
Execution Units
24
Clocks
Base Clock
300 MHz
1830 MHz
Boost Clock
2000 MHz
2460 MHz
Memory Clock
System Shared
2125 MHz 17 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
8,192
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
272.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
24 MB
Performance
Pixel Rate
12.00 GPixel/s
118.1 GPixel/s
Texture Rate
24.00 GTexel/s
236.2 GTexel/s
FP32 (TFLOPS)
768.0 GFLOPS
15.11 TFLOPS
FP64 (TFLOPS)
236.2 GFLOPS (1:64)
FP16 (TFLOPS)
1.536 TFLOPS (2:1)
15.11 TFLOPS (1:1)
AI/RT
RT Cores
24
Tensor Cores
96
Power
TDP
65 W
115 W
TDP (W)
65
115 +76.9%
Suggested PSU
300 W
Power Connectors
1x 12-pin
Architecture
Architecture
Xe-LPG
Ada Lovelace
GPU Name
Arrow Lake-S
AD106
Generation
Arc Graphics (Arrow Lake)
GeForce 40
Process Size
3 nm
5 nm
Transistors
17,800 million
22,900 million
Die Size
243 mm²
188 mm²
Foundry
TSMC
TSMC
Density
73.3M / mm²
121.8M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.8
6.9
Physical
Slot Width
IGP
Dual-slot
Outputs
Motherboard Dependent
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
Ring Bus
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
HD Graphics
GeForce 30
Successor
GeForce 50
View Arc Graphics 24EU Details View GeForce RTX 4060 AD106 Details